log

age author description
Sat, 29 Nov 2008 10:43:50 +0000 Sam Lantinga Preserve the desire for RLE acceleration
Sat, 29 Nov 2008 06:29:33 +0000 Sam Lantinga Fixed crash in glTexSubImage2D() with testoverlay on Mac OS X.
Sat, 29 Nov 2008 06:27:26 +0000 Sam Lantinga Fixed the texture format for the software fallback
Sat, 29 Nov 2008 00:11:35 +0000 Sam Lantinga Fixed SW_SetTextureScaleMode()
Sat, 29 Nov 2008 00:10:59 +0000 Sam Lantinga Fixed copy blit detection
Sat, 29 Nov 2008 00:08:29 +0000 Sam Lantinga Added ARGB8888 destination format (used on Mac OS X)
Fri, 28 Nov 2008 20:09:32 +0000 Sam Lantinga Again, map the color with the alpha channel filled in.
Fri, 28 Nov 2008 19:59:46 +0000 Sam Lantinga Fixed crash in testalpha. I think this was supposed to clear those bits. :)
Fri, 28 Nov 2008 17:44:28 +0000 Sam Lantinga Map to black, not necessarily 0
Fri, 28 Nov 2008 17:42:40 +0000 Sam Lantinga Clear the screen to actual black based on the format of the screen.
Thu, 27 Nov 2008 22:11:01 +0000 Sam Lantinga Set the alpha mask fixing software rendering in OpenGL
Thu, 27 Nov 2008 21:53:18 +0000 Sam Lantinga Fixed mouse coordinate range on Mac OS X
Thu, 27 Nov 2008 05:29:12 +0000 Sam Lantinga RemDisabled some video drivers which are not converted to 1.3 yet
Thu, 27 Nov 2008 04:51:34 +0000 Sam Lantinga Show the grey background first before starting to blit sprites
Wed, 26 Nov 2008 21:59:35 +0000 Sam Lantinga Date: Wed, 26 Nov 2008 19:50:31 +0100
Wed, 26 Nov 2008 15:52:00 +0000 Sam Lantinga Both testsprite and testsprite2 use a grey background
Tue, 25 Nov 2008 20:06:27 +0000 Sam Lantinga Fixed bug #605, per Martin's suggestion
Tue, 25 Nov 2008 08:40:52 +0000 Sam Lantinga Updated with latest glext.h
Tue, 25 Nov 2008 05:29:14 +0000 Sam Lantinga It turns out both the software and the OpenGL renderer had the same problem.
Tue, 25 Nov 2008 02:21:53 +0000 Sam Lantinga indent
Tue, 25 Nov 2008 02:12:19 +0000 Sam Lantinga Fixed bug with converting colorkey surface to texture
Tue, 25 Nov 2008 00:48:25 +0000 Sam Lantinga (none)
Tue, 25 Nov 2008 00:29:44 +0000 Sam Lantinga Fixed Direct3D rendering
Mon, 24 Nov 2008 23:55:18 +0000 Sam Lantinga Added testsprite test projects for Visual Studio
Mon, 24 Nov 2008 23:25:36 +0000 Sam Lantinga Added software fallback for YUV overlay code when YUV textures aren't available.
Mon, 24 Nov 2008 21:43:02 +0000 Sam Lantinga Disable spurious warning
Mon, 24 Nov 2008 00:18:42 +0000 Sam Lantinga Fixed Bugzilla bug #205
Sat, 22 Nov 2008 06:59:22 +0000 Sam Lantinga Preliminary support for YUV textures
Mon, 17 Nov 2008 18:50:50 +0000 Sam Lantinga Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sat, 08 Nov 2008 07:34:21 +0000 Sam Lantinga Sort by HID usage, which makes more sense and is more cross-platform
Wed, 29 Oct 2008 05:56:23 +0000 Sam Lantinga We'd never port SDL to Minix... would we? :)
Sat, 18 Oct 2008 04:03:41 +0000 Sam Lantinga Added dummy shared object files, fixing linker errors
Sat, 18 Oct 2008 03:21:32 +0000 Sam Lantinga (none)
Thu, 16 Oct 2008 12:35:28 +0000 Sam Lantinga Added the SDL_haptic files to the project
Thu, 16 Oct 2008 12:22:56 +0000 Sam Lantinga Disabled the Haptic API on iPhone, changed the order of the header to match
Tue, 14 Oct 2008 18:28:28 +0000 Edgar Simo Fixed compilation on mingw32.
Sun, 12 Oct 2008 16:30:42 +0000 Sam Lantinga Added missing math.h functionality for SDL_audiocvt.c
Sun, 12 Oct 2008 16:21:36 +0000 Sam Lantinga Don't include <math.h> when HAVE_MATH_H isn't defined
Sun, 12 Oct 2008 16:15:43 +0000 Sam Lantinga This can be static
Sun, 12 Oct 2008 16:05:34 +0000 Sam Lantinga Fixed memory leak in raw mouse input processing.
Sat, 04 Oct 2008 06:46:59 +0000 Sam Lantinga Final merge of Google Summer of Code 2008 work...
Wed, 17 Sep 2008 08:24:51 +0000 Ryan C. Gordon Add XInput support to Xcode project (untested!).
Wed, 17 Sep 2008 08:20:57 +0000 Ryan C. Gordon Some cleanups on the new XInput code.
Mon, 15 Sep 2008 20:48:51 +0000 Ryan C. Gordon Removed zap_ptr hack from Bugzilla #602...it was incorrect.
Mon, 15 Sep 2008 08:41:03 +0000 Sam Lantinga Almost got this compiling on Cygwin32, just needs DirectInput 7
Mon, 15 Sep 2008 07:34:36 +0000 Sam Lantinga Updated Visual C++ build
Mon, 15 Sep 2008 06:49:23 +0000 Sam Lantinga more more!
Mon, 15 Sep 2008 06:48:41 +0000 Sam Lantinga Yet more math...
Mon, 15 Sep 2008 06:46:23 +0000 Sam Lantinga Whoops, missed a file...
Mon, 15 Sep 2008 06:33:23 +0000 Sam Lantinga Expanded the libm support and put it into a separate directory.
Mon, 15 Sep 2008 05:14:11 +0000 Sam Lantinga (none)
Mon, 15 Sep 2008 05:09:45 +0000 Ryan C. Gordon Merged r4087:4088 from branches/SDL-1.2: missing semicolon.
Mon, 15 Sep 2008 04:32:36 +0000 Sam Lantinga indent
Mon, 15 Sep 2008 04:31:30 +0000 Sam Lantinga http://sources.redhat.com/ml/newlib/2002/msg00230.html
Mon, 08 Sep 2008 07:38:41 +0000 Ryan C. Gordon Merged r4082:4083 from branches/SDL-1.2: sparc64 crash fix.
Sat, 06 Sep 2008 04:31:34 +0000 Darren Alton Fixes to the NDS sprite2 test. Illustrates partially working texture-as-sprite functionality.
Sat, 06 Sep 2008 00:10:16 +0000 Darren Alton Initial work for NDS haptic support.
Thu, 04 Sep 2008 13:43:39 +0000 Edgar Simo Allow testing haptic devices by index.
Tue, 02 Sep 2008 20:27:47 +0000 Holmes Futrell Added SDL_GL_RETAINED_BACKING attribute to SDL_GLattr
Tue, 02 Sep 2008 20:22:05 +0000 Holmes Futrell Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
Tue, 02 Sep 2008 20:19:45 +0000 Holmes Futrell Added support for OpenGL ES renderer
Tue, 02 Sep 2008 20:11:06 +0000 Holmes Futrell Ran GNU indent on file
Tue, 02 Sep 2008 20:05:33 +0000 Holmes Futrell Rolling back changes to revision 4071 ... made some mistakes, will try merging work again.
Tue, 02 Sep 2008 19:53:56 +0000 Holmes Futrell Added retained backing attribute, reference to UIKit renderer