Sun, 18 Jul 2010 14:47:04 -0400 |
Eli Gottlieb |
Added SDL_win32shape.h to version control. D'oh.
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Thu, 15 Jul 2010 01:41:38 -0400 |
Eli Gottlieb |
Added in Visual Studio patch.
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Wed, 14 Jul 2010 00:49:28 -0400 |
Eli Gottlieb |
Numerous bug fixes that keep testeyes from crashing and dying.
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Tue, 13 Jul 2010 02:43:49 -0400 |
Ryan C. Gordon |
Check configure-defined macro before doing _anything_ with XShape.
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Tue, 13 Jul 2010 02:43:10 -0400 |
Ryan C. Gordon |
Add XShape test to configure scripts.
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Tue, 13 Jul 2010 02:27:59 -0400 |
Ryan C. Gordon |
Removed compiled testeyes from revision control. Added it to ignore list.
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Tue, 13 Jul 2010 02:26:50 -0400 |
Ryan C. Gordon |
Make sure we have XShape symbols before we allow a shaped window.
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Tue, 13 Jul 2010 02:12:14 -0400 |
Ryan C. Gordon |
Add new X11 symbols that XShape support needs to the dynamic function list.
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Sun, 11 Jul 2010 17:11:22 -0400 |
Eli Gottlieb |
Fixed a pair of syntax errors.
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Fri, 09 Jul 2010 20:24:44 -0400 |
Eli Gottlieb |
Put in a couple of fixes that I realized hadn't gotten done when I wrote out the SCRUM stuff in TODO. Added SCRUM listings in TODO.
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Thu, 08 Jul 2010 22:52:49 -0400 |
Eli Gottlieb |
Ported over, to the best of my ability, the code for Win32 shaped windows and patched in the correct C syntax and coding conventions of SDL.
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Wed, 07 Jul 2010 16:20:54 -0400 |
Eli Gottlieb |
Fixed up shape files as best I can.
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Tue, 06 Jul 2010 22:05:22 -0400 |
Eli Gottlieb |
Updated test code, updated win32 code a bit (still not complete, but hopefully tonight), and removed the last vestiges of ellipse and polygon drawing support.
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Fri, 02 Jul 2010 12:05:47 -0400 |
Eli Gottlieb |
Added SDL_x11shape.h and removed unnecessary header includes from SDL_x11shape.c. This should help Andreas and Sam to compile the new code.
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Fri, 02 Jul 2010 12:02:18 -0400 |
Eli Gottlieb |
Added SDL_x11shape.h.
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Wed, 30 Jun 2010 16:19:44 -0400 |
Eli Gottlieb |
Finished X11 shaped-window functionality and removed ellipse+polygon rendering.
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Mon, 21 Jun 2010 23:08:10 -0400 |
Eli Gottlieb |
Added Andreas's fixes to the header and stub file for SDL_shape.
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Sat, 19 Jun 2010 23:10:57 -0400 |
Eli Gottlieb |
Replaced the model of treating a window's shape as a render target with treating a window's shape as a surface passed into an SDL_SetWindowShape() function. I'll send this off to Andreas and Sam and start coding.
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Thu, 10 Jun 2010 17:50:38 -0400 |
Eli Gottlieb |
Doxygen commenting is all finished up.
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Thu, 10 Jun 2010 17:37:19 -0400 |
Eli Gottlieb |
Stubbed out the new get/set parameter functions, added the start of the enum, union, and struct for those parameters themselves, and added doxygen comments throughout the SDL_shape.h header.
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Sat, 05 Jun 2010 15:12:27 -0400 |
Eli Gottlieb |
Fixed names of driver-specific implementation files.
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Sat, 05 Jun 2010 15:07:14 -0400 |
Eli Gottlieb |
Removed and added back SDL_shape.{c,h} wholesale. Will this get them tracked properly?
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Sat, 05 Jun 2010 15:02:26 -0400 |
Eli Gottlieb |
Took away a line break to make SDL_shape.c new. Why isn't hg tracking these two files properly?
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Sat, 05 Jun 2010 15:01:40 -0400 |
Eli Gottlieb |
Updated SDL_shape.h by adding a line break... somehow it's not being tracked correctly.`
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Thu, 03 Jun 2010 17:21:40 -0400 |
Eli Gottlieb |
Fixed up new functions and files so that they build as part of SDL.
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Thu, 03 Jun 2010 16:21:04 -0400 |
Eli Gottlieb |
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
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Thu, 03 Jun 2010 14:43:38 -0400 |
Eli Gottlieb |
Added management and drawing functions for ellipses and polygons.
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Mon, 31 May 2010 21:23:06 -0400 |
Eli Gottlieb |
Moved the SDL_Eyes test program for shaped windows into the Hg repository and got it building and linking as a test.
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Thu, 27 May 2010 16:44:35 -0400 |
Eli Gottlieb |
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
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Tue, 25 May 2010 00:23:41 -0400 |
Eli Gottlieb |
Changed API for shaped windows to make it much, much simpler. A shaped window's shape mask is now accessed as a render target, which means we can get at it with blit and draw functions, as well as (most likely) OpenGL.
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