Sun, 06 Feb 2011 19:12:55 -0800 |
Sam Lantinga |
OpenGL ES 2.0 rendering LIVES!
|
Sun, 06 Feb 2011 10:59:37 -0800 |
Sam Lantinga |
Fixed compiling source shaders
|
Sun, 06 Feb 2011 10:27:05 -0800 |
Sam Lantinga |
Whoops, duplicate case
|
Sun, 06 Feb 2011 10:24:08 -0800 |
Sam Lantinga |
At least allow returning the values that were set.
|
Sun, 06 Feb 2011 10:22:25 -0800 |
Sam Lantinga |
Prefer the OpenGL ES 2.0 context when it's available, make it possible to create an OpenGL 2.0 context on iPhoneOS
|
Sun, 06 Feb 2011 09:02:10 -0800 |
Sam Lantinga |
Updated the iPhone demos for the new API
|
Sun, 06 Feb 2011 08:57:29 -0800 |
Sam Lantinga |
Since we changed the API entirely, just remove the old function names
|
Sun, 06 Feb 2011 08:46:48 -0800 |
Sam Lantinga |
Fixed crash when binary shaders are not available.
|