log

age author description
2011-01-19 Sam Lantinga Added testshape to the Debug configuration
2011-01-19 Sam Lantinga Added post build step to copy SDL and data files into the test projects
2011-01-19 Sam Lantinga Removed extra space
2011-01-19 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
2011-01-19 Sam Lantinga Greg Jandl to SDL
2011-01-19 Sam Lantinga Greg Jandl to SDL
2011-01-19 Sam Lantinga Whoops, good catch from Greg Jandl
2011-01-19 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-19 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-19 Sam Lantinga Fixed missing source files in static library target
2011-01-18 Sam Lantinga Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
2011-01-18 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-18 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
2011-01-18 Sam Lantinga Fixed build against 10.4 SDK
2011-01-18 Sam Lantinga Fixed compiler error with the latest Xcode package
2011-01-18 Sam Lantinga Updated the snapshot script for Mercurial
2011-01-18 Sam Lantinga Michael gave permission to use his test code
2011-01-17 Sam Lantinga SDL_atomic.h is safe to include in the main header now.
2011-01-17 Sam Lantinga Fixed compiler warnings using Windows intrinsics
2011-01-17 Sam Lantinga Use compiler intrinsics on Windows
2011-01-17 Sam Lantinga Fixed compiler error
2011-01-17 Sam Lantinga Fixed compiler errors
2011-01-17 Sam Lantinga Use compiler intrinsics, where available
2011-01-17 Sam Lantinga Use the portable intrinsic
2011-01-17 Sam Lantinga Added testatomic test project
2011-01-17 Sam Lantinga Minor documentation consistency cleanup
2011-01-17 Sam Lantinga Fixed compiler warning
2011-01-17 Sam Lantinga Fixed compiler warning about symbol redefinition
2011-01-17 Sam Lantinga Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
2011-01-16 Sam Lantinga Don't hose code that isn't expecting a windows include
2011-01-16 Sam Lantinga Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
2011-01-15 Sam Lantinga Updated the atomic API for better use cases
2011-01-15 Sam Lantinga Added some missing config for the iPhone
2011-01-14 Sam Lantinga Added "mouse" support for the Android touch screen
2011-01-14 Sam Lantinga Cleaned up internal accelerometer interface
2011-01-14 Sam Lantinga Make sure we shut down the app if SDL_main() returns instead of exiting.
2011-01-13 Sam Lantinga The window is changed to reflect the actual screen dimensions, for now.
2011-01-13 Sam Lantinga Removed code from GetPrimtiveArrayCritical() experiment
2011-01-13 Sam Lantinga Fixed audio buffer lifecycle and implemented audio shutdown
2011-01-13 Sam Lantinga Working audio implementation contributed by Joseph Lunderville
2011-01-13 Sam Lantinga Added missing header
2011-01-13 Sam Lantinga Implemented translation from Android keycodes to SDL scancodes
2011-01-13 Sam Lantinga Added an extra line for consistency
2011-01-13 Sam Lantinga Fixed video mode format for unknown surface format
2011-01-13 Sam Lantinga Improved error message for unsupported texture format
2011-01-13 Sam Lantinga More Android cleanup:
2011-01-13 Sam Lantinga Whoops, need to pass that SDL format into native code
2011-01-12 Sam Lantinga Set blend mode for textures that were created from surfaces with a colorkey
2011-01-12 Sam Lantinga Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
2011-01-12 Sam Lantinga Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
2011-01-12 Sam Lantinga Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
2011-01-12 Sam Lantinga Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
2011-01-12 Sam Lantinga Added some missing pixel formats and SDL_GetPixelFormatName()
2011-01-12 Sam Lantinga Fill in the video mode with the correct screen format
2011-01-12 Sam Lantinga A bit of cleanup in the Android driver
2011-01-12 Sam Lantinga Added SDL errors to the Android log stream if DEBUG_ERROR is defined
2011-01-12 Sam Lantinga You can't change the resolution on some devices
2011-01-12 Sam Lantinga Use a valid window when creating the default renderer
2011-01-12 Sam Lantinga Added information about starting a command shell on the device
2011-01-12 Sam Lantinga Added information about doing a clean build