2011-01-19 |
Sam Lantinga |
Added testshape to the Debug configuration
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2011-01-19 |
Sam Lantinga |
Added post build step to copy SDL and data files into the test projects
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2011-01-19 |
Sam Lantinga |
Removed extra space
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2011-01-19 |
Sam Lantinga |
Added XFlush() so changes happen immediately instead of waiting for the next event loop.
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2011-01-19 |
Sam Lantinga |
Greg Jandl to SDL
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2011-01-19 |
Sam Lantinga |
Greg Jandl to SDL
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2011-01-19 |
Sam Lantinga |
Whoops, good catch from Greg Jandl
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2011-01-19 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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2011-01-19 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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2011-01-19 |
Sam Lantinga |
Fixed missing source files in static library target
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2011-01-18 |
Sam Lantinga |
Not all MinGW compilers have intrin.h, so we'll only use this with Visual Studio.
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2011-01-18 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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2011-01-18 |
Sam Lantinga |
Fixed building with the latest iOS SDK (4.2)
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2011-01-18 |
Sam Lantinga |
Fixed build against 10.4 SDK
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2011-01-18 |
Sam Lantinga |
Fixed compiler error with the latest Xcode package
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2011-01-18 |
Sam Lantinga |
Updated the snapshot script for Mercurial
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2011-01-18 |
Sam Lantinga |
Michael gave permission to use his test code
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2011-01-17 |
Sam Lantinga |
SDL_atomic.h is safe to include in the main header now.
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2011-01-17 |
Sam Lantinga |
Fixed compiler warnings using Windows intrinsics
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2011-01-17 |
Sam Lantinga |
Use compiler intrinsics on Windows
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2011-01-17 |
Sam Lantinga |
Fixed compiler error
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2011-01-17 |
Sam Lantinga |
Fixed compiler errors
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2011-01-17 |
Sam Lantinga |
Use compiler intrinsics, where available
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2011-01-17 |
Sam Lantinga |
Use the portable intrinsic
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2011-01-17 |
Sam Lantinga |
Added testatomic test project
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2011-01-17 |
Sam Lantinga |
Minor documentation consistency cleanup
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2011-01-17 |
Sam Lantinga |
Fixed compiler warning
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2011-01-17 |
Sam Lantinga |
Fixed compiler warning about symbol redefinition
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2011-01-17 |
Sam Lantinga |
Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
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2011-01-16 |
Sam Lantinga |
Don't hose code that isn't expecting a windows include
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2011-01-16 |
Sam Lantinga |
Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics.
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2011-01-15 |
Sam Lantinga |
Updated the atomic API for better use cases
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2011-01-15 |
Sam Lantinga |
Added some missing config for the iPhone
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2011-01-14 |
Sam Lantinga |
Added "mouse" support for the Android touch screen
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2011-01-14 |
Sam Lantinga |
Cleaned up internal accelerometer interface
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2011-01-14 |
Sam Lantinga |
Make sure we shut down the app if SDL_main() returns instead of exiting.
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2011-01-13 |
Sam Lantinga |
The window is changed to reflect the actual screen dimensions, for now.
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2011-01-13 |
Sam Lantinga |
Removed code from GetPrimtiveArrayCritical() experiment
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2011-01-13 |
Sam Lantinga |
Fixed audio buffer lifecycle and implemented audio shutdown
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2011-01-13 |
Sam Lantinga |
Working audio implementation contributed by Joseph Lunderville
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2011-01-13 |
Sam Lantinga |
Added missing header
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2011-01-13 |
Sam Lantinga |
Implemented translation from Android keycodes to SDL scancodes
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2011-01-13 |
Sam Lantinga |
Added an extra line for consistency
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2011-01-13 |
Sam Lantinga |
Fixed video mode format for unknown surface format
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2011-01-13 |
Sam Lantinga |
Improved error message for unsupported texture format
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2011-01-13 |
Sam Lantinga |
More Android cleanup:
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2011-01-13 |
Sam Lantinga |
Whoops, need to pass that SDL format into native code
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2011-01-12 |
Sam Lantinga |
Set blend mode for textures that were created from surfaces with a colorkey
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2011-01-12 |
Sam Lantinga |
Renderer didn't advertise texture format SDL_PIXELFORMAT_ABGR8888
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2011-01-12 |
Sam Lantinga |
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
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2011-01-12 |
Sam Lantinga |
Support the new 16-bit pixel formats in SDL_CreateTextureFromSurface()
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2011-01-12 |
Sam Lantinga |
Support the new 16-bit formats in SDL_MasksToPixelFormatEnum()
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2011-01-12 |
Sam Lantinga |
Added some missing pixel formats and SDL_GetPixelFormatName()
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2011-01-12 |
Sam Lantinga |
Fill in the video mode with the correct screen format
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2011-01-12 |
Sam Lantinga |
A bit of cleanup in the Android driver
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2011-01-12 |
Sam Lantinga |
Added SDL errors to the Android log stream if DEBUG_ERROR is defined
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2011-01-12 |
Sam Lantinga |
You can't change the resolution on some devices
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2011-01-12 |
Sam Lantinga |
Use a valid window when creating the default renderer
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2011-01-12 |
Sam Lantinga |
Added information about starting a command shell on the device
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2011-01-12 |
Sam Lantinga |
Added information about doing a clean build
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