Fri, 17 Aug 2007 02:55:21 +0000 |
Sam Lantinga |
indent
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Fri, 17 Aug 2007 02:54:50 +0000 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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Fri, 17 Aug 2007 02:54:12 +0000 |
Sam Lantinga |
Date: Fri, 17 Aug 2007 01:12:31 +0200
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Fri, 17 Aug 2007 00:54:53 +0000 |
Sam Lantinga |
Moved the colorkey and per-surface alpha into the blit info,
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Thu, 16 Aug 2007 22:56:18 +0000 |
Sam Lantinga |
Getting ready to add slow blitters. Everyone will love me. :)
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Thu, 16 Aug 2007 22:18:53 +0000 |
Sam Lantinga |
Use MMX intrinsics over GCC inline assembly
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Thu, 16 Aug 2007 21:54:26 +0000 |
Sam Lantinga |
Oops, didn't want to rename those files...
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Thu, 16 Aug 2007 21:43:19 +0000 |
Sam Lantinga |
Added notes on the next steps for SDL 1.3
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Thu, 16 Aug 2007 06:40:34 +0000 |
Sam Lantinga |
Removed unnecessary header (SDL_blit.h has SDL_cpuinfo.h)
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Thu, 16 Aug 2007 06:37:22 +0000 |
Sam Lantinga |
SSE and MMX intrinsics work with Visual Studio now...
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Thu, 16 Aug 2007 06:20:51 +0000 |
Sam Lantinga |
Fixed a few compiler warnings.
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Thu, 16 Aug 2007 05:56:24 +0000 |
Sam Lantinga |
Added SSE and MMX optimization for SDL_FillRect()
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Thu, 16 Aug 2007 02:14:13 +0000 |
Sam Lantinga |
Okay, I figured out the intrinsics for SIMD memcpy
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Wed, 15 Aug 2007 08:21:10 +0000 |
Sam Lantinga |
Removed hermes since it's LGPL and not compatible with a commercial license.
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Wed, 15 Aug 2007 04:04:17 +0000 |
Sam Lantinga |
Added code to enable multi-threaded OpenGL on Mac OS X, pending Ryan's PBO/VBO
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Wed, 15 Aug 2007 03:52:31 +0000 |
Sam Lantinga |
Optimization suggested by Ryan:
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Wed, 15 Aug 2007 03:50:49 +0000 |
Sam Lantinga |
indent
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Wed, 15 Aug 2007 03:34:14 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:20:55 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:19:21 +0000 |
Sam Lantinga |
Date: Wed, 15 Aug 2007 01:08:38 +0200
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Wed, 15 Aug 2007 03:18:24 +0000 |
Sam Lantinga |
Fixed crash setting 0 bpp video mode.
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Mon, 13 Aug 2007 06:24:56 +0000 |
Sam Lantinga |
Added SSE version of SDL_FillRect() for 32-bit ARGB surfaces
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Mon, 13 Aug 2007 03:03:23 +0000 |
Sam Lantinga |
Shark rules!
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Mon, 13 Aug 2007 02:38:59 +0000 |
Sam Lantinga |
Advertise the most efficient format for the screen. Of course SDL code needs
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Sun, 12 Aug 2007 18:53:51 +0000 |
Sam Lantinga |
This is byte order dependent.
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Sun, 12 Aug 2007 18:44:49 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 18:27:44 +0000 |
Sam Lantinga |
Gained 5 FPS in testsprite because Mac OS X memset is highly optimized
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Sun, 12 Aug 2007 16:53:58 +0000 |
Sam Lantinga |
Test using glTextureRangeAPPLE
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Sun, 12 Aug 2007 16:26:10 +0000 |
Sam Lantinga |
indent
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Sun, 12 Aug 2007 15:41:36 +0000 |
Sam Lantinga |
Fixed compiling the Altivec blit code
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