log

age author description
Fri, 21 Jan 2011 23:46:51 -0800 Sam Lantinga Fixed bug #1097
Sat, 22 Jan 2011 03:57:27 -0500 Ryan C. Gordon Whitespace change in a README.
Fri, 21 Jan 2011 21:45:55 -0800 Sam Lantinga HAVE_GCC_ATOMICS covers the test and set
Fri, 21 Jan 2011 21:43:56 -0800 Sam Lantinga Yeah, go iPhone!
Fri, 21 Jan 2011 21:42:04 -0800 Sam Lantinga Separated out the minimum functionality that we need from gcc for our spinlock fallback.
Fri, 21 Jan 2011 21:35:43 -0800 Sam Lantinga Fixed atomic intrinsic test
Fri, 21 Jan 2011 12:57:01 -0800 Sam Lantinga Fixed bug #859
Fri, 21 Jan 2011 12:43:25 -0800 Sam Lantinga Fixed bug #945
Fri, 21 Jan 2011 11:23:19 -0800 Sam Lantinga Fixed compile error on Mac OS X
Thu, 20 Jan 2011 18:42:41 -0800 Sam Lantinga Fixed bug #929
Thu, 20 Jan 2011 18:09:55 -0800 Sam Lantinga You can't have an empty union in the structure...
Thu, 20 Jan 2011 18:04:05 -0800 Sam Lantinga Fixed bug #925
Thu, 20 Jan 2011 17:33:06 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Thu, 20 Jan 2011 17:29:13 -0800 Sam Lantinga Fixed mouse button index for additional mouse buttons
Fri, 21 Jan 2011 00:25:08 +0100 Jjgod Jiang Fix double mouse motion in OS X
Thu, 20 Jan 2011 17:11:22 -0800 Sam Lantinga Moved function for consistency
Fri, 21 Jan 2011 00:15:18 +0100 Jjgod Jiang Fix mouse wheel events in fullscreen mode for OS X
Thu, 20 Jan 2011 16:05:59 -0800 Sam Lantinga Added the ability to get the UIKit window through the SDL API.
Thu, 20 Jan 2011 11:51:23 -0500 Ryan C. Gordon Disable .hgeol for now...it doesn't work well at the moment.
Thu, 20 Jan 2011 11:23:15 -0500 Ryan C. Gordon Added .hgeol to handle file EOL conversion.
Wed, 19 Jan 2011 23:56:16 -0800 Sam Lantinga Fixed bug #1026
Wed, 19 Jan 2011 23:47:50 -0800 Sam Lantinga Fixed bug #1028
Wed, 19 Jan 2011 23:45:29 -0800 Sam Lantinga Fixed bug #1027
Wed, 19 Jan 2011 22:55:51 -0800 Sam Lantinga SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
Wed, 19 Jan 2011 22:39:02 -0800 Sam Lantinga John Wilson 2010-08-17 17:09:16 PDT
Wed, 19 Jan 2011 22:25:40 -0800 Sam Lantinga PS3 Linux is no more...
Wed, 19 Jan 2011 22:21:31 -0800 Sam Lantinga Nobody has stepped up to maintain an svgalib driver. Bye bye! :)
Wed, 19 Jan 2011 22:20:44 -0800 Sam Lantinga Clearing the API changes for the 1.3.0 release
Wed, 19 Jan 2011 22:18:45 -0800 Sam Lantinga Nobody has stepped up to maintain a framebuffer console driver. Bye bye! :)
Wed, 19 Jan 2011 19:51:04 -0800 Sam Lantinga Removed debug print statements
Wed, 19 Jan 2011 16:06:47 -0800 Sam Lantinga Florian Forster to sdl
Wed, 19 Jan 2011 16:02:15 -0800 Sam Lantinga Window move events have the same problem as size events on Windows
Wed, 19 Jan 2011 15:28:01 -0800 Sam Lantinga Fixed using the native iconv library
Wed, 19 Jan 2011 15:02:11 -0800 Sam Lantinga Fixed test for libiconv
Wed, 19 Jan 2011 13:50:53 -0800 Sam Lantinga Use the debug C runtime for the debug configuration
Wed, 19 Jan 2011 13:44:55 -0800 Sam Lantinga Normalized line endings
Wed, 19 Jan 2011 13:44:44 -0800 Sam Lantinga Raw input is no longer used. Yay!
Wed, 19 Jan 2011 13:44:21 -0800 Sam Lantinga The clipboard API was missing from the 2010 project
Wed, 19 Jan 2011 13:07:25 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 13:07:06 -0800 Sam Lantinga Added testshape to the Debug configuration
Wed, 19 Jan 2011 11:35:54 -0800 Sam Lantinga Added post build step to copy SDL and data files into the test projects
Wed, 19 Jan 2011 11:35:31 -0800 Sam Lantinga Removed extra space
Wed, 19 Jan 2011 10:14:11 -0800 Sam Lantinga Added XFlush() so changes happen immediately instead of waiting for the next event loop.
Wed, 19 Jan 2011 00:07:43 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:40:45 -0800 Sam Lantinga Greg Jandl to SDL
Tue, 18 Jan 2011 22:10:37 -0800 Sam Lantinga Whoops, good catch from Greg Jandl
Tue, 18 Jan 2011 17:23:44 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)
Tue, 18 Jan 2011 16:55:03 -0800 Sam Lantinga Fixed building with the latest iOS SDK (4.2)