Thu, 10 Feb 2011 05:10:05 -0800 |
Sam Lantinga |
Surfaces aren't in hardware memory anymore!
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Wed, 09 Feb 2011 15:37:07 -0800 |
Sam Lantinga |
Added a scaling test program
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Wed, 09 Feb 2011 10:37:52 -0800 |
Sam Lantinga |
Updated Xcode project with OpenGL shader files
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Wed, 09 Feb 2011 10:31:12 -0800 |
Sam Lantinga |
Fixed compiling on Windows
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Wed, 09 Feb 2011 10:13:26 -0800 |
Sam Lantinga |
Fixed crash when shaders aren't available.
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Wed, 09 Feb 2011 09:36:40 -0800 |
Sam Lantinga |
Fixed crash when shaders are not supported
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Tue, 08 Feb 2011 23:13:58 -0800 |
Sam Lantinga |
Added a way to replace the default logging mechanism
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Tue, 08 Feb 2011 23:13:28 -0800 |
Sam Lantinga |
Added the ability to turn on logging output to the test programs
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Tue, 08 Feb 2011 22:40:19 -0800 |
Sam Lantinga |
Added a hint to control whether the OpenGL driver uses shaders.
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Tue, 08 Feb 2011 22:11:16 -0800 |
Sam Lantinga |
Added a simple GLSL example using SDL
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Tue, 08 Feb 2011 20:31:39 -0800 |
Sam Lantinga |
Made the shaders easier to debug when they don't compile
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Tue, 08 Feb 2011 20:23:52 -0800 |
Sam Lantinga |
Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
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Tue, 08 Feb 2011 16:50:51 -0800 |
Sam Lantinga |
Fixed setting the texture unit, still doesn't work.
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Tue, 08 Feb 2011 16:27:52 -0800 |
Sam Lantinga |
Beginning of a framework for OpenGL shaders
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Tue, 08 Feb 2011 10:38:12 -0800 |
Sam Lantinga |
Reduce duplicated code in the texture update code paths
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