Sun, 24 Jan 2010 21:13:33 +0000 |
Sam Lantinga |
Fixed bug #928
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Sun, 24 Jan 2010 21:10:53 +0000 |
Sam Lantinga |
Fixed bug #926
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Sun, 24 Jan 2010 20:47:20 +0000 |
Sam Lantinga |
Fixed bug #935
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Sun, 24 Jan 2010 20:21:51 +0000 |
Sam Lantinga |
Added magic to detect already freed or otherwise invalid windows and textures.
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Sun, 24 Jan 2010 19:47:17 +0000 |
Sam Lantinga |
Fixed bug #916
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Fri, 22 Jan 2010 16:17:11 +0000 |
Sam Lantinga |
update window prev links
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Fri, 22 Jan 2010 15:55:20 +0000 |
Sam Lantinga |
Fixed infinite loop at shutdown - update texture prev links
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Fri, 22 Jan 2010 06:50:17 +0000 |
Sam Lantinga |
Documentation consistency
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Thu, 21 Jan 2010 16:12:24 +0000 |
Sam Lantinga |
Fixed compilation on iPhone
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Thu, 21 Jan 2010 16:11:55 +0000 |
Sam Lantinga |
Fixed crash when there was no mouse focus for some reason (iPhone bug?)
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Thu, 21 Jan 2010 07:28:01 +0000 |
Sam Lantinga |
Fixed Cocoa and OpenGL builds
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Thu, 21 Jan 2010 07:22:11 +0000 |
Sam Lantinga |
Fixed compile warning on 64-bit Mac OS X
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Thu, 21 Jan 2010 07:10:22 +0000 |
Sam Lantinga |
Fixed compile warning
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Thu, 21 Jan 2010 06:21:52 +0000 |
Sam Lantinga |
Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
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Thu, 21 Jan 2010 05:49:41 +0000 |
Sam Lantinga |
Fixed compiler warnings on 32-bit Linux
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