Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
|
Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
|
Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
|
Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
|
Thu, 03 Dec 2009 04:33:05 +0000 |
Sam Lantinga |
Missing pop over a jump
|
Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
|
Wed, 02 Dec 2009 07:55:23 +0000 |
Sam Lantinga |
Restore the desktop mode when requested
|
Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
|
Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
|
Wed, 02 Dec 2009 07:28:58 +0000 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
|
Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
|
Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
|
Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
|
Tue, 01 Dec 2009 11:50:00 +0000 |
Sam Lantinga |
Added support for placing windows on different displays
|