Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Sat, 12 Feb 2011 10:13:53 -0800 | Sam Lantinga | The YV12 image isn't w*h*2, it's actually w*h + w*h/4 + w*h/4 |
Sat, 12 Feb 2011 08:17:58 -0800 | Sam Lantinga | Fixed a crash caused by the 1.2 code path getting a YV12 texture. :) |
Sat, 12 Feb 2011 08:17:37 -0800 | Sam Lantinga | Only expose the OpenGL flag to SDL 1.2 if it was requested. |
Sat, 12 Feb 2011 07:57:35 -0800 | Sam Lantinga | Removed private API use that was causing AppStore rejection |
Sat, 12 Feb 2011 00:42:39 -0800 | Sam Lantinga | Ah there, that fixed it. :) |
Sat, 12 Feb 2011 00:25:02 -0800 | Sam Lantinga | Initial pass at shader YV12 support - doesn't quite work yet. |
Fri, 11 Feb 2011 23:02:35 -0800 | Sam Lantinga | Fixed SSE4 detection, and split it into SSE 4.1 and 4.2 |