2009-12-07 |
Sam Lantinga |
Fixed crash initializing the dummy driver
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2009-12-07 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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2009-12-06 |
Sam Lantinga |
The window position is display relative, at least for now...
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2009-12-06 |
Sam Lantinga |
Fixed crash
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2009-12-06 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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2009-12-06 |
Sam Lantinga |
Fixed to use the correct display adapter
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2009-12-05 |
Sam Lantinga |
Fixed compiler warnings
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2009-12-05 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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2009-12-05 |
Sam Lantinga |
Allow overriding the number of build jobs
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2009-12-05 |
Sam Lantinga |
Made the window flag comments more consistent
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2009-12-05 |
Sam Lantinga |
Added related functions
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2009-12-04 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
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2009-12-04 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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2009-12-04 |
Sam Lantinga |
Fixed compiling the D3D renderer
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2009-12-03 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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2009-12-03 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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2009-12-03 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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2009-12-03 |
Sam Lantinga |
Missing pop over a jump
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2009-12-02 |
Sam Lantinga |
Added Ctrl-Z common key binding
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2009-12-02 |
Sam Lantinga |
Restore the desktop mode when requested
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2009-12-02 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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2009-12-02 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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2009-12-02 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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2009-12-02 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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2009-12-02 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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2009-12-01 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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2009-12-01 |
Sam Lantinga |
Added support for placing windows on different displays
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2009-12-01 |
Sam Lantinga |
Ensure that the main display is picked up first
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2009-12-01 |
Sam Lantinga |
Allow mirrored displays, but only the primary display in a mirrored set.
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2009-12-01 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
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2009-12-01 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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2009-12-01 |
Sam Lantinga |
Removed a little redundancy in the naming
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2009-12-01 |
Sam Lantinga |
Work in progress on multi-display support:
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2009-11-30 |
Sam Lantinga |
Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
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2009-11-30 |
Sam Lantinga |
Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
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2009-11-30 |
Sam Lantinga |
Added support for 32-bit BMP files with an alpha channel
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2009-11-27 |
Sam Lantinga |
Joe 2009-11-23 21:31:10 PST
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2009-11-27 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-11-26 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-11-25 |
Sam Lantinga |
SDL_CreateWindowFrom() is actually going to be supported. :)
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2009-11-25 |
Sam Lantinga |
Clarified the windowID parameter
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2009-11-25 |
Sam Lantinga |
Add error messages for failure cases
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2009-11-25 |
Sam Lantinga |
Added the automated test to the Visual Studio 2008 project
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2009-11-24 |
Mike Gorchak |
Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
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2009-11-24 |
Sam Lantinga |
Fixed bug #771
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2009-11-24 |
Sam Lantinga |
Eric Wing to Sam, hfutrell
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2009-11-24 |
Sam Lantinga |
Fixed bug #891
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2009-11-24 |
Sam Lantinga |
Mason Wheeler to sdl
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2009-11-22 |
Sam Lantinga |
Set the error so someone can get more information
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2009-11-22 |
Sam Lantinga |
Made the comment actually mean something. :)
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2009-11-22 |
Sam Lantinga |
More fixes to compile under Visual C++
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2009-11-22 |
Sam Lantinga |
Fixed include paths for Visual C++
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2009-11-22 |
Sam Lantinga |
The Direct3D Read/Write pixels interface is in progress.
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2009-11-22 |
Sam Lantinga |
Whoops, actually set the SDL error, don't just print the error.
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2009-11-21 |
Mike Gorchak |
Added support for QNX default font. Backspace and Return keys now handled.
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2009-11-21 |
Sam Lantinga |
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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2009-11-21 |
Sam Lantinga |
Increased tolerance a little bit more for multiple blending passes accumulating error.
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2009-11-21 |
Sam Lantinga |
Added comment for pixel-perfect line workaround.
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2009-11-21 |
Sam Lantinga |
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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2009-11-21 |
Sam Lantinga |
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
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2009-11-21 |
Sam Lantinga |
Fixed the coordinates for pixel coverage in blits
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2009-11-21 |
Sam Lantinga |
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
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2009-11-21 |
Sam Lantinga |
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
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2009-11-21 |
Mike Gorchak |
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
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2009-11-21 |
Sam Lantinga |
My first OpenGL shader! Momma will be so proud!
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2009-11-21 |
Sam Lantinga |
pixels don't need to be dynamically allocated
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2009-11-21 |
Sam Lantinga |
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
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2009-11-20 |
Mike Gorchak |
Support for UTF-8 text input has been added.
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2009-11-20 |
Mike Gorchak |
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
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2009-11-20 |
Mike Gorchak |
Output last SDL error in case of test was failed.
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2009-11-20 |
Mike Gorchak |
RenderReadPixels and RenderWritePixels now work properly.
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2009-11-20 |
Mike Gorchak |
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
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2009-11-19 |
Mike Gorchak |
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
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2009-11-19 |
Mike Gorchak |
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
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2009-11-19 |
Sam Lantinga |
Mike Gorchak to Sam
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2009-11-19 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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2009-11-19 |
Sam Lantinga |
Allow some variation in the pixel values to account for blending accuracy differences.
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2009-11-19 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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2009-11-19 |
Sam Lantinga |
Adjust the vertices to be over the texel center.
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2009-11-18 |
Sam Lantinga |
Fixed a bunch of bugs in the blit blend mode tests
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2009-11-18 |
Sam Lantinga |
Use SDL's string and memory functions instead of stdlib
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2009-11-18 |
Sam Lantinga |
Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
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2009-11-18 |
Sam Lantinga |
Don't add the OpenGL renderers for drivers that don't support OpenGL
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2009-11-18 |
Sam Lantinga |
Fixes for the automated rendering test
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2009-11-18 |
Sam Lantinga |
If we explicitly request a driver, try to initialize it.
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2009-11-18 |
Sam Lantinga |
Fixed GL_RenderReadPixels() - thanks Ryan!
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2009-11-18 |
Sam Lantinga |
First pass (untested) at RenderWritePixels()
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2009-11-18 |
Sam Lantinga |
Refactored to use render_loadTestFace()
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2009-11-18 |
Sam Lantinga |
Fixed endianness of the face image surface
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2009-11-18 |
Sam Lantinga |
Trying to figure out why the OpenGL tests are failing...
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2009-11-18 |
Sam Lantinga |
Compare against the correct image
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2009-11-17 |
Sam Lantinga |
Debug info to help track down render test failures
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2009-11-17 |
Sam Lantinga |
Added missing return values
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2009-11-17 |
Sam Lantinga |
Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
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2009-11-17 |
Sam Lantinga |
Scott to slouken
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2009-11-16 |
Sam Lantinga |
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
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2009-11-16 |
Sam Lantinga |
Fixed memory corruption in SW_RenderReadPixels()
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2009-11-16 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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2009-11-15 |
Sam Lantinga |
Added a utility function to convert blocks of pixels
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2009-11-15 |
Sam Lantinga |
Hmm, this isn't going to work, is it?
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2009-11-15 |
Sam Lantinga |
Work in progress: SDL_RenderReadPixels() should be implemented soon.
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2009-11-15 |
Sam Lantinga |
Work in progress on OpenGL ReadPixels/WritePixels interface
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2009-11-11 |
Sam Lantinga |
Updated for the new pixel format structure
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2009-11-11 |
Sam Lantinga |
The docs directory doesn't exist anymore
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2009-11-09 |
Sam Lantinga |
Fixed gcc warning
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2009-11-09 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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2009-11-09 |
Sam Lantinga |
Fixed bug #878
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2009-11-08 |
Sam Lantinga |
Fixed compile warning
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2009-11-08 |
Sam Lantinga |
Skip renderers that fail to initialize
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2009-11-02 |
Sam Lantinga |
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
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2009-11-02 |
Sam Lantinga |
Fixed bug #847
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2009-10-30 |
Sam Lantinga |
cpuid doesn't actually change the flags register
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2009-10-30 |
Sam Lantinga |
Fixed bug #734
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2009-10-29 |
Mike Gorchak |
Cursor hotspot fixes.
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2009-10-28 |
Sam Lantinga |
Fixed compile error
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2009-10-28 |
Sam Lantinga |
Automatically initialize the video system and create a renderer to simplify use.
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2009-10-28 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-10-28 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-10-23 |
Sam Lantinga |
Adam Strzelecki to SDL
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2009-10-23 |
Sam Lantinga |
Adam Strzelecki to SDL
|