log

age author description
Tue, 02 Mar 2004 13:01:02 +0000 Sam Lantinga Date: Tue, 2 Mar 2004 11:34:54 +0100
Tue, 02 Mar 2004 12:49:16 +0000 Sam Lantinga Date: Sun, 29 Feb 2004 15:14:22 +0200
Tue, 02 Mar 2004 12:45:22 +0000 Sam Lantinga Date: Sun, 29 Feb 2004 20:28:27 +0200
Tue, 02 Mar 2004 12:38:27 +0000 Sam Lantinga Date: Tue, 2 Mar 2004 08:52:20 +0200
Thu, 26 Feb 2004 20:49:45 +0000 Sam Lantinga IRIX doesn't have a GL library versioning system
Thu, 26 Feb 2004 19:57:37 +0000 Sam Lantinga Oops, ignore SIGALRM, not 0
Thu, 26 Feb 2004 15:12:51 +0000 Ryan C. Gordon Create a 2D window and then manually focus a different window on your desktop,
Thu, 26 Feb 2004 14:26:07 +0000 Sam Lantinga This works on MacOS X too. :)
Thu, 26 Feb 2004 13:45:22 +0000 Sam Lantinga Date: Wed, 25 Feb 2004 06:41:17 -0500
Thu, 26 Feb 2004 08:57:32 +0000 Ryan C. Gordon Attempt to get FSAA compiling on all versions of MacOS X.
Tue, 24 Feb 2004 19:22:22 +0000 Sam Lantinga Date: Mon, 23 Feb 2004 19:00:23 +0100
Tue, 24 Feb 2004 18:58:40 +0000 Sam Lantinga I noticed MacOSX SDL sets up working directory to parent of executable.
Tue, 24 Feb 2004 16:21:19 +0000 Sam Lantinga *** empty log message ***
Tue, 24 Feb 2004 07:42:19 +0000 Sam Lantinga Don't allow video modes larger than the maximum size
Tue, 24 Feb 2004 06:53:22 +0000 Ryan C. Gordon Quartz fix:
Mon, 23 Feb 2004 15:49:28 +0000 Sam Lantinga Doh!
Mon, 23 Feb 2004 08:03:14 +0000 Sam Lantinga Added an endian detection and byte swapping test program
Mon, 23 Feb 2004 06:09:21 +0000 Sam Lantinga Added inline byte swapping code for other architectures
Mon, 23 Feb 2004 05:32:52 +0000 Sam Lantinga Avoid using kernel internal headers
Sat, 21 Feb 2004 00:21:06 +0000 Sam Lantinga *** empty log message *** release-1.2.7
Fri, 20 Feb 2004 18:18:20 +0000 Sam Lantinga *** empty log message ***
Thu, 19 Feb 2004 21:13:24 +0000 Sam Lantinga Fixed a bug in detecting surface mapping changes
Wed, 18 Feb 2004 03:57:13 +0000 Sam Lantinga *** empty log message ***
Tue, 17 Feb 2004 23:29:52 +0000 Sam Lantinga Updated SDL_opengl.h to include the latest version of glext.h