log

age author description
Wed, 09 Feb 2011 10:37:52 -0800 Sam Lantinga Updated Xcode project with OpenGL shader files
Wed, 09 Feb 2011 10:31:12 -0800 Sam Lantinga Fixed compiling on Windows
Wed, 09 Feb 2011 10:13:26 -0800 Sam Lantinga Fixed crash when shaders aren't available.
Wed, 09 Feb 2011 09:36:40 -0800 Sam Lantinga Fixed crash when shaders are not supported
Tue, 08 Feb 2011 23:13:58 -0800 Sam Lantinga Added a way to replace the default logging mechanism
Tue, 08 Feb 2011 23:13:28 -0800 Sam Lantinga Added the ability to turn on logging output to the test programs
Tue, 08 Feb 2011 22:40:19 -0800 Sam Lantinga Added a hint to control whether the OpenGL driver uses shaders.
Tue, 08 Feb 2011 22:11:16 -0800 Sam Lantinga Added a simple GLSL example using SDL
Tue, 08 Feb 2011 20:31:39 -0800 Sam Lantinga Made the shaders easier to debug when they don't compile
Tue, 08 Feb 2011 20:23:52 -0800 Sam Lantinga Fixed the shaders (needed to use texture2DRect) - thanks Ryan!
Tue, 08 Feb 2011 16:50:51 -0800 Sam Lantinga Fixed setting the texture unit, still doesn't work.
Tue, 08 Feb 2011 16:27:52 -0800 Sam Lantinga Beginning of a framework for OpenGL shaders
Tue, 08 Feb 2011 10:38:12 -0800 Sam Lantinga Reduce duplicated code in the texture update code paths
Tue, 08 Feb 2011 10:04:09 -0800 Sam Lantinga Made it possible to disable the rendering subsystem with configure --disable-render
Mon, 07 Feb 2011 22:57:33 -0800 Sam Lantinga It's now possible to disable the fast atomic operations, at a huge performance penalty.
Mon, 07 Feb 2011 20:06:26 -0800 Sam Lantinga Added function SDL_RenderSetClipRect()
Mon, 07 Feb 2011 20:05:52 -0800 Sam Lantinga Fixed stack overflow on Windows
Mon, 07 Feb 2011 17:44:07 -0800 Sam Lantinga Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
Mon, 07 Feb 2011 16:45:40 -0800 Sam Lantinga Added a simple log message API
Mon, 07 Feb 2011 10:40:21 -0800 Sam Lantinga Renamed SDL_Key to SDL_Keycode to clarify terminology.
Mon, 07 Feb 2011 09:42:08 -0800 Sam Lantinga Renamed SDLKey and SDLMod for consistency
Mon, 07 Feb 2011 09:37:11 -0800 Sam Lantinga Sheena pointed out that "scancode" and "keysym" are single words and shouldn't be camel-cased.
Mon, 07 Feb 2011 09:23:01 -0800 Sam Lantinga Create an OpenGL 1.1 context by default, if available.
Mon, 07 Feb 2011 00:46:43 -0800 Sam Lantinga Updated testoverlay2 to use the SDL 2D rendering API
Mon, 07 Feb 2011 00:36:42 -0800 Sam Lantinga Removed obsolete file
Sun, 06 Feb 2011 23:48:31 -0800 Eric Wing removed sail.bmp from Xcode project
Sun, 06 Feb 2011 21:23:32 -0800 Eric Wing merged
Sun, 06 Feb 2011 20:56:21 -0800 Sam Lantinga You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.