Fri, 04 Feb 2011 18:05:20 -0800 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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Fri, 04 Feb 2011 16:55:50 -0800 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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Sat, 05 Feb 2011 00:32:04 -0800 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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Fri, 04 Feb 2011 23:31:56 -0800 |
Sam Lantinga |
These aren't executable files. :)
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Fri, 04 Feb 2011 13:58:29 -0800 |
Sam Lantinga |
Fixed compiling on Windows CE
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Fri, 04 Feb 2011 13:57:55 -0800 |
Sam Lantinga |
Removed missing file
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Fri, 04 Feb 2011 13:47:02 -0800 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
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Fri, 04 Feb 2011 12:24:28 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Fri, 04 Feb 2011 12:22:52 -0800 |
Sam Lantinga |
Removed unused variables
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Fri, 04 Feb 2011 09:07:39 -0800 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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Thu, 03 Feb 2011 21:13:55 -0800 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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Thu, 03 Feb 2011 17:42:58 -0800 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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