Mercurial > sdl-ios-xcode
log
age | author | description |
---|---|---|
Thu, 19 Nov 2009 05:33:41 +0000 | Sam Lantinga | Found a way to implement mask semantics in OpenGL |
Thu, 19 Nov 2009 05:06:01 +0000 | Sam Lantinga | Allow some variation in the pixel values to account for blending accuracy differences. |
Thu, 19 Nov 2009 04:59:19 +0000 | Sam Lantinga | Include the endpoint in the line we're drawing |
Thu, 19 Nov 2009 04:33:35 +0000 | Sam Lantinga | Adjust the vertices to be over the texel center. |
Wed, 18 Nov 2009 09:39:32 +0000 | Sam Lantinga | Fixed a bunch of bugs in the blit blend mode tests |
Wed, 18 Nov 2009 09:28:35 +0000 | Sam Lantinga | Use SDL's string and memory functions instead of stdlib |