Sat, 15 Jul 2006 09:46:36 +0000 |
Sam Lantinga |
Streamlined the API a bit and optimized the software renderer.
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Fri, 14 Jul 2006 08:24:43 +0000 |
Sam Lantinga |
Changed the name of the dummy renderer
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Fri, 14 Jul 2006 08:22:45 +0000 |
Sam Lantinga |
Prefer the D3D renderer over GDI, at least for testing.
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Fri, 14 Jul 2006 07:41:16 +0000 |
Sam Lantinga |
Yay! D3D renderer works!
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Fri, 14 Jul 2006 06:40:53 +0000 |
Sam Lantinga |
More of the Direct3D renderer is implemented, I'm not sure why it's not showing texture copies yet...
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Thu, 13 Jul 2006 08:15:35 +0000 |
Sam Lantinga |
Updated Visual C++ 2005 project
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Thu, 13 Jul 2006 08:13:02 +0000 |
Sam Lantinga |
Removed libc dependency on Windows again, to fix building with Visual C++ 2005 Express Edition.
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Wed, 12 Jul 2006 09:25:17 +0000 |
Sam Lantinga |
First stab at a D3D renderer, only 30FPS so far... ?
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Wed, 12 Jul 2006 08:09:57 +0000 |
Sam Lantinga |
debug cleanup
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Wed, 12 Jul 2006 07:01:35 +0000 |
Sam Lantinga |
Playing around, trying to find a fast path with GDI
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Wed, 12 Jul 2006 06:39:26 +0000 |
Sam Lantinga |
Solved the performance problems by introducing the concept of a single-buffered
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Mon, 10 Jul 2006 21:23:51 +0000 |
Sam Lantinga |
Updated the snapshot build target to reflect the new source location
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Mon, 10 Jul 2006 21:04:37 +0000 |
Sam Lantinga |
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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Thu, 06 Jul 2006 18:01:37 +0000 |
Patrice Mandin |
sdl.pc is in build directory, not source
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Tue, 27 Jun 2006 04:58:26 +0000 |
Sam Lantinga |
Include sdl.pc in the development RPM
release-1.2.11
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