Sat, 05 Feb 2011 12:01:36 -0800 |
Sam Lantinga |
Updated projects
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Sat, 05 Feb 2011 12:01:11 -0800 |
Sam Lantinga |
Renamed files for consistency
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Sat, 05 Feb 2011 11:54:46 -0800 |
Sam Lantinga |
Fixed newlines
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Fri, 04 Feb 2011 14:06:01 -0800 |
Sam Lantinga |
Updated Visual Studio 2010 project
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Sat, 05 Feb 2011 10:35:36 -0800 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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Sat, 05 Feb 2011 10:11:27 -0800 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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Sat, 05 Feb 2011 10:03:12 -0800 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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Sat, 05 Feb 2011 10:02:39 -0800 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
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Sat, 05 Feb 2011 01:03:51 -0800 |
Sam Lantinga |
Removed execute permissions on source files.
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Sat, 05 Feb 2011 01:02:24 -0800 |
Sam Lantinga |
Fixed permissions on the Android config header.
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Sat, 05 Feb 2011 00:34:34 -0800 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
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Fri, 04 Feb 2011 21:46:38 -0800 |
Sam Lantinga |
Allow resizing of testsprite
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Fri, 04 Feb 2011 19:50:56 -0800 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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Fri, 04 Feb 2011 19:18:08 -0800 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
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Fri, 04 Feb 2011 18:05:20 -0800 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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Fri, 04 Feb 2011 16:55:50 -0800 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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Sat, 05 Feb 2011 00:32:04 -0800 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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Fri, 04 Feb 2011 23:31:56 -0800 |
Sam Lantinga |
These aren't executable files. :)
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Fri, 04 Feb 2011 13:58:29 -0800 |
Sam Lantinga |
Fixed compiling on Windows CE
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Fri, 04 Feb 2011 13:57:55 -0800 |
Sam Lantinga |
Removed missing file
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Fri, 04 Feb 2011 13:47:02 -0800 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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Fri, 04 Feb 2011 12:29:58 -0800 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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Fri, 04 Feb 2011 12:26:01 -0800 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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Fri, 04 Feb 2011 12:25:26 -0800 |
Sam Lantinga |
Standardized on using the managed texture pool.
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