Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Mon, 07 Dec 2009 10:08:24 +0000 |
Sam Lantinga |
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
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Mon, 07 Dec 2009 09:44:55 +0000 |
Sam Lantinga |
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
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Mon, 07 Dec 2009 08:02:20 +0000 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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Mon, 07 Dec 2009 08:01:58 +0000 |
Sam Lantinga |
Fixed crash initializing the dummy driver
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Mon, 07 Dec 2009 08:01:20 +0000 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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Sun, 06 Dec 2009 08:39:01 +0000 |
Sam Lantinga |
The window position is display relative, at least for now...
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Sun, 06 Dec 2009 08:16:23 +0000 |
Sam Lantinga |
Fixed crash
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sun, 06 Dec 2009 06:21:39 +0000 |
Sam Lantinga |
Fixed to use the correct display adapter
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Sat, 05 Dec 2009 22:13:36 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Sat, 05 Dec 2009 19:57:49 +0000 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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Sat, 05 Dec 2009 19:46:24 +0000 |
Sam Lantinga |
Allow overriding the number of build jobs
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Sat, 05 Dec 2009 05:13:17 +0000 |
Sam Lantinga |
Made the window flag comments more consistent
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Sat, 05 Dec 2009 04:39:59 +0000 |
Sam Lantinga |
Added related functions
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Fri, 04 Dec 2009 09:01:48 +0000 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
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Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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Thu, 03 Dec 2009 04:33:05 +0000 |
Sam Lantinga |
Missing pop over a jump
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Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
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Wed, 02 Dec 2009 07:55:23 +0000 |
Sam Lantinga |
Restore the desktop mode when requested
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Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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Wed, 02 Dec 2009 07:28:58 +0000 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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Tue, 01 Dec 2009 11:50:00 +0000 |
Sam Lantinga |
Added support for placing windows on different displays
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Tue, 01 Dec 2009 10:41:58 +0000 |
Sam Lantinga |
Ensure that the main display is picked up first
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Tue, 01 Dec 2009 10:34:01 +0000 |
Sam Lantinga |
Allow mirrored displays, but only the primary display in a mirrored set.
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Tue, 01 Dec 2009 09:04:28 +0000 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
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Tue, 01 Dec 2009 08:56:12 +0000 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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Tue, 01 Dec 2009 06:15:10 +0000 |
Sam Lantinga |
Removed a little redundancy in the naming
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Tue, 01 Dec 2009 05:57:15 +0000 |
Sam Lantinga |
Work in progress on multi-display support:
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Mon, 30 Nov 2009 21:04:25 +0000 |
Sam Lantinga |
Reduced the push/pop sequence to a single pair, and ported this fix over to the other architectures.
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Mon, 30 Nov 2009 19:52:34 +0000 |
Sam Lantinga |
Fixed crash - need to save and restore rbx around cpuid, since the compiler may be assuming the stack pointer isn't being modified when filling in %0.
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Mon, 30 Nov 2009 17:57:12 +0000 |
Sam Lantinga |
Added support for 32-bit BMP files with an alpha channel
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Fri, 27 Nov 2009 19:29:27 +0000 |
Sam Lantinga |
Joe 2009-11-23 21:31:10 PST
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Fri, 27 Nov 2009 03:11:26 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Thu, 26 Nov 2009 05:55:57 +0000 |
Sam Lantinga |
Adam Strzelecki to SDL
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Wed, 25 Nov 2009 07:42:23 +0000 |
Sam Lantinga |
SDL_CreateWindowFrom() is actually going to be supported. :)
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Wed, 25 Nov 2009 06:24:15 +0000 |
Sam Lantinga |
Clarified the windowID parameter
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Wed, 25 Nov 2009 06:00:00 +0000 |
Sam Lantinga |
Add error messages for failure cases
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Wed, 25 Nov 2009 04:41:09 +0000 |
Sam Lantinga |
Added the automated test to the Visual Studio 2008 project
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Tue, 24 Nov 2009 19:28:27 +0000 |
Mike Gorchak |
Override renderer for OpenGL window, only in case if OpenGL or OpenGL ES renderers are enabled.
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Tue, 24 Nov 2009 16:43:18 +0000 |
Sam Lantinga |
Fixed bug #771
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Tue, 24 Nov 2009 08:12:32 +0000 |
Sam Lantinga |
Eric Wing to Sam, hfutrell
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Tue, 24 Nov 2009 04:59:50 +0000 |
Sam Lantinga |
Fixed bug #891
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Tue, 24 Nov 2009 04:48:12 +0000 |
Sam Lantinga |
Mason Wheeler to sdl
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Sun, 22 Nov 2009 20:53:53 +0000 |
Sam Lantinga |
Set the error so someone can get more information
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Sun, 22 Nov 2009 20:00:00 +0000 |
Sam Lantinga |
Made the comment actually mean something. :)
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Sun, 22 Nov 2009 07:00:26 +0000 |
Sam Lantinga |
More fixes to compile under Visual C++
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Sun, 22 Nov 2009 06:42:58 +0000 |
Sam Lantinga |
Fixed include paths for Visual C++
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Sun, 22 Nov 2009 06:37:43 +0000 |
Sam Lantinga |
The Direct3D Read/Write pixels interface is in progress.
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Sun, 22 Nov 2009 06:34:45 +0000 |
Sam Lantinga |
Whoops, actually set the SDL error, don't just print the error.
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Sat, 21 Nov 2009 08:42:42 +0000 |
Mike Gorchak |
Added support for QNX default font. Backspace and Return keys now handled.
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Sat, 21 Nov 2009 07:59:19 +0000 |
Sam Lantinga |
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
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Sat, 21 Nov 2009 07:46:12 +0000 |
Sam Lantinga |
Increased tolerance a little bit more for multiple blending passes accumulating error.
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Sat, 21 Nov 2009 07:26:52 +0000 |
Sam Lantinga |
Added comment for pixel-perfect line workaround.
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Sat, 21 Nov 2009 07:22:59 +0000 |
Sam Lantinga |
Of COURSE that trick wouldn't work on all renderers. Fall back to something for now, hopefully figure out a better way to do this later.
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Sat, 21 Nov 2009 07:14:21 +0000 |
Sam Lantinga |
This is terrible, but the OpenGL standard says that lines are half open, which means that one endpoint is not covered so adjoining lines don't overlap. It also doesn't define which end is open, and indeed Mac OS X and Linux differ. Mac OS X seems to leave the second endpoint open, but Linux uses the right-most endpoint for x major lines and the bottom-most endpoint for y major lines.
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Sat, 21 Nov 2009 06:34:43 +0000 |
Sam Lantinga |
Fixed the coordinates for pixel coverage in blits
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Sat, 21 Nov 2009 06:28:25 +0000 |
Sam Lantinga |
Use 45 degree lines for the diagonal test to avoid aliasing errors in line drawing.
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Sat, 21 Nov 2009 06:19:34 +0000 |
Sam Lantinga |
It's not the last pixel, it's the rightmost pixel, or if they're both the same x coordinate, the bottommost pixel.
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Sat, 21 Nov 2009 06:17:50 +0000 |
Mike Gorchak |
RenderReadPixels and RenderWritePixels functions work with back buffer now and all asynchronous operations are flushed before reading or writing to backbuffer. Thanks Sam for clarification of this.
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Sat, 21 Nov 2009 05:29:31 +0000 |
Sam Lantinga |
My first OpenGL shader! Momma will be so proud!
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Sat, 21 Nov 2009 05:25:08 +0000 |
Sam Lantinga |
pixels don't need to be dynamically allocated
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Sat, 21 Nov 2009 05:05:19 +0000 |
Sam Lantinga |
SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
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Fri, 20 Nov 2009 14:42:40 +0000 |
Mike Gorchak |
Support for UTF-8 text input has been added.
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Fri, 20 Nov 2009 07:11:29 +0000 |
Mike Gorchak |
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
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Fri, 20 Nov 2009 07:08:28 +0000 |
Mike Gorchak |
Output last SDL error in case of test was failed.
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Fri, 20 Nov 2009 07:07:41 +0000 |
Mike Gorchak |
RenderReadPixels and RenderWritePixels now work properly.
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Fri, 20 Nov 2009 07:06:50 +0000 |
Mike Gorchak |
Deinitialization fixes, in case if QNXGF driver is not initialized properly.
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Thu, 19 Nov 2009 09:07:09 +0000 |
Mike Gorchak |
Added support for generic getopt() function instead of getopt_long(). Because not all platforms have getopt_long().
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Thu, 19 Nov 2009 08:44:07 +0000 |
Mike Gorchak |
Support for RendererReadPixels and RendererWritePixels has been added to photon renderer.
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Thu, 19 Nov 2009 08:02:00 +0000 |
Sam Lantinga |
Mike Gorchak to Sam
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Thu, 19 Nov 2009 05:33:41 +0000 |
Sam Lantinga |
Found a way to implement mask semantics in OpenGL
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Thu, 19 Nov 2009 05:06:01 +0000 |
Sam Lantinga |
Allow some variation in the pixel values to account for blending accuracy differences.
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Thu, 19 Nov 2009 04:59:19 +0000 |
Sam Lantinga |
Include the endpoint in the line we're drawing
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Thu, 19 Nov 2009 04:33:35 +0000 |
Sam Lantinga |
Adjust the vertices to be over the texel center.
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Wed, 18 Nov 2009 09:39:32 +0000 |
Sam Lantinga |
Fixed a bunch of bugs in the blit blend mode tests
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Wed, 18 Nov 2009 09:28:35 +0000 |
Sam Lantinga |
Use SDL's string and memory functions instead of stdlib
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Wed, 18 Nov 2009 09:20:01 +0000 |
Sam Lantinga |
Implemented SDL_RenderReadPixels()/SDL_RenderWritePixels() for the dummy renderer.
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Wed, 18 Nov 2009 09:17:29 +0000 |
Sam Lantinga |
Don't add the OpenGL renderers for drivers that don't support OpenGL
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Wed, 18 Nov 2009 09:07:13 +0000 |
Sam Lantinga |
Fixes for the automated rendering test
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Wed, 18 Nov 2009 08:54:13 +0000 |
Sam Lantinga |
If we explicitly request a driver, try to initialize it.
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Wed, 18 Nov 2009 08:07:37 +0000 |
Sam Lantinga |
Fixed GL_RenderReadPixels() - thanks Ryan!
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Wed, 18 Nov 2009 07:35:00 +0000 |
Sam Lantinga |
First pass (untested) at RenderWritePixels()
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Wed, 18 Nov 2009 07:34:05 +0000 |
Sam Lantinga |
Refactored to use render_loadTestFace()
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Wed, 18 Nov 2009 07:22:22 +0000 |
Sam Lantinga |
Fixed endianness of the face image surface
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Wed, 18 Nov 2009 06:15:44 +0000 |
Sam Lantinga |
Trying to figure out why the OpenGL tests are failing...
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Wed, 18 Nov 2009 06:15:21 +0000 |
Sam Lantinga |
Compare against the correct image
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Tue, 17 Nov 2009 06:51:14 +0000 |
Sam Lantinga |
Debug info to help track down render test failures
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Tue, 17 Nov 2009 06:50:29 +0000 |
Sam Lantinga |
Added missing return values
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Tue, 17 Nov 2009 05:17:11 +0000 |
Sam Lantinga |
Fixed some bugs in the automated test suite, revealed by working SDL_RenderReadPixels()
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Tue, 17 Nov 2009 04:53:15 +0000 |
Sam Lantinga |
Scott to slouken
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Mon, 16 Nov 2009 09:47:34 +0000 |
Sam Lantinga |
Thank you automated tests (and bobbens!), fixed alpha blending for accuracy
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Mon, 16 Nov 2009 07:39:08 +0000 |
Sam Lantinga |
Fixed memory corruption in SW_RenderReadPixels()
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Mon, 16 Nov 2009 07:13:07 +0000 |
Sam Lantinga |
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
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Sun, 15 Nov 2009 09:21:46 +0000 |
Sam Lantinga |
Added a utility function to convert blocks of pixels
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Sun, 15 Nov 2009 08:01:34 +0000 |
Sam Lantinga |
Hmm, this isn't going to work, is it?
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Sun, 15 Nov 2009 08:01:07 +0000 |
Sam Lantinga |
Work in progress: SDL_RenderReadPixels() should be implemented soon.
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Sun, 15 Nov 2009 04:58:03 +0000 |
Sam Lantinga |
Work in progress on OpenGL ReadPixels/WritePixels interface
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Wed, 11 Nov 2009 06:34:33 +0000 |
Sam Lantinga |
Updated for the new pixel format structure
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Wed, 11 Nov 2009 06:23:19 +0000 |
Sam Lantinga |
The docs directory doesn't exist anymore
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Mon, 09 Nov 2009 15:12:31 +0000 |
Sam Lantinga |
Fixed gcc warning
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Mon, 09 Nov 2009 05:20:11 +0000 |
Sam Lantinga |
Work in progress on implementation of SDL_RenderReadPixels() and SDL_RenderWritePixels(), code untested.
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Mon, 09 Nov 2009 04:13:51 +0000 |
Sam Lantinga |
Fixed bug #878
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Sun, 08 Nov 2009 04:21:59 +0000 |
Sam Lantinga |
Fixed compile warning
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Sun, 08 Nov 2009 04:16:42 +0000 |
Sam Lantinga |
Skip renderers that fail to initialize
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Mon, 02 Nov 2009 07:57:51 +0000 |
Sam Lantinga |
Removed the separate static simulator target, all targets create libSDLiPhoneOS.a
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Mon, 02 Nov 2009 07:55:42 +0000 |
Sam Lantinga |
Fixed bug #847
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Fri, 30 Oct 2009 05:02:47 +0000 |
Sam Lantinga |
cpuid doesn't actually change the flags register
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Fri, 30 Oct 2009 04:45:01 +0000 |
Sam Lantinga |
Fixed bug #734
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Thu, 29 Oct 2009 09:20:50 +0000 |
Mike Gorchak |
Cursor hotspot fixes.
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Wed, 28 Oct 2009 06:08:48 +0000 |
Sam Lantinga |
Fixed compile error
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Wed, 28 Oct 2009 06:04:07 +0000 |
Sam Lantinga |
Automatically initialize the video system and create a renderer to simplify use.
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