log

age author description
2006-08-05 Sam Lantinga In general, fill in pointers to structures, rather than return them.
2006-08-05 Sam Lantinga Removed old function
2006-08-05 Sam Lantinga SDL constants are all uppercase.
2006-08-03 Ryan C. Gordon 1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
2006-08-02 Sam Lantinga Added SDL_GetCurrentVideoDisplay()
2006-07-30 Sam Lantinga Hack to stop the beeping
2006-07-30 Sam Lantinga Removed debug code. :)
2006-07-30 Sam Lantinga Added numlock support
2006-07-30 Sam Lantinga Implemented Cocoa key event handling.
2006-07-29 Sam Lantinga Added right/other drag code for Cocoa windows
2006-07-29 Sam Lantinga Implemented Cocoa mouse wheel events
2006-07-29 Sam Lantinga Simplified driver window creation code.
2006-07-29 Sam Lantinga (none)
2006-07-29 Sam Lantinga Don't unload the OpenGL library before the X display is closed.
2006-07-28 Sam Lantinga We're not querying the glX attributes anymore...
2006-07-28 Sam Lantinga Implemented X11 OpenGL support.
2006-07-27 Sam Lantinga Initial work on X11 window code in.
2006-07-26 Sam Lantinga Started work on the new X11 driver.
2006-07-26 Sam Lantinga Placate versions of ranlib which complain about empty files (Mac OS X 10.4)
2006-07-26 Sam Lantinga Starting fresh with the X11 driver
2006-07-26 Sam Lantinga Oh yeah, more DGA removal
2006-07-26 Sam Lantinga Added the dummy audio driver to instructions
2006-07-26 Sam Lantinga PicoGUI is no longer maintained by the author.
2006-07-26 Sam Lantinga The AAlib driver is fun, but not worth rewriting for SDL 1.3
2006-07-26 Sam Lantinga The old windows video drivers are superceded by the unified win32 driver.
2006-07-26 Sam Lantinga Hopefully glSDL has been superceded by the OpenGL render driver.
2006-07-26 Sam Lantinga More DGA removal
2006-07-26 Sam Lantinga Removing DGA support for SDL 1.3 - it's still buggy years later, and now
2006-07-25 Sam Lantinga SDL applications no longer need to link with Cocoa (unless they want to)
2006-07-25 Sam Lantinga Actually use the function we took the trouble to get the pointer for.