2011-02-06 |
Sam Lantinga |
Created a simpler version of SDL_SetHint() that doesn't need a priority.
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2011-02-06 |
Sam Lantinga |
Updated the DirectFB support, from Couriersud
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2011-02-06 |
Sam Lantinga |
Updated Mac OS X and iOS projects
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2011-02-05 |
Sam Lantinga |
Fixed compiling the automated test
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2011-02-05 |
Sam Lantinga |
Updated projects
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2011-02-05 |
Sam Lantinga |
Renamed files for consistency
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2011-02-05 |
Sam Lantinga |
Fixed newlines
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2011-02-04 |
Sam Lantinga |
Updated Visual Studio 2010 project
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2011-02-05 |
Sam Lantinga |
Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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2011-02-05 |
Sam Lantinga |
Allow SDL_HINT_FRAMEBUFFER_ACCELERATION to specify the renderer to use.
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2011-02-05 |
Sam Lantinga |
Added a hint to determine whether framebuffer texture acceleration should be used, and added default behaviors for the various platforms.
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2011-02-05 |
Sam Lantinga |
Added a hint system to allow configuration hints to be specified by the application.
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2011-02-05 |
Sam Lantinga |
Removed execute permissions on source files.
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2011-02-05 |
Sam Lantinga |
Fixed permissions on the Android config header.
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2011-02-05 |
Sam Lantinga |
Updated the name of the Direct3D renderer.
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2011-02-05 |
Sam Lantinga |
Allow resizing of testsprite
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2011-02-05 |
Sam Lantinga |
Restored SDL_BLENDMODE_MOD for MAME
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2011-02-05 |
Sam Lantinga |
Removed a bunch of X11 support that we no longer need.
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2011-02-05 |
Sam Lantinga |
Added the X11 framebuffer implementation. Simple! :)
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2011-02-05 |
Sam Lantinga |
The format detection code works better with 555 and 565 pixel formats
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2011-02-05 |
Sam Lantinga |
SDL_SetTextureBlendMode broken, caught by Kai Sterker - Thanks!
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2011-02-05 |
Sam Lantinga |
These aren't executable files. :)
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2011-02-04 |
Sam Lantinga |
Fixed compiling on Windows CE
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2011-02-04 |
Sam Lantinga |
Removed missing file
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2011-02-04 |
Sam Lantinga |
Use the exact format of the window if possible, for speed.
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2011-02-04 |
Sam Lantinga |
Added the Windows framebuffer implementation.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Standardized on using the managed texture pool.
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2011-02-04 |
Sam Lantinga |
Don't free the surface since the application might be still using it.
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2011-02-04 |
Sam Lantinga |
Removed unused variables
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2011-02-04 |
Sam Lantinga |
Fixed compile error
SDL-1.2
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2011-02-04 |
Sam Lantinga |
Switched the SDL 1.2 compatibility to use the window surface, so it's fast even when there's no hardware acceleration available.
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2011-02-04 |
Sam Lantinga |
Fixed recursion crash when setting SDL_VIDEO_RENDERER=software
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2011-02-04 |
Sam Lantinga |
Fixed crash if SDL_VideoDriverName() is passed a NULL namebuf
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2011-02-03 |
Sam Lantinga |
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
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2011-02-03 |
Sam Lantinga |
Extended SDL_SetWindowData() to allow arbitrary named values.
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2011-02-03 |
Sam Lantinga |
Added an intro to the features and goals of the 2D rendering API.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, moved the surface drawing functions to the software renderer.
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2011-02-03 |
Sam Lantinga |
Updated for API changes
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2011-02-03 |
Sam Lantinga |
Fixed building for Android
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2011-02-03 |
Sam Lantinga |
Re-ordered platforms based on frequency
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2011-02-03 |
Sam Lantinga |
Create the video texture based on the available texture formats, not the backbuffer format.
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2011-02-03 |
Sam Lantinga |
Simplified and improved the process of creating a texture from a surface.
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2011-02-03 |
Sam Lantinga |
Making the API simpler, removed the writepixels interface
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2011-02-03 |
Sam Lantinga |
Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 |
Sam Lantinga |
Fixed compiling on Windows
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2011-02-02 |
Sam Lantinga |
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
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2011-02-02 |
Sam Lantinga |
Fixed compiling with the latest API changes
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2011-02-02 |
Sam Lantinga |
Removing Visual Studio projects for testpalette
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2011-02-02 |
Sam Lantinga |
SDL doesn't actually support the physical/logical palette split anymore.
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2011-02-02 |
Sam Lantinga |
Nobody is currently maintaining the QNX code, so removing it for now.
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2011-02-02 |
Sam Lantinga |
Making the API simpler, removed support for palettized video modes and textures.
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2011-02-02 |
Sam Lantinga |
The DrawRect API is implemented using lines
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2011-02-02 |
Sam Lantinga |
The rendering functions take a context so it's clear what window they're drawing to. This also potentially opens to the door to multi-threaded rendering in the future.
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2011-02-02 |
Sam Lantinga |
Added functions to watch events as they go through the event queue.
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2011-02-01 |
Sam Lantinga |
Split the rendering API out into a separate header file.
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2011-02-01 |
Sam Lantinga |
The renderers always support texture modulation and blend modes.
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2011-02-01 |
Sam Lantinga |
Renumbered the renderer flags
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2011-02-01 |
Sam Lantinga |
Making the API simpler, the renderer present semantics are always having a backbuffer and then discarding it. This is best for hardware accelerated rendering.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, texture color and alpha modulation are supported by all renderers.
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2011-02-01 |
Sam Lantinga |
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-02-01 |
Sam Lantinga |
Removed more partially functional renderers
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2011-02-01 |
Sam Lantinga |
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
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2011-02-01 |
Sam Lantinga |
Removed partially functional renderers
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2011-02-01 |
Sam Lantinga |
Spacing for documentation tweaks
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2011-02-01 |
Sam Lantinga |
Tweak for documentation
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2011-02-01 |
Sam Lantinga |
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
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2011-02-01 |
Sam Lantinga |
Fixed spacing, adding vim spacing hints
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2011-02-01 |
Sam Lantinga |
Added vim spacing hints
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2011-02-01 |
Sam Lantinga |
Fixed spacing
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2011-02-01 |
Sam Lantinga |
Fixed bug #1112 (retina display support)
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2011-02-01 |
Sam Lantinga |
Fixed spacing
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2011-02-01 |
Eric Wing |
merged: might need to check main.c in the iOS template to make sure no changes were abandoned.
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2011-01-30 |
Sam Lantinga |
Fixed bug #1111
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2011-01-30 |
Sam Lantinga |
Fixed bug #1111
SDL-1.2
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2011-01-28 |
Sam Lantinga |
Added Edgar's blog to the haptic documentation
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2011-01-28 |
Sam Lantinga |
Updated main.c for API changes
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2011-01-28 |
Sam Lantinga |
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
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2011-01-28 |
Sam Lantinga |
Removed completely non-portable event thread hack.
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2011-01-28 |
Sam Lantinga |
Fixed test
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2011-01-28 |
Sam Lantinga |
Added CPU cache line size to the test output.
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2011-01-28 |
Sam Lantinga |
Added API function to get CPU cache line size.
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2011-01-28 |
Sam Lantinga |
Fixed quotes around Mercurial revision text
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2011-01-28 |
Sam Lantinga |
0 isn't a valid Mercurial revision
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2011-01-28 |
krogoway |
Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects.
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2011-01-28 |
Sam Lantinga |
Bump up the default cache line size.
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2011-01-28 |
Sam Lantinga |
Added cache line size info in SDL_cpuinfo.h
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2011-01-27 |
Sam Lantinga |
Fixed compiling under Visual Studio
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2011-01-27 |
krogoway |
When the last window is closed and the SDL_WINDOWEVENT_CLOSE event is sent, send the SDL_QUIT event.
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2011-01-27 |
Sam Lantinga |
This patch fixes the issue of configure generating broken Makefile
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2011-01-27 |
Sam Lantinga |
Improved timer implementation
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2011-01-27 |
Sam Lantinga |
Improved condition variable documentation
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2011-01-27 |
Sam Lantinga |
Scott Smith volunteered to maintain the Pandora port.
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2011-01-27 |
Sam Lantinga |
Fixed bug #1109
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2011-01-27 |
Sam Lantinga |
Only document the public API, not the whole source tree.
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2011-01-27 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
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2011-01-27 |
Sam Lantinga |
Colin Leroy 2011-01-26 04:24:20 PST
SDL-1.2
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2011-01-27 |
Sam Lantinga |
Added a list of platforms, for my own sanity. :)
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2011-01-27 |
Sam Lantinga |
Nobody is maintaining RISC OS code, so I'm removing it for now.
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2011-01-27 |
Sam Lantinga |
Since we're directly reading and writing 'active' from different threads, it needs to be flagged volatile.
|
2011-01-26 |
Sam Lantinga |
Ozkan Sezer to slouken
SDL-1.2
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2011-01-26 |
Sam Lantinga |
Ozkan Sezer to slouken
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2011-01-26 |
Sam Lantinga |
Added a test to measure the impact of a separate thread periodically locking the queue entirely.
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2011-01-26 |
Sam Lantinga |
Added a FIFO test to the atomic test suite.
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2011-01-26 |
Sam Lantinga |
More fixes for compilation on Visual Studio
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2011-01-26 |
Sam Lantinga |
Fixed compile error on Visual C++
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2011-01-26 |
Sam Lantinga |
Improvements based on feedback from Anthony Williams
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2011-01-25 |
krogoway |
Added SDL_window.* to the project.
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2011-01-25 |
Sam Lantinga |
Fixed cross-compiling for Windows
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2011-01-25 |
Sam Lantinga |
Fixed Android build
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2011-01-25 |
Sam Lantinga |
Only include windows.h on Windows. :)
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2011-01-25 |
Sam Lantinga |
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
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2011-01-25 |
Sam Lantinga |
Fixed bug #1102
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2011-01-25 |
Sam Lantinga |
Fixed bug #1100
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2011-01-25 |
Sam Lantinga |
Fixed bug #1103
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2011-01-24 |
Sam Lantinga |
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
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2011-01-24 |
Sam Lantinga |
Fixed compile error
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2011-01-24 |
Sam Lantinga |
Fixed bug #1080
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2011-01-24 |
Sam Lantinga |
Missed a small part of the patch
SDL-1.2
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2011-01-24 |
Sam Lantinga |
Fixed bug #1080
SDL-1.2
|