Mon, 14 Dec 2009 23:43:57 +0000 |
Sam Lantinga |
Added svn checkout install step
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Mon, 14 Dec 2009 23:29:37 +0000 |
Sam Lantinga |
The SDL 1.3 tests have been cleaned up not to include any 1.2 compatibility code.
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Mon, 14 Dec 2009 06:52:17 +0000 |
Sam Lantinga |
Implemented read/write pixels for the X11 renderer
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Mon, 14 Dec 2009 06:35:59 +0000 |
Sam Lantinga |
Added a test to check the read/write pixels API
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Mon, 14 Dec 2009 06:35:27 +0000 |
Sam Lantinga |
Added support for SDL_PIXELFORMAT_RGB24 and SDL_PIXELFORMAT_BGR24 to SDL_PixelFormatEnumToMasks()
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Mon, 14 Dec 2009 04:19:00 +0000 |
Sam Lantinga |
Added a BLENDMODE_MASK pixel shader so render tests succeed
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Sun, 13 Dec 2009 08:00:25 +0000 |
Sam Lantinga |
The SDL_PaletteWatch structure is really internal-only.
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Sun, 13 Dec 2009 06:21:22 +0000 |
Sam Lantinga |
Name the audio callback for documentation clarity.
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Sun, 13 Dec 2009 06:19:32 +0000 |
Sam Lantinga |
Note that the WritePixels call is unsupported right now.
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Sun, 13 Dec 2009 05:37:06 +0000 |
Sam Lantinga |
Fixed windows.h include
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Sat, 12 Dec 2009 20:31:28 +0000 |
Sam Lantinga |
Fixed line drawing for D3D
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Sat, 12 Dec 2009 20:30:25 +0000 |
Sam Lantinga |
Minor documentation fix
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Sat, 12 Dec 2009 04:01:40 +0000 |
Sam Lantinga |
Finished implementing RenderReadPixels()
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Sat, 12 Dec 2009 01:04:57 +0000 |
Sam Lantinga |
Removed the obsolete testcdrom target
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Sat, 12 Dec 2009 00:55:13 +0000 |
Sam Lantinga |
Fixed building on iPhone
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Sat, 12 Dec 2009 00:08:45 +0000 |
Sam Lantinga |
Allow points to be outside the window bounds, stress testing the clipping code.
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Sat, 12 Dec 2009 00:08:02 +0000 |
Sam Lantinga |
Added mouse position for button handling
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Sat, 12 Dec 2009 00:07:26 +0000 |
Sam Lantinga |
minor notes to self
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Fri, 11 Dec 2009 09:59:36 +0000 |
Sam Lantinga |
Fixed X11 line implementation - clip lines that are going to go outside the window.
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Fri, 11 Dec 2009 09:57:54 +0000 |
Sam Lantinga |
Make sure we fully clip the first point before starting to adjust the second point.
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Fri, 11 Dec 2009 09:22:34 +0000 |
Sam Lantinga |
Added an automated test for rectangle routines, currently only testing line clipping.
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Fri, 11 Dec 2009 09:13:51 +0000 |
Sam Lantinga |
Fixed constness in RenderRects() parameter
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Fri, 11 Dec 2009 08:03:43 +0000 |
Sam Lantinga |
Fixed bug #896
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Thu, 10 Dec 2009 09:27:23 +0000 |
Sam Lantinga |
X11 driver compiles again, lines are not yet implemented
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Thu, 10 Dec 2009 08:28:26 +0000 |
Sam Lantinga |
Switch to mixed case for consistency with other enumerations
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Wed, 09 Dec 2009 15:56:56 +0000 |
Sam Lantinga |
Added interfaces for batch drawing of points, lines and rects:
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Mon, 07 Dec 2009 10:08:24 +0000 |
Sam Lantinga |
Hey, those automated tests are coming in handy! Fixed GDI rendering semantics
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Mon, 07 Dec 2009 09:44:55 +0000 |
Sam Lantinga |
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
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Mon, 07 Dec 2009 08:02:20 +0000 |
Sam Lantinga |
This fixes the OpenGL rendering test, at least with my ATI card...
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Mon, 07 Dec 2009 08:01:58 +0000 |
Sam Lantinga |
Fixed crash initializing the dummy driver
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Mon, 07 Dec 2009 08:01:20 +0000 |
Sam Lantinga |
On Windows the minimum window size may be larger than 80, so explicitly request the expected rectangle.
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Sun, 06 Dec 2009 08:39:01 +0000 |
Sam Lantinga |
The window position is display relative, at least for now...
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Sun, 06 Dec 2009 08:16:23 +0000 |
Sam Lantinga |
Fixed crash
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Sun, 06 Dec 2009 08:03:38 +0000 |
Sam Lantinga |
Added an API function to query geometry of multiple monitors:
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Sun, 06 Dec 2009 06:21:39 +0000 |
Sam Lantinga |
Fixed to use the correct display adapter
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Sat, 05 Dec 2009 22:13:36 +0000 |
Sam Lantinga |
Fixed compiler warnings
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Sat, 05 Dec 2009 19:57:49 +0000 |
Sam Lantinga |
Fixed compilation on Mac OS X 10.4
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Sat, 05 Dec 2009 19:46:24 +0000 |
Sam Lantinga |
Allow overriding the number of build jobs
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Sat, 05 Dec 2009 05:13:17 +0000 |
Sam Lantinga |
Made the window flag comments more consistent
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Sat, 05 Dec 2009 04:39:59 +0000 |
Sam Lantinga |
Added related functions
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Fri, 04 Dec 2009 09:01:48 +0000 |
Sam Lantinga |
Don't add any renderers if you can't add any displays
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Fri, 04 Dec 2009 08:45:08 +0000 |
Sam Lantinga |
Fixed calls to SDL_AddRenderDriver()
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Fri, 04 Dec 2009 08:26:32 +0000 |
Sam Lantinga |
Fixed compiling the D3D renderer
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Thu, 03 Dec 2009 08:43:12 +0000 |
Sam Lantinga |
Added support for SDL 1.2 environment variables:
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Thu, 03 Dec 2009 08:33:39 +0000 |
Sam Lantinga |
Fixed mouse events for fullscreen windows on Mac OS X
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Thu, 03 Dec 2009 05:05:26 +0000 |
Sam Lantinga |
Restore the video mode after shutting down the renderer, which fixes an error deleting the OpenGL context on Mac OS X.
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Thu, 03 Dec 2009 04:33:05 +0000 |
Sam Lantinga |
Missing pop over a jump
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Wed, 02 Dec 2009 07:56:09 +0000 |
Sam Lantinga |
Added Ctrl-Z common key binding
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Wed, 02 Dec 2009 07:55:23 +0000 |
Sam Lantinga |
Restore the desktop mode when requested
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Wed, 02 Dec 2009 07:42:10 +0000 |
Sam Lantinga |
If we're fullscreen on a single-head system and lose focus, minimize
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Wed, 02 Dec 2009 07:38:28 +0000 |
Sam Lantinga |
On multi-display systems it's perfectly reasonable to have focus on a window on another monitor while the application is fullscreen.
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Wed, 02 Dec 2009 07:28:58 +0000 |
Sam Lantinga |
Don't need to hide the menu bar if we're not on the main display
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Wed, 02 Dec 2009 07:25:06 +0000 |
Sam Lantinga |
Changed so that it's obvious that the two code blocks are related.
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Wed, 02 Dec 2009 06:10:18 +0000 |
Sam Lantinga |
Fixed mouse coordinates for fullscreen mode
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Tue, 01 Dec 2009 12:08:34 +0000 |
Sam Lantinga |
The window positions are relative to the origin of the windowing system (upper left of the primary display).
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Tue, 01 Dec 2009 11:50:00 +0000 |
Sam Lantinga |
Added support for placing windows on different displays
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Tue, 01 Dec 2009 10:41:58 +0000 |
Sam Lantinga |
Ensure that the main display is picked up first
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Tue, 01 Dec 2009 10:34:01 +0000 |
Sam Lantinga |
Allow mirrored displays, but only the primary display in a mirrored set.
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Tue, 01 Dec 2009 09:04:28 +0000 |
Sam Lantinga |
Explicitly clear fullscreen status rather than relying on the window focus behavior.
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Tue, 01 Dec 2009 08:56:12 +0000 |
Sam Lantinga |
Whenever a window becomes fullscreen, shown, unminimized, and has input focus it will change the display to the corresponding fullscreen video mode.
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