Mercurial > sdl-ios-xcode
changeset 93:fc774f445e10
Applied Hannu's fix and switched to blocking writes .. seems to work?
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 07 Jul 2001 23:27:29 +0000 |
parents | dab667b72ccc |
children | ae6e6b73333f |
files | src/audio/dsp/SDL_dspaudio.c |
diffstat | 1 files changed, 17 insertions(+), 9 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/dsp/SDL_dspaudio.c Sat Jul 07 23:12:42 2001 +0000 +++ b/src/audio/dsp/SDL_dspaudio.c Sat Jul 07 23:27:29 2001 +0000 @@ -51,7 +51,7 @@ #define DSP_DRIVER_NAME "dsp" /* Open the audio device for playback, and don't block if busy */ -/*#define USE_BLOCKING_WRITES*/ +#define USE_BLOCKING_WRITES #ifdef USE_BLOCKING_WRITES #define OPEN_FLAGS O_WRONLY #else @@ -128,9 +128,6 @@ /* This function waits until it is possible to write a full sound buffer */ static void DSP_WaitAudio(_THIS) { -#ifndef USE_BLOCKING_WRITES /* Not necessary because of blocking writes */ - fd_set fdset; - /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations @@ -143,6 +140,7 @@ } } +#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */ /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ @@ -154,7 +152,9 @@ } } else { /* Use select() for audio synchronization */ + fd_set fdset; struct timeval timeout; + FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; @@ -186,16 +186,24 @@ static void DSP_PlayAudio(_THIS) { - int written; + int written, p=0; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { - written = write(audio_fd, mixbuf, mixlen); - if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { + written = write(audio_fd, &mixbuf[p], mixlen-p); + if (written>0) + p += written; + if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) + { + /* Non recoverable error has occurred. It should be reported!!! */ + perror("audio"); + break; + } + + if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) { SDL_Delay(1); /* Let a little CPU time go by */ } - } while ( (written < 0) && - ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); + } while ( p < written ); /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) {