Mercurial > sdl-ios-xcode
changeset 4042:f9d0b64cc7b9 SDL-1.2
I think this fixes bug #261
Make sure that you don't use a wgl function after the context is deleted.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 11 Jul 2007 05:43:39 +0000 |
parents | 1c291c47cf1e |
children | 5c890883360f |
files | src/video/wincommon/SDL_wingl.c src/video/wincommon/SDL_wingl_c.h |
diffstat | 2 files changed, 122 insertions(+), 124 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/wincommon/SDL_wingl.c Tue Jul 10 20:15:31 2007 +0000 +++ b/src/video/wincommon/SDL_wingl.c Wed Jul 11 05:43:39 2007 +0000 @@ -109,15 +109,16 @@ return 0; } -static void Init_WGL_ARB_extensions(_THIS) +static int ChoosePixelFormatARB(_THIS, const int *iAttribs, const FLOAT *fAttribs) { HWND hwnd; HDC hdc; HGLRC hglrc; - int pformat; const char * (WINAPI *wglGetExtensionsStringARB)(HDC) = 0; const char *extensions; - + int pformat = 0; + UINT matches = 0; + hwnd = CreateWindow(SDL_Appname, SDL_Appname, WS_POPUP | WS_DISABLED, 0, 0, 10, 10, NULL, NULL, SDL_Instance, NULL); @@ -125,8 +126,7 @@ hdc = GetDC(hwnd); - pformat = ChoosePixelFormat(hdc, &GL_pfd); - SetPixelFormat(hdc, pformat, &GL_pfd); + SetPixelFormat(hdc, ChoosePixelFormat(hdc, &GL_pfd), &GL_pfd); hglrc = this->gl_data->wglCreateContext(hdc); if ( hglrc ) { @@ -144,15 +144,12 @@ this->gl_data->WGL_ARB_pixel_format = 0; if( ExtensionSupported("WGL_ARB_pixel_format", extensions) ) { - this->gl_data->wglChoosePixelFormatARB = + BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); + wglChoosePixelFormatARB = (BOOL (WINAPI *)(HDC, const int *, const FLOAT *, UINT, int *, UINT *)) this->gl_data->wglGetProcAddress("wglChoosePixelFormatARB"); - this->gl_data->wglGetPixelFormatAttribivARB = - (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) - this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); - - if( (this->gl_data->wglChoosePixelFormatARB != NULL) && - (this->gl_data->wglGetPixelFormatAttribivARB != NULL) ) { + if( wglChoosePixelFormatARB && + wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, 1, &pformat, &matches) && pformat ) { this->gl_data->WGL_ARB_pixel_format = 1; } } @@ -164,6 +161,8 @@ ReleaseDC(hwnd, hdc); DestroyWindow(hwnd); WIN_FlushMessageQueue(); + + return pformat; } #endif /* SDL_VIDEO_OPENGL */ @@ -188,6 +187,105 @@ } } + /* Set up the pixel format descriptor with our needed format */ + SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); + GL_pfd.nSize = sizeof(GL_pfd); + GL_pfd.nVersion = 1; + GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); + if ( this->gl_config.double_buffer ) { + GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; + } + if ( this->gl_config.stereo ) { + GL_pfd.dwFlags |= PFD_STEREO; + } + GL_pfd.iPixelType = PFD_TYPE_RGBA; + GL_pfd.cColorBits = this->gl_config.buffer_size; + GL_pfd.cRedBits = this->gl_config.red_size; + GL_pfd.cGreenBits = this->gl_config.green_size; + GL_pfd.cBlueBits = this->gl_config.blue_size; + GL_pfd.cAlphaBits = this->gl_config.alpha_size; + GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; + GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; + GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; + GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; + GL_pfd.cAccumBits = + (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + + GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); + GL_pfd.cDepthBits = this->gl_config.depth_size; + GL_pfd.cStencilBits = this->gl_config.stencil_size; + + /* setup WGL_ARB_pixel_format attribs */ + iAttr = &iAttribs[0]; + + *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; + *iAttr++ = GL_TRUE; + *iAttr++ = WGL_ACCELERATION_ARB; + *iAttr++ = WGL_FULL_ACCELERATION_ARB; + *iAttr++ = WGL_RED_BITS_ARB; + *iAttr++ = this->gl_config.red_size; + *iAttr++ = WGL_GREEN_BITS_ARB; + *iAttr++ = this->gl_config.green_size; + *iAttr++ = WGL_BLUE_BITS_ARB; + *iAttr++ = this->gl_config.blue_size; + + if ( this->gl_config.alpha_size ) { + *iAttr++ = WGL_ALPHA_BITS_ARB; + *iAttr++ = this->gl_config.alpha_size; + } + + *iAttr++ = WGL_DOUBLE_BUFFER_ARB; + *iAttr++ = this->gl_config.double_buffer; + + *iAttr++ = WGL_DEPTH_BITS_ARB; + *iAttr++ = this->gl_config.depth_size; + + if ( this->gl_config.stencil_size ) { + *iAttr++ = WGL_STENCIL_BITS_ARB; + *iAttr++ = this->gl_config.stencil_size; + } + + if ( this->gl_config.accum_red_size ) { + *iAttr++ = WGL_ACCUM_RED_BITS_ARB; + *iAttr++ = this->gl_config.accum_red_size; + } + + if ( this->gl_config.accum_green_size ) { + *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; + *iAttr++ = this->gl_config.accum_green_size; + } + + if ( this->gl_config.accum_blue_size ) { + *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; + *iAttr++ = this->gl_config.accum_blue_size; + } + + if ( this->gl_config.accum_alpha_size ) { + *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; + *iAttr++ = this->gl_config.accum_alpha_size; + } + + if ( this->gl_config.stereo ) { + *iAttr++ = WGL_STEREO_ARB; + *iAttr++ = GL_TRUE; + } + + if ( this->gl_config.multisamplebuffers ) { + *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; + *iAttr++ = this->gl_config.multisamplebuffers; + } + + if ( this->gl_config.multisamplesamples ) { + *iAttr++ = WGL_SAMPLES_ARB; + *iAttr++ = this->gl_config.multisamplesamples; + } + + if ( this->gl_config.accelerated >= 0 ) { + *iAttr++ = WGL_ACCELERATION_ARB; + *iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); + } + + *iAttr = 0; + for ( i=0; ; ++i ) { /* Get the window device context for our OpenGL drawing */ GL_hdc = GetDC(SDL_Window); @@ -196,114 +294,10 @@ return(-1); } - /* Set up the pixel format descriptor with our needed format */ - SDL_memset(&GL_pfd, 0, sizeof(GL_pfd)); - GL_pfd.nSize = sizeof(GL_pfd); - GL_pfd.nVersion = 1; - GL_pfd.dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); - if ( this->gl_config.double_buffer ) { - GL_pfd.dwFlags |= PFD_DOUBLEBUFFER; - } - if ( this->gl_config.stereo ) { - GL_pfd.dwFlags |= PFD_STEREO; - } - GL_pfd.iPixelType = PFD_TYPE_RGBA; - GL_pfd.cColorBits = this->gl_config.buffer_size; - GL_pfd.cRedBits = this->gl_config.red_size; - GL_pfd.cGreenBits = this->gl_config.green_size; - GL_pfd.cBlueBits = this->gl_config.blue_size; - GL_pfd.cAlphaBits = this->gl_config.alpha_size; - GL_pfd.cAccumRedBits = this->gl_config.accum_red_size; - GL_pfd.cAccumGreenBits = this->gl_config.accum_green_size; - GL_pfd.cAccumBlueBits = this->gl_config.accum_blue_size; - GL_pfd.cAccumAlphaBits = this->gl_config.accum_alpha_size; - GL_pfd.cAccumBits = - (GL_pfd.cAccumRedBits + GL_pfd.cAccumGreenBits + - GL_pfd.cAccumBlueBits + GL_pfd.cAccumAlphaBits); - GL_pfd.cDepthBits = this->gl_config.depth_size; - GL_pfd.cStencilBits = this->gl_config.stencil_size; - - /* initialize WGL_ARB_pixel_format */ - Init_WGL_ARB_extensions(this); - - /* setup WGL_ARB_pixel_format attribs */ - iAttr = &iAttribs[0]; - - *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; - *iAttr++ = GL_TRUE; - *iAttr++ = WGL_ACCELERATION_ARB; - *iAttr++ = WGL_FULL_ACCELERATION_ARB; - *iAttr++ = WGL_RED_BITS_ARB; - *iAttr++ = this->gl_config.red_size; - *iAttr++ = WGL_GREEN_BITS_ARB; - *iAttr++ = this->gl_config.green_size; - *iAttr++ = WGL_BLUE_BITS_ARB; - *iAttr++ = this->gl_config.blue_size; - - if ( this->gl_config.alpha_size ) { - *iAttr++ = WGL_ALPHA_BITS_ARB; - *iAttr++ = this->gl_config.alpha_size; - } - - *iAttr++ = WGL_DOUBLE_BUFFER_ARB; - *iAttr++ = this->gl_config.double_buffer; - - *iAttr++ = WGL_DEPTH_BITS_ARB; - *iAttr++ = this->gl_config.depth_size; - - if ( this->gl_config.stencil_size ) { - *iAttr++ = WGL_STENCIL_BITS_ARB; - *iAttr++ = this->gl_config.stencil_size; - } - - if ( this->gl_config.accum_red_size ) { - *iAttr++ = WGL_ACCUM_RED_BITS_ARB; - *iAttr++ = this->gl_config.accum_red_size; - } - - if ( this->gl_config.accum_green_size ) { - *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; - *iAttr++ = this->gl_config.accum_green_size; - } - - if ( this->gl_config.accum_blue_size ) { - *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; - *iAttr++ = this->gl_config.accum_blue_size; - } - - if ( this->gl_config.accum_alpha_size ) { - *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; - *iAttr++ = this->gl_config.accum_alpha_size; - } - - if ( this->gl_config.stereo ) { - *iAttr++ = WGL_STEREO_ARB; - *iAttr++ = GL_TRUE; - } - - if ( this->gl_config.multisamplebuffers ) { - *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; - *iAttr++ = this->gl_config.multisamplebuffers; - } - - if ( this->gl_config.multisamplesamples ) { - *iAttr++ = WGL_SAMPLES_ARB; - *iAttr++ = this->gl_config.multisamplesamples; - } - - if ( this->gl_config.accelerated >= 0 ) { - *iAttr++ = WGL_ACCELERATION_ARB; - *iAttr++ = (this->gl_config.accelerated ? WGL_GENERIC_ACCELERATION_ARB : WGL_NO_ACCELERATION_ARB); - } - - *iAttr = 0; - /* Choose and set the closest available pixel format */ - if ( !this->gl_data->WGL_ARB_pixel_format || - !this->gl_data->wglChoosePixelFormatARB(GL_hdc, iAttribs, fAttribs, 1, &pixel_format, &matching) || - !matching ) { + pixel_format = ChoosePixelFormatARB(this, iAttribs, fAttribs); + if ( !pixel_format ) { pixel_format = ChoosePixelFormat(GL_hdc, &GL_pfd); - this->gl_data->WGL_ARB_pixel_format = 0; } if ( !pixel_format ) { SDL_SetError("No matching GL pixel format available"); @@ -335,6 +329,15 @@ } gl_active = 1; + /* Get the wglGetPixelFormatAttribivARB pointer for the context */ + if ( this->gl_data->WGL_ARB_pixel_format ) { + this->gl_data->wglGetPixelFormatAttribivARB = + (BOOL (WINAPI *)(HDC, int, int, UINT, const int *, int *)) + this->gl_data->wglGetProcAddress("wglGetPixelFormatAttribivARB"); + } else { + this->gl_data->wglGetPixelFormatAttribivARB = NULL; + } + /* Vsync control under Windows. Checking glGetString here is * somewhat a documented and reliable hack - it was originally * as a feature added by mistake, but since so many people rely @@ -416,7 +419,7 @@ return -1; } - if ( this->gl_data->WGL_ARB_pixel_format ) { + if ( this->gl_data->wglGetPixelFormatAttribivARB ) { int wgl_attrib; switch(attrib) { @@ -566,7 +569,6 @@ this->gl_data->wglCreateContext = NULL; this->gl_data->wglDeleteContext = NULL; this->gl_data->wglMakeCurrent = NULL; - this->gl_data->wglChoosePixelFormatARB = NULL; this->gl_data->wglGetPixelFormatAttribivARB = NULL; this->gl_data->wglSwapIntervalEXT = NULL; this->gl_data->wglGetSwapIntervalEXT = NULL;
--- a/src/video/wincommon/SDL_wingl_c.h Tue Jul 10 20:15:31 2007 +0000 +++ b/src/video/wincommon/SDL_wingl_c.h Wed Jul 11 05:43:39 2007 +0000 @@ -44,10 +44,6 @@ BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc); - BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, - const FLOAT *pfAttribFList, - UINT nMaxFormats, int *piFormats, - UINT *nNumFormats); BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes,