Mercurial > sdl-ios-xcode
changeset 2839:f89700cc9272
Progress, maybe. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 06 Dec 2008 17:41:01 +0000 |
parents | 00356f22195a |
children | 53ca0d758b0a |
files | src/video/SDL_renderer_gl.c |
diffstat | 1 files changed, 15 insertions(+), 3 deletions(-) [+] |
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--- a/src/video/SDL_renderer_gl.c Sat Dec 06 05:49:53 2008 +0000 +++ b/src/video/SDL_renderer_gl.c Sat Dec 06 17:41:01 2008 +0000 @@ -45,14 +45,21 @@ static __inline__ int bytes_per_pixel(const Uint32 format) { + if (!SDL_ISPIXELFORMAT_FOURCC(format)) { + return SDL_BYTESPERPIXEL(format); + } + + /* FOURCC format */ switch (format) { + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_YUY2: case SDL_PIXELFORMAT_UYVY: - /* !!! FIXME: other YUV formats here... */ + case SDL_PIXELFORMAT_YVYU: return 2; default: - return SDL_BYTESPERPIXEL(format); + return 1; /* shouldn't ever hit this. */ } - return -1; /* shouldn't ever hit this. */ } @@ -723,6 +730,11 @@ data->texh = (GLfloat) texture->h / texture_h; } + /* YUV formats use RGBA but are really two bytes per pixel */ + if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) { + texture_w = (texture_w * bytes_per_pixel(texture->format)) / 4; + } + data->format = format; data->formattype = type; renderdata->glBindTexture(data->type, data->texture);