Mercurial > sdl-ios-xcode
changeset 587:f00ccf8d8edc
Added code to testsprite to detect tearing when flipping
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 01 Feb 2003 19:56:45 +0000 |
parents | abeb9f66c7f6 |
children | 2c6510c0a304 |
files | test/testsprite.c |
diffstat | 1 files changed, 20 insertions(+), 0 deletions(-) [+] |
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--- a/test/testsprite.c Sat Feb 01 19:50:22 2003 +0000 +++ b/test/testsprite.c Sat Feb 01 19:56:45 2003 +0000 @@ -8,6 +8,8 @@ #include "SDL.h" +#define DEBUG_FLIP 1 + #define NUM_SPRITES 100 #define MAX_SPEED 1 @@ -52,6 +54,10 @@ void MoveSprites(SDL_Surface *screen, Uint32 background) { +#if DEBUG_FLIP + static int t = 0; +#endif + int i, nupdates; SDL_Rect area, *position, *velocity; @@ -82,6 +88,20 @@ sprite_rects[nupdates++] = area; } +#if DEBUG_FLIP + { + Uint32 color = SDL_MapRGB (screen->format, 255, 0, 0); + SDL_Rect r; + r.x = (sin((float)t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w-20); + r.y = 0; + r.w = 20; + r.h = screen->h; + + SDL_FillRect (screen, &r, color); + t+=2; + } +#endif + /* Update the screen! */ if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { SDL_Flip(screen);