Mercurial > sdl-ios-xcode
changeset 2686:e9f27fe4f2a1 gsoc2008_nds
Existing testsprite programs made into NDS projects
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Wed, 13 Aug 2008 00:49:03 +0000 |
parents | 2190b873ff00 |
children | 5166b19b6808 |
files | test/nds-test-progs/general/Makefile test/nds-test-progs/general/source/main.c test/nds-test-progs/sprite/Makefile test/nds-test-progs/sprite/source/common.c test/nds-test-progs/sprite/source/common.h test/nds-test-progs/sprite/source/testsprite.c test/nds-test-progs/sprite2/Makefile test/nds-test-progs/sprite2/source/common.c test/nds-test-progs/sprite2/source/common.h test/nds-test-progs/sprite2/source/testsprite2.c |
diffstat | 10 files changed, 3120 insertions(+), 0 deletions(-) [+] |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/general/Makefile Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,132 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD +# *insists* it has a FPU or VFP, and it won't take no for an answer! +CFLAGS := -save-temps -g -Wall -O0\ + -mcpu=arm9tdmi -mtune=arm9tdmi \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 -D__NDS__ +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lSDL -lfat -lnds9 + + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).ds.gba : $(OUTPUT).nds +$(OUTPUT).nds : $(OUTPUT).arm9 +$(OUTPUT).arm9 : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +%.pcx.o : %.pcx +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#---------------------------------------------------------------------------------------
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/general/source/main.c Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,77 @@ + +#include <SDL/SDL.h> +#if defined(NDS) || defined(__NDS__) || defined (__NDS) +#include <nds.h> +#else +#define swiWaitForVBlank() +#define consoleDemoInit() +#define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3)) +#endif + +void delay(int s) { + while(s-- > 0) { + int i = 60; + while(--i) swiWaitForVBlank(); + } +} + +int main(void) { + SDL_Surface *screen; + SDL_Joystick *stick; + SDL_Event event; + SDL_Rect rect = {8,8,240,176}; + + consoleDemoInit(); + if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0) { + puts("# error initializing SDL"); + puts(SDL_GetError()); + return 1; + } + puts("* initialized SDL\n"); delay(1); + + screen = SDL_SetVideoMode(256, 192, 16, SDL_SWSURFACE); + if(!screen) { + puts("# error setting video mode"); + puts(SDL_GetError()); + return 2; + } + puts("* set video mode\n"); delay(1); + + stick = SDL_JoystickOpen(0); + if(stick == NULL) { + puts("# error opening joystick"); + puts(SDL_GetError()); +// return 3; + } + puts("* opened joystick"); delay(1); + SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000); + SDL_Flip(screen); + + while(1) + while(SDL_PollEvent(&event)) + switch(event.type) { + case SDL_JOYBUTTONDOWN: + switch(event.jbutton.which) { + case 0: + SDL_FillRect(screen, &rect, RGB15(31,0,0)|0x8000); + break; + case 1: + SDL_FillRect(screen, &rect, RGB15(0,31,0)|0x8000); + break; + case 2: + SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000); + break; + case 3: + SDL_FillRect(screen, &rect, RGB15(0,0,0)|0x8000); + break; + default: break; + } + printf("joy_%d\n", event.jbutton.which); + SDL_Flip(screen); + break; + case SDL_QUIT: SDL_Quit(); return 0; + default: break; + } + + return 0; +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite/Makefile Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,132 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD +# *insists* it has a FPU or VFP, and it won't take no for an answer! +CFLAGS := -save-temps -g -Wall -O0\ + -mcpu=arm9tdmi -mtune=arm9tdmi \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 -D__NDS__ +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lSDL -lfat -lnds9 + + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).ds.gba : $(OUTPUT).nds +$(OUTPUT).nds : $(OUTPUT).arm9 +$(OUTPUT).arm9 : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +%.pcx.o : %.pcx +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#---------------------------------------------------------------------------------------
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite/source/common.c Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,965 @@ + +/* A simple test program framework */ + +#include <stdio.h> + +#include "common.h" + +#define VIDEO_USAGE \ +"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]" + +#define AUDIO_USAGE \ +"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]" + +CommonState * +CommonCreateState(char **argv, Uint32 flags) +{ + CommonState *state = SDL_calloc(1, sizeof(*state)); + if (!state) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize some defaults */ + state->argv = argv; + state->flags = flags; + state->window_title = argv[0]; + state->window_flags = SDL_WINDOW_SHOWN; + state->window_x = SDL_WINDOWPOS_UNDEFINED; + state->window_y = SDL_WINDOWPOS_UNDEFINED; + state->window_w = 256; + state->window_h = 192; + state->num_windows = 1; + state->audiospec.freq = 22050; + state->audiospec.format = AUDIO_S16; + state->audiospec.channels = 2; + state->audiospec.samples = 2048; + return state; +} + +int +CommonArg(CommonState * state, int index) +{ + char **argv = state->argv; + + if (SDL_strcasecmp(argv[index], "--video") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->videodriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--renderer") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->renderdriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--info") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "all") == 0) { + state->verbose |= + (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER | + VERBOSE_EVENT); + return 2; + } + if (SDL_strcasecmp(argv[index], "video") == 0) { + state->verbose |= VERBOSE_VIDEO; + return 2; + } + if (SDL_strcasecmp(argv[index], "modes") == 0) { + state->verbose |= VERBOSE_MODES; + return 2; + } + if (SDL_strcasecmp(argv[index], "render") == 0) { + state->verbose |= VERBOSE_RENDER; + return 2; + } + if (SDL_strcasecmp(argv[index], "event") == 0) { + state->verbose |= VERBOSE_EVENT; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--display") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->display = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) { + state->window_flags |= SDL_WINDOW_FULLSCREEN; + state->num_windows = 1; + return 1; + } + if (SDL_strcasecmp(argv[index], "--windows") == 0) { + ++index; + if (!argv[index] || !SDL_isdigit(*argv[index])) { + return -1; + } + if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) { + state->num_windows = SDL_atoi(argv[index]); + } + return 2; + } + if (SDL_strcasecmp(argv[index], "--title") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->window_title = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--center") == 0) { + state->window_x = SDL_WINDOWPOS_CENTERED; + state->window_y = SDL_WINDOWPOS_CENTERED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--position") == 0) { + char *x, *y; + ++index; + if (!argv[index]) { + return -1; + } + x = argv[index]; + y = argv[index]; + while (*y && *y != ',') { + ++y; + } + if (!*y) { + return -1; + } + *y++ = '\0'; + state->window_x = SDL_atoi(x); + state->window_y = SDL_atoi(y); + return 2; + } + if (SDL_strcasecmp(argv[index], "--geometry") == 0) { + char *w, *h; + ++index; + if (!argv[index]) { + return -1; + } + w = argv[index]; + h = argv[index]; + while (*h && *h != 'x') { + ++h; + } + if (!*h) { + return -1; + } + *h++ = '\0'; + state->window_w = SDL_atoi(w); + state->window_h = SDL_atoi(h); + return 2; + } + if (SDL_strcasecmp(argv[index], "--depth") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->depth = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--refresh") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->refresh_rate = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--vsync") == 0) { + state->render_flags |= SDL_RENDERER_PRESENTVSYNC; + return 1; + } + if (SDL_strcasecmp(argv[index], "--noframe") == 0) { + state->window_flags |= SDL_WINDOW_BORDERLESS; + return 1; + } + if (SDL_strcasecmp(argv[index], "--resize") == 0) { + state->window_flags |= SDL_WINDOW_RESIZABLE; + return 1; + } + if (SDL_strcasecmp(argv[index], "--minimize") == 0) { + state->window_flags |= SDL_WINDOW_MINIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--maximize") == 0) { + state->window_flags |= SDL_WINDOW_MAXIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--grab") == 0) { + state->window_flags |= SDL_WINDOW_INPUT_GRABBED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--rate") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.freq = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--format") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "U8") == 0) { + state->audiospec.format = AUDIO_U8; + return 2; + } + if (SDL_strcasecmp(argv[index], "S8") == 0) { + state->audiospec.format = AUDIO_S8; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16") == 0) { + state->audiospec.format = AUDIO_U16; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16LE") == 0) { + state->audiospec.format = AUDIO_U16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16BE") == 0) { + state->audiospec.format = AUDIO_U16MSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16") == 0) { + state->audiospec.format = AUDIO_S16; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16LE") == 0) { + state->audiospec.format = AUDIO_S16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16BE") == 0) { + state->audiospec.format = AUDIO_S16MSB; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--channels") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.channels = (Uint8) SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--samples") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.samples = (Uint16) SDL_atoi(argv[index]); + return 2; + } + if ((SDL_strcasecmp(argv[index], "-h") == 0) + || (SDL_strcasecmp(argv[index], "--help") == 0)) { + /* Print the usage message */ + return -1; + } + return 0; +} + +const char * +CommonUsage(CommonState * state) +{ + switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { + case SDL_INIT_VIDEO: + return VIDEO_USAGE; + case SDL_INIT_AUDIO: + return AUDIO_USAGE; + case (SDL_INIT_VIDEO | SDL_INIT_AUDIO): + return VIDEO_USAGE " " AUDIO_USAGE; + default: + return ""; + } +} + +static void +PrintRendererFlag(Uint32 flag) +{ + switch (flag) { + case SDL_RENDERER_SINGLEBUFFER: + fprintf(stderr, "SingleBuffer"); + break; + case SDL_RENDERER_PRESENTCOPY: + fprintf(stderr, "PresentCopy"); + break; + case SDL_RENDERER_PRESENTFLIP2: + fprintf(stderr, "PresentFlip2"); + break; + case SDL_RENDERER_PRESENTFLIP3: + fprintf(stderr, "PresentFlip3"); + break; + case SDL_RENDERER_PRESENTDISCARD: + fprintf(stderr, "PresentDiscard"); + break; + case SDL_RENDERER_PRESENTVSYNC: + fprintf(stderr, "PresentVSync"); + break; + case SDL_RENDERER_ACCELERATED: + fprintf(stderr, "Accelerated"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintBlendMode(Uint32 flag) +{ + switch (flag) { + case SDL_TEXTUREBLENDMODE_NONE: + fprintf(stderr, "None"); + break; + case SDL_TEXTUREBLENDMODE_MASK: + fprintf(stderr, "Mask"); + break; + case SDL_TEXTUREBLENDMODE_BLEND: + fprintf(stderr, "Blend"); + break; + case SDL_TEXTUREBLENDMODE_ADD: + fprintf(stderr, "Add"); + break; + case SDL_TEXTUREBLENDMODE_MOD: + fprintf(stderr, "Mod"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintScaleMode(Uint32 flag) +{ + switch (flag) { + case SDL_TEXTURESCALEMODE_NONE: + fprintf(stderr, "None"); + break; + case SDL_TEXTURESCALEMODE_FAST: + fprintf(stderr, "Fast"); + break; + case SDL_TEXTURESCALEMODE_SLOW: + fprintf(stderr, "Slow"); + break; + case SDL_TEXTURESCALEMODE_BEST: + fprintf(stderr, "Best"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintPixelFormat(Uint32 format) +{ + switch (format) { + case SDL_PIXELFORMAT_UNKNOWN: + fprintf(stderr, "Unknwon"); + break; + case SDL_PIXELFORMAT_INDEX1LSB: + fprintf(stderr, "Index1LSB"); + break; + case SDL_PIXELFORMAT_INDEX1MSB: + fprintf(stderr, "Index1MSB"); + break; + case SDL_PIXELFORMAT_INDEX4LSB: + fprintf(stderr, "Index4LSB"); + break; + case SDL_PIXELFORMAT_INDEX4MSB: + fprintf(stderr, "Index4MSB"); + break; + case SDL_PIXELFORMAT_INDEX8: + fprintf(stderr, "Index8"); + break; + case SDL_PIXELFORMAT_RGB332: + fprintf(stderr, "RGB332"); + break; + case SDL_PIXELFORMAT_RGB444: + fprintf(stderr, "RGB444"); + break; + case SDL_PIXELFORMAT_RGB555: + fprintf(stderr, "RGB555"); + break; + case SDL_PIXELFORMAT_ARGB4444: + fprintf(stderr, "ARGB4444"); + break; + case SDL_PIXELFORMAT_ARGB1555: + fprintf(stderr, "ARGB1555"); + break; + case SDL_PIXELFORMAT_RGB565: + fprintf(stderr, "RGB565"); + break; + case SDL_PIXELFORMAT_RGB24: + fprintf(stderr, "RGB24"); + break; + case SDL_PIXELFORMAT_BGR24: + fprintf(stderr, "BGR24"); + break; + case SDL_PIXELFORMAT_RGB888: + fprintf(stderr, "RGB888"); + break; + case SDL_PIXELFORMAT_BGR888: + fprintf(stderr, "BGR888"); + break; + case SDL_PIXELFORMAT_ARGB8888: + fprintf(stderr, "ARGB8888"); + break; + case SDL_PIXELFORMAT_RGBA8888: + fprintf(stderr, "RGBA8888"); + break; + case SDL_PIXELFORMAT_ABGR8888: + fprintf(stderr, "ABGR8888"); + break; + case SDL_PIXELFORMAT_BGRA8888: + fprintf(stderr, "BGRA8888"); + break; + case SDL_PIXELFORMAT_ARGB2101010: + fprintf(stderr, "ARGB2101010"); + break; + case SDL_PIXELFORMAT_YV12: + fprintf(stderr, "YV12"); + break; + case SDL_PIXELFORMAT_IYUV: + fprintf(stderr, "IYUV"); + break; + case SDL_PIXELFORMAT_YUY2: + fprintf(stderr, "YUY2"); + break; + case SDL_PIXELFORMAT_UYVY: + fprintf(stderr, "UYVY"); + break; + case SDL_PIXELFORMAT_YVYU: + fprintf(stderr, "YVYU"); + break; + case SDL_PIXELFORMAT_ABGR1555: + fprintf(stderr, "ABGR1555"); + break; + case SDL_PIXELFORMAT_BGR555: + fprintf(stderr, "BGR555"); + break; + default: + fprintf(stderr, "0x%8.8x", format); + break; + } +} + +static void +PrintRenderer(SDL_RendererInfo * info) +{ + int i, count; + + fprintf(stderr, " Renderer %s:\n", info->name); + + fprintf(stderr, " Flags: 0x%8.8X", info->flags); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->flags) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->flags & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintRendererFlag(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->blend_modes & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintBlendMode(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->scale_modes & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintScaleMode(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); + for (i = 0; i < (int) info->num_texture_formats; ++i) { + if (i > 0) { + fprintf(stderr, ", "); + } + PrintPixelFormat(info->texture_formats[i]); + } + fprintf(stderr, "\n"); + + if (info->max_texture_width || info->max_texture_height) { + fprintf(stderr, " Max Texture Size: %dx%d\n", + info->max_texture_width, info->max_texture_height); + } +} + +SDL_bool +CommonInit(CommonState * state) +{ + int i, j, m, n; + SDL_DisplayMode fullscreen_mode; + + if (state->flags & SDL_INIT_VIDEO) { + if (state->verbose & VERBOSE_VIDEO) { + n = SDL_GetNumVideoDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in video drivers\n"); + } else { + fprintf(stderr, "Built-in video drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetVideoDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_VideoInit(state->videodriver, 0) < 0) { + fprintf(stderr, "Couldn't initialize video driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Video driver: %s\n", + SDL_GetCurrentVideoDriver()); + } + + if (state->verbose & VERBOSE_MODES) { + SDL_DisplayMode mode; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + n = SDL_GetNumVideoDisplays(); + fprintf(stderr, "Number of displays: %d\n", n); + for (i = 0; i < n; ++i) { + fprintf(stderr, "Display %d:\n", i); + SDL_SelectVideoDisplay(i); + + SDL_GetDesktopDisplayMode(&mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, + &Bmask, &Amask); + fprintf(stderr, + " Current mode: %dx%d@%dHz, %d bits-per-pixel\n", + mode.w, mode.h, mode.refresh_rate, bpp); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); + if (Amask) + fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); + } + + /* Print available fullscreen video modes */ + m = SDL_GetNumDisplayModes(); + if (m == 0) { + fprintf(stderr, "No available fullscreen video modes\n"); + } else { + fprintf(stderr, " Fullscreen video modes:\n"); + for (j = 0; j < m; ++j) { + SDL_GetDisplayMode(j, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, + &Gmask, &Bmask, &Amask); + fprintf(stderr, + " Mode %d: %dx%d@%dHz, %d bits-per-pixel\n", + j, mode.w, mode.h, mode.refresh_rate, bpp); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", + Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", + Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", + Bmask); + if (Amask) + fprintf(stderr, + " Alpha Mask = 0x%.8x\n", + Amask); + } + } + } + } + } + + SDL_SelectVideoDisplay(state->display); + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + n = SDL_GetNumRenderDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in render drivers\n"); + } else { + fprintf(stderr, "Built-in render drivers:\n"); + for (i = 0; i < n; ++i) { + SDL_GetRenderDriverInfo(i, &info); + PrintRenderer(&info); + } + } + } + + switch (state->depth) { + case 8: + fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; + break; + case 15: + fullscreen_mode.format = SDL_PIXELFORMAT_BGR555; + break; + case 16: + default: + fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555; + break; +/* NDS default: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; + break;*/ + } + fullscreen_mode.w = state->window_w; + fullscreen_mode.h = state->window_h; + fullscreen_mode.refresh_rate = state->refresh_rate; + SDL_SetFullscreenDisplayMode(&fullscreen_mode); + + state->windows = + (SDL_WindowID *) SDL_malloc(state->num_windows * + sizeof(*state->windows)); + if (!state->windows) { + fprintf(stderr, "Out of memory!\n"); + return SDL_FALSE; + } + for (i = 0; i < state->num_windows; ++i) { + char title[1024]; + + if (state->num_windows > 1) { + SDL_snprintf(title, SDL_arraysize(title), "%s %d", + state->window_title, i + 1); + } else { + SDL_strlcpy(title, state->window_title, SDL_arraysize(title)); + } + state->windows[i] = + SDL_CreateWindow(title, state->window_x, state->window_y, + state->window_w, state->window_h, + state->window_flags); + if (!state->windows[i]) { + fprintf(stderr, "Couldn't create window: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + + if (!state->skip_renderer + && (state->renderdriver + || !(state->window_flags & SDL_WINDOW_OPENGL))) { + m = -1; + if (state->renderdriver) { + SDL_RendererInfo info; + n = SDL_GetNumRenderDrivers(); + for (j = 0; j < n; ++j) { + SDL_GetRenderDriverInfo(j, &info); + if (SDL_strcasecmp(info.name, state->renderdriver) == + 0) { + m = j; + break; + } + } + if (m == n) { + fprintf(stderr, + "Couldn't find render driver named %s", + state->renderdriver); + return SDL_FALSE; + } + } + if (SDL_CreateRenderer + (state->windows[i], m, state->render_flags) < 0) { + fprintf(stderr, "Couldn't create renderer: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + fprintf(stderr, "Current renderer:\n"); + SDL_GetRendererInfo(&info); + PrintRenderer(&info); + } + } + } + SDL_SelectRenderer(state->windows[0]); + } + + if (state->flags & SDL_INIT_AUDIO) { + if (state->verbose & VERBOSE_AUDIO) { + n = SDL_GetNumAudioDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in audio drivers\n"); + } else { + fprintf(stderr, "Built-in audio drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetAudioDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_AudioInit(state->audiodriver) < 0) { + fprintf(stderr, "Couldn't initialize audio driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Audio driver: %s\n", + SDL_GetCurrentAudioDriver()); + } + + if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { + fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); + return SDL_FALSE; + } + } + + return SDL_TRUE; +} + +static void +PrintEvent(SDL_Event * event) +{ + fprintf(stderr, "SDL EVENT: "); + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_SHOWN: + fprintf(stderr, "Window %d shown", event->window.windowID); + break; + case SDL_WINDOWEVENT_HIDDEN: + fprintf(stderr, "Window %d hidden", event->window.windowID); + break; + case SDL_WINDOWEVENT_EXPOSED: + fprintf(stderr, "Window %d exposed", event->window.windowID); + break; + case SDL_WINDOWEVENT_MOVED: + fprintf(stderr, "Window %d moved to %d,%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_RESIZED: + fprintf(stderr, "Window %d resized to %dx%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_MINIMIZED: + fprintf(stderr, "Window %d minimized", event->window.windowID); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + fprintf(stderr, "Window %d maximized", event->window.windowID); + break; + case SDL_WINDOWEVENT_RESTORED: + fprintf(stderr, "Window %d restored", event->window.windowID); + break; + case SDL_WINDOWEVENT_ENTER: + fprintf(stderr, "Mouse entered window %d", + event->window.windowID); + break; + case SDL_WINDOWEVENT_LEAVE: + fprintf(stderr, "Mouse left window %d", event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + fprintf(stderr, "Window %d gained keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + fprintf(stderr, "Window %d lost keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_CLOSE: + fprintf(stderr, "Window %d closed", event->window.windowID); + break; + default: + fprintf(stderr, "Window %d got unknown event %d", + event->window.windowID, event->window.event); + break; + } + break; + case SDL_KEYDOWN: + fprintf(stderr, + "Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.which, event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_KEYUP: + fprintf(stderr, + "Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.which, event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_TEXTINPUT: + fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d", + event->text.which, event->text.text, event->text.windowID); + break; + case SDL_MOUSEMOTION: + fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d", + event->motion.which, event->motion.x, event->motion.y, + event->motion.xrel, event->motion.yrel, + event->motion.windowID); + break; + case SDL_MOUSEBUTTONDOWN: + fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d", + event->button.which, event->button.button, event->button.x, + event->button.y, event->button.windowID); + break; + case SDL_MOUSEBUTTONUP: + fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d", + event->button.which, event->button.button, event->button.x, + event->button.y, event->button.windowID); + break; + case SDL_MOUSEWHEEL: + fprintf(stderr, + "Mouse %d: wheel scrolled %d in x and %d in y in window %d", + event->wheel.which, event->wheel.x, event->wheel.y, + event->wheel.windowID); + break; + case SDL_JOYBALLMOTION: + fprintf(stderr, "Joystick %d: ball %d moved by %d,%d", + event->jball.which, event->jball.ball, event->jball.xrel, + event->jball.yrel); + break; + case SDL_JOYHATMOTION: + fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which, + event->jhat.hat); + switch (event->jhat.value) { + case SDL_HAT_CENTERED: + fprintf(stderr, "CENTER"); + break; + case SDL_HAT_UP: + fprintf(stderr, "UP"); + break; + case SDL_HAT_RIGHTUP: + fprintf(stderr, "RIGHTUP"); + break; + case SDL_HAT_RIGHT: + fprintf(stderr, "RIGHT"); + break; + case SDL_HAT_RIGHTDOWN: + fprintf(stderr, "RIGHTDOWN"); + break; + case SDL_HAT_DOWN: + fprintf(stderr, "DOWN"); + break; + case SDL_HAT_LEFTDOWN: + fprintf(stderr, "LEFTDOWN"); + break; + case SDL_HAT_LEFT: + fprintf(stderr, "LEFT"); + break; + case SDL_HAT_LEFTUP: + fprintf(stderr, "LEFTUP"); + break; + default: + fprintf(stderr, "UNKNOWN"); + break; + } + break; + case SDL_JOYBUTTONDOWN: + fprintf(stderr, "Joystick %d: button %d pressed", + event->jbutton.which, event->jbutton.button); + break; + case SDL_JOYBUTTONUP: + fprintf(stderr, "Joystick %d: button %d released", + event->jbutton.which, event->jbutton.button); + break; + case SDL_QUIT: + fprintf(stderr, "Quit requested"); + break; + case SDL_USEREVENT: + fprintf(stderr, "User event %d", event->user.code); + break; + default: + fprintf(stderr, "Unknown event %d", event->type); + break; + } + fprintf(stderr, "\n"); +} + +void +CommonEvent(CommonState * state, SDL_Event * event, int *done) +{ + if (state->verbose & VERBOSE_EVENT) { + PrintEvent(event); + } + + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_CLOSE: + *done = 1; + break; + } + break; + case SDL_KEYDOWN: + switch (event->key.keysym.sym) { + /* Add hotkeys here */ + case SDLK_g: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-G toggle grab */ + } + break; + case SDLK_ESCAPE: + *done = 1; + break; + default: + break; + } + break; + case SDL_QUIT: + *done = 1; + break; + } +} + +void +CommonQuit(CommonState * state) +{ + if (state->flags & SDL_INIT_VIDEO) { + SDL_VideoQuit(); + } + if (state->flags & SDL_INIT_AUDIO) { + SDL_AudioQuit(); + } + if (state->windows) { + SDL_free(state->windows); + } + SDL_free(state); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite/source/common.h Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,48 @@ + +/* A simple test program framework */ + +#include <SDL/SDL.h> + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int depth; + int refresh_rate; + int num_windows; + SDL_WindowID *windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; +} CommonState; + +extern CommonState *CommonCreateState(char **argv, Uint32 flags); +extern int CommonArg(CommonState * state, int index); +extern const char *CommonUsage(CommonState * state); +extern SDL_bool CommonInit(CommonState * state); +extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); +extern void CommonQuit(CommonState * state);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite/source/testsprite.c Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,319 @@ +/* Simple program: Move N sprites around on the screen as fast as possible */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <math.h> + +#include "SDL.h" + +#define NUM_SPRITES 100 +#define MAX_SPEED 1 + +SDL_Surface *sprite; +int numsprites; +SDL_Rect *sprite_rects; +SDL_Rect *positions; +SDL_Rect *velocities; +int sprites_visible; +int debug_flip; +Uint16 sprite_w, sprite_h; + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + SDL_Quit(); + exit(rc); +} + +int +LoadSprite(char *file) +{ + SDL_Surface *temp; + + /* Load the sprite image */ + sprite = SDL_LoadBMP(file); + if (sprite == NULL) { + fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); + return (-1); + } + + /* Set transparent pixel as the pixel at (0,0) */ + if (sprite->format->palette) { + SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL), + *(Uint8 *) sprite->pixels); + } + + /* Convert sprite to video format */ + temp = SDL_DisplayFormat(sprite); + SDL_FreeSurface(sprite); + if (temp == NULL) { + fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError()); + return (-1); + } + sprite = temp; + + /* We're ready to roll. :) */ + return (0); +} + +void +MoveSprites(SDL_Surface * screen, Uint32 background) +{ + int i, nupdates; + SDL_Rect area, *position, *velocity; + + nupdates = 0; + /* Erase all the sprites if necessary */ + if (sprites_visible) { + SDL_FillRect(screen, NULL, background); + } + + /* Move the sprite, bounce at the wall, and draw */ + for (i = 0; i < numsprites; ++i) { + position = &positions[i]; + velocity = &velocities[i]; + position->x += velocity->x; + if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) { + velocity->x = -velocity->x; + position->x += velocity->x; + } + position->y += velocity->y; + if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) { + velocity->y = -velocity->y; + position->y += velocity->y; + } + + /* Blit the sprite onto the screen */ + area = *position; + SDL_BlitSurface(sprite, NULL, screen, &area); + sprite_rects[nupdates++] = area; + } + + if (debug_flip) { + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + static int t = 0; + + Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0); + SDL_Rect r; + r.x = + (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); + r.y = 0; + r.w = 20; + r.h = screen->h; + + SDL_FillRect(screen, &r, color); + t += 2; + } + } + + /* Update the screen! */ + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + SDL_Flip(screen); + } else { + SDL_UpdateRects(screen, nupdates, sprite_rects); + } + sprites_visible = 1; +} + +/* This is a way of telling whether or not to use hardware surfaces */ +Uint32 +FastestFlags(Uint32 flags, int width, int height, int bpp) +{ + const SDL_VideoInfo *info; + + /* Hardware acceleration is only used in fullscreen mode */ + flags |= SDL_FULLSCREEN; + + /* Check for various video capabilities */ + info = SDL_GetVideoInfo(); + if (info->blit_hw_CC && info->blit_fill) { + /* We use accelerated colorkeying and color filling */ + flags |= SDL_HWSURFACE; + } + /* If we have enough video memory, and will use accelerated + blits directly to it, then use page flipping. + */ + if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + /* Direct hardware blitting without double-buffering + causes really bad flickering. + */ + if (info->video_mem * 1024 > (height * width * bpp / 8)) { + flags |= SDL_DOUBLEBUF; + } else { + flags &= ~SDL_HWSURFACE; + } + } + + /* Return the flags */ + return (flags); +} + +int +main(int argc, char *argv[]) +{ + SDL_Surface *screen; + Uint8 *mem; + int width, height; + Uint8 video_bpp; + Uint32 videoflags; + Uint32 background; + int i, done; + SDL_Event event; + Uint32 then, now, frames; + + /* Initialize SDL */ + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); + return (1); + } + + numsprites = NUM_SPRITES; + videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; + width = 640; + height = 480; + video_bpp = 8; + debug_flip = 0; + while (argc > 1) { + --argc; + if (strcmp(argv[argc - 1], "-width") == 0) { + width = atoi(argv[argc]); + --argc; + } else if (strcmp(argv[argc - 1], "-height") == 0) { + height = atoi(argv[argc]); + --argc; + } else if (strcmp(argv[argc - 1], "-bpp") == 0) { + video_bpp = atoi(argv[argc]); + videoflags &= ~SDL_ANYFORMAT; + --argc; + } else if (strcmp(argv[argc], "-fast") == 0) { + videoflags = FastestFlags(videoflags, width, height, video_bpp); + } else if (strcmp(argv[argc], "-hw") == 0) { + videoflags ^= SDL_HWSURFACE; + } else if (strcmp(argv[argc], "-flip") == 0) { + videoflags ^= SDL_DOUBLEBUF; + } else if (strcmp(argv[argc], "-debugflip") == 0) { + debug_flip ^= 1; + } else if (strcmp(argv[argc], "-fullscreen") == 0) { + videoflags ^= SDL_FULLSCREEN; + } else if (isdigit(argv[argc][0])) { + numsprites = atoi(argv[argc]); + } else { + fprintf(stderr, + "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n", + argv[0]); + quit(1); + } + } + + /* Set video mode */ + screen = SDL_SetVideoMode(width, height, video_bpp, videoflags); + if (!screen) { + fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", + width, height, SDL_GetError()); + quit(2); + } + + /* Load the sprite */ + if (LoadSprite("icon.bmp") < 0) { + quit(1); + } + + /* Allocate memory for the sprite info */ + mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites); + if (mem == NULL) { + SDL_FreeSurface(sprite); + fprintf(stderr, "Out of memory!\n"); + quit(2); + } + sprite_rects = (SDL_Rect *) mem; + positions = sprite_rects; + sprite_rects += numsprites; + velocities = sprite_rects; + sprite_rects += numsprites; + sprite_w = sprite->w; + sprite_h = sprite->h; + srand(time(NULL)); + for (i = 0; i < numsprites; ++i) { + positions[i].x = rand() % (screen->w - sprite_w); + positions[i].y = rand() % (screen->h - sprite_h); + positions[i].w = sprite->w; + positions[i].h = sprite->h; + velocities[i].x = 0; + velocities[i].y = 0; + while (!velocities[i].x && !velocities[i].y) { + velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + } + } + background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00); + + /* Print out information about our surfaces */ + printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel); + if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + printf("Screen is in video memory\n"); + } else { + printf("Screen is in system memory\n"); + } + if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) { + printf("Screen has double-buffering enabled\n"); + } + if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) { + printf("Sprite is in video memory\n"); + } else { + printf("Sprite is in system memory\n"); + } + /* Run a sample blit to trigger blit acceleration */ + { + SDL_Rect dst; + dst.x = 0; + dst.y = 0; + dst.w = sprite->w; + dst.h = sprite->h; + SDL_BlitSurface(sprite, NULL, screen, &dst); + SDL_FillRect(screen, &dst, background); + } + if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) { + printf("Sprite blit uses hardware acceleration\n"); + } + if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + printf("Sprite blit uses RLE acceleration\n"); + } + + /* Loop, blitting sprites and waiting for a keystroke */ + frames = 0; + then = SDL_GetTicks(); + done = 0; + sprites_visible = 0; + while (!done) { + /* Check for events */ + ++frames; + while (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_MOUSEBUTTONDOWN: + SDL_WarpMouse(screen->w / 2, screen->h / 2); + break; + case SDL_KEYDOWN: + /* Any keypress quits the app... */ + case SDL_QUIT: + done = 1; + break; + default: + break; + } + } + MoveSprites(screen, background); + } + SDL_FreeSurface(sprite); + free(mem); + + /* Print out some timing information */ + now = SDL_GetTicks(); + if (now > then) { + printf("%2.2f frames per second\n", + ((double) frames * 1000) / (now - then)); + } + SDL_Quit(); + return (0); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite2/Makefile Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,132 @@ +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITARM)),) +$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM") +endif + +include $(DEVKITARM)/ds_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := $(shell basename $(CURDIR)) +BUILD := build +SOURCES := source +DATA := data +INCLUDES := include + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- +ARCH := -mthumb -mthumb-interwork + +# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD +# *insists* it has a FPU or VFP, and it won't take no for an answer! +CFLAGS := -save-temps -g -Wall -O0\ + -mcpu=arm9tdmi -mtune=arm9tdmi \ + $(ARCH) + +CFLAGS += $(INCLUDE) -DARM9 -D__NDS__ +CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti + +ASFLAGS := -g $(ARCH) +LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lSDL -lfat -lnds9 + + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := $(LIBNDS) + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#--------------------------------------------------------------------------------- + export LD := $(CC) +#--------------------------------------------------------------------------------- +else +#--------------------------------------------------------------------------------- + export LD := $(CXX) +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).ds.gba : $(OUTPUT).nds +$(OUTPUT).nds : $(OUTPUT).arm9 +$(OUTPUT).arm9 : $(OUTPUT).elf +$(OUTPUT).elf : $(OFILES) + +#--------------------------------------------------------------------------------- +%.pcx.o : %.pcx +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + @$(bin2o) + + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------------- +endif +#---------------------------------------------------------------------------------------
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite2/source/common.c Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,965 @@ + +/* A simple test program framework */ + +#include <stdio.h> + +#include "common.h" + +#define VIDEO_USAGE \ +"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]" + +#define AUDIO_USAGE \ +"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]" + +CommonState * +CommonCreateState(char **argv, Uint32 flags) +{ + CommonState *state = SDL_calloc(1, sizeof(*state)); + if (!state) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize some defaults */ + state->argv = argv; + state->flags = flags; + state->window_title = argv[0]; + state->window_flags = SDL_WINDOW_SHOWN; + state->window_x = SDL_WINDOWPOS_UNDEFINED; + state->window_y = SDL_WINDOWPOS_UNDEFINED; + state->window_w = 256; + state->window_h = 192; + state->num_windows = 1; + state->audiospec.freq = 22050; + state->audiospec.format = AUDIO_S16; + state->audiospec.channels = 2; + state->audiospec.samples = 2048; + return state; +} + +int +CommonArg(CommonState * state, int index) +{ + char **argv = state->argv; + + if (SDL_strcasecmp(argv[index], "--video") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->videodriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--renderer") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->renderdriver = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--info") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "all") == 0) { + state->verbose |= + (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER | + VERBOSE_EVENT); + return 2; + } + if (SDL_strcasecmp(argv[index], "video") == 0) { + state->verbose |= VERBOSE_VIDEO; + return 2; + } + if (SDL_strcasecmp(argv[index], "modes") == 0) { + state->verbose |= VERBOSE_MODES; + return 2; + } + if (SDL_strcasecmp(argv[index], "render") == 0) { + state->verbose |= VERBOSE_RENDER; + return 2; + } + if (SDL_strcasecmp(argv[index], "event") == 0) { + state->verbose |= VERBOSE_EVENT; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--display") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->display = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) { + state->window_flags |= SDL_WINDOW_FULLSCREEN; + state->num_windows = 1; + return 1; + } + if (SDL_strcasecmp(argv[index], "--windows") == 0) { + ++index; + if (!argv[index] || !SDL_isdigit(*argv[index])) { + return -1; + } + if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) { + state->num_windows = SDL_atoi(argv[index]); + } + return 2; + } + if (SDL_strcasecmp(argv[index], "--title") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->window_title = argv[index]; + return 2; + } + if (SDL_strcasecmp(argv[index], "--center") == 0) { + state->window_x = SDL_WINDOWPOS_CENTERED; + state->window_y = SDL_WINDOWPOS_CENTERED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--position") == 0) { + char *x, *y; + ++index; + if (!argv[index]) { + return -1; + } + x = argv[index]; + y = argv[index]; + while (*y && *y != ',') { + ++y; + } + if (!*y) { + return -1; + } + *y++ = '\0'; + state->window_x = SDL_atoi(x); + state->window_y = SDL_atoi(y); + return 2; + } + if (SDL_strcasecmp(argv[index], "--geometry") == 0) { + char *w, *h; + ++index; + if (!argv[index]) { + return -1; + } + w = argv[index]; + h = argv[index]; + while (*h && *h != 'x') { + ++h; + } + if (!*h) { + return -1; + } + *h++ = '\0'; + state->window_w = SDL_atoi(w); + state->window_h = SDL_atoi(h); + return 2; + } + if (SDL_strcasecmp(argv[index], "--depth") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->depth = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--refresh") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->refresh_rate = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--vsync") == 0) { + state->render_flags |= SDL_RENDERER_PRESENTVSYNC; + return 1; + } + if (SDL_strcasecmp(argv[index], "--noframe") == 0) { + state->window_flags |= SDL_WINDOW_BORDERLESS; + return 1; + } + if (SDL_strcasecmp(argv[index], "--resize") == 0) { + state->window_flags |= SDL_WINDOW_RESIZABLE; + return 1; + } + if (SDL_strcasecmp(argv[index], "--minimize") == 0) { + state->window_flags |= SDL_WINDOW_MINIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--maximize") == 0) { + state->window_flags |= SDL_WINDOW_MAXIMIZED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--grab") == 0) { + state->window_flags |= SDL_WINDOW_INPUT_GRABBED; + return 1; + } + if (SDL_strcasecmp(argv[index], "--rate") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.freq = SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--format") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + if (SDL_strcasecmp(argv[index], "U8") == 0) { + state->audiospec.format = AUDIO_U8; + return 2; + } + if (SDL_strcasecmp(argv[index], "S8") == 0) { + state->audiospec.format = AUDIO_S8; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16") == 0) { + state->audiospec.format = AUDIO_U16; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16LE") == 0) { + state->audiospec.format = AUDIO_U16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "U16BE") == 0) { + state->audiospec.format = AUDIO_U16MSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16") == 0) { + state->audiospec.format = AUDIO_S16; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16LE") == 0) { + state->audiospec.format = AUDIO_S16LSB; + return 2; + } + if (SDL_strcasecmp(argv[index], "S16BE") == 0) { + state->audiospec.format = AUDIO_S16MSB; + return 2; + } + return -1; + } + if (SDL_strcasecmp(argv[index], "--channels") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.channels = (Uint8) SDL_atoi(argv[index]); + return 2; + } + if (SDL_strcasecmp(argv[index], "--samples") == 0) { + ++index; + if (!argv[index]) { + return -1; + } + state->audiospec.samples = (Uint16) SDL_atoi(argv[index]); + return 2; + } + if ((SDL_strcasecmp(argv[index], "-h") == 0) + || (SDL_strcasecmp(argv[index], "--help") == 0)) { + /* Print the usage message */ + return -1; + } + return 0; +} + +const char * +CommonUsage(CommonState * state) +{ + switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { + case SDL_INIT_VIDEO: + return VIDEO_USAGE; + case SDL_INIT_AUDIO: + return AUDIO_USAGE; + case (SDL_INIT_VIDEO | SDL_INIT_AUDIO): + return VIDEO_USAGE " " AUDIO_USAGE; + default: + return ""; + } +} + +static void +PrintRendererFlag(Uint32 flag) +{ + switch (flag) { + case SDL_RENDERER_SINGLEBUFFER: + fprintf(stderr, "SingleBuffer"); + break; + case SDL_RENDERER_PRESENTCOPY: + fprintf(stderr, "PresentCopy"); + break; + case SDL_RENDERER_PRESENTFLIP2: + fprintf(stderr, "PresentFlip2"); + break; + case SDL_RENDERER_PRESENTFLIP3: + fprintf(stderr, "PresentFlip3"); + break; + case SDL_RENDERER_PRESENTDISCARD: + fprintf(stderr, "PresentDiscard"); + break; + case SDL_RENDERER_PRESENTVSYNC: + fprintf(stderr, "PresentVSync"); + break; + case SDL_RENDERER_ACCELERATED: + fprintf(stderr, "Accelerated"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintBlendMode(Uint32 flag) +{ + switch (flag) { + case SDL_TEXTUREBLENDMODE_NONE: + fprintf(stderr, "None"); + break; + case SDL_TEXTUREBLENDMODE_MASK: + fprintf(stderr, "Mask"); + break; + case SDL_TEXTUREBLENDMODE_BLEND: + fprintf(stderr, "Blend"); + break; + case SDL_TEXTUREBLENDMODE_ADD: + fprintf(stderr, "Add"); + break; + case SDL_TEXTUREBLENDMODE_MOD: + fprintf(stderr, "Mod"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintScaleMode(Uint32 flag) +{ + switch (flag) { + case SDL_TEXTURESCALEMODE_NONE: + fprintf(stderr, "None"); + break; + case SDL_TEXTURESCALEMODE_FAST: + fprintf(stderr, "Fast"); + break; + case SDL_TEXTURESCALEMODE_SLOW: + fprintf(stderr, "Slow"); + break; + case SDL_TEXTURESCALEMODE_BEST: + fprintf(stderr, "Best"); + break; + default: + fprintf(stderr, "0x%8.8x", flag); + break; + } +} + +static void +PrintPixelFormat(Uint32 format) +{ + switch (format) { + case SDL_PIXELFORMAT_UNKNOWN: + fprintf(stderr, "Unknwon"); + break; + case SDL_PIXELFORMAT_INDEX1LSB: + fprintf(stderr, "Index1LSB"); + break; + case SDL_PIXELFORMAT_INDEX1MSB: + fprintf(stderr, "Index1MSB"); + break; + case SDL_PIXELFORMAT_INDEX4LSB: + fprintf(stderr, "Index4LSB"); + break; + case SDL_PIXELFORMAT_INDEX4MSB: + fprintf(stderr, "Index4MSB"); + break; + case SDL_PIXELFORMAT_INDEX8: + fprintf(stderr, "Index8"); + break; + case SDL_PIXELFORMAT_RGB332: + fprintf(stderr, "RGB332"); + break; + case SDL_PIXELFORMAT_RGB444: + fprintf(stderr, "RGB444"); + break; + case SDL_PIXELFORMAT_RGB555: + fprintf(stderr, "RGB555"); + break; + case SDL_PIXELFORMAT_ARGB4444: + fprintf(stderr, "ARGB4444"); + break; + case SDL_PIXELFORMAT_ARGB1555: + fprintf(stderr, "ARGB1555"); + break; + case SDL_PIXELFORMAT_RGB565: + fprintf(stderr, "RGB565"); + break; + case SDL_PIXELFORMAT_RGB24: + fprintf(stderr, "RGB24"); + break; + case SDL_PIXELFORMAT_BGR24: + fprintf(stderr, "BGR24"); + break; + case SDL_PIXELFORMAT_RGB888: + fprintf(stderr, "RGB888"); + break; + case SDL_PIXELFORMAT_BGR888: + fprintf(stderr, "BGR888"); + break; + case SDL_PIXELFORMAT_ARGB8888: + fprintf(stderr, "ARGB8888"); + break; + case SDL_PIXELFORMAT_RGBA8888: + fprintf(stderr, "RGBA8888"); + break; + case SDL_PIXELFORMAT_ABGR8888: + fprintf(stderr, "ABGR8888"); + break; + case SDL_PIXELFORMAT_BGRA8888: + fprintf(stderr, "BGRA8888"); + break; + case SDL_PIXELFORMAT_ARGB2101010: + fprintf(stderr, "ARGB2101010"); + break; + case SDL_PIXELFORMAT_YV12: + fprintf(stderr, "YV12"); + break; + case SDL_PIXELFORMAT_IYUV: + fprintf(stderr, "IYUV"); + break; + case SDL_PIXELFORMAT_YUY2: + fprintf(stderr, "YUY2"); + break; + case SDL_PIXELFORMAT_UYVY: + fprintf(stderr, "UYVY"); + break; + case SDL_PIXELFORMAT_YVYU: + fprintf(stderr, "YVYU"); + break; + case SDL_PIXELFORMAT_ABGR1555: + fprintf(stderr, "ABGR1555"); + break; + case SDL_PIXELFORMAT_BGR555: + fprintf(stderr, "BGR555"); + break; + default: + fprintf(stderr, "0x%8.8x", format); + break; + } +} + +static void +PrintRenderer(SDL_RendererInfo * info) +{ + int i, count; + + fprintf(stderr, " Renderer %s:\n", info->name); + + fprintf(stderr, " Flags: 0x%8.8X", info->flags); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->flags) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->flags & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintRendererFlag(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->blend_modes & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintBlendMode(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes); + fprintf(stderr, " ("); + count = 0; + for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) { + Uint32 flag = (1 << i); + if (info->scale_modes & flag) { + if (count > 0) { + fprintf(stderr, " | "); + } + PrintScaleMode(flag); + ++count; + } + } + fprintf(stderr, ")\n"); + + fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats); + for (i = 0; i < (int) info->num_texture_formats; ++i) { + if (i > 0) { + fprintf(stderr, ", "); + } + PrintPixelFormat(info->texture_formats[i]); + } + fprintf(stderr, "\n"); + + if (info->max_texture_width || info->max_texture_height) { + fprintf(stderr, " Max Texture Size: %dx%d\n", + info->max_texture_width, info->max_texture_height); + } +} + +SDL_bool +CommonInit(CommonState * state) +{ + int i, j, m, n; + SDL_DisplayMode fullscreen_mode; + + if (state->flags & SDL_INIT_VIDEO) { + if (state->verbose & VERBOSE_VIDEO) { + n = SDL_GetNumVideoDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in video drivers\n"); + } else { + fprintf(stderr, "Built-in video drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetVideoDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_VideoInit(state->videodriver, 0) < 0) { + fprintf(stderr, "Couldn't initialize video driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Video driver: %s\n", + SDL_GetCurrentVideoDriver()); + } + + if (state->verbose & VERBOSE_MODES) { + SDL_DisplayMode mode; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + n = SDL_GetNumVideoDisplays(); + fprintf(stderr, "Number of displays: %d\n", n); + for (i = 0; i < n; ++i) { + fprintf(stderr, "Display %d:\n", i); + SDL_SelectVideoDisplay(i); + + SDL_GetDesktopDisplayMode(&mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, + &Bmask, &Amask); + fprintf(stderr, + " Current mode: %dx%d@%dHz, %d bits-per-pixel\n", + mode.w, mode.h, mode.refresh_rate, bpp); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask); + if (Amask) + fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask); + } + + /* Print available fullscreen video modes */ + m = SDL_GetNumDisplayModes(); + if (m == 0) { + fprintf(stderr, "No available fullscreen video modes\n"); + } else { + fprintf(stderr, " Fullscreen video modes:\n"); + for (j = 0; j < m; ++j) { + SDL_GetDisplayMode(j, &mode); + SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, + &Gmask, &Bmask, &Amask); + fprintf(stderr, + " Mode %d: %dx%d@%dHz, %d bits-per-pixel\n", + j, mode.w, mode.h, mode.refresh_rate, bpp); + if (Rmask || Gmask || Bmask) { + fprintf(stderr, " Red Mask = 0x%.8x\n", + Rmask); + fprintf(stderr, " Green Mask = 0x%.8x\n", + Gmask); + fprintf(stderr, " Blue Mask = 0x%.8x\n", + Bmask); + if (Amask) + fprintf(stderr, + " Alpha Mask = 0x%.8x\n", + Amask); + } + } + } + } + } + + SDL_SelectVideoDisplay(state->display); + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + n = SDL_GetNumRenderDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in render drivers\n"); + } else { + fprintf(stderr, "Built-in render drivers:\n"); + for (i = 0; i < n; ++i) { + SDL_GetRenderDriverInfo(i, &info); + PrintRenderer(&info); + } + } + } + + switch (state->depth) { + case 8: + fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8; + break; + case 15: + fullscreen_mode.format = SDL_PIXELFORMAT_BGR555; + break; + case 16: + default: + fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555; + break; +/* NDS default: + fullscreen_mode.format = SDL_PIXELFORMAT_RGB888; + break;*/ + } + fullscreen_mode.w = state->window_w; + fullscreen_mode.h = state->window_h; + fullscreen_mode.refresh_rate = state->refresh_rate; + SDL_SetFullscreenDisplayMode(&fullscreen_mode); + + state->windows = + (SDL_WindowID *) SDL_malloc(state->num_windows * + sizeof(*state->windows)); + if (!state->windows) { + fprintf(stderr, "Out of memory!\n"); + return SDL_FALSE; + } + for (i = 0; i < state->num_windows; ++i) { + char title[1024]; + + if (state->num_windows > 1) { + SDL_snprintf(title, SDL_arraysize(title), "%s %d", + state->window_title, i + 1); + } else { + SDL_strlcpy(title, state->window_title, SDL_arraysize(title)); + } + state->windows[i] = + SDL_CreateWindow(title, state->window_x, state->window_y, + state->window_w, state->window_h, + state->window_flags); + if (!state->windows[i]) { + fprintf(stderr, "Couldn't create window: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + + if (!state->skip_renderer + && (state->renderdriver + || !(state->window_flags & SDL_WINDOW_OPENGL))) { + m = -1; + if (state->renderdriver) { + SDL_RendererInfo info; + n = SDL_GetNumRenderDrivers(); + for (j = 0; j < n; ++j) { + SDL_GetRenderDriverInfo(j, &info); + if (SDL_strcasecmp(info.name, state->renderdriver) == + 0) { + m = j; + break; + } + } + if (m == n) { + fprintf(stderr, + "Couldn't find render driver named %s", + state->renderdriver); + return SDL_FALSE; + } + } + if (SDL_CreateRenderer + (state->windows[i], m, state->render_flags) < 0) { + fprintf(stderr, "Couldn't create renderer: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_RENDER) { + SDL_RendererInfo info; + + fprintf(stderr, "Current renderer:\n"); + SDL_GetRendererInfo(&info); + PrintRenderer(&info); + } + } + } + SDL_SelectRenderer(state->windows[0]); + } + + if (state->flags & SDL_INIT_AUDIO) { + if (state->verbose & VERBOSE_AUDIO) { + n = SDL_GetNumAudioDrivers(); + if (n == 0) { + fprintf(stderr, "No built-in audio drivers\n"); + } else { + fprintf(stderr, "Built-in audio drivers:"); + for (i = 0; i < n; ++i) { + if (i > 0) { + fprintf(stderr, ","); + } + fprintf(stderr, " %s", SDL_GetAudioDriver(i)); + } + fprintf(stderr, "\n"); + } + } + if (SDL_AudioInit(state->audiodriver) < 0) { + fprintf(stderr, "Couldn't initialize audio driver: %s\n", + SDL_GetError()); + return SDL_FALSE; + } + if (state->verbose & VERBOSE_VIDEO) { + fprintf(stderr, "Audio driver: %s\n", + SDL_GetCurrentAudioDriver()); + } + + if (SDL_OpenAudio(&state->audiospec, NULL) < 0) { + fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError()); + return SDL_FALSE; + } + } + + return SDL_TRUE; +} + +static void +PrintEvent(SDL_Event * event) +{ + fprintf(stderr, "SDL EVENT: "); + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_SHOWN: + fprintf(stderr, "Window %d shown", event->window.windowID); + break; + case SDL_WINDOWEVENT_HIDDEN: + fprintf(stderr, "Window %d hidden", event->window.windowID); + break; + case SDL_WINDOWEVENT_EXPOSED: + fprintf(stderr, "Window %d exposed", event->window.windowID); + break; + case SDL_WINDOWEVENT_MOVED: + fprintf(stderr, "Window %d moved to %d,%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_RESIZED: + fprintf(stderr, "Window %d resized to %dx%d", + event->window.windowID, event->window.data1, + event->window.data2); + break; + case SDL_WINDOWEVENT_MINIMIZED: + fprintf(stderr, "Window %d minimized", event->window.windowID); + break; + case SDL_WINDOWEVENT_MAXIMIZED: + fprintf(stderr, "Window %d maximized", event->window.windowID); + break; + case SDL_WINDOWEVENT_RESTORED: + fprintf(stderr, "Window %d restored", event->window.windowID); + break; + case SDL_WINDOWEVENT_ENTER: + fprintf(stderr, "Mouse entered window %d", + event->window.windowID); + break; + case SDL_WINDOWEVENT_LEAVE: + fprintf(stderr, "Mouse left window %d", event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + fprintf(stderr, "Window %d gained keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + fprintf(stderr, "Window %d lost keyboard focus", + event->window.windowID); + break; + case SDL_WINDOWEVENT_CLOSE: + fprintf(stderr, "Window %d closed", event->window.windowID); + break; + default: + fprintf(stderr, "Window %d got unknown event %d", + event->window.windowID, event->window.event); + break; + } + break; + case SDL_KEYDOWN: + fprintf(stderr, + "Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.which, event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_KEYUP: + fprintf(stderr, + "Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s", + event->key.which, event->key.windowID, + event->key.keysym.scancode, + SDL_GetScancodeName(event->key.keysym.scancode), + event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym)); + break; + case SDL_TEXTINPUT: + fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d", + event->text.which, event->text.text, event->text.windowID); + break; + case SDL_MOUSEMOTION: + fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d", + event->motion.which, event->motion.x, event->motion.y, + event->motion.xrel, event->motion.yrel, + event->motion.windowID); + break; + case SDL_MOUSEBUTTONDOWN: + fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d", + event->button.which, event->button.button, event->button.x, + event->button.y, event->button.windowID); + break; + case SDL_MOUSEBUTTONUP: + fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d", + event->button.which, event->button.button, event->button.x, + event->button.y, event->button.windowID); + break; + case SDL_MOUSEWHEEL: + fprintf(stderr, + "Mouse %d: wheel scrolled %d in x and %d in y in window %d", + event->wheel.which, event->wheel.x, event->wheel.y, + event->wheel.windowID); + break; + case SDL_JOYBALLMOTION: + fprintf(stderr, "Joystick %d: ball %d moved by %d,%d", + event->jball.which, event->jball.ball, event->jball.xrel, + event->jball.yrel); + break; + case SDL_JOYHATMOTION: + fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which, + event->jhat.hat); + switch (event->jhat.value) { + case SDL_HAT_CENTERED: + fprintf(stderr, "CENTER"); + break; + case SDL_HAT_UP: + fprintf(stderr, "UP"); + break; + case SDL_HAT_RIGHTUP: + fprintf(stderr, "RIGHTUP"); + break; + case SDL_HAT_RIGHT: + fprintf(stderr, "RIGHT"); + break; + case SDL_HAT_RIGHTDOWN: + fprintf(stderr, "RIGHTDOWN"); + break; + case SDL_HAT_DOWN: + fprintf(stderr, "DOWN"); + break; + case SDL_HAT_LEFTDOWN: + fprintf(stderr, "LEFTDOWN"); + break; + case SDL_HAT_LEFT: + fprintf(stderr, "LEFT"); + break; + case SDL_HAT_LEFTUP: + fprintf(stderr, "LEFTUP"); + break; + default: + fprintf(stderr, "UNKNOWN"); + break; + } + break; + case SDL_JOYBUTTONDOWN: + fprintf(stderr, "Joystick %d: button %d pressed", + event->jbutton.which, event->jbutton.button); + break; + case SDL_JOYBUTTONUP: + fprintf(stderr, "Joystick %d: button %d released", + event->jbutton.which, event->jbutton.button); + break; + case SDL_QUIT: + fprintf(stderr, "Quit requested"); + break; + case SDL_USEREVENT: + fprintf(stderr, "User event %d", event->user.code); + break; + default: + fprintf(stderr, "Unknown event %d", event->type); + break; + } + fprintf(stderr, "\n"); +} + +void +CommonEvent(CommonState * state, SDL_Event * event, int *done) +{ + if (state->verbose & VERBOSE_EVENT) { + PrintEvent(event); + } + + switch (event->type) { + case SDL_WINDOWEVENT: + switch (event->window.event) { + case SDL_WINDOWEVENT_CLOSE: + *done = 1; + break; + } + break; + case SDL_KEYDOWN: + switch (event->key.keysym.sym) { + /* Add hotkeys here */ + case SDLK_g: + if (event->key.keysym.mod & KMOD_CTRL) { + /* Ctrl-G toggle grab */ + } + break; + case SDLK_ESCAPE: + *done = 1; + break; + default: + break; + } + break; + case SDL_QUIT: + *done = 1; + break; + } +} + +void +CommonQuit(CommonState * state) +{ + if (state->flags & SDL_INIT_VIDEO) { + SDL_VideoQuit(); + } + if (state->flags & SDL_INIT_AUDIO) { + SDL_AudioQuit(); + } + if (state->windows) { + SDL_free(state->windows); + } + SDL_free(state); +}
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite2/source/common.h Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,48 @@ + +/* A simple test program framework */ + +#include <SDL/SDL.h> + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int depth; + int refresh_rate; + int num_windows; + SDL_WindowID *windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; +} CommonState; + +extern CommonState *CommonCreateState(char **argv, Uint32 flags); +extern int CommonArg(CommonState * state, int index); +extern const char *CommonUsage(CommonState * state); +extern SDL_bool CommonInit(CommonState * state); +extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); +extern void CommonQuit(CommonState * state);
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/test/nds-test-progs/sprite2/source/testsprite2.c Wed Aug 13 00:49:03 2008 +0000 @@ -0,0 +1,302 @@ +/* Simple program: Move N sprites around on the screen as fast as possible */ + +#include <stdlib.h> +#include <stdio.h> +#include <time.h> +#include <nds.h> +#include "common.h" + +#define NUM_SPRITES 100 +#define MAX_SPEED 1 + +static CommonState *state; +static int num_sprites; +static SDL_TextureID *sprites; +static SDL_bool cycle_color; +static SDL_bool cycle_alpha; +static int cycle_direction = 1; +static int current_alpha = 0; +static int current_color = 0; +static SDL_Rect *positions; +static SDL_Rect *velocities; +static int sprite_w, sprite_h; +static SDL_TextureBlendMode blendMode = SDL_TEXTUREBLENDMODE_MASK; +static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + if (sprites) { + SDL_free(sprites); + } + if (positions) { + SDL_free(positions); + } + if (velocities) { + SDL_free(velocities); + } + CommonQuit(state); + exit(rc); +} + +int +LoadSprite(char *file) +{ + int i; + SDL_Surface *temp; + + /* Load the sprite image */ + temp = SDL_LoadBMP(file); + if (temp == NULL) { + fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError()); + return (-1); + } + sprite_w = temp->w; + sprite_h = temp->h; + + /* Set transparent pixel as the pixel at (0,0) */ + if (temp->format->palette) { + SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels); + } + + /* Create textures from the image */ + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + sprites[i] = SDL_CreateTextureFromSurface(0, temp); + if (!sprites[i]) { + fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError()); + SDL_FreeSurface(temp); + return (-1); + } + SDL_SetTextureBlendMode(sprites[i], blendMode); + SDL_SetTextureScaleMode(sprites[i], scaleMode); + } + SDL_FreeSurface(temp); + + /* We're ready to roll. :) */ + return (0); +} + +void +MoveSprites(SDL_WindowID window, SDL_TextureID sprite) +{ + int i, n; + int window_w, window_h; + SDL_Rect area, *position, *velocity; + + SDL_SelectRenderer(window); + + /* Query the sizes */ + SDL_GetWindowSize(window, &window_w, &window_h); + + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, + (Uint8) current_color); + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); + } + + /* Move the sprite, bounce at the wall, and draw */ + n = 0; + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); + for (i = 0; i < num_sprites; ++i) { + position = &positions[i]; + velocity = &velocities[i]; + position->x += velocity->x; + if ((position->x < 0) || (position->x >= (window_w - sprite_w))) { + velocity->x = -velocity->x; + position->x += velocity->x; + } + position->y += velocity->y; + if ((position->y < 0) || (position->y >= (window_h - sprite_w))) { + velocity->y = -velocity->y; + position->y += velocity->y; + } + + /* Blit the sprite onto the screen */ + SDL_RenderCopy(sprite, NULL, position); + } + + /* Update the screen! */ + SDL_RenderPresent(); +} + +int +main(int argc, char *argv[]) +{ + int i, done; + SDL_Event event; + Uint32 then, now, frames; + + /* Initialize parameters */ + num_sprites = NUM_SPRITES; + + /* Initialize test framework */ + state = CommonCreateState(argv, SDL_INIT_VIDEO); + if (!state) { + return 1; + } + for (i = 1; i < argc;) { + int consumed; + + consumed = CommonArg(state, i); + if (consumed == 0) { + consumed = -1; + if (SDL_strcasecmp(argv[i], "--blend") == 0) { + if (argv[i + 1]) { + if (SDL_strcasecmp(argv[i + 1], "none") == 0) { + blendMode = SDL_TEXTUREBLENDMODE_NONE; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mask") == 0) { + blendMode = SDL_TEXTUREBLENDMODE_MASK; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { + blendMode = SDL_TEXTUREBLENDMODE_BLEND; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { + blendMode = SDL_TEXTUREBLENDMODE_ADD; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { + blendMode = SDL_TEXTUREBLENDMODE_MOD; + consumed = 2; + } + } + } else if (SDL_strcasecmp(argv[i], "--scale") == 0) { + if (argv[i + 1]) { + if (SDL_strcasecmp(argv[i + 1], "none") == 0) { + scaleMode = SDL_TEXTURESCALEMODE_NONE; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "fast") == 0) { + scaleMode = SDL_TEXTURESCALEMODE_FAST; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "slow") == 0) { + scaleMode = SDL_TEXTURESCALEMODE_SLOW; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "best") == 0) { + scaleMode = SDL_TEXTURESCALEMODE_BEST; + consumed = 2; + } + } + } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { + cycle_color = SDL_TRUE; + consumed = 1; + } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { + cycle_alpha = SDL_TRUE; + consumed = 1; + } else if (SDL_isdigit(*argv[i])) { + num_sprites = SDL_atoi(argv[i]); + consumed = 1; + } + } + if (consumed < 0) { + fprintf(stderr, + "Usage: %s %s [--blend none|mask|blend|add|mod] [--scale none|fast|slow|best] [--cyclecolor] [--cyclealpha]\n", + argv[0], CommonUsage(state)); + quit(1); + } + i += consumed; + } + if (!CommonInit(state)) { + quit(2); + } + + /* Create the windows, initialize the renderers, and load the textures */ + sprites = + (SDL_TextureID *) SDL_malloc(state->num_windows * sizeof(*sprites)); + if (!sprites) { + fprintf(stderr, "Out of memory!\n"); + quit(2); + } + for (i = 0; i < state->num_windows; ++i) { + SDL_SelectRenderer(state->windows[i]); + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); + } + if (LoadSprite("icon.bmp") < 0) { + quit(2); + } + + /* Allocate memory for the sprite info */ + positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); + velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect)); + if (!positions || !velocities) { + fprintf(stderr, "Out of memory!\n"); + quit(2); + } + srand(time(NULL)); + if (scaleMode != SDL_TEXTURESCALEMODE_NONE) { + sprite_w += sprite_w / 2; + sprite_h += sprite_h / 2; + } + for (i = 0; i < num_sprites; ++i) { + positions[i].x = rand() % (state->window_w - sprite_w); + positions[i].y = rand() % (state->window_h - sprite_h); + positions[i].w = sprite_w; + positions[i].h = sprite_h; + velocities[i].x = 0; + velocities[i].y = 0; + while (!velocities[i].x && !velocities[i].y) { + velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED; + } + } + + /* Main render loop */ + frames = 0; + then = SDL_GetTicks(); + done = 0; + while (!done) { + /* Check for events */ + ++frames; + while (SDL_PollEvent(&event)) { + CommonEvent(state, &event, &done); + switch (event.type) { + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_EXPOSED: + SDL_SelectRenderer(event.window.windowID); + SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL); + break; + } + break; + default: + break; + } + } + for (i = 0; i < state->num_windows; ++i) { + MoveSprites(state->windows[i], sprites[i]); + } + } + + /* Print out some timing information */ + now = SDL_GetTicks(); + if (now > then) { + printf("%2.2f frames per second\n", + ((double) frames * 1000) / (now - then)); + } + + quit(0); + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */