Mercurial > sdl-ios-xcode
changeset 1177:e967ab22e6fd
SDL_GL_LoadLibrary() was returning 1, and not 0, to signify "success" on the
Quartz target...fixed this to match the documented behaviour.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 20 Nov 2005 23:59:26 +0000 |
parents | dd2a8deeb26d |
children | 9867f3d86e44 |
files | src/video/quartz/SDL_QuartzGL.m |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/quartz/SDL_QuartzGL.m Sat Nov 19 18:57:00 2005 +0000 +++ b/src/video/quartz/SDL_QuartzGL.m Sun Nov 20 23:59:26 2005 +0000 @@ -169,7 +169,7 @@ int QZ_GL_LoadLibrary (_THIS, const char *location) { this->gl_config.driver_loaded = 1; - return 1; + return 0; } void* QZ_GL_GetProcAddress (_THIS, const char *proc) {