Mercurial > sdl-ios-xcode
changeset 78:e9582f471c02
Added the environment variable SDL_MOUSE_NORELATIVE to completely disable
relative mouse motion if the application desires it. UNDOCUMENTED!!
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Sat, 23 Jun 2001 18:51:29 +0000 |
parents | 1e7e61b9b0f9 |
children | ffadd05de74d |
files | src/video/x11/SDL_x11mouse.c |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/x11/SDL_x11mouse.c Tue Jun 19 21:07:12 2001 +0000 +++ b/src/video/x11/SDL_x11mouse.c Sat Jun 23 18:51:29 2001 +0000 @@ -232,7 +232,8 @@ /* If the mouse is hidden and input is grabbed, we use relative mode */ if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF) && - (SDL_GetAppState() & SDL_APPACTIVE) ) { + (SDL_GetAppState() & SDL_APPACTIVE) && + !getenv("SDL_MOUSE_NORELATIVE") ) { if ( ! mouse_relative ) { X11_EnableDGAMouse(this); if ( ! (using_dga & DGA_MOUSE) ) {