Mercurial > sdl-ios-xcode
changeset 569:e8063c656626
Date: Thu, 16 Jan 2003 13:48:31 +0200
From: "Mike Gorchak"
added help and options -mono to force monochrome RGB2YUB conversion and
-lum <percent> - luminance of image during conversion. Also rewritten code
which moves overlay into window. Now it depends on window size.
Also fully rewritten -scale option, image now scaling from 50% from center
of screen until border of window is reached - it really tests scaler, old
-scale test doesn't test downscale.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:36:28 +0000 |
parents | 0cd6b268193b |
children | 04d6411da49d |
files | test/testoverlay.c |
diffstat | 1 files changed, 118 insertions(+), 42 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testoverlay.c Mon Jan 20 01:35:44 2003 +0000 +++ b/test/testoverlay.c Mon Jan 20 01:36:28 2003 +0000 @@ -9,41 +9,71 @@ #define NOTICE(X) printf("%s", X); +#define WINDOW_WIDTH 640 +#define WINDOW_HEIGHT 480 + #include "SDL.h" SDL_Surface *screen, *pic; SDL_Overlay *overlay; int scale; +int monochrome; +int luminance; +int w, h; /* NOTE: These RGB conversion functions are not intended for speed, only as examples. */ -void RGBtoYUV(Uint8 *rgb, int *yuv) +void RGBtoYUV(Uint8 *rgb, int *yuv, int monochrome, int luminance) { - int i; + int i; + + if (monochrome) + { #if 1 /* these are the two formulas that I found on the FourCC site... */ - yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; - yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; - yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; + yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; + yuv[1] = 128; + yuv[2] = 128; +#else + yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; + yuv[1] = 128; + yuv[2] = 128; +#endif + } + else + { +#if 1 /* these are the two formulas that I found on the FourCC site... */ + yuv[0] = 0.299*rgb[0] + 0.587*rgb[1] + 0.114*rgb[2]; + yuv[1] = (rgb[2]-yuv[0])*0.565 + 128; + yuv[2] = (rgb[0]-yuv[0])*0.713 + 128; #else - yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; - yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); - yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); + yuv[0] = (0.257 * rgb[0]) + (0.504 * rgb[1]) + (0.098 * rgb[2]) + 16; + yuv[1] = 128 - (0.148 * rgb[0]) - (0.291 * rgb[1]) + (0.439 * rgb[2]); + yuv[2] = 128 + (0.439 * rgb[0]) - (0.368 * rgb[1]) - (0.071 * rgb[2]); #endif - /* clamp values...if you need to, we don't seem to have a need */ - /* - for(i=0;i<3;i++) - { - if(yuv[i]<0) - yuv[i]=0; - if(yuv[i]>255) - yuv[i]=255; - } - */ + } + + if (luminance!=100) + { + yuv[0]=yuv[0]*luminance/100; + if (yuv[0]>255) + yuv[0]=255; + } + + /* clamp values...if you need to, we don't seem to have a need */ + /* + for(i=0;i<3;i++) + { + if(yuv[i]<0) + yuv[i]=0; + if(yuv[i]>255) + yuv[i]=255; + } + */ } -ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o) +ConvertRGBtoYV12(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; @@ -68,7 +98,7 @@ op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { - RGBtoYUV(p,yuv); + RGBtoYUV(p, yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { @@ -83,7 +113,7 @@ SDL_UnlockSurface(s); } -ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o) +ConvertRGBtoIYUV(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; @@ -108,7 +138,7 @@ op[2]=o->pixels[2]+o->pitches[2]*(y/2); for(x=0; x<s->w && x<o->w; x++) { - RGBtoYUV(p,yuv); + RGBtoYUV(p,yuv, monochrome, luminance); *(op[0]++)=yuv[0]; if(x%2==0 && y%2==0) { @@ -123,7 +153,7 @@ SDL_UnlockSurface(s); } -ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o) +ConvertRGBtoUYVY(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; @@ -138,7 +168,7 @@ op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { - RGBtoYUV(p,yuv); + RGBtoYUV(p, yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[1]; @@ -156,7 +186,7 @@ SDL_UnlockSurface(s); } -ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o) +ConvertRGBtoYVYU(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; @@ -171,7 +201,7 @@ op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { - RGBtoYUV(p,yuv); + RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; @@ -192,7 +222,7 @@ SDL_UnlockSurface(s); } -ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o) +ConvertRGBtoYUY2(SDL_Surface *s, SDL_Overlay *o, int monochrome, int luminance) { int x,y; int yuv[3]; @@ -207,7 +237,7 @@ op=o->pixels[0]+o->pitches[0]*y; for(x=0; x<s->w && x<o->w; x++) { - RGBtoYUV(p,yuv); + RGBtoYUV(p,yuv, monochrome, luminance); if(x%2==0) { *(op++)=yuv[0]; @@ -232,12 +262,13 @@ { SDL_Rect rect; int i; + int disp; if(!scale) { rect.w=overlay->w; rect.h=overlay->h; - for(i=0; i<200; i++) + for(i=0; i<h-rect.h && i<w-rect.w; i++) { rect.x=i; rect.y=i; @@ -246,22 +277,45 @@ } else { - rect.w=screen->w; - rect.h=screen->h; - for(i=0; i<200; i++) + rect.w=overlay->w/2; + rect.h=overlay->h/2; + rect.x=(w-rect.w)/2; + rect.y=(h-rect.h)/2; + disp=rect.y-1; + for(i=0; i<disp; i++) { - rect.x=i-199; - rect.y=i-199; + rect.w+=2; + rect.h+=2; + rect.x--; + rect.y--; SDL_DisplayYUVOverlay(overlay,&rect); } } printf("Displayed %d times.\n",i); } +static void PrintUsage(char *argv0) +{ + fprintf(stderr, "Usage: %s [arg] [arg] [arg] ...\n", argv0); + fprintf(stderr, "Where 'arg' is one of:\n"); + fprintf(stderr, " -delay <seconds>\n"); + fprintf(stderr, " -width <pixels>\n"); + fprintf(stderr, " -height <pixels>\n"); + fprintf(stderr, " -bpp <bits>\n"); + fprintf(stderr, " -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n"); + fprintf(stderr, " -hw\n"); + fprintf(stderr, " -flip\n"); + fprintf(stderr, " -scale (test scaling features, from 50%% upto window size)\n"); + fprintf(stderr, " -mono (use monochromatic RGB2YUV conversion)\n"); + fprintf(stderr, " -lum <perc> (use luminance correction during RGB2YUV conversion,\n"); + fprintf(stderr, " from 0%% to unlimited, normal is 100%%)\n"); + fprintf(stderr, " -help (shows this help)\n"); + fprintf(stderr, " -fullscreen (test overlay in fullscreen mode)\n"); +} + int main(int argc, char **argv) { int flip; - int w, h; int delay; int desired_bpp; Uint32 video_flags, overlay_format; @@ -274,9 +328,11 @@ /* Set default options and check command-line */ flip = 0; scale=0; + monochrome=0; + luminance=100; delay = 1; - w = 640; - h = 480; + w = WINDOW_WIDTH; + h = WINDOW_HEIGHT; desired_bpp = 0; video_flags = 0; overlay_format = SDL_YV12_OVERLAY; @@ -324,6 +380,17 @@ exit(1); } } else + if ( strcmp(argv[1], "-lum") == 0 ) { + if ( argv[2] ) { + luminance = atoi(argv[2]); + argv += 2; + argc -= 2; + } else { + fprintf(stderr, + "The -lum option requires an argument\n"); + exit(1); + } + } else if ( strcmp(argv[1], "-format") == 0 ) { if ( argv[2] ) { if(!strcmp(argv[2],"YV12")) @@ -364,6 +431,15 @@ argv += 1; argc -= 1; } else + if ( strcmp(argv[1], "-mono") == 0 ) { + monochrome = 1; + argv += 1; + argc -= 1; + } else + if (( strcmp(argv[1], "-help") == 0 ) || (strcmp(argv[1], "-h") == 0)) { + PrintUsage(argv[0]); + exit(1); + } else if ( strcmp(argv[1], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; argv += 1; @@ -473,19 +549,19 @@ switch(overlay->format) { case SDL_YV12_OVERLAY: - ConvertRGBtoYV12(pic,overlay); + ConvertRGBtoYV12(pic,overlay,monochrome,luminance); break; case SDL_UYVY_OVERLAY: - ConvertRGBtoUYVY(pic,overlay); + ConvertRGBtoUYVY(pic,overlay,monochrome,luminance); break; case SDL_YVYU_OVERLAY: - ConvertRGBtoYVYU(pic,overlay); + ConvertRGBtoYVYU(pic,overlay,monochrome,luminance); break; case SDL_YUY2_OVERLAY: - ConvertRGBtoYUY2(pic,overlay); + ConvertRGBtoYUY2(pic,overlay,monochrome,luminance); break; case SDL_IYUV_OVERLAY: - ConvertRGBtoIYUV(pic,overlay); + ConvertRGBtoIYUV(pic,overlay,monochrome,luminance); break; default: printf("cannot convert RGB picture to obtained YUV format!\n");