Mercurial > sdl-ios-xcode
changeset 1619:e79e4c5e531b
From Anders F Bjorklund:
When switching to "UNIX-style paths" as needed for the new includes,
including <GL/gl.h> and <GL/glu.h> doesn't work anymore on Mac OS...
The two headers are really located in the OpenGL SDK 1.2 CFM like this:
OpenGL:Headers:gl.h
OpenGL:Headers:glu.h
There are also some compat copies, that *used* to work with Mac paths:
OpenGL:Headers:GL/gl.h
OpenGL:Headers:GL/glu.h
The easiest fix is to make SDL_opengl.h include the proper header names,
by adding a special case for the MACOS platform in addition to the MACOSX
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 12 Apr 2006 14:37:05 +0000 |
parents | 3b08574f4c60 |
children | 2fe5319df0e1 |
files | include/SDL_opengl.h |
diffstat | 1 files changed, 3 insertions(+), 0 deletions(-) [+] |
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--- a/include/SDL_opengl.h Wed Apr 12 14:25:29 2006 +0000 +++ b/include/SDL_opengl.h Wed Apr 12 14:37:05 2006 +0000 @@ -37,6 +37,9 @@ #if defined(__MACOSX__) #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ #include <OpenGL/glu.h> /* Header File For The GLU Library */ +#elif defined(__MACOS__) +#include <gl.h> /* Header File For The OpenGL Library */ +#include <glu.h> /* Header File For The GLU Library */ #else #include <GL/gl.h> /* Header File For The OpenGL Library */ #include <GL/glu.h> /* Header File For The GLU Library */