Mercurial > sdl-ios-xcode
changeset 2898:e40448bc7727
Share code between fill and line drawing
Added general RGB surface format fallbacks to drawing code
Fixed issues with destination surface alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 21 Dec 2008 08:28:25 +0000 |
parents | 8be863ef68ee |
children | a0c837a16e4c |
files | src/video/SDL_blendline.c src/video/SDL_blendrect.c src/video/SDL_blit.h src/video/SDL_draw.h src/video/SDL_drawline.c |
diffstat | 5 files changed, 666 insertions(+), 325 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_blendline.c Sun Dec 21 08:24:32 2008 +0000 +++ b/src/video/SDL_blendline.c Sun Dec 21 08:28:25 2008 +0000 @@ -21,120 +21,159 @@ */ #include "SDL_config.h" -#include "SDL_video.h" -#include "SDL_blit.h" +#include "SDL_draw.h" + +static int +SDL_BlendLine_RGB555(SDL_Surface * dst, int x1, int y1, int x2, int y2, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; -#define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB555); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB555); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB555); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB555); + break; + } + return 0; +} -#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0) +static int +SDL_BlendLine_RGB565(SDL_Surface * dst, int x1, int y1, int x2, int y2, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; -#define BRESENHAM(x0, y0, x1, y1, op) \ -{ \ - int deltax, deltay, steep, error, xstep, ystep, x, y; \ - \ - deltax = ABS(x1 - x0); \ - deltay = ABS(y1 - y0); \ - steep = (deltay > deltax); \ - if (steep) { \ - SWAP(x0, y0); \ - SWAP(x1, y1); \ - SWAP(deltax, deltay); \ - } \ - error = (x1 - x0) / 2; \ - y = y0; \ - if (x0 > x1) { \ - xstep = -1; \ - } else { \ - xstep = 1; \ - } \ - if (y0 < y1) { \ - ystep = 1; \ - } else { \ - ystep = -1; \ - } \ - if (!steep) { \ - for (x = x0; x != x1; x += xstep) { \ - op(x, y); \ - error -= deltay; \ - if (error < 0) { \ - y += ystep; \ - error += deltax; \ - } \ - } \ - } else { \ - for (x = x0; x != x1; x += xstep) { \ - op(y, x); \ - error -= deltay; \ - if (error < 0) { \ - y += ystep; \ - error += deltax; \ - } \ - } \ - } \ + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB565); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB565); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB565); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB565); + break; + } + return 0; +} + +static int +SDL_BlendLine_RGB888(SDL_Surface * dst, int x1, int y1, int x2, int y2, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_BLEND_RGB888); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_ADD_RGB888); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_MOD_RGB888); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY_RGB888); + break; + } + return 0; } -#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255) -#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & _a) - -#define SETPIXEL_MASK(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ - if (a) { \ - *pixel = (r<<rshift) | (g<<gshift) | (b<<bshift); \ - } \ -} while (0) - -#define SETPIXEL_BLEND(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ - Uint8 sr = MUL(inva, SHIFTAND(*pixel, rshift, rmask)) + (Uint16) r; \ - Uint8 sg = MUL(inva, SHIFTAND(*pixel, gshift, gmask)) + (Uint16) g; \ - Uint8 sb = MUL(inva, SHIFTAND(*pixel, bshift, bmask)) + (Uint16) b; \ - *pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) +static int +SDL_BlendLine_RGB(SDL_Surface * dst, int x1, int y1, int x2, int y2, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; -#define SETPIXEL_ADD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ - Uint16 sr = SHIFTAND(*pixel, rshift, rmask) + (Uint16) r; \ - Uint16 sg = SHIFTAND(*pixel, gshift, gmask) + (Uint16) g; \ - Uint16 sb = SHIFTAND(*pixel, bshift, bmask) + (Uint16) b; \ - if (sr>rmask) sr = rmask; \ - if (sg>gmask) sg = gmask; \ - if (sb>bmask) sb = bmask; \ - *pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_MOD_RGB); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY2_RGB); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGB); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGB); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} -#define SETPIXEL_MOD(x, y, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ - Uint8 sr = MUL(SHIFTAND(*pixel, rshift, rmask), r); \ - Uint8 sg = MUL(SHIFTAND(*pixel, gshift, gmask), g); \ - Uint8 sb = MUL(SHIFTAND(*pixel, bshift, bmask), b); \ - *pixel = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) - +static int +SDL_BlendLine_RGBA(SDL_Surface * dst, int x1, int y1, int x2, int y2, + int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; -#define SETPIXEL15_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); - -#define SETPIXEL16_MASK(x, y) SETPIXEL_MASK(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_ADD(x, y) SETPIXEL_ADD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_MOD(x, y) SETPIXEL_MOD(x, y, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); - -#define SETPIXEL32_MASK(x, y) SETPIXEL_MASK(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_BLEND(x, y) SETPIXEL_BLEND(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_ADD(x, y) SETPIXEL_ADD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_MOD(x, y) SETPIXEL_MOD(x, y, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_BLEND_RGBA); + break; + case SDL_BLENDMODE_ADD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_ADD_RGBA); + break; + case SDL_BLENDMODE_MOD: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_MOD_RGBA); + break; + default: + BRESENHAM(x1, y1, x2, y2, DRAW_SETPIXELXY4_RGBA); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { - Uint8 inva = 0xff - a; + SDL_PixelFormat *fmt = dst->format; + /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendLine(): Unsupported surface format"); @@ -150,69 +189,44 @@ if ((blendMode == SDL_BLENDMODE_BLEND) || (blendMode == SDL_BLENDMODE_ADD)) { - r = MUL(r, a); - g = MUL(g, a); - b = MUL(b, a); + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); } - switch (dst->format->BitsPerPixel) { + + switch (fmt->BitsPerPixel) { case 15: - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MASK); - break; - case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, SETPIXEL15_BLEND); - break; - case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL15_ADD); - break; - case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL15_MOD); - break; + switch (fmt->Rmask) { + case 0x7C00: + return SDL_BlendLine_RGB555(dst, x1, y1, x2, y2, blendMode, r, g, + b, a); } break; case 16: - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MASK); - break; - case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, SETPIXEL16_BLEND); - break; - case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL16_ADD); - break; - case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL16_MOD); - break; + switch (fmt->Rmask) { + case 0xF800: + return SDL_BlendLine_RGB565(dst, x1, y1, x2, y2, blendMode, r, g, + b, a); } break; - case 24: case 32: - if (dst->format->BytesPerPixel != 4) { - SDL_Unsupported(); - return -1; - } - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MASK); - break; - case SDL_BLENDMODE_BLEND: - BRESENHAM(x1, y1, x2, y2, SETPIXEL32_BLEND); - break; - case SDL_BLENDMODE_ADD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL32_ADD); - break; - case SDL_BLENDMODE_MOD: - BRESENHAM(x1, y1, x2, y2, SETPIXEL32_MOD); + switch (fmt->Rmask) { + case 0x00FF0000: + if (!fmt->Amask) { + return SDL_BlendLine_RGB888(dst, x1, y1, x2, y2, blendMode, r, + g, b, a); + } break; } + default: break; - default: - SDL_Unsupported(); - return -1; } - return 0; + + if (!fmt->Amask) { + return SDL_BlendLine_RGB(dst, x1, y1, x2, y2, blendMode, r, g, b, a); + } else { + return SDL_BlendLine_RGBA(dst, x1, y1, x2, y2, blendMode, r, g, b, a); + } } /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_blendrect.c Sun Dec 21 08:24:32 2008 +0000 +++ b/src/video/SDL_blendrect.c Sun Dec 21 08:28:25 2008 +0000 @@ -22,83 +22,161 @@ #include "SDL_config.h" #include "SDL_video.h" -#include "SDL_blit.h" +#include "SDL_draw.h" -#define MUL(_a, _b) (((Uint16)(_a)*(Uint16)(_b))/255) -#define SHIFTAND(_v, _s, _a) (((_v)>>(_s)) & (_a)) +static int +SDL_BlendRect_RGB555(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; -#define SETPIXEL_MASK(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - if (a) { \ - p = (r<<rshift) | (g<<gshift) | (b<<bshift); \ - } \ -} while (0) + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); + break; + default: + BLENDRECT(Uint16, DRAW_SETPIXEL_RGB555); + break; + } + return 0; +} + +static int +SDL_BlendRect_RGB565(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; -#define SETPIXEL_BLEND(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - Uint8 sr = MUL(inva, SHIFTAND(p, rshift, rmask)) + (Uint16) r; \ - Uint8 sg = MUL(inva, SHIFTAND(p, gshift, gmask)) + (Uint16) g; \ - Uint8 sb = MUL(inva, SHIFTAND(p, bshift, bmask)) + (Uint16) b; \ - p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); + break; + default: + BLENDRECT(Uint16, DRAW_SETPIXEL_RGB565); + break; + } + return 0; +} -#define SETPIXEL_ADD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - Uint16 sr = SHIFTAND(p, rshift, rmask) + (Uint16) r; \ - Uint16 sg = SHIFTAND(p, gshift, gmask) + (Uint16) g; \ - Uint16 sb = SHIFTAND(p, bshift, bmask) + (Uint16) b; \ - if (sr>rmask) sr = rmask; \ - if (sg>gmask) sg = gmask; \ - if (sb>bmask) sb = bmask; \ - p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) +static int +SDL_BlendRect_RGB888(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); + break; + default: + BLENDRECT(Uint32, DRAW_SETPIXEL_RGB888); + break; + } + return 0; +} -#define SETPIXEL_MOD(p, type, bpp, rshift, gshift, bshift, rmask, gmask, bmask) \ -do { \ - Uint8 sr = MUL(SHIFTAND(p, rshift, rmask), r); \ - Uint8 sg = MUL(SHIFTAND(p, gshift, gmask), g); \ - Uint8 sb = MUL(SHIFTAND(p, bshift, bmask), b); \ - p = (sr<<rshift) | (sg<<gshift) | (sb<<bshift); \ -} while (0) - - -#define SETPIXEL15_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); -#define SETPIXEL15_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 10, 5, 0, 0x1f, 0x1f, 0x1f); - -#define SETPIXEL16_MASK(p) SETPIXEL_MASK(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_BLEND(p) SETPIXEL_BLEND(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_ADD(p) SETPIXEL_ADD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); -#define SETPIXEL16_MOD(p) SETPIXEL_MOD(p, Uint16, 2, 11, 5, 0, 0x1f, 0x3f, 0x1f); +static int +SDL_BlendRect_RGB(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; -#define SETPIXEL32_MASK(p) SETPIXEL_MASK(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_BLEND(p) SETPIXEL_BLEND(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_ADD(p) SETPIXEL_ADD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); -#define SETPIXEL32_MOD(p) SETPIXEL_MOD(p, Uint32, 4, 16, 8, 0, 0xff, 0xff, 0xff); + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); + break; + default: + BLENDRECT(Uint16, DRAW_SETPIXEL_RGB); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); + break; + default: + BLENDRECT(Uint32, DRAW_SETPIXEL_RGB); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} -#define BLENDRECT(type, op) \ -do { \ - int y = dstrect->y; \ - int h = dstrect->h; \ - while (h--) { \ - type *pixel = (type *)(dst->pixels + y * dst->pitch + dstrect->x * dst->format->BytesPerPixel); \ - int w = dstrect->w; \ - while (w--) { \ - op(*pixel); \ - pixel++; \ - } \ - y++; \ - } \ -} while (0) +static int +SDL_BlendRect_RGBA(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + BLENDRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); + break; + case SDL_BLENDMODE_ADD: + BLENDRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); + break; + case SDL_BLENDMODE_MOD: + BLENDRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); + break; + default: + BLENDRECT(Uint32, DRAW_SETPIXEL_RGBA); + break; + } + return 0; + default: + SDL_Unsupported(); + return -1; + } +} int SDL_BlendRect(SDL_Surface * dst, SDL_Rect * dstrect, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { - Uint16 inva = 0xff - a; + SDL_PixelFormat *fmt = dst->format; + /* This function doesn't work on surfaces < 8 bpp */ - if (dst->format->BitsPerPixel < 8) { + if (fmt->BitsPerPixel < 8) { SDL_SetError("SDL_BlendRect(): Unsupported surface format"); return (-1); } @@ -115,70 +193,42 @@ if ((blendMode == SDL_BLENDMODE_BLEND) || (blendMode == SDL_BLENDMODE_ADD)) { - r = MUL(r, a); - g = MUL(g, a); - b = MUL(b, a); + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); } - switch (dst->format->BitsPerPixel) { + + switch (fmt->BitsPerPixel) { case 15: - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BLENDRECT(Uint16, SETPIXEL15_MASK); - break; - case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint16, SETPIXEL15_BLEND); - break; - case SDL_BLENDMODE_ADD: - BLENDRECT(Uint16, SETPIXEL15_ADD); - break; - case SDL_BLENDMODE_MOD: - BLENDRECT(Uint16, SETPIXEL15_MOD); - break; + switch (fmt->Rmask) { + case 0x7C00: + return SDL_BlendRect_RGB555(dst, dstrect, blendMode, r, g, b, a); } break; case 16: - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BLENDRECT(Uint16, SETPIXEL16_MASK); - break; - case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint16, SETPIXEL16_BLEND); - break; - case SDL_BLENDMODE_ADD: - BLENDRECT(Uint16, SETPIXEL16_ADD); - break; - case SDL_BLENDMODE_MOD: - BLENDRECT(Uint16, SETPIXEL16_MOD); - break; + switch (fmt->Rmask) { + case 0xF800: + return SDL_BlendRect_RGB565(dst, dstrect, blendMode, r, g, b, a); } break; - case 24: case 32: - if (dst->format->BytesPerPixel != 4) { - SDL_Unsupported(); - return -1; - } - switch (blendMode) { - case SDL_BLENDMODE_MASK: - BLENDRECT(Uint32, SETPIXEL32_MASK); - break; - case SDL_BLENDMODE_BLEND: - BLENDRECT(Uint32, SETPIXEL32_BLEND); - break; - case SDL_BLENDMODE_ADD: - BLENDRECT(Uint32, SETPIXEL32_ADD); - break; - case SDL_BLENDMODE_MOD: - BLENDRECT(Uint32, SETPIXEL32_MOD); + switch (fmt->Rmask) { + case 0x00FF0000: + if (!fmt->Amask) { + return SDL_BlendRect_RGB888(dst, dstrect, blendMode, r, g, b, + a); + } break; } + default: break; - default: - SDL_Unsupported(); - return -1; } - return 0; - return -1; + + if (!fmt->Amask) { + return SDL_BlendRect_RGB(dst, dstrect, blendMode, r, g, b, a); + } else { + return SDL_BlendRect_RGBA(dst, dstrect, blendMode, r, g, b, a); + } } /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_blit.h Sun Dec 21 08:24:32 2008 +0000 +++ b/src/video/SDL_blit.h Sun Dec 21 08:28:25 2008 +0000 @@ -39,6 +39,7 @@ #include "SDL_cpuinfo.h" #include "SDL_endian.h" +#include "SDL_video.h" /* SDL blit copy flags */ #define SDL_COPY_MODULATE_COLOR 0x00000001 @@ -575,4 +576,5 @@ #endif #endif /* _SDL_blit_h */ + /* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_draw.h Sun Dec 21 08:28:25 2008 +0000 @@ -0,0 +1,325 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_blit.h" + +/* This code assumes that r, g, b, a are the source color, + * and in the blend and add case, the RGB values are premultiplied by a. + */ + +#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) + +#define DRAW_SETPIXEL(setpixel) \ +do { \ + unsigned sr = r, sg = g, sb = b, sa = a; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; sa; \ + getpixel; \ + sr = DRAW_MUL(inva, sr) + r; \ + sg = DRAW_MUL(inva, sg) + g; \ + sb = DRAW_MUL(inva, sb) + b; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; sa; \ + getpixel; \ + sr += r; if (sr > 0xff) sr = 0xff; \ + sg += g; if (sg > 0xff) sg = 0xff; \ + sb += b; if (sb > 0xff) sb = 0xff; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; sa; \ + getpixel; \ + sr = DRAW_MUL(sr, r); \ + sg = DRAW_MUL(sg, g); \ + sb = DRAW_MUL(sb, b); \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXELXY(x, y, type, bpp, op) \ +do { \ + type *pixel = (type *)(dst->pixels + y * dst->pitch + x * bpp); \ + op; \ +} while (0) + +/* + * Define draw operators for RGB555 + */ + +#define DRAW_SETPIXEL_RGB555 \ + DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB555 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB555 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB555 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) + +#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) + +#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) + +#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) + +/* + * Define draw operators for RGB565 + */ + +#define DRAW_SETPIXEL_RGB565 \ + DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB565 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB565 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB565 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) + +#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) + +#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) + +#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) + +/* + * Define draw operators for RGB888 + */ + +#define DRAW_SETPIXEL_RGB888 \ + DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB888 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB888 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB888 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) + +#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) + +#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) + +#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) + +/* + * Define draw operators for general RGB + */ + +#define DRAW_SETPIXEL_RGB \ + DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB \ + DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB \ + DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB \ + DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXELXY2_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY4_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) + +#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) + +#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) + +#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) + + +/* + * Define draw operators for general RGBA + */ + +#define DRAW_SETPIXEL_RGBA \ + DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_BLEND_RGBA \ + DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_ADD_RGBA \ + DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_MOD_RGBA \ + DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXELXY4_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) + +#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) + +#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) + +#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) + +/* + * Define line drawing macro + */ + +#define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) + +#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0) + +#define BRESENHAM(x0, y0, x1, y1, op) \ +{ \ + int deltax, deltay, steep, error, xstep, ystep, x, y; \ + \ + deltax = ABS(x1 - x0); \ + deltay = ABS(y1 - y0); \ + steep = (deltay > deltax); \ + if (steep) { \ + SWAP(x0, y0); \ + SWAP(x1, y1); \ + SWAP(deltax, deltay); \ + } \ + error = (x1 - x0) / 2; \ + y = y0; \ + if (x0 > x1) { \ + xstep = -1; \ + } else { \ + xstep = 1; \ + } \ + if (y0 < y1) { \ + ystep = 1; \ + } else { \ + ystep = -1; \ + } \ + if (!steep) { \ + for (x = x0; x != x1; x += xstep) { \ + op(x, y); \ + error -= deltay; \ + if (error < 0) { \ + y += ystep; \ + error += deltax; \ + } \ + } \ + } else { \ + for (x = x0; x != x1; x += xstep) { \ + op(y, x); \ + error -= deltay; \ + if (error < 0) { \ + y += ystep; \ + error += deltax; \ + } \ + } \ + } \ +} + +/* + * Define blend fill macro + */ + +#define BLENDRECT(type, op) \ +do { \ + int w; \ + int width = dstrect->w; \ + int height = dstrect->h; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + int skip = pitch - width; \ + type *pixel = (type *)dst->pixels + dstrect->y * pitch + dstrect->x; \ + while (height--) { \ + { int n = (width+3)/4; \ + switch (width & 3) { \ + case 0: do { op; pixel++; \ + case 3: op; pixel++; \ + case 2: op; pixel++; \ + case 1: op; pixel++; \ + } while ( --n > 0 ); \ + } \ + } \ + pixel += skip; \ + } \ +} while (0) + +/* + * Define blend line macro + */ + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_drawline.c Sun Dec 21 08:24:32 2008 +0000 +++ b/src/video/SDL_drawline.c Sun Dec 21 08:28:25 2008 +0000 @@ -21,64 +21,14 @@ */ #include "SDL_config.h" -#include "SDL_video.h" -#include "SDL_blit.h" - -#define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) - -#define SWAP(_x, _y) do { int tmp; tmp = _x; _x = _y; _y = tmp; } while (0) - -#define BRESENHAM(x0, y0, x1, y1, op, color) \ -{ \ - int deltax, deltay, steep, error, xstep, ystep, x, y; \ - \ - deltax = ABS(x1 - x0); \ - deltay = ABS(y1 - y0); \ - steep = (deltay > deltax); \ - if (steep) { \ - SWAP(x0, y0); \ - SWAP(x1, y1); \ - SWAP(deltax, deltay); \ - } \ - error = (x1 - x0) / 2; \ - y = y0; \ - if (x0 > x1) { \ - xstep = -1; \ - } else { \ - xstep = 1; \ - } \ - if (y0 < y1) { \ - ystep = 1; \ - } else { \ - ystep = -1; \ - } \ - if (!steep) { \ - for (x = x0; x != x1; x += xstep) { \ - op(x, y, color); \ - error -= deltay; \ - if (error < 0) { \ - y += ystep; \ - error += deltax; \ - } \ - } \ - } else { \ - for (x = x0; x != x1; x += xstep) { \ - op(y, x, color); \ - error -= deltay; \ - if (error < 0) { \ - y += ystep; \ - error += deltax; \ - } \ - } \ - } \ -} +#include "SDL_draw.h" #define SETPIXEL(x, y, type, bpp, color) \ *(type *)(dst->pixels + y * dst->pitch + x * bpp) = (type) color -#define SETPIXEL1(x, y, color) SETPIXEL(x, y, Uint8, 1, color); -#define SETPIXEL2(x, y, color) SETPIXEL(x, y, Uint16, 2, color); -#define SETPIXEL4(x, y, color) SETPIXEL(x, y, Uint32, 4, color); +#define SETPIXEL1(x, y) SETPIXEL(x, y, Uint8, 1, color); +#define SETPIXEL2(x, y) SETPIXEL(x, y, Uint16, 2, color); +#define SETPIXEL4(x, y) SETPIXEL(x, y, Uint32, 4, color); SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) { @@ -97,16 +47,16 @@ switch (dst->format->BytesPerPixel) { case 1: - BRESENHAM(x1, y1, x2, y2, SETPIXEL1, color); + BRESENHAM(x1, y1, x2, y2, SETPIXEL1); break; case 2: - BRESENHAM(x1, y1, x2, y2, SETPIXEL2, color); + BRESENHAM(x1, y1, x2, y2, SETPIXEL2); break; case 3: SDL_Unsupported(); return -1; case 4: - BRESENHAM(x1, y1, x2, y2, SETPIXEL4, color); + BRESENHAM(x1, y1, x2, y2, SETPIXEL4); break; } return 0;