Mercurial > sdl-ios-xcode
changeset 1908:e079dafea2bf
Implemented fully featured dummy renderer
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 15 Jul 2006 19:29:42 +0000 |
parents | 06c27a737b7a |
children | 8f1ab2f7c722 |
files | src/video/dummy/SDL_nullrender.c |
diffstat | 1 files changed, 315 insertions(+), 29 deletions(-) [+] |
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--- a/src/video/dummy/SDL_nullrender.c Sat Jul 15 09:46:36 2006 +0000 +++ b/src/video/dummy/SDL_nullrender.c Sat Jul 15 19:29:42 2006 +0000 @@ -23,15 +23,52 @@ #include "SDL_video.h" #include "../SDL_sysvideo.h" +#include "../SDL_yuv_sw_c.h" /* SDL surface based renderer implementation */ -static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, - Uint32 flags); +static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags); static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, - SDL_Texture * texture); + SDL_Texture * texture); +static int SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, + SDL_Texture * texture, void **pixels, + int *pitch); +static int SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Color * colors, int firstcolor, + int ncolors); +static int SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, SDL_Color * colors, + int firstcolor, int ncolors); +static int SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, + SDL_Texture * texture, const SDL_Rect * rect, + const void *pixels, int pitch); +static int SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, int markDirty, + void **pixels, int *pitch); +static void SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, + SDL_Texture * texture); +static void SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, + SDL_Texture * texture, int numrects, + const SDL_Rect * rects); +static void SDL_DUMMY_SelectRenderTexture(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 color); +static int SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, int blendMode, + int scaleMode); +static int SDL_DUMMY_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, void *pixels, + int pitch); +static int SDL_DUMMY_RenderWritePixels(SDL_Renderer * renderer, + const SDL_Rect * rect, const void *pixels, + int pitch); static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); +static void SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, + SDL_Texture * texture); static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); @@ -39,18 +76,33 @@ SDL_DUMMY_CreateRenderer, { "dummy", - (SDL_Renderer_PresentDiscard | SDL_Renderer_PresentCopy), - SDL_TextureBlendMode_None, - SDL_TextureScaleMode_None, - 0, - {0}, + (SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy | + SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 | + SDL_Renderer_PresentDiscard), + (SDL_TextureBlendMode_None | SDL_TextureBlendMode_Mask | + SDL_TextureBlendMode_Blend), + (SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast), + 11, + { + SDL_PixelFormat_Index8, + SDL_PixelFormat_RGB555, + SDL_PixelFormat_RGB565, + SDL_PixelFormat_RGB888, + SDL_PixelFormat_BGR888, + SDL_PixelFormat_ARGB8888, + SDL_PixelFormat_RGBA8888, + SDL_PixelFormat_ABGR8888, + SDL_PixelFormat_BGRA8888, + SDL_PixelFormat_YUY2, + SDL_PixelFormat_UYVY}, 0, 0} }; typedef struct { - SDL_Surface *surface; + int current_screen; + SDL_Surface *screens[3]; } SDL_DUMMY_RenderData; SDL_Renderer * @@ -60,6 +112,7 @@ SDL_DisplayMode *displayMode = &display->current_mode; SDL_Renderer *renderer; SDL_DUMMY_RenderData *data; + int i, n; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; @@ -69,12 +122,11 @@ return NULL; } - renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); + renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } - SDL_zerop(renderer); data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); if (!data) { @@ -84,50 +136,284 @@ } SDL_zerop(data); + renderer->CreateTexture = SDL_DUMMY_CreateTexture; + renderer->QueryTexturePixels = SDL_DUMMY_QueryTexturePixels; + renderer->SetTexturePalette = SDL_DUMMY_SetTexturePalette; + renderer->GetTexturePalette = SDL_DUMMY_GetTexturePalette; + renderer->UpdateTexture = SDL_DUMMY_UpdateTexture; + renderer->LockTexture = SDL_DUMMY_LockTexture; + renderer->UnlockTexture = SDL_DUMMY_UnlockTexture; + renderer->DirtyTexture = SDL_DUMMY_DirtyTexture; + renderer->RenderFill = SDL_DUMMY_RenderFill; + renderer->RenderCopy = SDL_DUMMY_RenderCopy; renderer->RenderPresent = SDL_DUMMY_RenderPresent; + renderer->DestroyTexture = SDL_DUMMY_DestroyTexture; renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; renderer->info = SDL_DUMMY_RenderDriver.info; renderer->window = window->id; renderer->driverdata = data; - data->surface = - SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, - Bmask, Amask); - if (!data->surface) { - SDL_DUMMY_DestroyRenderer(renderer); - return NULL; + renderer->info.flags = 0; + + if (flags & SDL_Renderer_PresentFlip2) { + renderer->info.flags |= SDL_Renderer_PresentFlip2; + n = 2; + } else if (flags & SDL_Renderer_PresentFlip3) { + renderer->info.flags |= SDL_Renderer_PresentFlip3; + n = 3; + } else { + renderer->info.flags |= SDL_Renderer_PresentCopy; + n = 1; } - SDL_SetSurfacePalette(data->surface, display->palette); + for (i = 0; i < n; ++i) { + data->screens[i] = + SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, + Bmask, Amask); + if (!data->screens[i]) { + SDL_DUMMY_DestroyRenderer(renderer); + return NULL; + } + SDL_SetSurfacePalette(data->screens[i], display->palette); + } + data->current_screen = 0; return renderer; } -void +static int +SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + texture->driverdata = SDL_SW_CreateYUVTexture(texture); + } else { + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + if (!SDL_PixelFormatEnumToMasks + (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + SDL_SetError("Unknown texture format"); + return -1; + } + + texture->driverdata = SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, Bmask, Amask); + } + + if (!texture->driverdata) { + return -1; + } + return 0; +} + +static int +SDL_DUMMY_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, + void **pixels, int *pitch) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->driverdata, pixels, pitch); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + *pixels = surface->pixels; + *pitch = surface->pitch; + return 0; + } +} + +static int +SDL_DUMMY_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Color * colors, int firstcolor, + int ncolors) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_SetError("YUV textures don't have a palette"); + return -1; + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + return SDL_SetPaletteColors(surface->format->palette, colors, + firstcolor, ncolors); + } +} + +static int +SDL_DUMMY_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, + SDL_Color * colors, int firstcolor, int ncolors) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_SetError("YUV textures don't have a palette"); + return -1; + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + SDL_memcpy(colors, &surface->format->palette->colors[firstcolor], + ncolors * sizeof(*colors)); + return 0; + } +} + +static int +SDL_DUMMY_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, int pitch) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture-> + driverdata, rect, pixels, pitch); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + Uint8 *src, *dst; + int row; + size_t length; + + src = (Uint8 *) pixels; + dst = + (Uint8 *) surface->pixels + rect->y * surface->pitch + + rect->x * surface->format->BytesPerPixel; + length = rect->w * surface->format->BytesPerPixel; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += surface->pitch; + } + return 0; + } +} + +static int +SDL_DUMMY_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, int markDirty, void **pixels, + int *pitch) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture-> + driverdata, rect, markDirty, pixels, + pitch); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + *pixels = + (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + + rect->x * surface->format->BytesPerPixel); + *pitch = surface->pitch; + return 0; + } +} + +static void +SDL_DUMMY_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); + } +} + +static void +SDL_DUMMY_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, + int numrects, const SDL_Rect * rects) +{ +} + +static int +SDL_DUMMY_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 color) +{ + SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; + SDL_Surface *target = data->screens[data->current_screen]; + SDL_Rect real_rect = *rect; + Uint8 r, g, b, a; + + a = (Uint8) ((color >> 24) & 0xFF); + r = (Uint8) ((color >> 16) & 0xFF); + g = (Uint8) ((color >> 8) & 0xFF); + b = (Uint8) (color & 0xFF); + color = SDL_MapRGBA(target->format, r, g, b, a); + + return SDL_FillRect(target, &real_rect, color); +} + +static int +SDL_DUMMY_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_Rect * dstrect, + int blendMode, int scaleMode) +{ + SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_Surface *target = data->screens[data->current_screen]; + void *pixels = + (Uint8 *) target->pixels + dstrect->y * target->pitch + + dstrect->x * target->format->BytesPerPixel; + return SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata, + srcrect, display->current_mode.format, + dstrect->w, dstrect->h, pixels, + target->pitch); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + SDL_Surface *target = data->screens[data->current_screen]; + SDL_Rect real_srcrect = *srcrect; + SDL_Rect real_dstrect = *dstrect; + + if (blendMode & + (SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend)) { + SDL_SetAlpha(surface, SDL_SRCALPHA, 0); + } else { + SDL_SetAlpha(surface, 0, 0); + } + if (scaleMode != SDL_TextureScaleMode_None && + (srcrect->w != dstrect->w || srcrect->h != dstrect->h)) { + return SDL_SoftStretch(surface, &real_srcrect, target, &real_dstrect); + } else { + return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); + } + } +} + +static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) { static int frame_number; - SDL_DUMMY_RenderData *data = - (SDL_DUMMY_RenderData *) renderer->driverdata; - SDL_Surface *surface = data->surface; + SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; + /* Send the data to the display */ if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { char file[128]; SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", renderer->window, ++frame_number); - SDL_SaveBMP(surface, file); + SDL_SaveBMP(data->screens[data->current_screen], file); + } + + /* Update the flipping chain, if any */ + if (renderer->info.flags & SDL_Renderer_PresentFlip2) { + data->current_screen = (data->current_screen + 1) % 2; + } else if (renderer->info.flags & SDL_Renderer_PresentFlip3) { + data->current_screen = (data->current_screen + 1) % 3; } } -void +static void +SDL_DUMMY_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) { + SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata); + } else { + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + SDL_FreeSurface(surface); + } +} + +static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) { - SDL_DUMMY_RenderData *data = - (SDL_DUMMY_RenderData *) renderer->driverdata; + SDL_DUMMY_RenderData *data = (SDL_DUMMY_RenderData *) renderer->driverdata; + int i; if (data) { - if (data->surface) { - data->surface->format->palette = NULL; - SDL_FreeSurface(data->surface); + for (i = 0; i < SDL_arraysize(data->screens); ++i) { + if (data->screens[i]) { + SDL_FreeSurface(data->screens[i]); + } } SDL_free(data); }