changeset 3360:dc6384958091

Use new 1.3 API for getting audio driver name.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 10 Oct 2009 06:39:59 +0000
parents aecbdf3362c3
children d559edc85610
files test/loopwave.c
diffstat 1 files changed, 1 insertions(+), 6 deletions(-) [+]
line wrap: on
line diff
--- a/test/loopwave.c	Sat Oct 10 06:32:11 2009 +0000
+++ b/test/loopwave.c	Sat Oct 10 06:39:59 2009 +0000
@@ -64,14 +64,9 @@
     done = 1;
 }
 
-
-#define NAMESIZE 32
-
 int
 main(int argc, char *argv[])
 {
-    char name[NAMESIZE];
-
     /* Load the SDL library */
     if (SDL_Init(SDL_INIT_AUDIO) < 0) {
         fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
@@ -110,7 +105,7 @@
     /* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
        1.3 device enumeration version, we shouldn't hardcore device id #1 for
        SDL_GetAudioDeviceName(), below. */
-    printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
+    printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
     printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
 
     /* Let the audio run */