Mercurial > sdl-ios-xcode
changeset 3884:dba874934f0c SDL-1.2
Fix for buffer overflow in audio code, when feeding a device that needs
resampling.
Fixes Bugzilla #298.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Oct 2006 20:18:24 +0000 |
parents | cfe850b334e7 |
children | a10bddfdc40f |
files | src/audio/SDL_audio.c |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/audio/SDL_audio.c Sat Oct 21 18:53:33 2006 +0000 +++ b/src/audio/SDL_audio.c Fri Oct 27 20:18:24 2006 +0000 @@ -590,7 +590,8 @@ return(-1); } if ( audio->convert.needed ) { - audio->convert.len = desired->size; + audio->convert.len = (int) ( ((double) desired->size) / + audio->convert.len_ratio ); audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( audio->convert.len*audio->convert.len_mult); if ( audio->convert.buf == NULL ) {