Mercurial > sdl-ios-xcode
changeset 5207:daa5463466c5
Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 06 Feb 2011 02:35:14 -0800 |
parents | 25ffd4e5255c |
children | af7caea67886 |
files | Android.mk Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj include/SDL_config_android.h include/SDL_opengles.h include/SDL_opengles2.h src/render/opengl/SDL_glfuncs.h src/render/opengl/SDL_render_gl.c src/render/opengles/SDL_render_gles.c src/render/opengles2/SDL_render_gles2.c src/render/opengles2/SDL_shaders_gles2.c src/render/opengles2/SDL_shaders_gles2.h src/video/SDL_glesfuncs.h src/video/SDL_glfuncs.h src/video/android/SDL_androidgl.c |
diffstat | 14 files changed, 607 insertions(+), 1842 deletions(-) [+] |
line wrap: on
line diff
--- a/Android.mk Sun Feb 06 00:48:41 2011 -0800 +++ b/Android.mk Sun Feb 06 02:35:14 2011 -0800 @@ -31,8 +31,7 @@ $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ $(wildcard $(LOCAL_PATH)/src/power/*.c) \ $(wildcard $(LOCAL_PATH)/src/render/*.c) \ - $(wildcard $(LOCAL_PATH)/src/render/opengles/*.c) \ - $(wildcard $(LOCAL_PATH)/src/render/software/*.c) \ + $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ @@ -41,6 +40,6 @@ $(wildcard $(LOCAL_PATH)/src/video/*.c) \ $(wildcard $(LOCAL_PATH)/src/video/android/*.c)) -LOCAL_LDLIBS := -ldl -lGLESv1_CM -llog +LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY)
--- a/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sun Feb 06 00:48:41 2011 -0800 +++ b/Xcode-iPhoneOS/SDL/SDLiPhoneOS.xcodeproj/project.pbxproj Sun Feb 06 02:35:14 2011 -0800 @@ -65,6 +65,7 @@ 0402A85812FE70C600CECEE3 /* SDL_render_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = 0402A85512FE70C600CECEE3 /* SDL_render_gles2.c */; }; 0402A85912FE70C600CECEE3 /* SDL_shaders_gles2.c in Sources */ = {isa = PBXBuildFile; fileRef = 0402A85612FE70C600CECEE3 /* SDL_shaders_gles2.c */; }; 0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */ = {isa = PBXBuildFile; fileRef = 0402A85712FE70C600CECEE3 /* SDL_shaders_gles2.h */; }; + 04043B8D12FEA9350076DB1F /* SDL_opengles2.h in Headers */ = {isa = PBXBuildFile; fileRef = 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */; }; 041B2CD912FA0E9E0087D585 /* SDL_render.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2CD812FA0E9E0087D585 /* SDL_render.h */; settings = {ATTRIBUTES = (Public, ); }; }; 041B2CF112FA0F680087D585 /* SDL_render.c in Sources */ = {isa = PBXBuildFile; fileRef = 041B2CEA12FA0F680087D585 /* SDL_render.c */; }; 041B2CF212FA0F680087D585 /* SDL_sysrender.h in Headers */ = {isa = PBXBuildFile; fileRef = 041B2CEB12FA0F680087D585 /* SDL_sysrender.h */; }; @@ -89,8 +90,6 @@ 047677BC0EA76A31008ABAF1 /* SDL_haptic.c in Sources */ = {isa = PBXBuildFile; fileRef = 047677B90EA76A31008ABAF1 /* SDL_haptic.c */; }; 047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */ = {isa = PBXBuildFile; fileRef = 047677BA0EA76A31008ABAF1 /* SDL_syshaptic.h */; }; 047AF1B30EA98D6C00811173 /* SDL_sysloadso.c in Sources */ = {isa = PBXBuildFile; fileRef = 047AF1B20EA98D6C00811173 /* SDL_sysloadso.c */; }; - 0495E68A0E97408800152DFE /* SDL_glesfuncs.h in Headers */ = {isa = PBXBuildFile; fileRef = 0495E6840E97408800152DFE /* SDL_glesfuncs.h */; }; - 0495E68B0E97408800152DFE /* SDL_glfuncs.h in Headers */ = {isa = PBXBuildFile; fileRef = 0495E6850E97408800152DFE /* SDL_glfuncs.h */; }; 04B2ECEC1025CE4800F9BC5F /* SDL_atomic.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE61025CE4800F9BC5F /* SDL_atomic.h */; settings = {ATTRIBUTES = (Public, ); }; }; 04B2ECED1025CE4800F9BC5F /* SDL_power.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE71025CE4800F9BC5F /* SDL_power.h */; settings = {ATTRIBUTES = (Public, ); }; }; 04B2ECEE1025CE4800F9BC5F /* SDL_revision.h in Headers */ = {isa = PBXBuildFile; fileRef = 04B2ECE81025CE4800F9BC5F /* SDL_revision.h */; settings = {ATTRIBUTES = (Public, ); }; }; @@ -330,6 +329,7 @@ 0402A85512FE70C600CECEE3 /* SDL_render_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render_gles2.c; sourceTree = "<group>"; }; 0402A85612FE70C600CECEE3 /* SDL_shaders_gles2.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_shaders_gles2.c; sourceTree = "<group>"; }; 0402A85712FE70C600CECEE3 /* SDL_shaders_gles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_shaders_gles2.h; sourceTree = "<group>"; }; + 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_opengles2.h; path = ../../include/SDL_opengles2.h; sourceTree = SOURCE_ROOT; }; 041B2CD812FA0E9E0087D585 /* SDL_render.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_render.h; path = ../../include/SDL_render.h; sourceTree = SOURCE_ROOT; }; 041B2CEA12FA0F680087D585 /* SDL_render.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_render.c; sourceTree = "<group>"; }; 041B2CEB12FA0F680087D585 /* SDL_sysrender.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_sysrender.h; sourceTree = "<group>"; }; @@ -354,8 +354,6 @@ 047677B90EA76A31008ABAF1 /* SDL_haptic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_haptic.c; path = ../../src/haptic/SDL_haptic.c; sourceTree = SOURCE_ROOT; }; 047677BA0EA76A31008ABAF1 /* SDL_syshaptic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_syshaptic.h; path = ../../src/haptic/SDL_syshaptic.h; sourceTree = SOURCE_ROOT; }; 047AF1B20EA98D6C00811173 /* SDL_sysloadso.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_sysloadso.c; sourceTree = "<group>"; }; - 0495E6840E97408800152DFE /* SDL_glesfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glesfuncs.h; sourceTree = "<group>"; }; - 0495E6850E97408800152DFE /* SDL_glfuncs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_glfuncs.h; sourceTree = "<group>"; }; 04B2ECE61025CE4800F9BC5F /* SDL_atomic.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_atomic.h; path = ../../include/SDL_atomic.h; sourceTree = SOURCE_ROOT; }; 04B2ECE71025CE4800F9BC5F /* SDL_power.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_power.h; path = ../../include/SDL_power.h; sourceTree = SOURCE_ROOT; }; 04B2ECE81025CE4800F9BC5F /* SDL_revision.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_revision.h; path = ../../include/SDL_revision.h; sourceTree = SOURCE_ROOT; }; @@ -941,6 +939,7 @@ FD99B8E50DD52EB400FB1D6B /* SDL_name.h */, FD99B8E60DD52EB400FB1D6B /* SDL_opengl.h */, FD8BD7AB0E27DCA400B52CD5 /* SDL_opengles.h */, + 04043B8C12FEA9350076DB1F /* SDL_opengles2.h */, FD99B8E70DD52EB400FB1D6B /* SDL_pixels.h */, FD99B8E80DD52EB400FB1D6B /* SDL_platform.h */, 04B2ECE71025CE4800F9BC5F /* SDL_power.h */, @@ -1124,8 +1123,6 @@ children = ( FD689F090E26E5D900F90B21 /* uikit */, FDA685F40DF244C800F98A1A /* dummy */, - 0495E6850E97408800152DFE /* SDL_glfuncs.h */, - 0495E6840E97408800152DFE /* SDL_glesfuncs.h */, FDA683000DF2374E00F98A1A /* SDL_blit.c */, FDA683010DF2374E00F98A1A /* SDL_blit.h */, FDA683020DF2374E00F98A1A /* SDL_blit_0.c */, @@ -1232,8 +1229,6 @@ FD8BD7AC0E27DCA400B52CD5 /* SDL_opengles.h in Headers */, FDC656490E560DF800311C8E /* jumphack.h in Headers */, FD24846D0E5655AE0021E198 /* SDL_uikitkeyboard.h in Headers */, - 0495E68A0E97408800152DFE /* SDL_glesfuncs.h in Headers */, - 0495E68B0E97408800152DFE /* SDL_glfuncs.h in Headers */, 047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */, 04461DEE0EA76BA3006C462D /* SDL_haptic.h in Headers */, 046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */, @@ -1267,6 +1262,7 @@ 0442EC4B12FE1BFF004C9285 /* SDL_hints.h in Headers */, 0442EC5012FE1C1E004C9285 /* SDL_render_sw_c.h in Headers */, 0402A85A12FE70C600CECEE3 /* SDL_shaders_gles2.h in Headers */, + 04043B8D12FEA9350076DB1F /* SDL_opengles2.h in Headers */, ); runOnlyForDeploymentPostprocessing = 0; };
--- a/include/SDL_config_android.h Sun Feb 06 00:48:41 2011 -0800 +++ b/include/SDL_config_android.h Sun Feb 06 02:35:14 2011 -0800 @@ -142,5 +142,6 @@ /* Enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 #endif /* _SDL_config_minimal_h */
--- a/include/SDL_opengles.h Sun Feb 06 00:48:41 2011 -0800 +++ b/include/SDL_opengles.h Sun Feb 06 02:35:14 2011 -0800 @@ -1,1039 +1,39 @@ /* - SDL - Simple DirectMedia Layer - Copyright (C) 1997-2010 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Lesser General Public - License as published by the Free Software Foundation; either - version 2.1 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should have received a copy of the GNU Lesser General Public - License along with this library; if not, write to the Free Software - Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA - - Sam Lantinga - slouken@libsdl.org - */ + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ /** * \file SDL_opengles.h * - * This is a simple file to encapsulate the OpenGL ES API headers. - * - * Headers copied from The Kronos Group website. - * http://www.khronos.org/opengles/ + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. */ -#ifndef __gles_h_ -#define __gles_h_ - -/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */ - -#ifdef __cplusplus -extern "C" -{ -#endif - #ifdef __IPHONEOS__ -#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */ +#include <OpenGLES/ES1/gl.h> +#include <OpenGLES/ES1/glext.h> +#else +#include <GLES/gl.h> +#include <GLES/glext.h> #endif #ifndef APIENTRY #define APIENTRY #endif - -#ifndef GL_APIENTRY -#define GL_APIENTRY -#endif - -#ifndef GL_API -#define GL_API -#endif /* GL_API */ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.0 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -*/ - - typedef unsigned int GLenum; - typedef unsigned char GLboolean; - typedef unsigned int GLbitfield; - typedef signed char GLbyte; - typedef short GLshort; - typedef int GLint; - typedef int GLsizei; - typedef unsigned char GLubyte; - typedef unsigned short GLushort; - typedef unsigned int GLuint; - typedef float GLfloat; - typedef float GLclampf; - typedef void GLvoid; - typedef int GLfixed; - typedef int GLclampx; - - typedef int GLintptr; - typedef int GLsizeiptr; - - -/*************************************************************/ - -/* OpenGL ES core versions */ -#define GL_VERSION_ES_CM_1_0 1 -#define GL_VERSION_ES_CL_1_0 1 -#define GL_VERSION_ES_CM_1_1 1 -#define GL_VERSION_ES_CL_1_1 1 - -/* ClearBufferMask */ -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_COLOR_BUFFER_BIT 0x00004000 - -/* Boolean */ -#define GL_FALSE 0 -#define GL_TRUE 1 - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_UNSIGNED_BYTE */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* CullFaceMode */ -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_FRONT_AND_BACK 0x0408 - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* EnableCap */ -#define GL_FOG 0x0B60 -#define GL_LIGHTING 0x0B50 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_CULL_FACE 0x0B44 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_BLEND 0x0BE2 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_DITHER 0x0BD0 -#define GL_STENCIL_TEST 0x0B90 -#define GL_DEPTH_TEST 0x0B71 -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_NORMALIZE 0x0BA1 -#define GL_RESCALE_NORMAL 0x803A -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetPName */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_LINE_WIDTH 0x0B21 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_SHADE_MODEL 0x0B54 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_TEXTURE_UNITS 0x84E2 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_FILL 0x8037 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB - -/* OpenGL ES 1.0 defines, they gone in 1.1 and 2.0 */ -#ifndef GL_MAX_ELEMENTS_VERTICES -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#endif /* GL_MAX_ELEMENTS_VERTICES */ -#ifndef GL_MAX_ELEMENTS_INDICES -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#endif /* GL_MAX_ELEMENTS_INDICES */ - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ - -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_FOG_HINT 0x0C54 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -/* LightModelParameter */ -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_FLOAT 0x1406 -#define GL_FIXED 0x140C - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MaterialFace */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ - -/* PixelFormat */ -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A - -/* PixelStoreParameter */ -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_ALIGNMENT 0x0D05 - -/* PixelType */ -/* GL_UNSIGNED_BYTE */ -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -#define GL_ADD 0x0104 -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_GENERATE_MIPMAP 0x8191 - -/* TextureTarget */ -/* GL_TEXTURE_2D */ - -/* TextureUnit */ -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 - -/* TextureWrapMode */ -#define GL_REPEAT 0x2901 -#define GL_CLAMP_TO_EDGE 0x812F - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_FLOAT */ -/* GL_FIXED */ -/* GL_BYTE */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* Buffer Objects */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 - -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A - -#define GL_STATIC_DRAW 0x88E4 -#define GL_DYNAMIC_DRAW 0x88E8 - -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 - -/* Texture combine + dot3 */ -#define GL_SUBTRACT 0x84E7 -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A - -#define GL_ALPHA_SCALE 0x0D1C - -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC2_ALPHA 0x858A - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -/*------------------------------------------------------------------------* - * required OES extension tokens - *------------------------------------------------------------------------*/ - -/* OES_read_format */ -#ifndef GL_OES_read_format -#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A -#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_PALETTE4_RGB8_OES 0x8B90 -#define GL_PALETTE4_RGBA8_OES 0x8B91 -#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 -#define GL_PALETTE4_RGBA4_OES 0x8B93 -#define GL_PALETTE4_RGB5_A1_OES 0x8B94 -#define GL_PALETTE8_RGB8_OES 0x8B95 -#define GL_PALETTE8_RGBA8_OES 0x8B96 -#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 -#define GL_PALETTE8_RGBA4_OES 0x8B98 -#define GL_PALETTE8_RGB5_A1_OES 0x8B99 -#endif - -/* OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_POINT_SIZE_ARRAY_OES 0x8B9C -#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A -#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B -#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C -#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F -#endif - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_POINT_SPRITE_OES 0x8861 -#define GL_COORD_REPLACE_OES 0x8862 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_TEXTURE_CROP_RECT_OES 0x8B9D -#endif /* GL_OES_draw_texture */ - -/* GL_OES_vertex_buffer_object */ -#ifndef GL_OES_vertex_buffer_object -#define GL_ARRAY_BUFFER_OES 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_OES 0x8893 -#define GL_ARRAY_BUFFER_BINDING_OES 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_OES 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_OES 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_OES 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_OES 0x8898 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_OES 0x889A -#define GL_STATIC_DRAW_OES 0x88E4 -#define GL_DYNAMIC_DRAW_OES 0x88E8 -#define GL_WRITE_ONLY_OES 0x88B9 -#define GL_BUFFER_SIZE_OES 0x8764 -#define GL_BUFFER_USAGE_OES 0x8765 -#define GL_BUFFER_ACCESS_OES 0x88BB -#endif /* GL_OES_vertex_buffer_object */ - -/*************************************************************/ - -/* Available only in Common profile */ - GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref); - GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha); - GL_API void GL_APIENTRY glClearDepthf(GLclampf depth); - GL_API void GL_APIENTRY glClipPlanef(GLenum plane, - const GLfloat * equation); - GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha); - GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); - GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params); - GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]); - GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params); - GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, - GLfloat * params); - GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glLightModelfv(GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glLineWidth(GLfloat width); - GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m); - GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m); - GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, - GLfloat t, GLfloat r, - GLfloat q); - GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); - GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param); - GL_API void GL_APIENTRY glPointParameterfv(GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glPointSize(GLfloat size); - GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); - GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, - GLfloat z); - GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); - GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, - GLfloat param); - GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, - const GLfloat * params); - GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); - -/* Available in both Common and Common-Lite profiles */ - GL_API void GL_APIENTRY glActiveTexture(GLenum texture); - GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); - GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); - GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); - GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); - GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, - const GLvoid * data, GLenum usage); - GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, - GLsizeiptr size, - const GLvoid * data); - GL_API void GL_APIENTRY glClear(GLbitfield mask); - GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green, - GLclampx blue, GLclampx alpha); - GL_API void GL_APIENTRY glClearDepthx(GLclampx depth); - GL_API void GL_APIENTRY glClearStencil(GLint s); - GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture); - GL_API void GL_APIENTRY glClipPlanex(GLenum plane, - const GLfixed * equation); - GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha); - GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green, - GLfixed blue, GLfixed alpha); - GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha); - GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLint border, - GLsizei imageSize, - const GLvoid * data); - GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLsizei imageSize, - const GLvoid * data); - GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, - GLenum internalformat, GLint x, - GLint y, GLsizei width, - GLsizei height, GLint border); - GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, - GLsizei height); - GL_API void GL_APIENTRY glCullFace(GLenum mode); - GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n, - const GLuint * buffers); - GL_API void GL_APIENTRY glDeleteTextures(GLsizei n, - const GLuint * textures); - GL_API void GL_APIENTRY glDepthFunc(GLenum func); - GL_API void GL_APIENTRY glDepthMask(GLboolean flag); - GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); - GL_API void GL_APIENTRY glDisable(GLenum cap); - GL_API void GL_APIENTRY glDisableClientState(GLenum array); - GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, - GLsizei count); - GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, - GLenum type, - const GLvoid * indices); - GL_API void GL_APIENTRY glEnable(GLenum cap); - GL_API void GL_APIENTRY glEnableClientState(GLenum array); - GL_API void GL_APIENTRY glFinish(void); - GL_API void GL_APIENTRY glFlush(void); - GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params); - GL_API void GL_APIENTRY glFrontFace(GLenum mode); - GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); - GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params); - GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target, - GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]); - GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers); - GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures); - GL_API GLenum GL_APIENTRY glGetError(void); - GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params); - GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params); - GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params); - GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name); - GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, - GLint * params); - GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, - GLfixed * params); - GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode); - GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); - GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap); - GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture); - GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glLightModelxv(GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glLineWidthx(GLfixed width); - GL_API void GL_APIENTRY glLoadIdentity(void); - GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m); - GL_API void GL_APIENTRY glLogicOp(GLenum opcode); - GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glMatrixMode(GLenum mode); - GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m); - GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, - GLfixed t, GLfixed r, - GLfixed q); - GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); - GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right, - GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar); - GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); - GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param); - GL_API void GL_APIENTRY glPointParameterxv(GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glPointSizex(GLfixed size); - GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); - GL_API void GL_APIENTRY glPopMatrix(void); - GL_API void GL_APIENTRY glPushMatrix(void); - GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, - GLsizei height, GLenum format, - GLenum type, GLvoid * pixels); - GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, - GLfixed z); - GL_API void GL_APIENTRY glSampleCoverage(GLclampf value, - GLboolean invert); - GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value, - GLboolean invert); - GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); - GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, - GLsizei height); - GL_API void GL_APIENTRY glShadeModel(GLenum mode); - GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, - GLuint mask); - GL_API void GL_APIENTRY glStencilMask(GLuint mask); - GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, - GLenum zpass); - GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname, - GLint param); - GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname, - const GLint * params); - GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level, - GLint internalformat, GLsizei width, - GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid * pixels); - GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, - GLint param); - GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname, - GLfixed param); - GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, - const GLint * params); - GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname, - const GLfixed * params); - GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels); - GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); - GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type, - GLsizei stride, - const GLvoid * pointer); - GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, - GLsizei height); - -/*------------------------------------------------------------------------* - * Required OES extension functions - *------------------------------------------------------------------------*/ - -/* GL_OES_read_format */ -#ifndef GL_OES_read_format -#define GL_OES_read_format 1 -#endif - -/* GL_OES_compressed_paletted_texture */ -#ifndef GL_OES_compressed_paletted_texture -#define GL_OES_compressed_paletted_texture 1 -#endif - -/* GL_OES_point_size_array */ -#ifndef GL_OES_point_size_array -#define GL_OES_point_size_array 1 - GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, - const GLvoid * pointer); -#endif - -/* GL_OES_query_matrix */ -#ifndef GL_OES_query_matrix -#define GL_OES_query_matrix 1 - GL_API GLbitfield GL_APIENTRY glQueryMatrixxOES(GLfixed mantissa[16], - GLint exponent[16]); -#endif /* GL_OES_query_matrix */ - -/* GL_OES_point_sprite */ -#ifndef GL_OES_point_sprite -#define GL_OES_point_sprite 1 -#endif - -/* GL_OES_draw_texture */ -#ifndef GL_OES_draw_texture -#define GL_OES_draw_texture 1 - GL_API void GL_APIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, - GLshort width, GLshort height); - GL_API void GL_APIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, - GLint width, GLint height); - GL_API void GL_APIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, - GLfixed width, GLfixed height); - GL_API void GL_APIENTRY glDrawTexsvOES(const GLshort * coords); - GL_API void GL_APIENTRY glDrawTexivOES(const GLint * coords); - GL_API void GL_APIENTRY glDrawTexxvOES(const GLfixed * coords); - GL_API void GL_APIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, - GLfloat width, GLfloat height); - GL_API void GL_APIENTRY glDrawTexfvOES(const GLfloat * coords); -#endif /* GL_OES_draw_texture */ - -/* GL_OES_single_precision */ -#ifndef GL_OES_single_precision -#define GL_OES_single_precision 1 - GL_API void GL_APIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar); - GL_API void GL_APIENTRY glFrustumfOES(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glOrthofOES(GLfloat left, GLfloat right, - GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar); - GL_API void GL_APIENTRY glClipPlanefOES(GLenum plane, - const GLfloat * equation); - GL_API void GL_APIENTRY glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]); - GL_API void GL_APIENTRY glClearDepthfOES(GLclampf depth); -#endif /* GL_OES_single_precision */ - -/* GL_OES_vertex_buffer_object */ -#ifndef GL_OES_vertex_buffer_object -#define GL_OES_vertex_buffer_object 1 - GL_API void APIENTRY glBindBufferOES(GLenum, GLuint); - GL_API void APIENTRY glDeleteBuffersOES(GLsizei, const GLuint *); - GL_API void APIENTRY glGenBuffersOES(GLsizei, GLuint *); - GL_API GLboolean APIENTRY glIsBufferOES(GLuint); - GL_API void APIENTRY glBufferDataOES(GLenum, GLsizeiptr, const GLvoid *, - GLenum); - GL_API void APIENTRY glBufferSubDataOES(GLenum, GLintptr, GLsizeiptr, - const GLvoid *); - GL_API void APIENTRY glGetBufferParameterivOES(GLenum, GLenum, GLint *); -#endif /* GL_OES_vertex_buffer_object */ - -#ifdef __cplusplus -} -#endif - -#endif /* __gles_h_ */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/include/SDL_opengles2.h Sun Feb 06 02:35:14 2011 -0800 @@ -0,0 +1,39 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ + +#ifdef __IPHONEOS__ +#include <OpenGLES/ES2/gl.h> +#include <OpenGLES/ES2/glext.h> +#else +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/render/opengl/SDL_glfuncs.h Sun Feb 06 02:35:14 2011 -0800 @@ -0,0 +1,456 @@ +/* list of OpenGL functions sorted alphabetically + If you need to use a GL function from the SDL video subsystem, + change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. +*/ +#define SDL_PROC_UNUSED(ret,func,params) + +SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) +SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) +SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, + (GLsizei, const GLuint *, GLboolean *)) +SDL_PROC_UNUSED(void, glArrayElement, (GLint)) +SDL_PROC(void, glBegin, (GLenum)) +SDL_PROC(void, glBindTexture, (GLenum, GLuint)) +SDL_PROC_UNUSED(void, glBitmap, + (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, + const GLubyte *)) +SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) +SDL_PROC_UNUSED(void, glCallList, (GLuint)) +SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) +SDL_PROC(void, glClear, (GLbitfield)) +SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) +SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) +SDL_PROC_UNUSED(void, glClearStencil, (GLint)) +SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) +SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) +SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) +SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) +SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) +SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) +SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) +SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) +SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) +SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) +SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) +SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) +SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) +SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) +SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) +SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) +SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) +SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) +SDL_PROC_UNUSED(void, glColor4ub, + (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) +SDL_PROC_UNUSED(void, glColor4ui, + (GLuint red, GLuint green, GLuint blue, GLuint alpha)) +SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) +SDL_PROC_UNUSED(void, glColor4us, + (GLushort red, GLushort green, GLushort blue, GLushort alpha)) +SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) +SDL_PROC_UNUSED(void, glColorMask, + (GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha)) +SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED(void, glColorPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glCopyPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum type)) +SDL_PROC_UNUSED(void, glCopyTexImage1D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLint border)) +SDL_PROC_UNUSED(void, glCopyTexImage2D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border)) +SDL_PROC_UNUSED(void, glCopyTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, + GLsizei width)) +SDL_PROC_UNUSED(void, glCopyTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) +SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) +SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) +SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) +SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) +SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) +SDL_PROC(void, glDisable, (GLenum cap)) +SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) +SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) +SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) +SDL_PROC_UNUSED(void, glDrawElements, + (GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices)) +SDL_PROC(void, glDrawPixels, + (GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) +SDL_PROC_UNUSED(void, glEdgeFlagPointer, + (GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) +SDL_PROC(void, glEnable, (GLenum cap)) +SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) +SDL_PROC(void, glEnd, (void)) +SDL_PROC_UNUSED(void, glEndList, (void)) +SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) +SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) +SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) +SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) +SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) +SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) +SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) +SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) +SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) +SDL_PROC_UNUSED(void, glEvalMesh2, + (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) +SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) +SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) +SDL_PROC_UNUSED(void, glFeedbackBuffer, + (GLsizei size, GLenum type, GLfloat * buffer)) +SDL_PROC_UNUSED(void, glFinish, (void)) +SDL_PROC_UNUSED(void, glFlush, (void)) +SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) +SDL_PROC_UNUSED(void, glFrustum, + (GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) +SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) +SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) +SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) +SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) +SDL_PROC(GLenum, glGetError, (void)) +SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) +SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetLightfv, + (GLenum light, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetLightiv, + (GLenum light, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) +SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) +SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) +SDL_PROC_UNUSED(void, glGetMaterialfv, + (GLenum face, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetMaterialiv, + (GLenum face, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) +SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) +SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) +SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) +SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) +SDL_PROC(const GLubyte *, glGetString, (GLenum name)) +SDL_PROC_UNUSED(void, glGetTexEnvfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexEnviv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexGendv, + (GLenum coord, GLenum pname, GLdouble * params)) +SDL_PROC_UNUSED(void, glGetTexGenfv, + (GLenum coord, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexGeniv, + (GLenum coord, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexImage, + (GLenum target, GLint level, GLenum format, GLenum type, + GLvoid * pixels)) +SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, + (GLenum target, GLint level, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, + (GLenum target, GLint level, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexParameterfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexParameteriv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) +SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) +SDL_PROC_UNUSED(void, glIndexPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) +SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) +SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) +SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) +SDL_PROC_UNUSED(void, glIndexi, (GLint c)) +SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) +SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) +SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) +SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) +SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) +SDL_PROC_UNUSED(void, glInitNames, (void)) +SDL_PROC_UNUSED(void, glInterleavedArrays, + (GLenum format, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) +SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) +SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) +SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glLightfv, + (GLenum light, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glLightiv, + (GLenum light, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) +SDL_PROC(void, glLineWidth, (GLfloat width)) +SDL_PROC_UNUSED(void, glListBase, (GLuint base)) +SDL_PROC(void, glLoadIdentity, (void)) +SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) +SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) +SDL_PROC_UNUSED(void, glMap1d, + (GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points)) +SDL_PROC_UNUSED(void, glMap1f, + (GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points)) +SDL_PROC_UNUSED(void, glMap2d, + (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, + GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, + GLint vorder, const GLdouble * points)) +SDL_PROC_UNUSED(void, glMap2f, + (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, + GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, + GLint vorder, const GLfloat * points)) +SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) +SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) +SDL_PROC_UNUSED(void, glMapGrid2d, + (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, + GLdouble v2)) +SDL_PROC_UNUSED(void, glMapGrid2f, + (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, + GLfloat v2)) +SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glMaterialfv, + (GLenum face, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glMaterialiv, + (GLenum face, GLenum pname, const GLint * params)) +SDL_PROC(void, glMatrixMode, (GLenum mode)) +SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) +SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) +SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) +SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) +SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) +SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) +SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) +SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glNormalPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC(void, glOrtho, + (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, + GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) +SDL_PROC_UNUSED(void, glPixelMapfv, + (GLenum map, GLsizei mapsize, const GLfloat * values)) +SDL_PROC_UNUSED(void, glPixelMapuiv, + (GLenum map, GLsizei mapsize, const GLuint * values)) +SDL_PROC_UNUSED(void, glPixelMapusv, + (GLenum map, GLsizei mapsize, const GLushort * values)) +SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) +SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) +SDL_PROC(void, glPointSize, (GLfloat size)) +SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) +SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) +SDL_PROC_UNUSED(void, glPopAttrib, (void)) +SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) +SDL_PROC_UNUSED(void, glPopMatrix, (void)) +SDL_PROC_UNUSED(void, glPopName, (void)) +SDL_PROC_UNUSED(void, glPrioritizeTextures, + (GLsizei n, const GLuint * textures, + const GLclampf * priorities)) +SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) +SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) +SDL_PROC_UNUSED(void, glPushMatrix, (void)) +SDL_PROC_UNUSED(void, glPushName, (GLuint name)) +SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) +SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) +SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glRasterPos4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) +SDL_PROC(void, glReadBuffer, (GLenum mode)) +SDL_PROC(void, glReadPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels)) +SDL_PROC_UNUSED(void, glRectd, + (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) +SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) +SDL_PROC_UNUSED(void, glRectf, + (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) +SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) +SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) +SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) +SDL_PROC_UNUSED(void, glRects, + (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) +SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) +SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) +SDL_PROC_UNUSED(void, glRotated, + (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glRotatef, + (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glScissor, + (GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) +SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) +SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) +SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) +SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) +SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) +SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) +SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) +SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) +SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) +SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) +SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) +SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) +SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) +SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) +SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) +SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) +SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) +SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord4d, + (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) +SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord4f, + (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) +SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) +SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord4s, + (GLshort s, GLshort t, GLshort r, GLshort q)) +SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoordPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexEnvfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexEnviv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) +SDL_PROC_UNUSED(void, glTexGendv, + (GLenum coord, GLenum pname, const GLdouble * params)) +SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexGenfv, + (GLenum coord, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexGeniv, + (GLenum coord, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexImage1D, + (GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC(void, glTexImage2D, + (GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glTexParameterf, + (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexParameterfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexParameteriv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLsizei width, + GLenum format, GLenum type, const GLvoid * pixels)) +SDL_PROC(void, glTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) +SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) +SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertex4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glVertex4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertexPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) + +/* vi: set ts=4 sw=4 expandtab: */
--- a/src/render/opengl/SDL_render_gl.c Sun Feb 06 00:48:41 2011 -0800 +++ b/src/render/opengl/SDL_render_gl.c Sun Feb 06 02:35:14 2011 -0800 @@ -88,7 +88,7 @@ /* OpenGL functions */ #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; -#include "../../video/SDL_glfuncs.h" +#include "SDL_glfuncs.h" #undef SDL_PROC void (*glTextureRangeAPPLE) (GLenum target, GLsizei length, @@ -161,7 +161,7 @@ } while ( 0 ); #endif /* __SDL_NOGETPROCADDR__ */ -#include "../../video/SDL_glfuncs.h" +#include "SDL_glfuncs.h" #undef SDL_PROC return 0; } @@ -213,11 +213,6 @@ renderer->info.flags = SDL_RENDERER_ACCELERATED; - if (GL_LoadFunctions(data) < 0) { - GL_DestroyRenderer(renderer); - return NULL; - } - data->context = SDL_GL_CreateContext(window); if (!data->context) { GL_DestroyRenderer(renderer); @@ -227,6 +222,12 @@ GL_DestroyRenderer(renderer); return NULL; } + + if (GL_LoadFunctions(data) < 0) { + GL_DestroyRenderer(renderer); + return NULL; + } + #ifdef __MACOSX__ /* Enable multi-threaded rendering */ /* Disabled until Ryan finishes his VBO/PBO code...
--- a/src/render/opengles/SDL_render_gles.c Sun Feb 06 00:48:41 2011 -0800 +++ b/src/render/opengles/SDL_render_gles.c Sun Feb 06 02:35:14 2011 -0800 @@ -88,18 +88,8 @@ SDL_bool updateSize; int blendMode; -#ifndef APIENTRY -#define APIENTRY -#endif - SDL_bool useDrawTexture; SDL_bool GL_OES_draw_texture_supported; - - /* OpenGL ES functions */ -#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; -#include "../../video/SDL_glesfuncs.h" -#undef SDL_PROC - } GLES_RenderData; typedef struct @@ -148,18 +138,6 @@ SDL_SetError("%s: %s", prefix, error); } -static int -GLES_LoadFunctions(GLES_RenderData * data) -{ - -#define SDL_PROC(ret,func,params) \ - data->func = func; -#include "../../video/SDL_glesfuncs.h" -#undef SDL_PROC - - return 0; -} - SDL_Renderer * GLES_CreateRenderer(SDL_Window * window, Uint32 flags) { @@ -206,11 +184,6 @@ renderer->info.flags = SDL_RENDERER_ACCELERATED; - if (GLES_LoadFunctions(data) < 0) { - GLES_DestroyRenderer(renderer); - return NULL; - } - data->context = SDL_GL_CreateContext(window); if (!data->context) { GLES_DestroyRenderer(renderer); @@ -243,19 +216,19 @@ } #endif - data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); renderer->info.max_texture_width = value; - data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); renderer->info.max_texture_height = value; /* Set up parameters for rendering */ data->blendMode = -1; - data->glDisable(GL_DEPTH_TEST); - data->glDisable(GL_CULL_FACE); + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); data->updateSize = SDL_TRUE; - data->glEnableClientState(GL_VERTEX_ARRAY); - data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); return renderer; } @@ -278,12 +251,12 @@ int w, h; SDL_GetWindowSize(window, &w, &h); - data->glMatrixMode(GL_PROJECTION); - data->glLoadIdentity(); - data->glMatrixMode(GL_MODELVIEW); - data->glLoadIdentity(); - data->glViewport(0, 0, w, h); - data->glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glViewport(0, 0, w, h); + glOrthof(0.0, (GLfloat) w, (GLfloat) h, 0.0, 0.0, 1.0); data->updateSize = SDL_FALSE; } return 0; @@ -353,9 +326,9 @@ texture->driverdata = data; - renderdata->glGetError(); - renderdata->glEnable(GL_TEXTURE_2D); - renderdata->glGenTextures(1, &data->texture); + glGetError(); + glEnable(GL_TEXTURE_2D); + glGenTextures(1, &data->texture); data->type = GL_TEXTURE_2D; /* no NPOV textures allowed in OpenGL ES (yet) */ @@ -366,21 +339,21 @@ data->format = format; data->formattype = type; - renderdata->glBindTexture(data->type, data->texture); - renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, + glBindTexture(data->type, data->texture); + glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, + glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, + glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, + glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, + glTexImage2D(data->type, 0, internalFormat, texture_w, texture_h, 0, format, type, NULL); - renderdata->glDisable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_2D); - result = renderdata->glGetError(); + result = glGetError(); if (result != GL_NO_ERROR) { GLES_SetError("glTexImage2D()", result); return -1; @@ -402,10 +375,10 @@ GLES_ActivateRenderer(renderer); - renderdata->glGetError(); - renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - renderdata->glEnable(data->type); - renderdata->glBindTexture(data->type, data->texture); + glGetError(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glEnable(data->type); + glBindTexture(data->type, data->texture); if( rect->w * bpp == pitch ) { temp_buffer = (void *)pixels; /* No need to reformat */ @@ -420,7 +393,7 @@ } } - renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, + glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h, data->format, data->formattype, temp_buffer); @@ -428,8 +401,8 @@ SDL_free(temp_buffer); } - renderdata->glDisable(data->type); - result = renderdata->glGetError(); + glDisable(data->type); + result = glGetError(); if (result != GL_NO_ERROR) { GLES_SetError("glTexSubImage2D()", result); return -1; @@ -458,13 +431,13 @@ GLES_ActivateRenderer(renderer); - renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - renderdata->glEnable(data->type); - renderdata->glBindTexture(data->type, data->texture); - renderdata->glTexSubImage2D(data->type, 0, 0, 0, texture->w, + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glEnable(data->type); + glBindTexture(data->type, data->texture); + glTexSubImage2D(data->type, 0, 0, 0, texture->w, texture->h, data->format, data->formattype, data->pixels); - renderdata->glDisable(data->type); + glDisable(data->type); } static void @@ -473,23 +446,23 @@ if (blendMode != data->blendMode) { switch (blendMode) { case SDL_BLENDMODE_NONE: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - data->glDisable(GL_BLEND); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glDisable(GL_BLEND); break; case SDL_BLENDMODE_BLEND: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - data->glEnable(GL_BLEND); - data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; case SDL_BLENDMODE_ADD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - data->glEnable(GL_BLEND); - data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; case SDL_BLENDMODE_MOD: - data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - data->glEnable(GL_BLEND); - data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glEnable(GL_BLEND); + glBlendFunc(GL_ZERO, GL_SRC_COLOR); break; } data->blendMode = blendMode; @@ -508,7 +481,7 @@ GLES_SetBlendMode(data, renderer->blendMode); - data->glColor4f((GLfloat) renderer->r * inv255f, + glColor4f((GLfloat) renderer->r * inv255f, (GLfloat) renderer->g * inv255f, (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); @@ -518,8 +491,8 @@ vertices[2*i+0] = (GLshort)points[i].x; vertices[2*i+1] = (GLshort)points[i].y; } - data->glVertexPointer(2, GL_SHORT, 0, vertices); - data->glDrawArrays(GL_POINTS, 0, count); + glVertexPointer(2, GL_SHORT, 0, vertices); + glDrawArrays(GL_POINTS, 0, count); SDL_stack_free(vertices); return 0; @@ -537,7 +510,7 @@ GLES_SetBlendMode(data, renderer->blendMode); - data->glColor4f((GLfloat) renderer->r * inv255f, + glColor4f((GLfloat) renderer->r * inv255f, (GLfloat) renderer->g * inv255f, (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); @@ -547,14 +520,14 @@ vertices[2*i+0] = (GLshort)points[i].x; vertices[2*i+1] = (GLshort)points[i].y; } - data->glVertexPointer(2, GL_SHORT, 0, vertices); + glVertexPointer(2, GL_SHORT, 0, vertices); if (count > 2 && points[0].x == points[count-1].x && points[0].y == points[count-1].y) { /* GL_LINE_LOOP takes care of the final segment */ --count; - data->glDrawArrays(GL_LINE_LOOP, 0, count); + glDrawArrays(GL_LINE_LOOP, 0, count); } else { - data->glDrawArrays(GL_LINE_STRIP, 0, count); + glDrawArrays(GL_LINE_STRIP, 0, count); } SDL_stack_free(vertices); @@ -572,7 +545,7 @@ GLES_SetBlendMode(data, renderer->blendMode); - data->glColor4f((GLfloat) renderer->r * inv255f, + glColor4f((GLfloat) renderer->r * inv255f, (GLfloat) renderer->g * inv255f, (GLfloat) renderer->b * inv255f, (GLfloat) renderer->a * inv255f); @@ -593,8 +566,8 @@ vertices[6] = maxx; vertices[7] = maxy; - data->glVertexPointer(2, GL_SHORT, 0, vertices); - data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glVertexPointer(2, GL_SHORT, 0, vertices); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } return 0; @@ -615,17 +588,17 @@ GLES_ActivateRenderer(renderer); - data->glEnable(GL_TEXTURE_2D); + glEnable(GL_TEXTURE_2D); - data->glBindTexture(texturedata->type, texturedata->texture); + glBindTexture(texturedata->type, texturedata->texture); if (texture->modMode) { - data->glColor4f((GLfloat) texture->r * inv255f, + glColor4f((GLfloat) texture->r * inv255f, (GLfloat) texture->g * inv255f, (GLfloat) texture->b * inv255f, (GLfloat) texture->a * inv255f); } else { - data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); + glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } GLES_SetBlendMode(data, texture->blendMode); @@ -641,9 +614,9 @@ cropRect[1] = srcrect->y + srcrect->h; cropRect[2] = srcrect->w; cropRect[3] = -srcrect->h; - data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); - data->glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0, + glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h); } else { @@ -682,12 +655,12 @@ texCoords[6] = maxu; texCoords[7] = maxv; - data->glVertexPointer(2, GL_SHORT, 0, vertices); - data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); - data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glVertexPointer(2, GL_SHORT, 0, vertices); + glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } - data->glDisable(GL_TEXTURE_2D); + glDisable(GL_TEXTURE_2D); return 0; }
--- a/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 00:48:41 2011 -0800 +++ b/src/render/opengles2/SDL_render_gles2.c Sun Feb 06 02:35:14 2011 -0800 @@ -25,13 +25,7 @@ #if SDL_VIDEO_RENDER_OGL_ES2 -#ifdef __IPHONEOS__ -#include <OpenGLES/ES2/gl.h> -#include <OpenGLES/ES2/glext.h> -#else -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#endif +#include "SDL_opengles2.h" #include "../SDL_sysrender.h" #include "SDL_shaders_gles2.h" @@ -1098,6 +1092,8 @@ renderer->window = window; renderer->driverdata = rdata; + renderer->info.flags = SDL_RENDERER_ACCELERATED; + /* Create the GL context */ rdata->context = SDL_GL_CreateContext(window); if (!rdata->context)
--- a/src/render/opengles2/SDL_shaders_gles2.c Sun Feb 06 00:48:41 2011 -0800 +++ b/src/render/opengles2/SDL_shaders_gles2.c Sun Feb 06 02:35:14 2011 -0800 @@ -25,14 +25,8 @@ #if SDL_VIDEO_RENDER_OGL_ES2 -#ifdef __IPHONEOS__ -#include <OpenGLES/ES2/gl.h> -#include <OpenGLES/ES2/glext.h> -#else -#include <GLES2/gl2.h> -#include <GLES2/gl2ext.h> -#endif #include "SDL_video.h" +#include "SDL_opengles2.h" #include "SDL_shaders_gles2.h" #include "SDL_stdinc.h"
--- a/src/render/opengles2/SDL_shaders_gles2.h Sun Feb 06 00:48:41 2011 -0800 +++ b/src/render/opengles2/SDL_shaders_gles2.h Sun Feb 06 02:35:14 2011 -0800 @@ -28,12 +28,6 @@ #ifndef SDL_shaderdata_h_ #define SDL_shaderdata_h_ -#ifdef __IPHONEOS__ -#include <OpenGLES/ES2/gl.h> -#else -#include <GLES2/gl2.h> -#endif - typedef struct GLES2_ShaderInstance { GLenum type;
--- a/src/video/SDL_glesfuncs.h Sun Feb 06 00:48:41 2011 -0800 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,229 +0,0 @@ -/* list of OpenGL ES functions sorted alphabetically - If you need to use a GLES function from the SDL video subsystem, - change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. -*/ -#define SDL_PROC_UNUSED(ret,func,params) - -SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum func, GLclampf ref)) -SDL_PROC(void, glClearColor, - (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) -SDL_PROC_UNUSED(void, glClearDepthf, (GLclampf depth)) -SDL_PROC_UNUSED(void, glClipPlanef, (GLenum plane, const GLfloat * equation)) -SDL_PROC(void, glColor4f, - (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) -SDL_PROC_UNUSED(void, glDepthRangef, (GLclampf zNear, GLclampf zFar)) -SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glFrustumf, - (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar)) -SDL_PROC_UNUSED(void, glGetClipPlanef, (GLenum pname, GLfloat eqn[4])) -SDL_PROC(void, glGetFloatv, (GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetLightfv, - (GLenum light, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetMaterialfv, - (GLenum face, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexEnvfv, - (GLenum env, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexParameterfv, - (GLenum target, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightfv, - (GLenum light, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width)) -SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) -SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glMaterialfv, - (GLenum face, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) -SDL_PROC_UNUSED(void, glMultiTexCoord4f, - (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) -SDL_PROC(void, glOrthof, - (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, - GLfloat zNear, GLfloat zFar)) -SDL_PROC_UNUSED(void, glPointParameterf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glPointParameterfv, - (GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glPointSize, (GLfloat size)) -SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) -SDL_PROC_UNUSED(void, glRotatef, - (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexEnvfv, - (GLenum target, GLenum pname, const GLfloat * params)) -SDL_PROC(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexParameterfv, - (GLenum target, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) - -/* Available in both Common and Common-Lite profiles */ -SDL_PROC_UNUSED(void, glActiveTexture, (GLenum texture)) -SDL_PROC_UNUSED(void, glAlphaFuncx, (GLenum func, GLclampx ref)) -SDL_PROC_UNUSED(void, glBindBuffer, (GLenum target, GLuint buffer)) -SDL_PROC(void, glBindTexture, (GLenum target, GLuint texture)) -SDL_PROC(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) -SDL_PROC_UNUSED(void, glBufferData, - (GLenum target, GLsizeiptr size, const GLvoid * data, - GLenum usage)) -SDL_PROC_UNUSED(void, glBufferSubData, - (GLenum target, GLintptr offset, GLsizeiptr size, - const GLvoid * data)) -SDL_PROC(void, glClear, (GLbitfield mask)) -SDL_PROC_UNUSED(void, glClearColorx, - (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) -SDL_PROC_UNUSED(void, glClearDepthx, (GLclampx depth)) -SDL_PROC_UNUSED(void, glClearStencil, (GLint s)) -SDL_PROC_UNUSED(void, glClientActiveTexture, (GLenum texture)) -SDL_PROC_UNUSED(void, glClipPlanex, (GLenum plane, const GLfixed * equation)) -SDL_PROC_UNUSED(void, glColor4ub, - (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) -SDL_PROC_UNUSED(void, glColor4x, - (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) -SDL_PROC_UNUSED(void, glColorMask, - (GLboolean red, GLboolean green, GLboolean blue, - GLboolean alpha)) -SDL_PROC(void, glColorPointer, - (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glCompressedTexImage2D, - (GLenum target, GLint level, GLenum internalformat, - GLsizei width, GLsizei height, GLint border, - GLsizei imageSize, const GLvoid * data)) -SDL_PROC_UNUSED(void, glCompressedTexSubImage2D, - (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, - GLsizei imageSize, const GLvoid * data)) -SDL_PROC_UNUSED(void, glCopyTexImage2D, - (GLenum target, GLint level, GLenum internalformat, GLint x, - GLint y, GLsizei width, GLsizei height, GLint border)) -SDL_PROC_UNUSED(void, glCopyTexSubImage2D, - (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glDeleteBuffers, (GLsizei n, const GLuint * buffers)) -SDL_PROC_UNUSED(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) -SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) -SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) -SDL_PROC_UNUSED(void, glDepthRangex, (GLclampx zNear, GLclampx zFar)) -SDL_PROC(void, glDisable, (GLenum cap)) -SDL_PROC(void, glDisableClientState, (GLenum array)) -SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) -SDL_PROC_UNUSED(void, glDrawElements, - (GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices)) -SDL_PROC(void, glEnable, (GLenum cap)) -SDL_PROC(void, glEnableClientState, (GLenum array)) -SDL_PROC_UNUSED(void, glFinish, (void)) -SDL_PROC_UNUSED(void, glFlush, (void)) -SDL_PROC_UNUSED(void, glFogx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glFogxv, (GLenum pname, const GLfixed * params)) -SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glFrustumx, - (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar)) -SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) -SDL_PROC_UNUSED(void, glGetBufferParameteriv, - (GLenum target, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetClipPlanex, (GLenum pname, GLfixed eqn[4])) -SDL_PROC_UNUSED(void, glGenBuffers, (GLsizei n, GLuint * buffers)) -SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) -SDL_PROC(GLenum, glGetError, (void)) -SDL_PROC_UNUSED(void, glGetFixedv, (GLenum pname, GLfixed * params)) -SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetLightxv, - (GLenum light, GLenum pname, GLfixed * params)) -SDL_PROC_UNUSED(void, glGetMaterialxv, - (GLenum face, GLenum pname, GLfixed * params)) -SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, void **params)) -SDL_PROC_UNUSED(const GLubyte *, glGetString, (GLenum name)) -SDL_PROC_UNUSED(void, glGetTexEnviv, - (GLenum env, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetTexEnvxv, - (GLenum env, GLenum pname, GLfixed * params)) -SDL_PROC_UNUSED(void, glGetTexParameteriv, - (GLenum target, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetTexParameterxv, - (GLenum target, GLenum pname, GLfixed * params)) -SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) -SDL_PROC_UNUSED(GLboolean, glIsBuffer, (GLuint buffer)) -SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) -SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) -SDL_PROC_UNUSED(void, glLightModelx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glLightModelxv, (GLenum pname, const GLfixed * params)) -SDL_PROC_UNUSED(void, glLightx, (GLenum light, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glLightxv, - (GLenum light, GLenum pname, const GLfixed * params)) -SDL_PROC_UNUSED(void, glLineWidthx, (GLfixed width)) -SDL_PROC(void, glLoadIdentity, (void)) -SDL_PROC_UNUSED(void, glLoadMatrixx, (const GLfixed * m)) -SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) -SDL_PROC_UNUSED(void, glMaterialx, (GLenum face, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glMaterialxv, - (GLenum face, GLenum pname, const GLfixed * params)) -SDL_PROC(void, glMatrixMode, (GLenum mode)) -SDL_PROC_UNUSED(void, glMultMatrixx, (const GLfixed * m)) -SDL_PROC_UNUSED(void, glMultiTexCoord4x, - (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) -SDL_PROC_UNUSED(void, glNormal3x, (GLfixed nx, GLfixed ny, GLfixed nz)) -SDL_PROC_UNUSED(void, glNormalPointer, - (GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glOrthox, - (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, - GLfixed zNear, GLfixed zFar)) -SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glPointParameterx, (GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glPointParameterxv, - (GLenum pname, const GLfixed * params)) -SDL_PROC_UNUSED(void, glPointSizex, (GLfixed size)) -SDL_PROC_UNUSED(void, glPolygonOffsetx, (GLfixed factor, GLfixed units)) -SDL_PROC_UNUSED(void, glPopMatrix, (void)) -SDL_PROC_UNUSED(void, glPushMatrix, (void)) -SDL_PROC_UNUSED(void, glReadPixels, - (GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels)) -SDL_PROC_UNUSED(void, glRotatex, - (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) -SDL_PROC_UNUSED(void, glSampleCoverage, (GLclampf value, GLboolean invert)) -SDL_PROC_UNUSED(void, glSampleCoveragex, (GLclampx value, GLboolean invert)) -SDL_PROC_UNUSED(void, glScalex, (GLfixed x, GLfixed y, GLfixed z)) -SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) -SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) -SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) -SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) -SDL_PROC(void, glTexCoordPointer, - (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexEnvx, (GLenum target, GLenum pname, GLfixed param)) -SDL_PROC_UNUSED(void, glTexEnviv, - (GLenum target, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glTexEnvxv, - (GLenum target, GLenum pname, const GLfixed * params)) -SDL_PROC(void, glTexImage2D, - (GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexParameterx, - (GLenum target, GLenum pname, GLfixed param)) -SDL_PROC(void, glTexParameteriv, - (GLenum target, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glTexParameterxv, - (GLenum target, GLenum pname, const GLfixed * params)) -SDL_PROC(void, glTexSubImage2D, - (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC_UNUSED(void, glTranslatex, (GLfixed x, GLfixed y, GLfixed z)) -SDL_PROC(void, glVertexPointer, - (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) - -/* extension functions used */ -SDL_PROC(void, glDrawTexiOES, - (GLint x, GLint y, GLint z, GLint width, GLint height)) - -/* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/SDL_glfuncs.h Sun Feb 06 00:48:41 2011 -0800 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,455 +0,0 @@ -/* list of OpenGL functions sorted alphabetically - If you need to use a GL function from the SDL video subsystem, - change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. -*/ -#define SDL_PROC_UNUSED(ret,func,params) -SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) -SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) -SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, - (GLsizei, const GLuint *, GLboolean *)) -SDL_PROC_UNUSED(void, glArrayElement, (GLint)) -SDL_PROC(void, glBegin, (GLenum)) -SDL_PROC(void, glBindTexture, (GLenum, GLuint)) -SDL_PROC_UNUSED(void, glBitmap, - (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, - const GLubyte *)) -SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) -SDL_PROC_UNUSED(void, glCallList, (GLuint)) -SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) -SDL_PROC(void, glClear, (GLbitfield)) -SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) -SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) -SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) -SDL_PROC_UNUSED(void, glClearStencil, (GLint)) -SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) -SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) -SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) -SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) -SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) -SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) -SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *)) -SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) -SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) -SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) -SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) -SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) -SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) -SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) -SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) -SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) -SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) -SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) -SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) -SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) -SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) -SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) -SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) -SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) -SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) -SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) -SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) -SDL_PROC_UNUSED(void, glColor4ub, - (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) -SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) -SDL_PROC_UNUSED(void, glColor4ui, - (GLuint red, GLuint green, GLuint blue, GLuint alpha)) -SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) -SDL_PROC_UNUSED(void, glColor4us, - (GLushort red, GLushort green, GLushort blue, GLushort alpha)) -SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) -SDL_PROC_UNUSED(void, glColorMask, - (GLboolean red, GLboolean green, GLboolean blue, - GLboolean alpha)) -SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) -SDL_PROC_UNUSED(void, glColorPointer, - (GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glCopyPixels, - (GLint x, GLint y, GLsizei width, GLsizei height, - GLenum type)) -SDL_PROC_UNUSED(void, glCopyTexImage1D, - (GLenum target, GLint level, GLenum internalFormat, GLint x, - GLint y, GLsizei width, GLint border)) -SDL_PROC_UNUSED(void, glCopyTexImage2D, - (GLenum target, GLint level, GLenum internalFormat, GLint x, - GLint y, GLsizei width, GLsizei height, GLint border)) -SDL_PROC_UNUSED(void, glCopyTexSubImage1D, - (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, - GLsizei width)) -SDL_PROC_UNUSED(void, glCopyTexSubImage2D, - (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) -SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) -SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func)) -SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) -SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) -SDL_PROC(void, glDisable, (GLenum cap)) -SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) -SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) -SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) -SDL_PROC_UNUSED(void, glDrawElements, - (GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices)) -SDL_PROC(void, glDrawPixels, - (GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) -SDL_PROC_UNUSED(void, glEdgeFlagPointer, - (GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) -SDL_PROC(void, glEnable, (GLenum cap)) -SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) -SDL_PROC(void, glEnd, (void)) -SDL_PROC_UNUSED(void, glEndList, (void)) -SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) -SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) -SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) -SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) -SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) -SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) -SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) -SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) -SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) -SDL_PROC_UNUSED(void, glEvalMesh2, - (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) -SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) -SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) -SDL_PROC_UNUSED(void, glFeedbackBuffer, - (GLsizei size, GLenum type, GLfloat * buffer)) -SDL_PROC_UNUSED(void, glFinish, (void)) -SDL_PROC_UNUSED(void, glFlush, (void)) -SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) -SDL_PROC_UNUSED(void, glFrustum, - (GLdouble left, GLdouble right, GLdouble bottom, - GLdouble top, GLdouble zNear, GLdouble zFar)) -SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) -SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) -SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) -SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) -SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) -SDL_PROC(GLenum, glGetError, (void)) -SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) -SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetLightfv, - (GLenum light, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetLightiv, - (GLenum light, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) -SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) -SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) -SDL_PROC_UNUSED(void, glGetMaterialfv, - (GLenum face, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetMaterialiv, - (GLenum face, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) -SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) -SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) -SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params)) -SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) -SDL_PROC(const GLubyte *, glGetString, (GLenum name)) -SDL_PROC_UNUSED(void, glGetTexEnvfv, - (GLenum target, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexEnviv, - (GLenum target, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetTexGendv, - (GLenum coord, GLenum pname, GLdouble * params)) -SDL_PROC_UNUSED(void, glGetTexGenfv, - (GLenum coord, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexGeniv, - (GLenum coord, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetTexImage, - (GLenum target, GLint level, GLenum format, GLenum type, - GLvoid * pixels)) -SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, - (GLenum target, GLint level, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, - (GLenum target, GLint level, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glGetTexParameterfv, - (GLenum target, GLenum pname, GLfloat * params)) -SDL_PROC_UNUSED(void, glGetTexParameteriv, - (GLenum target, GLenum pname, GLint * params)) -SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) -SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) -SDL_PROC_UNUSED(void, glIndexPointer, - (GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) -SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) -SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) -SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) -SDL_PROC_UNUSED(void, glIndexi, (GLint c)) -SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) -SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) -SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) -SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) -SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) -SDL_PROC_UNUSED(void, glInitNames, (void)) -SDL_PROC_UNUSED(void, glInterleavedArrays, - (GLenum format, GLsizei stride, const GLvoid * pointer)) -SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) -SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) -SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) -SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glLightfv, - (GLenum light, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glLightiv, - (GLenum light, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) -SDL_PROC(void, glLineWidth, (GLfloat width)) -SDL_PROC_UNUSED(void, glListBase, (GLuint base)) -SDL_PROC(void, glLoadIdentity, (void)) -SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) -SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) -SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) -SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) -SDL_PROC_UNUSED(void, glMap1d, - (GLenum target, GLdouble u1, GLdouble u2, GLint stride, - GLint order, const GLdouble * points)) -SDL_PROC_UNUSED(void, glMap1f, - (GLenum target, GLfloat u1, GLfloat u2, GLint stride, - GLint order, const GLfloat * points)) -SDL_PROC_UNUSED(void, glMap2d, - (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, - GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, - GLint vorder, const GLdouble * points)) -SDL_PROC_UNUSED(void, glMap2f, - (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, - GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, - GLint vorder, const GLfloat * points)) -SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) -SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) -SDL_PROC_UNUSED(void, glMapGrid2d, - (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, - GLdouble v2)) -SDL_PROC_UNUSED(void, glMapGrid2f, - (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, - GLfloat v2)) -SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glMaterialfv, - (GLenum face, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glMaterialiv, - (GLenum face, GLenum pname, const GLint * params)) -SDL_PROC(void, glMatrixMode, (GLenum mode)) -SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) -SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) -SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) -SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) -SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) -SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) -SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) -SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) -SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) -SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glNormalPointer, - (GLenum type, GLsizei stride, const GLvoid * pointer)) -SDL_PROC(void, glOrtho, - (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, - GLdouble zNear, GLdouble zFar)) -SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) -SDL_PROC_UNUSED(void, glPixelMapfv, - (GLenum map, GLsizei mapsize, const GLfloat * values)) -SDL_PROC_UNUSED(void, glPixelMapuiv, - (GLenum map, GLsizei mapsize, const GLuint * values)) -SDL_PROC_UNUSED(void, glPixelMapusv, - (GLenum map, GLsizei mapsize, const GLushort * values)) -SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) -SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) -SDL_PROC(void, glPointSize, (GLfloat size)) -SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) -SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) -SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) -SDL_PROC_UNUSED(void, glPopAttrib, (void)) -SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) -SDL_PROC_UNUSED(void, glPopMatrix, (void)) -SDL_PROC_UNUSED(void, glPopName, (void)) -SDL_PROC_UNUSED(void, glPrioritizeTextures, - (GLsizei n, const GLuint * textures, - const GLclampf * priorities)) -SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) -SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) -SDL_PROC_UNUSED(void, glPushMatrix, (void)) -SDL_PROC_UNUSED(void, glPushName, (GLuint name)) -SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) -SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) -SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) -SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) -SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) -SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) -SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) -SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glRasterPos4d, - (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glRasterPos4f, - (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) -SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glRasterPos4s, - (GLshort x, GLshort y, GLshort z, GLshort w)) -SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) -SDL_PROC(void, glReadBuffer, (GLenum mode)) -SDL_PROC(void, glReadPixels, - (GLint x, GLint y, GLsizei width, GLsizei height, - GLenum format, GLenum type, GLvoid * pixels)) -SDL_PROC_UNUSED(void, glRectd, - (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) -SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) -SDL_PROC_UNUSED(void, glRectf, - (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) -SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) -SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) -SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) -SDL_PROC_UNUSED(void, glRects, - (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) -SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) -SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) -SDL_PROC_UNUSED(void, glRotated, - (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void, glRotatef, - (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glScissor, - (GLint x, GLint y, GLsizei width, GLsizei height)) -SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) -SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode)) -SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) -SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) -SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) -SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) -SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) -SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) -SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) -SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) -SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) -SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) -SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) -SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) -SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) -SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) -SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) -SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) -SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glTexCoord4d, - (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) -SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glTexCoord4f, - (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) -SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) -SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glTexCoord4s, - (GLshort s, GLshort t, GLshort r, GLshort q)) -SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glTexCoordPointer, - (GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer)) -SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexEnvfv, - (GLenum target, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexEnviv, - (GLenum target, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) -SDL_PROC_UNUSED(void, glTexGendv, - (GLenum coord, GLenum pname, const GLdouble * params)) -SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexGenfv, - (GLenum coord, GLenum pname, const GLfloat * params)) -SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexGeniv, - (GLenum coord, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glTexImage1D, - (GLenum target, GLint level, GLint internalformat, - GLsizei width, GLint border, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC(void, glTexImage2D, - (GLenum target, GLint level, GLint internalformat, GLsizei width, - GLsizei height, GLint border, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC_UNUSED(void, glTexParameterf, - (GLenum target, GLenum pname, GLfloat param)) -SDL_PROC_UNUSED(void, glTexParameterfv, - (GLenum target, GLenum pname, const GLfloat * params)) -SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) -SDL_PROC_UNUSED(void, glTexParameteriv, - (GLenum target, GLenum pname, const GLint * params)) -SDL_PROC_UNUSED(void, glTexSubImage1D, - (GLenum target, GLint level, GLint xoffset, GLsizei width, - GLenum format, GLenum type, const GLvoid * pixels)) -SDL_PROC(void, glTexSubImage2D, - (GLenum target, GLint level, GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, GLenum format, GLenum type, - const GLvoid * pixels)) -SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) -SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) -SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) -SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) -SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) -SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) -SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) -SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) -SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) -SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glVertex4d, - (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) -SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) -SDL_PROC_UNUSED(void, glVertex4f, - (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) -SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) -SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) -SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) -SDL_PROC_UNUSED(void, glVertex4s, - (GLshort x, GLshort y, GLshort z, GLshort w)) -SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) -SDL_PROC_UNUSED(void, glVertexPointer, - (GLint size, GLenum type, GLsizei stride, - const GLvoid * pointer)) -SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) - -/* vi: set ts=4 sw=4 expandtab: */