Mercurial > sdl-ios-xcode
changeset 4811:d79939f20c45
Working on Cocoa implementation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Mon, 26 Jul 2010 21:48:53 -0400 |
parents | 7a602fd2121f |
children | 06a03d08cefb |
files | TODO src/video/cocoa/SDL_cocoashape.m src/video/cocoa/SDL_cocoawindow.m |
diffstat | 3 files changed, 35 insertions(+), 4 deletions(-) [+] |
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--- a/TODO Mon Jul 26 20:41:45 2010 -0400 +++ b/TODO Mon Jul 26 21:48:53 2010 -0400 @@ -13,8 +13,8 @@ 4. Implement the SDL shaped-windows API for Mac OS X using Cocoa. STATUS: IN PROGRESS --> Locate (once more) the API documentation for shaped windows under Cocoa. STATUS: NEARLY FINISHED. --> Design and encode a version of SDL_ShapeData for Cocoa. STATUS: IN PROGRESS. ---> Write Cocoa_CreateShaper(). STATUS: IN PROGRESS. ---> Write Cocoa_ResizeWindowShape(). STATUS: IN PROGRESS. +--> Write Cocoa_CreateShaper(). STATUS: MOSTLY DONE, AFAIK. +--> Write Cocoa_ResizeWindowShape(). STATUS: DONE, AFAIK. --> Write Cocoa_SetWindowShape(). STATUS: IN PROGRESS. --> If necessary, implement functionality adjunct to SDL_CalculateShapeBitmap() for Cocoa usage. 5. Use testeyes to debug all implementations. STATUS: SPRINT + 2.
--- a/src/video/cocoa/SDL_cocoashape.m Mon Jul 26 20:41:45 2010 -0400 +++ b/src/video/cocoa/SDL_cocoashape.m Mon Jul 26 21:48:53 2010 -0400 @@ -20,6 +20,7 @@ eligottlieb@gmail.com */ +#include "SDL_cocoavideo.h" #include "SDL_shape.h" #include "SDL_cocoashape.h" @@ -27,16 +28,44 @@ SDL_WindowData* data = (SDL_WindowData*)window->driverdata; [data->nswindow setAlpha:1.0]; [data->nswindow setOpaque:YES]; + [data->nswindow setStyleMask:NSBorderlessWindowMask]; SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; window->shaper = result; + + SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); + result->driverdata = data; + data->context = [data->nswindow graphicsContext]; + data->saved = SDL_False; + data->rects = NULL; + data->count = 0; + int resized_properly = Cocoa_ResizeWindowShape(window); assert(resized_properly == 0); return result; } -extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); -extern int Cocoa_ResizeWindowShape(SDL_Window *window); +int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { + SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata; + if(data->saved == SDL_True) { + [data->context restoreGraphicsState]; + data->saved = SDL_False; + } + + [data->context saveGraphicsState]; + data->saved = SDL_True; + + [[NSColor clearColor] set]; + NSRectFill([[data->nswindow contentView] frame]); + /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the + Windoze shape-calculation code: a list of rectangles. This will work... I think. */ +} + +int Cocoa_ResizeWindowShape(SDL_Window *window) { + SDL_ShapeData* data = window->shaper->driverdata; + assert(data != NULL); + return 0; +}
--- a/src/video/cocoa/SDL_cocoawindow.m Mon Jul 26 20:41:45 2010 -0400 +++ b/src/video/cocoa/SDL_cocoawindow.m Mon Jul 26 21:48:53 2010 -0400 @@ -28,6 +28,7 @@ #include "../../events/SDL_windowevents_c.h" #include "SDL_cocoavideo.h" +#include "SDL_cocoashape.h" static __inline__ void ConvertNSRect(NSRect *r) { @@ -111,6 +112,7 @@ NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]]; w = (int)rect.size.width; h = (int)rect.size.height; + Cocoa_ResizeWindowShape(_data->window); SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h); }