Mercurial > sdl-ios-xcode
changeset 2974:d2f68ec8c1d0
The mouse position is relative to the client window.
Fixed setting the mouse focus when the mouse enters/leaves the window.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Jan 2009 06:03:56 +0000 |
parents | ab0c00f1b070 |
children | 317b2f8e5e4f |
files | src/video/win32/SDL_win32events.c src/video/win32/SDL_win32mouse.c src/video/win32/SDL_win32video.h |
diffstat | 3 files changed, 19 insertions(+), 11 deletions(-) [+] |
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--- a/src/video/win32/SDL_win32events.c Sat Jan 03 05:42:18 2009 +0000 +++ b/src/video/win32/SDL_win32events.c Sat Jan 03 06:03:56 2009 +0000 @@ -221,6 +221,7 @@ const RAWMOUSE *raw_mouse = NULL; POINT point; USHORT flags; + int w, h; /* we're collecting data from the mouse */ GetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &size, @@ -241,6 +242,16 @@ } /* FIXME: Doesn't this defeat the point of using raw input? */ GetCursorPos(&point); + ScreenToClient(hwnd, &point); + + SDL_GetWindowSize(data->windowID, &w, &h); + if (point.x >= 0 && point.y >= 0 && point.x < w && point.y < h) { + SDL_SetMouseFocus(index, data->windowID); + } else { + SDL_SetMouseFocus(index, 0); + /* FIXME: Should we be doing anything else here? */ + break; + } /* if the message was sent by a tablet we have to send also pressure */ if (index == tablet) { @@ -286,14 +297,14 @@ case WM_MOUSELEAVE: { - int index; - SDL_Mouse *mouse; + int i; - index = data->videodata->mouse; - mouse = SDL_GetMouse(index); + for (i = 0; i < SDL_GetNumMice(); ++i) { + SDL_Mouse *mouse = SDL_GetMouse(i); - if (mouse->focus == data->windowID) { - SDL_SetMouseFocus(index, 0); + if (mouse->focus == data->windowID) { + SDL_SetMouseFocus(i, 0); + } } } return (0);
--- a/src/video/win32/SDL_win32mouse.c Sat Jan 03 05:42:18 2009 +0000 +++ b/src/video/win32/SDL_win32mouse.c Sat Jan 03 06:03:56 2009 +0000 @@ -175,11 +175,9 @@ int cursors; data->WTInfoA(WTI_DEVICES, DVC_NPRESSURE, &pressure); data->WTInfoA(WTI_DEVICES, DVC_NCSRTYPES, &cursors); - data->mouse = - SDL_AddMouse(&mouse, device_name, pressure.axMax, - pressure.axMin, cursors); + SDL_AddMouse(&mouse, device_name, pressure.axMax, pressure.axMin, cursors); } else { - data->mouse = SDL_AddMouse(&mouse, device_name, 0, 0, 1); + SDL_AddMouse(&mouse, device_name, 0, 0, 1); } ++index; SDL_free(buffer);