Mercurial > sdl-ios-xcode
changeset 1004:d1cd674b2ecd
Be sure to compile without OpenGL enabled
author | Patrice Mandin <patmandin@gmail.com> |
---|---|
date | Sat, 04 Dec 2004 10:31:16 +0000 |
parents | ece5ab8acd1c |
children | 2ab1cb02a44e |
files | src/video/ataricommon/SDL_atarigl_c.h |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/ataricommon/SDL_atarigl_c.h Thu Dec 02 23:00:28 2004 +0000 +++ b/src/video/ataricommon/SDL_atarigl_c.h Sat Dec 04 10:31:16 2004 +0000 @@ -48,6 +48,7 @@ /* to convert the shadow buffer to the screen format */ void (*CopyShadow)(_THIS, SDL_Surface *surface); +#ifdef HAVE_OPENGL OSMesaContext ctx; /* OpenGL functions */ @@ -70,6 +71,7 @@ int width, height; GLenum format; GLint depth,stencil,accum; +#endif }; /* Variable names */