Mercurial > sdl-ios-xcode
changeset 1491:cf23b92602aa
Don't crash if SDL_Flip() is called with an OpenGL mode set
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Mar 2006 16:12:34 +0000 |
parents | 8f3e602904d1 |
children | 6a2a22ad0137 |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 4 insertions(+), 0 deletions(-) [+] |
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--- a/src/video/SDL_video.c Thu Mar 09 15:11:15 2006 +0000 +++ b/src/video/SDL_video.c Thu Mar 09 16:12:34 2006 +0000 @@ -1008,6 +1008,10 @@ SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; + if ( (screen->flags & (SDL_OPENGL | SDL_OPENGLBLIT)) == SDL_OPENGL ) { + SDL_SetError("OpenGL active, use SDL_GL_SwapBuffers()"); + return; + } if ( screen == SDL_ShadowSurface ) { /* Blit the shadow surface using saved mapping */ SDL_Palette *pal = screen->format->palette;