Mercurial > sdl-ios-xcode
changeset 4601:cd2523c69d3e
Resync tip to default. Using named branches is a bad idea.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Sun, 18 Jul 2010 19:03:39 +0530 |
parents | 8b22d33d8260 |
children | 4fbf64d504cf |
files | test/testsprite2.c |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/test/testsprite2.c Sun Jul 18 18:45:30 2010 +0530 +++ b/test/testsprite2.c Sun Jul 18 19:03:39 2010 +0530 @@ -20,7 +20,7 @@ static SDL_Rect *positions; static SDL_Rect *velocities; static int sprite_w, sprite_h; -static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; +static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK; static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE; /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ @@ -144,8 +144,8 @@ /* Test points */ SDL_SetRenderDrawColor(0xFF, 0x00, 0x00, 0xFF); SDL_RenderDrawPoint(0, 0); - SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); - SDL_RenderDrawPoint(window_w/2-1, window_h/2-1); + SDL_RenderDrawPoint(window_w-1, 0); + SDL_RenderDrawPoint(0, window_h-1); SDL_RenderDrawPoint(window_w-1, window_h-1); /* Test horizontal and vertical lines */