Mercurial > sdl-ios-xcode
changeset 2499:cc2b270608b2 gsoc2008_force_feedback
Created SDL_HapticDirection.
Fixed all doxygen errors.
Added more diagrams and documentation.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Sun, 06 Jul 2008 20:41:00 +0000 |
parents | ab567bd667bf |
children | 5251d0510b7e |
files | include/SDL_haptic.h |
diffstat | 1 files changed, 189 insertions(+), 39 deletions(-) [+] |
line wrap: on
line diff
--- a/include/SDL_haptic.h Sun Jul 06 17:06:37 2008 +0000 +++ b/include/SDL_haptic.h Sun Jul 06 20:41:00 2008 +0000 @@ -20,10 +20,8 @@ slouken@libsdl.org */ -/** \file SDL_Haptic.h */ - /** - * \mainpage SDL_haptic + * \file SDL_haptic.h * * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) * devices. @@ -61,6 +59,8 @@ * // Create the effect * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 180000; // Force comes from south * effect.periodic.period = 1000; // 1000 ms * effect.periodic.magnitude = 20000; // 20000/32767 strength * effect.periodic.length = 5000; // 5 seconds long @@ -138,7 +138,7 @@ * \def SDL_HAPTIC_SQUARE * * \brief Periodic haptic effect that simulates square waves. - * + * * \sa SDL_HapticPeriodic */ #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ @@ -243,6 +243,101 @@ #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ +/* + * Direction encodings + */ +/** + * \def SDL_HAPTIC_POLAR + * + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 +/** + * \def SDL_HAPTIC_CARTESIAN + * + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + + +/** + * \struct SDL_HapticDirection + * + * \brief Structure that represents a haptic direction. + * + * Directions can be specified by: + * - SDL_HAPTIC_POLAR: Specified by polar coordinates. + * - SDL_HAPTIC_CARTESIAN: Specified by cartesian coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \code + * .--. + * |__| .-------. + * |=.| |.-----.| + * |--| || || + * | | |'-----'| + * |__|~')_____(' + * [ COMPUTER ] + * + * + * North (-1) + * ^ + * | + * | + * (1) East <----[ HAPTIC ]----> West (-1) + * | + * | + * v + * South (1) + * + * + * [ USER ] + * \|||/ + * (o o) + * ---ooO-(_)-Ooo--- + * \endcode + * + * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. The cardinal directions would be: + * - North: 0 (0 degrees) + * - West: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - East: 27000 (270 degrees) + * + * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by position. + * The cardinal directions would be: + * - North: 0,-1 + * - West: -1, 0 + * - South: 0, 1 + * - East: 1, 0 + * + * + * Example: + * \code + * SDL_HapticDirection direction; + * + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir = 180000; // Force comes from the south meaning the user will + * // have to pull the stick to counteract. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticDirection { + Uint8 type; /**< The type of encoding. */ + Uint16 dir[2]; /**< The encoded direction. */ +} SDL_HapticDirection; + + /** * \struct SDL_HapticConstant * @@ -256,7 +351,7 @@ typedef struct SDL_HapticConstant { /* Header */ Uint16 type; /**< SDL_HAPTIC_CONSTANT */ - Uint16 direction; + SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint16 length; /**< Duration of the effect. */ @@ -287,17 +382,47 @@ * - SDL_HAPTIC_SAWTOOTHUP * - SDL_HAPTIC_SAWTOOTHDOWN * + * Examples: + * \code + * SDL_HAPTIC_SINE + * __ __ __ __ + * / \ / \ / \ / + * / \__/ \__/ \__/ + * + * SDL_HAPTIC_SQUARE + * __ __ __ __ __ + * | | | | | | | | | | + * | |__| |__| |__| |__| | + * + * SDL_HAPTIC_TRIANGLE + * /\ /\ /\ /\ /\ + * / \ / \ / \ / \ / + * / \/ \/ \/ \/ + * + * SDL_HAPTIC_SAWTOOTHUP + * __ __ __ __ _ + * / | / | / | / | / + * / | / | / | / | / + * / |/ |/ |/ |/ + * + * SDL_HAPTIC_SAWTOOTHDOWN + * __ __ __ __ __ + * \ | \ | \ | \ | \ + * \ | \ | \ | \ | \ + * \| \| \| \| + * \endcode + * * \sa SDL_HAPTIC_SINE * \sa SDL_HAPTIC_SQUARE * \sa SDL_HAPTIC_TRIANGLE * \sa SDL_HAPTIC_SAWTOOTHUP - * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HAPTIC SAWTOOTHDOWN * \sa SDL_HapticEffect */ typedef struct SDL_HapticPeriodic { /* Header */ - Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ - Uint16 direction; + Uint16 type; /**< SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ + SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint16 length; /**< Duration of the effect. */ @@ -324,11 +449,13 @@ * * \brief A structure containing a template for a Condition effect. * + * Direction is handled by condition internals instead of a direction member. + * * The struct handles the following effects: - * - SDL_HAPTIC_SPRING - * - SDL_HAPTIC_DAMPER - * - SDL_HAPTIC_INERTIA - * - SDL_HAPTIC_FRICTION + * - SDL_HAPTIC_SPRING: Effect based on axes position. + * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - SDL_HAPTIC_FRICTION: Effect based on axes movement. * * \sa SDL_HAPTIC_SPRING * \sa SDL_HAPTIC_DAMPER @@ -339,7 +466,6 @@ typedef struct SDL_HapticCondition { /* Header */ Uint16 type; /**< SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ - Uint16 direction; /* Replay */ Uint16 length; /**< Duration of the effect. */ @@ -370,7 +496,7 @@ typedef struct SDL_HapticRamp { /* Header */ Uint16 type; /**< SDL_HAPTIC_RAMP */ - Uint16 direction; + SDL_HapticDirection direction; /**< Direction of the effect. */ /* Replay */ Uint16 length; /**< Duration of the effect. */ @@ -395,37 +521,61 @@ * * \brief The generic template for any haptic effect. * - * All values max at 32767 (0x7fff). Signed values also can be negative. + * All values max at 32767 (0x7FFF). Signed values also can be negative. * Time values unless specified otherwise are in milliseconds. * * Common parts: - * - * Replay: - * Uint16 length; Duration of effect. - * Uint16 delay; Delay before starting effect. + * \code + * // Replay - All effects have this + * Uint16 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - Not all effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of an effect evolution in time: * - * Trigger: - * Uint16 button; Button that triggers effect. - * Uint16 interval; How soon before effect can be triggered again. - * - * Envelope: - * Uint16 attack_length; Duration of the attack. - * Uint16 attack_level; Level at the start of the attack. - * Uint16 fade_length; Duration of the fade out. - * Uint16 fade_level; Level at the end of the fade. + * \code + * Strength + * ^ + * | + * | effect strength --> _________________ + * | / \ + * | / \ + * | / \ + * | / \ + * | attack_level --> | \ + * | | | <--- fade_level + * | + * +--------------------------------------------------> Time + * [--] [---] + * attack_length fade_length + * + * [------------------][-----------------------] + * delay length + * \endcode * * \sa SDL_HapticConstant * \sa SDL_HapticPeriodic * \sa SDL_HapticCondition - * \sa SDL_HaptiRamp + * \sa SDL_HapticRamp */ typedef union SDL_HapticEffect { /* Common for all force feedback effects */ - Uint16 type; /**< Effect type */ - SDL_HapticConstant constant; /**< Constant effect */ - SDL_HapticPeriodic periodic; /**< Periodic effect */ - SDL_HapticCondition condition; /**< Condition effect */ - SDL_HapticRamp ramp; /**< Ramp effect */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition[2]; /**< Condition effect, one for each axis. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ } SDL_HapticEffect; @@ -454,7 +604,7 @@ extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); /** - * \fn SDL_Haptic * SDL_HapticOpen(int device_Index) + * \fn SDL_Haptic * SDL_HapticOpen(int device_index) * * \brief Opens a Haptic device for usage - the index passed as an * argument refers to the N'th Haptic device on this system. @@ -520,7 +670,7 @@ extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); /** - * \fn unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic) + * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic) * * \brief Gets the haptic devices supported features in bitwise matter. * @@ -541,7 +691,7 @@ extern DECLSPEC unsigned int SDL_HapticQuery(SDL_Haptic * haptic); /** - * \fn int SDL_HapticEffectSupported + * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) * * \brief Checks to see if effect is supported by haptic. * @@ -590,7 +740,7 @@ extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); /** - * \fn int SDL_HapticRunEffects(SDL_Haptic * haptic, int effect) + * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect) * * \brief Runs the haptic effect on it's assosciated haptic device. * @@ -610,7 +760,7 @@ * \brief Stops the haptic effect on it's assosciated haptic device. * * \param haptic Haptic device to stop the effect on. - * \praam effect Identifier of the effect to stop. + * \param effect Identifier of the effect to stop. * \return 0 on success or -1 on error. * * \sa SDL_HapticRunEffect