Mercurial > sdl-ios-xcode
changeset 4321:c9a1de1eda57 SDL-1.2
Whoops, need to convert from bits to bytes for frame size.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 12 Oct 2009 08:18:36 +0000 |
parents | 33d306630296 |
children | a8e5b518e194 |
files | src/audio/alsa/SDL_alsa_audio.c |
diffstat | 1 files changed, 1 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/audio/alsa/SDL_alsa_audio.c Mon Oct 12 08:06:40 2009 +0000 +++ b/src/audio/alsa/SDL_alsa_audio.c Mon Oct 12 08:18:36 2009 +0000 @@ -308,7 +308,7 @@ snd_pcm_uframes_t frames_left; const Uint8 *sample_buf = (const Uint8 *) mixbuf; const int frame_size = ( ((int) this->spec.channels) * - ((int) (this->spec.format & 0xFF)) ); + (((int) (this->spec.format & 0xFF)) / 8) ); swizzle_alsa_channels(this);