Mercurial > sdl-ios-xcode
changeset 3486:c87dbbde2bc2
Fixed bug #891
Mason Wheeler 2009-11-23 06:59:48 PST
There's code in SDL_RecreateWindow specifically to handle SDL_WINDOW_FOREIGN,
but it appears to have been overlooked in the allowed_flags constant. This
causes the line
window->flags = (flags & allowed_flags);
to strip SDL_WINDOW_FOREIGN from the window's flags, which breaks some code in
WIN_WindowProc in SDL_win32Events.c that treats foreign windows differently.
This can be trivially fixed by defining allowed_flags as
const Uint32 allowed_flags = (SDL_WINDOW_FULLSCREEN |
SDL_WINDOW_OPENGL |
SDL_WINDOW_BORDERLESS |
SDL_WINDOW_RESIZABLE |
SDL_WINDOW_INPUT_GRABBED |
SDL_WINDOW_FOREIGN);
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 04:59:50 +0000 |
parents | e77a69aae239 |
children | 24d13328c44a |
files | src/video/SDL_video.c |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/video/SDL_video.c Tue Nov 24 04:48:12 2009 +0000 +++ b/src/video/SDL_video.c Tue Nov 24 04:59:50 2009 +0000 @@ -862,7 +862,8 @@ SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | - SDL_WINDOW_INPUT_GRABBED); + SDL_WINDOW_INPUT_GRABBED | + SDL_WINDOW_FOREIGN); char *title = window->title; if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {