Mercurial > sdl-ios-xcode
changeset 3879:c82c1870c77a SDL-1.2
Fixed formatting
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:36:37 +0000 |
parents | 678576473849 |
children | 74e828c64315 |
files | src/video/bwindow/SDL_sysmouse.cc |
diffstat | 1 files changed, 8 insertions(+), 7 deletions(-) [+] |
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line diff
--- a/src/video/bwindow/SDL_sysmouse.cc Sun Sep 24 15:31:42 2006 +0000 +++ b/src/video/bwindow/SDL_sysmouse.cc Sun Sep 24 15:36:37 2006 +0000 @@ -27,7 +27,7 @@ #include "SDL_BWin.h" extern "C" { -#include "SDL_cursor_c.h" +#include "../SDL_cursor_c.h" #include "SDL_sysmouse_c.h" /* Convert bits to padded bytes */ @@ -128,16 +128,17 @@ /* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */ void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { - if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN) ) { + if (_this->screen && (_this->screen->flags & SDL_FULLSCREEN)) { SDL_PrivateMouseMotion(0, 0, x, y); } else { - BPoint pt(x, y); - SDL_Win->Lock(); - SDL_Win->ConvertToScreen(&pt); - SDL_Win->Unlock(); - set_mouse_position((int32)pt.x, (int32)pt.y); + BPoint pt(x, y); + SDL_Win->Lock(); + SDL_Win->ConvertToScreen(&pt); + SDL_Win->Unlock(); + set_mouse_position((int32)pt.x, (int32)pt.y); } } + /* Check to see if we need to enter or leave mouse relative mode */ void BE_CheckMouseMode(_THIS) {