Mercurial > sdl-ios-xcode
changeset 1840:c6a447c98584
Updated docs for SDL 1.2.10 release
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 16 May 2006 08:00:25 +0000 |
parents | 78da406ad139 |
children | 0495a8e98595 |
files | docs.html docs/index.html |
diffstat | 2 files changed, 176 insertions(+), 856 deletions(-) [+] |
line wrap: on
line diff
--- a/docs.html Tue May 16 07:26:48 2006 +0000 +++ b/docs.html Tue May 16 08:00:25 2006 +0000 @@ -11,779 +11,165 @@ The latest stable release may be found on the <a href="http://www.libsdl.org/">SDL website</A>. </P> -<P> <H2> <A HREF="docs/index.html">API Documentation</A> </H2> + +<H2> SDL 1.2.10 Release Notes </H2> <P> - -<H2> -Major changes since SDL 1.0.0: -</H2> +SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes. +</P> +<H3> API enhancements </H3> <UL> - <LI> 1.2.9: Numerous improvements to the Atari port (thanks Patrice!) - <LI> 1.2.9: SIGTERM and SIGINT handlers are reset when SDL shuts down - <LI> 1.2.9: Added support for Visual C++ 2005 (Express Beta 2) to VisualC.zip - <LI> 1.2.9: Fixed crash trying to allocate hardware surfaces on MacOS X (thanks Ryan!) - <LI> 1.2.9: SDL.dll works on Windows 95 again - <LI> 1.2.9: Dropping a document onto an SDL app passes it as a command line parameter in MacOS X (thanks Ryan!) - <LI> 1.2.9: Fixed short read problem with SDL_RWFromMem() (thanks Antonio!) - <LI> 1.2.9: Added support for SDL_VIDEO_X11_NODIRECTCOLOR on OpenGL visuals - <LI> 1.2.9: Altivec optimized blitters (thanks Bob!) - <LI> 1.2.9: YUV mmx code should compile with gcc 2.x and 3.x (thanks Stephane!) - <LI> 1.2.9: Fixed hang on shutdown using framebuffer console on ia64 (thanks Jesse!) - <LI> 1.2.9: Improved RISC OS support (thanks Peter and Alan!) - <LI> 1.2.9: Added support for direct color 8-bpp surfaces - <LI> 1.2.9: Fixed gcc parse errors in SDL_audio.h on Windows - <LI> 1.2.9: Fixed potential crash in multi-threaded timers - <LI> 1.2.9: Added support for Tru64 UNIX 4.X (thanks Hayashi!) - <LI> 1.2.9: SDL_OPENGLBLIT has been renamed SDL_OPENGLBLIT_OBSOLETE - <LI> 1.2.8: Fixed pitch vs width bug in SDL_SaveBMP() (thanks Jonathan!) - <LI> 1.2.8: Build ALSA support when building RPM files - <LI> 1.2.8: Added support for MacOS X Xcode environment (thanks Eric!) - <LI> 1.2.8: Fixed compiling SDL under Linux 2.6.9 (thanks Stephane!) - <LI> 1.2.8: Added m68k assembly routines for endianness conversion - <LI> 1.2.8: Added OSMesa support to the Atari port (thanks Patrice!) - <LI> 1.2.8: Fixed MacOS X mouse coordinate inversion (thanks Eric!) - <LI> 1.2.8: Fixed Win32 window centering when resettting video mode (thanks Gautier!) - <LI> 1.2.8: Fixed DirectInput intitialization with SDL_WINDOWID (thanks Trevor!) - <LI> 1.2.8: Fixed NSWindow release count bug on MacOS X (thanks Bob!) - <LI> 1.2.8: Video modes are sorted by width first, then by height - <LI> 1.2.8: Improved Atari audio drivers (thanks Patrice!) - <LI> 1.2.8: Improved OSS audio support, contributed by OpenSound.com - <LI> 1.2.8: Added MacOS X menu options for SDL apps built without a nib (thanks Max!) - <LI> 1.2.8: aRts audio driver has been renamed "arts" instead of "artsc" - <LI> 1.2.8: Added thread support on RISC OS (thanks Alan!) - <LI> 1.2.8: Added support for UTF-8 window titles on MacOS X (thanks Tomas!) - <LI> 1.2.8: Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!) - <LI> 1.2.8: Updated libtool support to libtool 1.5.8 - <LI> 1.2.8: Fixed problem compiling without nasm with new versions of gcc - <LI> 1.2.8: Check for malloc() returning NULL in a few places - <LI> 1.2.8: Added 4/6 channel surround sound support on ALSA (not 3D audio) - <LI> 1.2.8: Added SDL_FB_BROKEN_MODES environment variable - <LI> 1.2.8: Fixed memory corruption when allocating large surfaces (fails now) - <LI> 1.2.8: Show correct joystick names on Windows (thanks Eckhard!) - <LI> 1.2.8: Added a CoreAudio driver for MacOS X (thanks Max!) - <LI> 1.2.8: Added support for right handed modifier keys on Panther (thanks Eric!) - <LI> 1.2.8: Finally fixed OpenGL coordinate inversion on MacOS X (thanks Eric!) - <LI> 1.2.8: Worked around a crash in aRts audio detection (thanks Yves!) - <LI> 1.2.8: Lots more Atari video fixes (thanks Patrice!) - <LI> 1.2.8: Allow UTF-8 strings in X11 window captions - <LI> 1.2.8: Fixed basic type collision on Tru64 (thanks Hayashi!) - <LI> 1.2.8: Improved keyboard and mouse handling on BeOS (thanks Marcin!) - <LI> 1.2.8: Added missing window manager and OpenGL functions on BeOS - <LI> 1.2.8: Fixed resuming CD-ROM playback on Windows (thanks Andreas!) - <LI> 1.2.8: Fixed compiling on IRIX 5.3 - <LI> 1.2.8: Fixed crash if software stretch is used on hardware surfaces - <LI> 1.2.8: Fixed crash on exit in framebuffer console driver - <LI> 1.2.8: Added support for logical joysticks on Linux - <LI> 1.2.8: Added OpenGL accum buffer support on MacOS X (thanks Christian!) - <LI> 1.2.8: Fixed pixmap leak in X11 cursor code (thanks Paul!) - <LI> 1.2.8: Fixed compilation problems with newer versions of gcc - <LI> 1.2.8: Updated QNX support for QNX6 (thanks Mike!) - <LI> 1.2.8: Fixed testdyngl crash on Windows (thanks Damien!) - <LI> 1.2.8: Compile most of the blitter assembly on Opteron - <LI> 1.2.8: Compile CPU detection code on Opteron - <LI> 1.2.8: Fixed floating point exception with Linux 2.6 joysticks - <LI> 1.2.8: Fixed toggling SDL_NOFRAME on X11 video modes - <LI> 1.2.8: Fixed loading ESD and aRts function pointers - <LI> 1.2.8: IRIX uses libGL.so, not libGL.so.1 - <LI> 1.2.8: Fixed typo in fatal signal handling code - <LI> 1.2.8: Fix potential deadlock in MacOS X joystick code - <LI> 1.2.8: Build FSAA code on all versions of MacOS X (thanks tigital!) - <LI> 1.2.8: Avoid using kernel headers for byte swapping macros - <LI> 1.2.7: Added a test program for dynamically loading OpenGL - <LI> 1.2.7: Increased sensitivity of the Windows joystick driver - <LI> 1.2.7: Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows - <LI> 1.2.7: Added fullscreen toggle support in testwm for Windows, etc. - <LI> 1.2.7: Fixed mouse focus events after resetting video mode on Windows - <LI> 1.2.7: Added colorkey blit tests to testvidinfo (thanks Mike!) - <LI> 1.2.7: Added video hardware acceleration support on QNX (thanks Mike!) - <LI> 1.2.7: SDL no longer sets a fatal signal handler for SIGPIPE - <LI> 1.2.7: Fixed modifier key state on MacOS X (thanks Max!) - <LI> 1.2.7: Added support for remote XVideo (thanks Frederic!) - <LI> 1.2.7: Try to use higher refresh rate by default in DirectX driver (thanks Dmitry!) - <LI> 1.2.7: Fixed static linking on MacOS X (thanks Max!) - <LI> 1.2.7: Various Atari video driver improvements (thanks Patrice!) - <LI> 1.2.7: Fixed compiling with broken Linux 2.6 headers - <LI> 1.2.7: Fixed mouse cursor visibility and focus events on MacOS X (thanks Max!) - <LI> 1.2.7: Added support for /dev/joy* on Free/Net/OpenBSD (thanks Christian!) - <LI> 1.2.7: Fixed problems with CD-ROM audio playback on MacOS X 10.1 - <LI> 1.2.7: Added dynamic GL library loading to MacOS Carbon support (thanks Anders!) - <LI> 1.2.7: Added the ability to hide the cursor in the DirectFB driver (thanks Pete!) - <LI> 1.2.7: Added minor cleanup for Embedded Visual C++ 3.0 (thanks Andy!) - <LI> 1.2.7: Fixed high CPU usage with ALSA audio driver (thanks Michel!) - <LI> 1.2.7: Added function to create RWops from const memory: SDL_RWFromConstMem() - <LI> 1.2.7: Fixed compiling with ALSA 1.0 (thanks Stephane!) - <LI> 1.2.7: Added YUV overlay support on BeOS (thanks Andrew!) - <LI> 1.2.7: Fixed build problems with newer versions of automake - <LI> 1.2.7: Fixed MacOS X libtool framework support (thanks Max!) - <LI> 1.2.7: Added CPU feature detection functions to SDL_cpuinfo.h - <LI> 1.2.7: Fixed illegal instruction crash using 3DNow on Intel processors - <LI> 1.2.7: Fixed asm issues with mmx.h and gcc 3.3 (thanks Stephane!) - <LI> 1.2.7: Updated libtool support so Mingw32 builds work. - <LI> 1.2.7: Disable screen saver in Windows DIB video driver - <LI> 1.2.7: Added Atari CD-ROM support (thanks Patrice!) - <LI> 1.2.7: Fixed crash calling app defined window proc (thanks Scott!) - <LI> 1.2.7: Fixed long long constant warnings in GCC 3.3.1 (thanks Stephane!) - <LI> 1.2.7: Added configure.in support for K*BSD (thanks Robert!) - <LI> 1.2.7: Added QNX package and audio fixes (thanks Mike!) - <LI> 1.2.7: Fixed joystick open problems on BSD (thanks SUGIMOTO!) - <LI> 1.2.7: Fixed X11 mode line crash with only one video mode (thanks Alan!) - <LI> 1.2.6: Fixed bugs in the Nano-X video driver - <LI> 1.2.6: Fixed use of SDL with XInitThreads() - <LI> 1.2.6: Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!) - <LI> 1.2.6: Turned dynamic loading of ESD and aRts on by default - <LI> 1.2.6: Fixed fullscreen mouse click bug in Quartz events (thanks Max!) - <LI> 1.2.6: Added an environment variable SDL_VIDEO_WINDOW_POS for MacOS X - <LI> 1.2.6: Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!) - <LI> 1.2.6: Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!) - <LI> 1.2.6: Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() - <LI> 1.2.6: Added new Atari audio drivers (thanks Patrice!) - <LI> 1.2.6: Added more-than-three mouse button support for the Quartz target - <LI> 1.2.6: Fixed compile problem in SDL_stretch.c with gcc 3.3 - <LI> 1.2.6: Added initial support for RISC OS (thanks Peter and Alan!) - <LI> 1.2.6: Improved video mode selection under XFree86 (thanks Despair!) - <LI> 1.2.6: Added support for HID sliders wheels and dials on MacOS X - <LI> 1.2.6: Added m68k assembly routines for audio mixing (thanks Patrice!) - <LI> 1.2.6: Updated FreeBSD joystick USBHID support (thanks Matthew!) - <LI> 1.2.6: Fixed video intitialization problem on Qtopia (thanks David!) - <LI> 1.2.6: Fixed refresh rate issue with XFree86 4.3.0 (thanks Stephen!) - <LI> 1.2.6: Fixed lost cursor bug under MacOS X (thanks Darrell!) - <LI> 1.2.6: Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!) - <LI> 1.2.6: Darrell added support for emulated SDL_DOUBLEBUF on MacOSX - <LI> 1.2.6: Cth converted the MMX audio mixing routines to VC++ syntax - <LI> 1.2.6: David MacCormack fixed a bug in window sizing with Windows menus - <LI> 1.2.6: Enable the glXGetProcAddressARB code on X11 (fixes NVidia issues) - <LI> 1.2.6: Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia (thanks David!) - <LI> 1.2.6: Almost completely rewritten and improved QNX code (thanks Mike and Julian!) - <LI> 1.2.6: Fixed left/right shift detection on Windows (thanks Mike!) - <LI> 1.2.6: Fixed invalid memory access in DGA video driver (thanks ldb!) - <LI> 1.2.6: Generate an expose event on MacOS X after power save (thanks Darrell!) - <LI> 1.2.6: Updated Atari port for new system headers (thanks Patrice!) - <LI> 1.2.6: Linux joystick cleanups from Alan Swanson - <LI> 1.2.6: *BSD joystick cleanups from Wilbern Cobb - <LI> 1.2.6: Worked around Visual C++ 7 optimizer bug in blit code - <LI> 1.2.6: Open ALSA devices in non-blocking mode (thanks Aleksey!) - <LI> 1.2.6: Updated for DirectDB 0.9.15 (thanks Denis!) - <LI> 1.2.6: Fixed building SDL DLL with Watcom C++ (thanks Jean-Pierre) - <LI> 1.2.6: Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!) - <LI> 1.2.6: Greatly improved X11 DGA video speed (thanks Cezary!) - <LI> 1.2.6: Added MMX audio mixing code for gcc (thanks Stephane!) - <LI> 1.2.6: Fixed potential dropped events under DirectInput - <LI> 1.2.6: Fixed alpha blending bug (thanks Glenn!) - <LI> 1.2.6: Fixed joystick detection on Windows XP (thanks Maciej!) - <LI> 1.2.6: Fixed a crash blitting RLE surfaces to RLE surfaces - <LI> 1.2.6: Fixed mouse warp position bug with offset video modes - <LI> 1.2.6: Fixed windows event handling for ActiveX controls - <LI> 1.2.6: Added Visual C++ 7 (.NET) projects (thanks James!) - <LI> 1.2.5: Added an environment variable SDL_HAS3BUTTONMOUSE for Quartz - <LI> 1.2.5: Added initial support for Dreamcast (thanks HERO!) - <LI> 1.2.5: Implemented resizing Cocoa windows (thanks Darrell!) - <LI> 1.2.5: Updated Quartz video code for MacOS X 10.2 (thanks Darrell!) - <LI> 1.2.5: Added an environment variable SDL_VIDEO_WINDOW_POS for X11 - <LI> 1.2.5: Fixed mouse focus problems caused by X11 'unclutter' hack - <LI> 1.2.5: Applied John's fix for left-handed mice under Windows. - <LI> 1.2.5: Gamepads and other HID devices should work under MacOS X - <LI> 1.2.5: Fixed missing cursor after shadow buffer flip (thanks Jan!) - <LI> 1.2.5: Updated MacOS projects with "enums as int" build option - <LI> 1.2.5: Added -benchmark flag to testvidinfo for testing video speed - <LI> 1.2.5: Added accelerated YUV code to DirectFB driver (thanks Denis!) - <LI> 1.2.5: Command line apps on MacOS X go to forground (thanks Max!) - <LI> 1.2.5: Fixed aRts runtime sound daemon detection - <LI> 1.2.5: Improved the Nano-X video support (thanks Greg!) - <LI> 1.2.5: Updated Borland projects for Kylix 3 (thanks Dominique) - <LI> 1.2.5: Added compile-time checking for the size of enums - <LI> 1.2.5: Fixed offset bug in hardware accelerated fills and blits - <LI> 1.2.5: Fixed serious bugs in BSD HID joystick code (thanks Krister!) - <LI> 1.2.5: Added project files for embedded Visual C++ 4.0 - <LI> 1.2.5: Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) - <LI> 1.2.5: Added SDL_GL_STEREO for stereoscopic OpenGL contexts - <LI> 1.2.5: Added the environment variable SDL_VIDEO_X11_WMCLASS - <LI> 1.2.5: Fullscreen windows are always topmost in Windows - <LI> 1.2.5: Fixed mouse grab going fullscreen to windowed in Windows - <LI> 1.2.5: Fixed VidMode error when running on XFree86 3.3 - <LI> 1.2.5: Fixed Quartz mouse motion and window centering bugs - <LI> 1.2.5: Updated configure.in for automake 1.6.2 - <LI> 1.2.5: Fixed building Windows DLL with latest native Cygwin tools - <LI> 1.2.5: Added a way to get the Windows OpenGL context in SDL_syswm.h - <LI> 1.2.5: Removed DDFLIP_WAIT flag from DirectX flip for performance - <LI> 1.2.5: Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL - <LI> 1.2.5: Only modifier key state is noted when X11 window opens - <LI> 1.2.5: Added initial support for PicoGUI (thanks Micah!) - <LI> 1.2.5: Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha - <LI> 1.2.5: Added pthread detection for HP-UX 11.X - <LI> 1.2.5: SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick - <LI> 1.2.5: Fixed DirectX software surface memory leak - <LI> 1.2.5: Fixed video initialization crash on Windows CE - <LI> 1.2.5: Updated the QNX audio code for QNX 6.2 (thanks Travis!) - <LI> 1.2.5: Fixed building with pthread and pth support on UNIX - <LI> 1.2.5: Added detection of several joysticks to Linux code - <LI> 1.2.5: Fixed thread detection and joystick code for NetBSD - <LI> 1.2.5: Added support for audio in the Atari port (thanks Patrice!) - <LI> 1.2.5: Added check for ENOMEDIUM to the Linux CDROM code - <LI> 1.2.5: Added YUV hardware acceleration on MacOS X (thanks Darrell!) - <LI> 1.2.5: Fixed building shared libraries on MacOS X (thanks Max!) - <LI> 1.2.5: Use secondary audio buffers in DirectSound by default - <LI> 1.2.5: Fixed window tab on Windows taskbar after application quit - <LI> 1.2.5: Fixed setting OpenGL mode multiple times on Windows - <LI> 1.2.5: Added Zaurus PDA (Qtopia) support by David Hedbor - <LI> 1.2.5: Removed README.OpenBSD - SDL works out of the box on OpenBSD - <LI> 1.2.5: Fixed crash in QZ_SetCaption() (thanks Darrell) - <LI> 1.2.5: Updated ALSA audio support for ALSA 0.9 - <LI> 1.2.5: Don't build RPM archives with ALSA library dependencies - <LI> 1.2.5: SDL_PollEvent()/SDL_WaitEvent() return values now match docs - <LI> 1.2.4: Added initial support for Atari (thanks Patrice!) - <LI> 1.2.4: Added support for building SDL for EPOC/SymbianOS 6.0 - <LI> 1.2.4: SDL now compiles and works cleanly on stock BSDI - <LI> 1.2.4: Added support for joysticks on *BSD (thanks Wilbern!) - <LI> 1.2.4: Added support for Xi Graphics XME fullscreen extension - <LI> 1.2.4: Incorporated XFree86 extension libraries into the source - <LI> 1.2.4: Dynamically load sound daemon audio drivers on UNIX - <LI> 1.2.4: David Snopek added Borland compiler support - <LI> 1.2.4: Updated for Watcom and LCC compilers (thanks Jean-Pierre) - <LI> 1.2.4: Added a YUV overlay test program (thanks Jon!) - <LI> 1.2.4: Fixed gamma ramps in DirectX windowed and OpenGL modes - <LI> 1.2.4: John Popplewell fixed mousewheel support on Windows - <LI> 1.2.4: Disabled QueryPerformanceCounter() due to problems on Win2K - <LI> 1.2.4: Fixed Windows OpenGL mouse cursor/position mismatch bug - <LI> 1.2.4: Fixed display settings with ALT-tab and OpenGL on Windows - <LI> 1.2.4: Fixed timeout in Linux condition variable implementation - <LI> 1.2.4: Fixed bug in joystick detection code under Linux - <LI> 1.2.4: Fix crash with Linux supermount fstab entries (thanks Erno!) - <LI> 1.2.4: Fixed X11 crash updating rectangles of zero height (thanks Mattias!) - <LI> 1.2.4: Fixed spurious keypress at startup on BeOS - <LI> 1.2.4: MacOS audio locking has been implemented by Ryan Gordon - <LI> 1.2.4: Fixed "short jump out of range" error in MMX code (thanks Steven) - <LI> 1.2.4: Specify the SDL API calling convention (C by default) - <LI> 1.2.4: Updated autogen.sh for new versions of automake - <LI> 1.2.4: Fixed SDL 1.1 RPM dependency problem (thanks Edward!) - <LI> 1.2.3: Added X11 Xinerama support - fullscreen starts on screen 0 - <LI> 1.2.3: Added platform independent OpenGL header - SDL_opengl.h - <LI> 1.2.3: Fixed flashing the screen when creating a window on BeOS - <LI> 1.2.3: Added double-buffering support for SVGAlib (thanks Kutak!) - <LI> 1.2.3: Fixed crash when using double-buffering with DGA - <LI> 1.2.3: Fixed resuming a paused CD on Win2K (thanks Aragorn) - <LI> 1.2.3: Improved MacOS international keyboard handling (thanks Max!) - <LI> 1.2.3: Added support for the GNU Pth thread lib (thanks Mandin!) - <LI> 1.2.3: Added the Undo key for the Atari keyboard (thanks Mandin!) - <LI> 1.2.3: Fixed XVideo on GeForce by using last available adaptor - <LI> 1.2.3: Added CD-ROM support for BSD/OS (thanks Steven!) - <LI> 1.2.3: Added library version information to the Windows DLL - <LI> 1.2.3: Added initial support for EPOC/Symbian OS (thanks Hannu!) - <LI> 1.2.3: Added a joystick driver for MacOS X (thanks Max!) - <LI> 1.2.3: Improved MacOS X international keyboard handling - <LI> 1.2.3: Added support for DirectFB video on Linux (thanks Denis!) - <LI> 1.2.3: Fixed IDE and SCSI CD-ROM detection on BeOS (thanks Caz!) - <LI> 1.2.3: Fixed the system dependent SDL_WINDOWID hack on Windows - <LI> 1.2.3: Added 640x480 as a scaled resolution for NTSC/PAL output - <LI> 1.2.3: Added support for TV output on the Linux PlayStation Beta - <LI> 1.2.3: Added initial NVidia acceleration on framebuffer console - <LI> 1.2.3: Fixed audio format selection for OpenBSD (thanks Peter!) - <LI> 1.2.2: Fixed crash when quitting fullscreen mode on MacOS X - <LI> 1.2.2: Fixed fullscreen mouse events on MacOS X - <LI> 1.2.2: Now returns an error if unable to open audio on BeOS - <LI> 1.2.2: Fixed keyboard input translation on WinCE (thanks Rainer!) - <LI> 1.2.2: Now gets correct keyboard state when starting up on X11 - <LI> 1.2.2: Improved the DGA 2.0 and framebuffer console drivers - <LI> 1.2.2: Improved the OpenBSD port (native audio default, etc.) - <LI> 1.2.2: Improved OSS audio driver support, thanks to 4Front Tech. - <LI> 1.2.2: Improved X11 fullscreen support, works better with KDE - <LI> 1.2.2: Improved SDL_GetTicks() resolution on W2K (thanks Holger!) - <LI> 1.2.2: Added FreeBSD VGL video driver from FreeBSD ports - <LI> 1.2.1: Added Linux PlayStation 2 Graphics Synthesizer support - <LI> 1.2.1: Added an audio driver that writes to disk (thanks Ryan!) - <LI> 1.2.1: Mouse wheel sends mouse button (4/5) events on Windows - <LI> 1.2.1: Added MacOS X Project Builder projects (thanks Darrell!) - <LI> 1.2.1: Added initial support for Quartz video (thanks Darrell!) - <LI> 1.2.1: Disabled Linux /dev/event joystick interface by default - <LI> 1.2.1: Added native OpenBSD audio driver (thanks vedge!) - <LI> 1.2.1: Added detection of Open Sound System on Solaris x86 - <LI> 1.2.1: Added initial support for Nano-X (thanks Hsieh-Fu!) - <LI> 1.2.1: Fixed endian detection on IA64 architectures (thanks Bill!) - <LI> 1.2.1: Added --disable-dga configure option to disable DGA - <LI> 1.2.1: Fixed stuck keys when changing the video mode - <LI> 1.2.1: Fixed double-mouse event bug on Windows using OpenGL - <LI> 1.2.1: Fixed 320x200 video mode on framebuffer console - <LI> 1.2.1: Improved robustness for the ELO touchpad (thanks Alex!) - <LI> 1.2.1: Added support for building under Cygwin on Windows - <LI> 1.2.1: Added a dummy video driver for benchmarking (thanks Ryan!) - <LI> 1.2.1: Fixed fullscreen cursor offset bug on BeOS - <LI> 1.2.0: Added initial support for HP-UX (thanks Stephanie) - <LI> 1.2.0: Added initial support for BSDI (thanks Kurt) - <LI> 1.2.0: Fixed blitting 32-bit ARGB images to SDL_OPENGLBLIT screens - <LI> 1.2.0: Fixed automake build dependencies (thanks Markus!) - <LI> 1.2.0: Added 24 bpp support to software YUV display functions - <LI> 1.2.0: Don't bomb trying to get DGA mouse on XFree86 4.0 - <LI> 1.2.0: Added initial support for OSF/Tru64 (thanks Anders) - <LI> 1.1.8: Fixed joystick hat motion on MacOS - <LI> 1.1.8: Don't detect mouse and keyboard as joystick on MacOS - <LI> 1.1.8: Check for OpenGL 1.2 before using 16-bit SDL_OPENGLBLIT - <LI> 1.1.8: Added support for /dev/sound/* in Linux 2.4 - <LI> 1.1.8: Fixed crash when blitting to RLE encoded surfaces - <LI> 1.1.8: Fixed 8-bit audio on MacOS X - <LI> 1.1.8: Fixed keyboard handling on MacOS X and MacOS classic - <LI> 1.1.8: Fixed mouse cursor visibility when switching apps on MacOS - <LI> 1.1.8: Implemented semaphore support on MacOS X - <LI> 1.1.8: Worked around broken sem_getvalue() on MacOS X - <LI> 1.1.8: Fixed 16-bit big-endian audio on MacOS X and MacOS classic - <LI> 1.1.8: Fixed mutex locking on Linux glibc 2.0 - <LI> 1.1.8: SDL_Quit() removes the parachute signal handlers - <LI> 1.1.8: Added NAS audio server support (thanks Erik!) - <LI> 1.1.8: Added SDL_NOFRAME for frameless windows (thanks Andreas) - <LI> 1.1.8: Added support for resizable windows on MacOS - <LI> 1.1.8: Added a function to query the surface clip rectangle - <LI> 1.1.8: Added a function to query the current event filter - <LI> 1.1.8: The X11 XVideo adapter is now locked (thanks Jeffrey) - <LI> 1.1.8: Improved the speed of fullscreen OpenGL on Windows - <LI> 1.1.8: Added ELO touchscreen support for fbcon (thanks Alex) - <LI> 1.1.8: Added accelerated MacOS X OpenGL support - <LI> 1.1.8: Surface lock and unlock operations can now be nested - <LI> 1.1.8: Optimized fillrect for PPC video memory (thanks Mattias) - <LI> 1.1.8: Work around "blackout" problem with XVideo acceleration - <LI> 1.1.8: Obtain correct key state on X11 focus (thanks Mattias) - <LI> 1.1.8: Fixed keyboard handling on the framebuffer console - <LI> 1.1.8: Added basic support for VGA16 framebuffer console - <LI> 1.1.8: Open a new virtual terminal if possible on fbcon - <LI> 1.1.8: Fixed default audio driver on FreeBSD (thanks Maxim) - <LI> 1.1.8: Fixed joystick crash on Windows (thanks Pete) - <LI> 1.1.7: Expanded documentation from the SDL Documentation Project - <LI> 1.1.7: Report X11 client message events if SYSWMEVENTS enabled - <LI> 1.1.7: Added support for a single hat on Windows joysticks - <LI> 1.1.7: The gamma ramp routines now take arrays of Uint16 values - <LI> 1.1.7: Added initial support for QNX RTP (thanks Patrick) - <LI> 1.1.7: Added ALSA sound driver (thanks Patrick Trainor) - <LI> 1.1.7: Added aRts UNIX sound driver (thanks Neil Stevens) - <LI> 1.1.7: Get keyboard modifier state on input focus on Win32 - <LI> 1.1.7: SDL_ConvertSurface() now accepts SDL_RLEACCEL as a flag - <LI> 1.1.7: Added initial UnixWare 7 support (thanks rr) - <LI> 1.1.7: Added working YUY -> RGB conversion code (thanks Eugene) - <LI> 1.1.7: Fixed video initialization crash on IRIX - <LI> 1.1.7: Fixed MacOS fullscreen palette code (thanks Darrell) - <LI> 1.1.7: Fixed background brush flicker on Win32 (thanks Gautier) - <LI> 1.1.7: Fixed incorrect pitch when switching to window on Win32 - <LI> 1.1.7: Fixed memory leak when switching video modes on Win32 - <LI> 1.1.7: Init of fbcon shouldn't automatically set graphics mode - <LI> 1.1.6: Allow SDL_VIDEO_INIT when built without thread support - <LI> 1.1.6: Fixed palette problems with non-X11 fullscreen displays - <LI> 1.1.6: Fixed Win32 crash with SDL_OPENGLBLIT and GL functions - <LI> 1.1.6: Improved default MacOS millisecond time resolution - <LI> 1.1.6: Fixed X11 overlapping endian blit bug (thanks Mattias) - <LI> 1.1.6: Fixed starting directory on BeOS (thanks Samuel) - <LI> 1.1.6: Integrated FreeBSD SVGAlib support (thanks folks) - <LI> 1.1.6: Fixed middle-button handling on DirectInput - <LI> 1.1.6: Added SDL_GetThreadID() to get a specific thread's ID - <LI> 1.1.6: Worked around a crash in pthreads on RedHat 7 - <LI> 1.1.6: Fixed a brown-bag crash in clipping code - <LI> 1.1.5: Convert from '/' to ':' opening files on MacOS - <LI> 1.1.5: Clean up empty output files on Win32 and MacOS - <LI> 1.1.5: Run command dialog if command key on startup on MacOS - <LI> 1.1.5: Initial NetBSD support (thanks Krister Walfridsson) - <LI> 1.1.5: Expanded the YUV overlay to handle odd (ATI) hardware - <LI> 1.1.5: Fixed MacOS GL attribute selection (thanks Darrell) - <LI> 1.1.5: Implemented gamma correction on 8-bit hardware displays - <LI> 1.1.5: Performed logical/physical palette split (thanks Mattias) - <LI> 1.1.5: Added initial MacOS X support (thanks Stan) - <LI> 1.1.5: SDL_WarpMouse() now works on BeOS (thanks Christian) - <LI> 1.1.5: Windows GDI driver now supports 565 modes (thanks Ben) - <LI> 1.1.5: Correctly load OpenGL extensions on Win32 (thanks Beosil) - <LI> 1.1.5: Fixed crash with some threaded audio drivers - <LI> 1.1.5: Audio is now closed in SDL_Quit(), if necessary - <LI> 1.1.5: Win32 version now uses MSVC multi-threaded DLL runtime - <LI> 1.1.5: Replaced useless SDL_SetClipping() with SDL_SetClipRect() - <LI> 1.1.5: Added a flag to YUV overlays to show hardware support - <LI> 1.1.5: Added SDL_WasInit() to see what is currently initialized - <LI> 1.1.5: YUV overlays can now be accelerated with DirectX - <LI> 1.1.5: YUV overlays now have working pitch (thanks Vivien) - <LI> 1.1.5: Prompt the user if MacOS mode change may damage hardware - <LI> 1.1.5: Fixed DrawSprocket video mode lists and mode changes - <LI> 1.1.5: Added DrawSprocket acceleration of colorkey blits - <LI> 1.1.5: MacOS event handling is much more responsive by default - <LI> 1.1.5: MacOS modifier keys now generate key events - <LI> 1.1.5: Mattias Engdegård did the "Great Alpha Flip" - <LI> 1.1.5: Added SDL_DisplayFormatAlpha() for fast alpha blits - <LI> 1.1.5: Added SDL_MapRGBA() and SDL_GetRGBA() to handle alpha - <LI> 1.1.5: SDL_SetAlpha() now accepts the SDL_RLEACCEL flag - <LI> 1.1.5: Blit semantics involving alpha are now well defined - <LI> 1.1.5: Added support for X11 DirectColor visuals for gamma API - <LI> 1.1.5: Added initial AmigaOS support (thanks Gabriele Greco) - <LI> 1.1.5: Added an initial gamma correction API (thanks Daniel) - <LI> 1.1.5: Disable DGA mouse while X11 application is iconified - <LI> 1.1.5: Allow 16-bit audio on Solaris (thanks Mattias) - <LI> 1.1.5: Added RLE acceleration of alpha blits (thanks Mattias) - <LI> 1.1.5: New documentation from the SDL Documentation Project - <LI> 1.1.4: Work around window resize bug in KDE 1.2 - <LI> 1.1.4: Command-click is interpreted as right click on MacOS - <LI> 1.1.4: Removed ESounD detection on Solaris - <LI> 1.1.4: Updated to libtool 1.3.5 and latest config.guess - <LI> 1.1.4: testgl now works on 8-bit displays under X11 - <LI> 1.1.4: SDL_WINDOWID hack now works with OpenGL on Linux - <LI> 1.1.4: Builds correctly on UNIX without X11 installed - <LI> 1.1.4: Fixed default GL driver loading on Win32 - <LI> 1.1.4: Implemented fullscreen toggle on BeOS (thanks David) - <LI> 1.1.4: No longer use DirectDraw with OpenGL modes on Win32 - <LI> 1.1.4: Added support for 320x200x8 in SVGAlib (thanks Michele) - <LI> 1.1.4: Implemented resizable windows on BeOS (thanks David) - <LI> 1.1.4: RLE colorkey encoding reduces memory use (thanks Mattias) - <LI> 1.1.4: The CD track length variable is now 32-bits (thanks Martin) - <LI> 1.1.4: Fixed crashing bug in Win32 semaphores (thanks Markus) - <LI> 1.1.4: Disabled aggresive gcc optimizations on X86 - <LI> 1.1.4: Added support for blitting with GL (thanks Daniel Vogel) - <LI> 1.1.4: Improved the speed of the 16-bit colorkey copy blit - <LI> 1.1.4: Fixed pthread condition variable timeout - <LI> 1.1.3: Use timeGetTime() instead of GetTickCount() on Win32 - <LI> 1.1.3: Release mouse when popped out of fullscreen on X11 - <LI> 1.1.3: IRIX 6.5 and FreeBSD 4.0 are now officially supported - <LI> 1.1.3: Added optimization flags when compiling on x86 with gcc - <LI> 1.1.3: On BeOS, change to app directory when launched by Tracker - <LI> 1.1.3: Hold the option key on launch to get dialog on MacOS - <LI> 1.1.3: Added DrawSprockets on MacOS (thanks Darrell Walisser) - <LI> 1.1.3: Added support for Linux 2.4 input interface (HID) - <LI> 1.1.3: Fixed 24-bpp blits on big-endian systems (thanks Mattias) - <LI> 1.1.3: Don't try to use DGA mouse support on XFree86 4.00 - <LI> 1.1.3: Don't create an X11 shared memory buffer for GL displays - <LI> 1.1.3: Framebuffer console acceleration disabled (broken) on G200 - <LI> 1.1.3: Allow maximize on resizable Win32 surfaces (thanks Randi) - <LI> 1.1.3: Much faster RLE colorkey blit (thanks Xark and Mattias) - <LI> 1.1.3: Fixed some problems with iconification and focus in X11 - <LI> 1.1.3: Added IMPS/2 protocol support for framebuffer console - <LI> 1.1.3: Added user-resizable video mode support - <LI> 1.1.3: Added arbitrary scaling of YUV overlay surfaces - <LI> 1.1.3: Added support for semaphores and condition variables - <LI> 1.1.3: Added SDL_ASYNCBLIT flag for asynchronous video updates - <LI> 1.1.3: Don't let the WM place window in X11 fullscreen mode - <LI> 1.1.3: Unload GL library after X11 display has closed - <LI> 1.1.3: Fixed X11 error when a clipped rectangle is updated - <LI> 1.1.3: Fixed crash when surface memory can't be allocated - <LI> 1.1.3: Added a check for DirectX 5 audio (thanks Markus) - <LI> 1.1.3: Added inline MMX assembly for YUV -> RGB conversion - <LI> 1.1.3: Fixed startup crash in X11_RefreshDisplay() - <LI> 1.1.3: SDL_Init(SDL_INIT_AUDIO) no longer fails with no soundcard - <LI> 1.1.3: Initial YUV video overlay support (supports XvImages) - <LI> 1.1.3: Fixed BadMatch X11 error with GLX 1.3 - <LI> 1.1.3: Worked around incompatibilities with XFree86 4.0 vidmode - <LI> 1.1.3: The audio Makefile no longer takes forever to create - <LI> 1.1.3: The joystick hat positions changed to constants - <LI> 1.1.3: Fixed overlapping copy blit with odd widths - <LI> 1.1.3: Fix for SDL_WINDOWID crash contributed by Mattias - <LI> 1.1.3: Speeded up 32-bit alpha channel blits by nearly 100% - <LI> 1.1.3: Added experimental DGA 2.0 support (set SDL_VIDEODRIVER) - <LI> 1.1.2: Fixed crash running on NT with a read-only filesystem - <LI> 1.1.2: Re-use thread creation mutex on glibc-2.0 systems - <LI> 1.1.2: SDL_WM_SetIcon() now uses icon colorkey if mask is NULL - <LI> 1.1.2: Win32 relative mouse mode fixes (thanks Randi Relander) - <LI> 1.1.2: Not being able to set audio frags is no longer fatal - <LI> 1.1.2: Added support for multiple timers (thanks Stephane Peter) - <LI> 1.1.2: Copy blits optimized using inline assembly on x86 Linux - <LI> 1.1.2: Copy blit can now handle overlapping blits - <LI> 1.1.2: Fixed GL direct rendering on Utah GLX (thanks John Fulmer) - <LI> 1.1.2: Added unofficial support for AIX (thanks Carsten Griwodz) - <LI> 1.1.2: Enabled X11 VidMode extension on remote displays - <LI> 1.1.2: Load libGL.so.1 under X11 if an app isn't linked with GL - <LI> 1.1.2: Don't restack windows in the X11 environment - <LI> 1.1.2: Multiple X11 visual support (thanks Mattias Engdegård) - <LI> 1.1.0: Internal event state is updated before filter is called - <LI> 1.1.0: Worked around DGA mouse cursor bug in Voodoo X server - <LI> 1.1.0: Added SDL OpenGL documentation (thanks Nicholas Vining) - <LI> 1.1.0: Added AAlib video driver support (thanks Stephane Peter) - <LI> 1.1.0: Added fullscreen support for Win32 GDI video driver - <LI> 1.1.0: Added SDL_GetAudioState() to get current audio status - <LI> 1.1.0: Added SDL_GetRelativeMouseState() to get relative motion - <LI> 1.1.0: Added 32-bit PII MMX optimized blitters from Hermes - <LI> 1.1.0: Added SDL_bool datatype for functions returning true/false - <LI> 1.1.0: Improved alpha blend speed (thanks Alexandre Courbot) - <LI> 1.1.0: Added function to queue events: SDL_PushEvent() - <LI> 1.1.0: Added user-defined event type to SDL_Event structure - <LI> 1.1.0: Added SDL_InitSubSystem() and SDL_QuitSubSystem() - <LI> 1.1.0: Added BDirectWindow fullscreen support on BeOS - <LI> 1.1.0: Added initial joystick support (Linux, Win32, BeOS, MacOS) - <LI> 1.1.0: The timer now runs in a separate thread if possible - <LI> 1.1.0: Added initial OpenGL support (Linux, Win32, BeOS, MacOS) - <LI> 1.0.9: Avoid potential crash in Win32 mouse handling (thanks Cliff) - <LI> 1.0.9: Fixed bug where /dev/dsp was incorrectly marked available - <LI> 1.0.9: Fixed DirectX crash if video height is larger than width - <LI> 1.0.9: Fixed win32 timer error message typo (thanks Martin Dvorak) - <LI> 1.0.8: Fixed deadlock if SDL_LockAudio() called from audio thread - <LI> 1.0.8: Fixed a race condition in thread creation - <LI> 1.0.7: Added detection for Linux supermount CD-ROM drives - <LI> 1.0.6: Added --static-libs option to sdl-config - <LI> 1.0.6: Fixed a clipping bug in the RLE colorkey blitting - <LI> 1.0.6: Mouse window manager routines implemented on MacOS - <LI> 1.0.6: Fixed SDL_HWPALETTE in fullscreen X11 video driver - <LI> 1.0.6: Improved relative mouse warping in X11 video driver - <LI> 1.0.6: DGA mouse mode is now enabled by SDL_VIDEO_X11_DGAMOUSE - <LI> 1.0.6: Grab input by default in fullscreen mode - <LI> 1.0.6: Detect hanging (incorrectly configured) Linux soundcard - <LI> 1.0.6: If ESPEAKER env variable is set, use ESD audio driver - <LI> 1.0.5: Fixed audio structure alignment for packing compilers - <LI> 1.0.5: Exposed SDL_AudioInit() and SDL_VideoInit() - <LI> 1.0.5: Added SDL_WM_ToggleFullScreen(), implemented for X11 - <LI> 1.0.5: Removed ALT-Enter functionality - should be in apps - <LI> 1.0.5: The DSP audio driver is used by default on Linux - <LI> 1.0.4: Added optional DMA support for the Linux audio driver - <LI> 1.0.4: Fixed CD-ROM opening on the iBook under MacOS - <LI> 1.0.4: Fixed a crash in 8-bit mode when using X11 video - <LI> 1.0.4: Initial audio support on MacOS (thanks Darrell Walisser) - <LI> 1.0.4: The audio thread runs at high priority on Win32 - <LI> 1.0.4: ESD audio support is now a separate selectable driver - <LI> 1.0.4: Initial OpenBSD support (thanks Federico Schwindt) - <LI> 1.0.4: Fixed hang when closing audio on Windows 2000 - <LI> 1.0.4: Warn about monochrome X displays (thanks Christian Bauer) - <LI> 1.0.4: Fixed spurious X11 mouse focus events at ALT-ENTER - <LI> 1.0.4: Perform input ungrab at video quit, just in case - <LI> 1.0.4: Corrected X11 depth reporting in SDL_VideoModeOK() - <LI> 1.0.3: Disable mouse threshold when X11 mouse is in warp mode - <LI> 1.0.3: Fixed black-screen on exit in fbcon video driver - <LI> 1.0.3: Much improved console switching in fbcon video driver - <LI> 1.0.3: Fixed X11 UNICODE translation bug (thanks Andreas Arens) - <LI> 1.0.3: Fixed WaveOut mutex logic bug (thanks Markus Oberhum) - <LI> 1.0.3: Use X11 mouse warping when cursor hidden and input grabbed - <LI> 1.0.3: Doesn't try to use TrackMouseEvent() on Win95 - <LI> 1.0.3: DirectColor support in fbcon driver (thanks Adam Meyerowitz) - <LI> 1.0.3: Fixed ALT-ENTER key state problem on X11 - <LI> 1.0.2: Fixed Win32 code to run on VMWare with DIB video driver - <LI> 1.0.2: Added window manager function: SDL_WM_GrabInput() - <LI> 1.0.2: Added window manager function: SDL_WM_IconifyWindow() - <LI> 1.0.2: Added ALT-ENTER fullscreen toggle for X11 video driver - <LI> 1.0.2: X11 fullscreen mode uses DGA mouse if cursor is hidden - <LI> 1.0.2: New X11 fullscreen code doesn't require root - <LI> 1.0.2: Mouse focus and position is now updated at video mode set - <LI> 1.0.2: Mouse focus loss is now detected under Win32 - <LI> 1.0.2: Menubar hiding is more robust on MacOS (thanks Matt Slott) - <LI> 1.0.2: Added CD-ROM support on MacOS (thanks Matt Slott) - <LI> 1.0.2: Added non-root fullscreen modes under X11 (thanks Stephane) - <LI> 1.0.2: Added docs for time functions (thanks Christian Biesinger) - <LI> 1.0.2: Squeezed a little more speed out of blitters (Duff's device) - <LI> 1.0.2: Added hardware acceleration for 3Dfx to fbcon driver. - <LI> 1.0.2: Added hardware acceleration for Matrox to fbcon driver. - <LI> 1.0.2: Windows mouse driver now recognizes the middle button. - <LI> 1.0.2: X11 driver now recognizes the "unix:0" display as local. - <LI> 1.0.2: Fixed a bug in DGA support which crashed some X servers. - <LI> 1.0.2: Added GPM repeater support (gpm -R) to fbcon driver - <LI> 1.0.2: Added support for hardware surfaces to fbcon driver - <LI> 1.0.2: Implemented console switching in fbcon driver - <LI> 1.0.2: Implemented graphics mode detection in fbcon driver - <LI> 1.0.2: Added SDL_EnableKeyRepeat() (thanks Jim Kutter) - <LI> 1.0.2: Enabled DirectSound on Windows 2000 - <LI> 1.0.1: Fixed the frame buffer video driver on LinuxPPC - <LI> 1.0.1: Stopped using DirectSound on Windows NT. - <LI> 1.0.1: Stopped using DirectX when DINPUT.DLL is not installed. - <LI> 1.0.1: Added pthread detection to configure.in for FreeBSD. - <LI> 1.0.1: Updated the Solaris audio code for the 1.0 API - <LI> 1.0.1: Updated the MacOS code for the 1.0 internal API +<LI> + If SDL_OpenAudio() is passed zero for the desired format + fields, the following environment variables will be used + to fill them in: +<pre><code> + SDL_AUDIO_FREQUENCY + SDL_AUDIO_FORMAT + SDL_AUDIO_CHANNELS + SDL_AUDIO_SAMPLES +</code></pre> + If an environment variable is not specified, it will be set + to a reasonable default value. +<LI> + SDL_SetVideoMode() now accepts 0 for width or height and will use + the current video mode (or the desktop mode if no mode has been set.) +<LI> + Added current_w and current_h to the SDL_VideoInfo structure, + which is set to the desktop resolution during video intialization, + and then set to the current resolution when a video mode is set. +<LI> + SDL_GL_LoadLibrary() will load the system default OpenGL library + if it is passed NULL as a parameter. +<LI> + Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. +<LI> + Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. +<LI> + SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms. +<LI> + Added SDL_GetKeyRepeat() to query the key repeat settings. +<LI> + Added the "dummy" audio driver, which can be used to emulate audio + output without a sound card. +<LI> + Added SDL_config.h, with defaults for various build environments. </UL> -<H2> -Major changes since SDL 0.10.0: -</H2> -<UL> - <LI> 0.11.5: Fixed mouse warping in fullscreen mode - <LI> 0.11.5: Added a new function SDL_GetVideoSurface() - <LI> 0.11.5: Renamed SDL_AllocSurface() SDL_CreateRGBSurface() - <LI> 0.11.5: Added a new function SDL_CreateRGBSurfaceFrom() - <LI> 0.11.4: Added support for multiple compiled-in video drivers - <LI> 0.11.3: Fixed 16 --> 32 bpp blitting - using C instead of Hermes. - <LI> 0.11.3: Fixed double-buffering bug in the DirectX driver - <LI> 0.11.3: Added GGI video driver (thanks Jon Taylor) - <LI> 0.11.2: Added automake/aclocal/autoconf support - <LI> 0.11.1: Added an initial (buggy) MacOS CD-ROM driver - <LI> 0.11.1: Improved Linux CD-ROM detection - <LI> 0.11.1: Added a workaround for DGA mouse bug on Voodoo 3 - <LI> 0.11.1: Fixed 24bpp --> 8bpp blit crash - <LI> 0.11.1: Fixed a bug in blit mapping when palette changed - <LI> 0.11.1: Added a Linux SBLive beta driver workaround - <LI> 0.11.1: Fixed Win32 cross-compile problem with mingw32 - <LI> 0.11.1: Loss of keyboard focus now causes keys to be reset - <LI> 0.11.1: DGA DirectMouse is conditionally compiled (default off) -</UL> +<H3> General Notes </H3> + +<BLOCKQUOTE> +<P> + The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>! +<P> + The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>. +<P> + SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org. +<P> + SDL is licensed under version 2.1 of the GNU Lesser General Public License. +<P> + The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment. See README.Porting in the SDL source distribution for information on how to port SDL to a new platform. +<P> + SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A> +<P> + Alex Volkov contributed highly optimized RGB <-> RGBA blitters. +</BLOCKQUOTE> + +<H3> Unix Notes </H3> -<H2> -Major changes since SDL 0.8.0: -</H2> -<UL> - <LI> 0.9.16: Made SDL error messages thread-safe - <LI> 0.9.15: If you have r/w access to /dev/mem, DGA works on Linux - <LI> 0.9.15: Added support for Linux on the ARM (Netwinder) - <LI> 0.9.14: Removed color cursor support, fixed b/w cursors - <LI> 0.9.14: Fixed long-standing X11 DGA colormap problem - <LI> 0.9.13: Added dynamic load function: SDL_SetLibraryPath() - <LI> 0.9.13: Added unofficial support for MacOS - <LI> 0.9.13: Added unofficial support for FreeBSD - <LI> 0.9.13: Added unofficial support for IRIX - <LI> 0.9.13: Updated support for BeOS from R3 to R4.5 - <LI> 0.9.13: Added SDL_SetLibraryPath() function (thanks Karsten Laux) - <LI> 0.9.13: Fixed 8-bit audio conversion when using SDL_MixAudio() - <LI> 0.9.13: Fixed audio thread lingering when app dies on Linux - <LI> 0.9.13: Fixed color problem in X display to other-endian systems - <LI> 0.9.13: Finally able to detect X11 key repeat (thanks GII team!) - <LI> 0.9.13: Added support for Visual C++ 5.0 development environment - <LI> 0.9.13: Added support for Linux on the Alpha - <LI> 0.9.13: Added support for international keyboards (see WhatsNew) - <LI> 0.9.12: Added support for loading IMA ADPCM compressed WAV files - <LI> 0.9.12: Fixed bug when mixing 8-bit audio in SDL_MixAudio() - <LI> 0.9.12: Added Enlightenment Sound Daemon audio support on Linux - <LI> 0.9.12: Added MTRR support for Linux/X11 (thanks David Barth) - <LI> 0.9.12: Added support for LinuxPPC 5.0 - <LI> 0.9.12: Fixed place where some audio conversions aren't detected - <LI> 0.9.12: Fixed serious bug in installation script - <LI> 0.9.12: Added SDL_FreeWAV() function for freeing DLL memory - <LI> 0.9.12: Fixed potential memory leak in SDL_LoadWAV_RW() - <LI> 0.9.11: Freeing video surface has no longer crashes SDL_Quit() - <LI> 0.9.11: Included new asm blitters from Hermes library 1.2.4 - <LI> 0.9.11: SDL_WaitThread() now gets the thread's return status - <LI> 0.9.11: SDL_MixAudio() takes a larger volume range (0-128) - <LI> 0.9.11: SDL no longer changes the X11 keyboard repeat - <LI> 0.9.11: Added a data source abstraction for loading/saving data - <LI> 0.9.11: Added three built in data abstractions:<BR> - SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() - <LI> 0.9.11: Added stdio-like functions for using data sources:<BR> - SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() - <LI> 0.9.11: Replaced SDL_CalculateEndian() with SDL_BYTEORDER macro - <LI> 0.9.11: Endian swapping functions are now macros, for speed. - <LI> 0.9.11: Endian read/write functions now use data sources - <LI> 0.9.11: Added function SDL_LoadWAV_RW() for data sources - <LI> 0.9.11: Added function SDL_LoadBMP_RW() for data sources - <LI> 0.9.11: Added function SDL_SaveBMP_RW() for data sources - <LI> 0.9.10: Mixer no longer fails if timidity isn't installed - <LI> 0.9.10: Mixer restarts MOD files on play (thanks Bill Kendrick) - <LI> 0.9.10: Fixed occasional crashing of the mixer library - <LI> 0.9.10: Fixed icon display on Afterstep under Linux - <LI> 0.9.10: Fixed occasional crash in mixer example - <LI> 0.9.10: Linux cdrom list now comes from /etc/fstab - <LI> 0.9.10: Fixed support for UK keyboard (thanks John Elliott) - <LI> 0.9.10: The event queue is now thread-safe - <LI> 0.9.10: Added event queue pump function: SDL_PumpEvents() - <LI> 0.9.10: Added low level event function: SDL_PeepEvents() - <LI> 0.9.10: Added a new thread function: SDL_ThreadID() - <LI> 0.9.10: Fixed an audio rate conversion memory overrun - <LI> 0.9.10: Fixed crash with RLE acceleration on big surfaces - <LI> 0.9.10: Improved MacOS display driver - added fullscreen - <LI> 0.9.10: Removed spurious warnings from Linux X11 driver - <LI> 0.9.10: Fixed memory leak in SDL_InvalidateMap() - <LI> 0.9.10: Fixed right button of 2-button mice on Win32 - <LI> 0.9.10: Enabled XFree86 mode changes on older servers - <LI> 0.9.9: SDL_LoadBMP() handles BMP files created with GIMP - <LI> 0.9.9: SDL_LoadWAV() handles WAV files with "LIST" chunks - <LI> 0.9.9: Fixed problem with audio underflow on Solaris - <LI> 0.9.9: Initial support for 4-speaker audio output devices - <LI> 0.9.8: Fixed corrupt VC++ 5.0 desktop file - <LI> 0.9.8: Now detects fixed version of Metro-X X11 server - <LI> 0.9.8: Fixed XFree86 DGA banked mode update - <LI> 0.9.8: Fixed mouse press viewport shift on XFree86 DGA - <LI> 0.9.7: Fixed problem with displaying remotely via X11 - <LI> 0.9.7: Win32 uses software cursor when fullscreen - <LI> 0.9.7: Win32 mouse uses DirectInput when fullscreen - <LI> 0.9.7: Added OpenGL software rendering via Mesa (demos archive) - <LI> 0.9.7: Fixed memory leak in ADPCM WAV decoding - <LI> 0.9.6: Added CD-ROM audio API documentation - <LI> 0.9.6: Fixed potential BeOS audio-related crash - <LI> 0.9.6: Fixed crash when resetting the video mode in DirectX - <LI> 0.9.6: Fixed errors compiling with the SparcWorks compiler - <LI> 0.9.6: Replaced SDL_GetDisplayFormat() with SDL_GetVideoInfo() - <LI> 0.9.6: Added a new fast fill function: SDL_FillRect() - <LI> 0.9.6: Added blit acceleration flags to SDL_AllocSurface() - <LI> 0.9.6: Added new double-buffering function: SDL_Flip() - <LI> 0.9.6: Fixed problem with buggy Metro-X X11 server - <LI> 0.9.6: Fixed 8-bit audio on Solaris with dbri hardware - <LI> 0.9.6: Fixed alarm clock problem with Solaris pthreads - <LI> 0.9.6: Fixed BeOS compilation problem - <LI> 0.9.5: Added tools to create Win32 icons in directx/icon/ - <LI> 0.9.5: You can now pass a NULL mask to SDL_WM_SetIcon() - <LI> 0.9.5: Added support files for compiling with VC++ 5.0 - <LI> 0.9.5: Fixed icon color bug under Win32 - <LI> 0.9.5: Re-added SDL_LowerBlit() - not safe for use on display - <LI> 0.9.5: Fixed 0.9.x cursor blit deadlock - <LI> 0.9.5: Added SDL_FPLoadWAV(), SDL_FPLoadBMP(), SDL_FPSaveBMP() - <LI> 0.9.5: Added Linux, Win32, and BeOS CD audio support - <LI> 0.9.5: MMX accelerated blit disabled -- temporarily broken - <LI> 0.9.4: Fixed endianness issue with BeOS x86 blitting - <LI> 0.9.4: Fixed quit interrupt delivery on BeOS - <LI> 0.9.4: Fixed dynamic loading on BeOS - <LI> 0.9.4: Fixed DirectX audio on Win98 - <LI> 0.9.4: Fixed possible sound-related crash on Linux PPC - <LI> 0.9.3: Mouse motion arrives as absolute and relative coordinates - <LI> 0.9.3: Fixed Visual C++ structure packing - <LI> 0.9.3: Fixed UNIX dynamic link library installation - <LI> 0.9.2: DirectX audio no longer hangs when app loses focus - <LI> 0.9.2: Fixed DirectX HiColor crash (palette bug) - <LI> 0.9.1: Fixed DirectX <ALT> key handling - <LI> 0.9.1: Fixed DirectX windowed palette problems - <LI> 0.9.1: Removed SDL_MapSurface() and SDL_UnmapSurface() - <LI> 0.9.0: Initial port to IRIX 6.x - <LI> 0.9.0: Initial port to OSF/1 3.2 (no sound yet) - <LI> 0.9.0: MacOS port in progress -</UL> +<BLOCKQUOTE> +<P> + The X11 libraries are dynamically loaded at runtime by default. This allows the distributed version of SDL to run on systems without X11 libraries installed. +<P> + The XiG XME extension code is now included in the X11 video driver by default. +<P> + XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers. You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1. +<P> + Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes. Note that changing the video modes only works on screen 0. +<P> + XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file. +<P> + SDL windows are no longer transparent in X11 compositing systems like XGL. +<P> + The mouse is properly released by the X11 video driver if the fullscreen window loses focus. +<P> + The X11 input driver now uses XIM to handle international input. +<P> + The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers. This behavior will be formalized and selectable in SDL 1.3. +<P> + Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver. +<P> + The DGA video driver now waits for pending blits involving surfaces before they are freed. This prevents display oddities when using SDL_DisplayFormat() to convert many images. +<P> + The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling. +<P> + The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back. +<P> + The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings. +<P> + The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice. It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse. +<P> + The SVGAlib video driver now has support for banked (non-linear) video modes. +<P> + A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg. See the file README.wscons in the SDL source distribution for details. +<P> + Many patches have been incorporated from *BSD ports. +</BLOCKQUOTE> + +<H3> Windows Notes </H3> -<H2> -Major changes since SDL 0.7: -</H2> -<UL> - <LI> Separated the demos and examples into a separate archive - <LI> Added support for loading Microsoft compressed WAV files - <LI> Added "soft" application crash recovery (signal handlers) - <LI> Fixed POSIX signal handling interaction with threads - <LI> Fixed audio output on MKLinux - <LI> Added dynamic library version checking - <LI> Updated for DirectX 6.0 - <LI> Cleaned up dynamic linking and added static linking - <LI> Added automatic audio format and rate conversion - <LI> Optimized some blitter cases (8 --> 16/32 and 32 --> 16/8) - <LI> Removed precalculated alpha blending acceleration - <LI> Key and mouse button events are split into up/down events - <LI> It is now much easier to set an optimal video mode -</UL> +<BLOCKQUOTE> +<P> + The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx". +<P> + SDL has been ported to 64-bit Windows. +<P> + Dmitry Yakimov contributed a GAPI video driver for Windows CE. +<P> + The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3. +<P> + Dialog boxes are now shown when SDL is in windowed OpenGL mode. +<P> + The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes. +<P> + An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored. +<P> + Window positions are retained when switching between fullscreen and windowed modes. +<P> + ToUnicode() is used, when available, for improved handling of international keyboard input. +<P> + The PrtScrn is now treated normally with both key down and key up events. +<P> + Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications. +<P> + Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting. +<P> + An MCI error when playing the last track on a CD-ROM has been fixed. +<P> + OpenWatcom projects for building SDL have been provided by Marc Peter. +</BLOCKQUOTE> -<H2> -Major changes since SDL 0.5: -</H2> -<UL> - <LI> Ported to Solaris 2.6 - <LI> Added XFree86 Direct Graphic Access support - <LI> Supports LinuxPPC without threads - <LI> Completely rewritten video/surface API -- see SDL_video.h - <LI> Completely rewritten event API - <LI> Optimized black-white cursor creation - <LI> Added support for run-length-encoded colorkeying - <LI> Added support for hardware accelerated blits - <LI> Added support for blitting from 1-bit surfaces (bitmaps) - <LI> Added a function to simplify setting video modes - <LI> Added support for loading WAV files - <LI> Added endian swapping functions for memory values - <LI> Added alpha blending using alpha value or channel - <LI> Added precalculated alpha blending acceleration - <LI> Added function to return current time in milliseconds - <LI> New event type SDL_ACTIVEEVENT, to detect iconification - <LI> New event type SDL_SYSWMEVENT, for custom window hooks - <LI> Added a platform dependent function to get window handle - <LI> Added a function to check the run-time version of SDL - <LI> Added periodic timer support at 10 ms resolution - <LI> Added support for the SDL_DEBUG environment variable - <LI> Miscellaneous internal cleanups -</UL> +<H3> Mac OS X Notes </H3> -<H2> -Major changes since SDL 0.4: -</H2> -<UL> - <LI> SDL library code is now dynamically loaded - <LI> Added support for pthreads (Linux glibc2) - <LI> Removed SDL_mutexN() and SDL_mutexIncr() -</UL> +<BLOCKQUOTE> +<P> + SDL now supports building Universal binaries, both through Xcode projects and when using configure/make. See README.MacOSX in the SDL source archive for details. +<P> + The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed. +<P> + Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker. +<P> + Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs. +</BLOCKQUOTE> -<H2> -Major changes since SDL 0.3: -</H2> -<UL> - <LI> Added support for DirectX 5.0 - <LI> Added support for surfaces in video memory - <LI> Added support for source color-key blitting - <LI> Added support for single-rectangle clipping - <LI> Added support for warping (moving) the cursor - <LI> Added support for color cursors - <LI> Greatly simplified internal event queue - <LI> Minor bug-fixes -</UL> +<H3> OS/2 Notes </H3> +<BLOCKQUOTE> <P> + Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle. See the file README.OS2 in the SDL source distribution for details. +</BLOCKQUOTE> + <IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%"> </BODY>
--- a/docs/index.html Tue May 16 07:26:48 2006 +0000 +++ b/docs/index.html Tue May 16 08:00:25 2006 +0000 @@ -1,102 +1,36 @@ <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> -<HTML -><HEAD -><TITLE ->Introduction</TITLE -> -</HEAD -><BODY -BGCOLOR="#FFF8DC" -TEXT="#000000" -LINK="#0000ee" -VLINK="#551a8b" -ALINK="#ff0000" -><DIV -CLASS="NAVHEADER" -> -<HR -ALIGN="LEFT" -WIDTH="100%"></DIV -><DIV -CLASS="PREFACE" -><H1 -><A -NAME="AEN8" ->Introduction</A -></H1 -><P ->This library is designed to make it easy to write games that run on Linux, -Win32 and BeOS using the various native high-performance media interfaces, +<HTML> +<HEAD><TITLE>Simple DirectMedia Layer Introduction</TITLE></HEAD> +<BODY BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000"> +<DIV CLASS="NAVHEADER"> +<HR ALIGN="LEFT" WIDTH="100%"> +</DIV> +<DIV CLASS="PREFACE"> +<H2><A NAME="AEN8">Simple DirectMedia Layer Introduction</A></H2> +<P> +This library is designed to make it easy to write games that run on many +different platforms using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. This is a fairly low level API, but using this, completely -portable applications can be written with a great deal of flexibility.</P -><P ->The library is loaded as a dynamically linked library on its native -platform, and is currently compiled natively for Linux, compiled for -Win32 using a Linux hosted GCC -<A -HREF="http://www.libsdl.org/Xmingw32/" -TARGET="_top" ->cross-compilation</A -> -environment, and compiled using the EGCS C++ compiler under BeOS.</P -><P ->An introduction to SDL can be found online at: -<A -HREF="http://www.libsdl.org/intro/toc.html" -TARGET="_top" ->http://www.libsdl.org/intro/</A -> </P -><P ->There are code examples on each of the main library pages, and there are -fully fleshed example C++ classes and programs in the examples archive, -available on the -<A -HREF="http://www.libsdl.org/download.html" -TARGET="_top" ->SDL download page</A ->.</P -><P ->For an introduction to basic multi-media programming concepts, you might try -some of the following links: -<P -></P -><UL -><LI -><P -><A -HREF="http://www.ziron.com/links/" -TARGET="_top" ->Game Programming Links</A -></P -></LI -><LI -><P -><A -HREF="http://developer.dungeon-crawl.com/" -TARGET="_top" ->Game Developer Search Engine</A -></P -></LI -></UL -></P -><P ->Enjoy!</P -><P -> Sam Lantinga -<TT -CLASS="EMAIL" -><<A -HREF="mailto:slouken@libsdl.org" -><A -HREF="mailto:slouken@libsdl.org" -TARGET="_top" ->slouken@libsdl.org</A -></A ->></TT -></P -> -<P> +portable applications can be written with a great deal of flexibility. +</P><P> +An introduction to SDL can be found online at: +<A HREF="http://www.libsdl.org/intro.php" TARGET="_top"> + http://www.libsdl.org/intro.php</A> +</P><P> +Tutorials on a variety of topics can be found online at: +<A HREF="http://www.libsdl.org/tutorials.php" TARGET="_top"> + http://www.libsdl.org/tutorials.php</A> +</P><P> +Documentation in Wiki form can be found online at: +<A HREF="http://www.libsdl.org/cgi/docwiki.cgi/" TARGET="_top"> + http://www.libsdl.org/cgi/docwiki.cgi/</A> +</P><P> +Enjoy! +</P><P> + Sam Lantinga +<TT CLASS="EMAIL"><<A HREF="mailto:slouken@libsdl.org"><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A></A>></TT> +</P> <P> <br><br><HR> <H1>Table of Contents</H1> <UL>