changeset 761:c5b2b6d2d1fe

Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 14:55:35 +0000
parents cf9dd3aa6756
children c4965af1d0e0
files src/video/quartz/CGS.h src/video/quartz/Makefile.am src/video/quartz/SDL_QuartzEvents.m src/video/quartz/SDL_QuartzGL.m src/video/quartz/SDL_QuartzKeys.h src/video/quartz/SDL_QuartzVideo.h src/video/quartz/SDL_QuartzVideo.m src/video/quartz/SDL_QuartzWM.m src/video/quartz/SDL_QuartzWindow.h src/video/quartz/SDL_QuartzWindow.m src/video/quartz/SDL_QuartzYUV.m
diffstat 11 files changed, 983 insertions(+), 862 deletions(-) [+]
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/CGS.h	Sun Jan 04 14:55:35 2004 +0000
@@ -0,0 +1,83 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* 
+    Obscuring code: maximum number of windows above ours (inclusive) 
+    
+    Note: this doesn't work too well in practice and should be
+    phased out when we add OpenGL 2D acceleration. It was never
+    enabled in the first place, so this shouldn't be a problem ;-)
+*/
+#define kMaxWindows 256
+
+/* Some of the Core Graphics Server API for obscuring code */
+#define kCGSWindowLevelTop          2147483632
+#define kCGSWindowLevelDockIconDrag 500
+#define kCGSWindowLevelDockMenu     101
+#define kCGSWindowLevelMenuIgnore    21
+#define kCGSWindowLevelMenu          20
+#define kCGSWindowLevelDockLabel     12
+#define kCGSWindowLevelDockIcon      11
+#define kCGSWindowLevelDock          10
+#define kCGSWindowLevelUtility        3
+#define kCGSWindowLevelNormal         0
+
+/* 
+    For completeness; We never use these window levels, they are always below us
+    #define kCGSWindowLevelMBarShadow -20
+    #define kCGSWindowLevelDesktopPicture -2147483647
+    #define kCGSWindowLevelDesktop        -2147483648
+*/
+
+typedef CGError       CGSError;
+typedef long          CGSWindowCount;
+typedef void *        CGSConnectionID;
+typedef int           CGSWindowID;
+typedef CGSWindowID*  CGSWindowIDList;
+typedef CGWindowLevel CGSWindowLevel;
+typedef NSRect        CGSRect;
+
+extern CGSConnectionID _CGSDefaultConnection ();
+
+extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
+                                          CGSConnectionID owner,
+                                          CGSWindowCount listCapacity,
+                                          CGSWindowIDList list,
+                                          CGSWindowCount *listCount);
+
+extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
+                                           CGSWindowID wid,
+                                           CGSRect *rect);
+
+extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
+                                        CGSWindowID wid,
+                                        CGSWindowLevel *level);
+
+extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
+                                  unsigned int w, unsigned int h, unsigned int color);
+
+extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
+
+extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
+
+int CGSDisplayHWSync (CGDirectDisplayID id);
+
--- a/src/video/quartz/Makefile.am	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/Makefile.am	Sun Jan 04 14:55:35 2004 +0000
@@ -6,12 +6,13 @@
 
 # The SDL MacOS X Quartz video driver sources
 QUARTZ_SRCS = 			\
+	CGS.h				\
+	SDL_QuartzEvents.m	\
+	SDL_QuartzGL.m		\
 	SDL_QuartzKeys.h	\
 	SDL_QuartzVideo.h	\
-	SDL_QuartzVideo.m
-
-# These files are included by SDL_QuartzVideo.m (is that right??)
-noinst_HEADERS =		\
-	SDL_QuartzEvents.m	\
+	SDL_QuartzVideo.m	\
+	SDL_QuartzWindow.h	\
+	SDL_QuartzWindow.m	\
 	SDL_QuartzWM.m		\
-	SDL_QuartzWindow.m
+	SDL_QuartzYUV.m
--- a/src/video/quartz/SDL_QuartzEvents.m	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzEvents.m	Sun Jan 04 14:55:35 2004 +0000
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002    Sam Lantinga
+    Copyright (C) 1997-2003  Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
@@ -19,12 +19,15 @@
     Sam Lantinga
     slouken@libsdl.org
 */
-#include <stdlib.h>	// For getenv()
+
+#include "SDL_QuartzVideo.h"
+
+#include <stdlib.h> // For getenv()
 #include <IOKit/IOMessage.h> // For wake from sleep detection
 #include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
 #include "SDL_QuartzKeys.h"
 
-static void     QZ_InitOSKeymap (_THIS) {
+void     QZ_InitOSKeymap (_THIS) {
     const void *KCHRPtr;
     UInt32 state;
     UInt32 value;
@@ -283,7 +286,7 @@
              key.sym = mapping[i];
              /* If this was Caps Lock, we need some additional voodoo to make SDL happy */
              if (bit == NSAlphaShiftKeyMask)
-             SDL_PrivateKeyboard (SDL_PRESSED, &key);
+                  SDL_PrivateKeyboard (SDL_PRESSED, &key);
              SDL_PrivateKeyboard (SDL_RELEASED, &key);
         }
         else if ( newMask &&
@@ -302,13 +305,9 @@
 
 static void QZ_DoActivate (_THIS)
 {
-    in_foreground = YES;
-    
     /* Hide the cursor if it was hidden by SDL_ShowCursor() */
-    if (!cursor_visible && !cursor_hidden) {
-        HideCursor ();
-        cursor_hidden = YES;
-    }
+    if (!cursor_should_be_visible)
+        QZ_HideMouse (this);
 
     /* Regrab input, only if it was previously grabbed */
     if ( current_grab_mode == SDL_GRAB_ON ) {
@@ -323,8 +322,6 @@
 
 static void QZ_DoDeactivate (_THIS) {
 
-    in_foreground = NO;
-
     /* Get the current cursor location, for restore on activate */
     cursor_loc = [ NSEvent mouseLocation ]; /* global coordinates */
     if (qz_window)
@@ -335,10 +332,8 @@
     CGAssociateMouseAndMouseCursorPosition (1);
 
     /* Show the cursor if it was hidden by SDL_ShowCursor() */
-    if (!cursor_visible && cursor_hidden) {
-        ShowCursor ();
-        cursor_hidden = NO;
-    }
+    if (!cursor_should_be_visible)
+        QZ_ShowMouse (this);
 
     SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
 }
@@ -359,13 +354,13 @@
              IOAllowPowerChange(power_connection, (long) messageArgument);
              break;
          case kIOMessageSystemHasPoweredOn:
-			/* awake */
+            /* awake */
             SDL_PrivateExpose();
             break;
      }
 }
 
-static void QZ_RegisterForSleepNotifications (_THIS)
+void QZ_RegisterForSleepNotifications (_THIS)
 {
      CFRunLoopSourceRef rls;
      IONotificationPortRef thePortRef;
@@ -400,7 +395,7 @@
 }
 
 
-static void QZ_PumpEvents (_THIS)
+void QZ_PumpEvents (_THIS)
 {
     int firstMouseEvent;
     CGMouseDelta dx, dy;
@@ -445,7 +440,7 @@
             BOOL isInGameWin;
             
             #define DO_MOUSE_DOWN(button) do {                                               \
-                            if ( in_foreground ) {                                           \
+                            if ( [ NSApp isActive ] ) {                                      \
                                 if ( isInGameWin ) {                                         \
                                     SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);      \
                                     expect_mouse_up |= 1<<button;                            \
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzGL.m	Sun Jan 04 14:55:35 2004 +0000
@@ -0,0 +1,228 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#include "SDL_QuartzVideo.h"
+
+/* 
+    This is a workaround to directly access NSOpenGLContext's CGL context
+    We need this to check for errors NSOpenGLContext doesn't support
+*/
+@interface NSOpenGLContext (CGLContextAccess)
+- (CGLContextObj) cglContext;
+@end
+
+@implementation NSOpenGLContext (CGLContextAccess)
+- (CGLContextObj) cglContext;
+{
+    return _contextAuxiliary;
+}
+@end
+
+/* OpenGL helper functions (used internally) */
+
+int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
+
+    NSOpenGLPixelFormatAttribute attr[32];
+    NSOpenGLPixelFormat *fmt;
+    int i = 0;
+    int colorBits = bpp;
+
+    if ( flags & SDL_FULLSCREEN ) {
+
+        attr[i++] = NSOpenGLPFAFullScreen;
+    }
+    /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
+    else if ( colorBits != device_bpp ) {
+
+        colorBits = device_bpp;
+    }
+
+    attr[i++] = NSOpenGLPFAColorSize;
+    attr[i++] = colorBits;
+
+    attr[i++] = NSOpenGLPFADepthSize;
+    attr[i++] = this->gl_config.depth_size;
+
+    if ( this->gl_config.double_buffer ) {
+        attr[i++] = NSOpenGLPFADoubleBuffer;
+    }
+
+    if ( this->gl_config.stereo ) {
+        attr[i++] = NSOpenGLPFAStereo;
+    }
+
+    if ( this->gl_config.stencil_size != 0 ) {
+        attr[i++] = NSOpenGLPFAStencilSize;
+        attr[i++] = this->gl_config.stencil_size;
+    }
+
+#if NSOPENGL_CURRENT_VERSION > 1  /* What version should this be? */
+    if ( this->gl_config.multisamplebuffers != 0 ) {
+        attr[i++] = NSOpenGLPFASampleBuffers;
+        attr[i++] = this->gl_config.multisamplebuffers;
+    }
+
+    if ( this->gl_config.multisamplesamples != 0 ) {
+        attr[i++] = NSOpenGLPFASamples;
+        attr[i++] = this->gl_config.multisamplesamples;
+    }
+#endif
+
+    attr[i++] = NSOpenGLPFAScreenMask;
+    attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
+    attr[i] = 0;
+
+    fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
+    if (fmt == nil) {
+        SDL_SetError ("Failed creating OpenGL pixel format");
+        return 0;
+    }
+
+    gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
+                                               shareContext:nil];
+
+    if (gl_context == nil) {
+        SDL_SetError ("Failed creating OpenGL context");
+        return 0;
+    }
+
+    /*
+     * Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
+     *  "You are blowing a couple of the internal OpenGL function caches. This
+     *  appears to be happening in the VAO case.  You can tell OpenGL to up
+     *  the cache size by issuing the following calls right after you create
+     *  the OpenGL context.  The default cache size is 16."    --ryan.
+     */
+
+    #ifndef GLI_ARRAY_FUNC_CACHE_MAX
+    #define GLI_ARRAY_FUNC_CACHE_MAX 284
+    #endif
+
+    #ifndef GLI_SUBMIT_FUNC_CACHE_MAX
+    #define GLI_SUBMIT_FUNC_CACHE_MAX 280
+    #endif
+
+    {
+        long cache_max = 64;
+        CGLContextObj ctx = [ gl_context cglContext ];
+        CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
+        CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
+    }
+
+    /* End Wisdom from Apple Engineer section. --ryan. */
+
+    /* Convince SDL that the GL "driver" is loaded */
+    this->gl_config.driver_loaded = 1;
+
+    [ fmt release ];
+
+    return 1;
+}
+
+void QZ_TearDownOpenGL (_THIS) {
+
+    [ NSOpenGLContext clearCurrentContext ];
+    [ gl_context clearDrawable ];
+    [ gl_context release ];
+}
+
+
+/* SDL OpenGL functions */
+
+int    QZ_GL_LoadLibrary    (_THIS, const char *location) {
+    this->gl_config.driver_loaded = 1;
+    return 1;
+}
+
+void*  QZ_GL_GetProcAddress (_THIS, const char *proc) {
+
+    /* We may want to cache the bundleRef at some point */
+    CFBundleRef bundle;
+    CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
+                                                        CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
+
+    CFStringRef functionName = CFStringCreateWithCString
+        (kCFAllocatorDefault, proc, kCFStringEncodingASCII);
+
+    void *function;
+
+    bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
+    assert (bundle != NULL);
+
+    function = CFBundleGetFunctionPointerForName (bundle, functionName);
+
+    CFRelease ( bundleURL );
+    CFRelease ( functionName );
+    CFRelease ( bundle );
+
+    return function;
+}
+
+int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value) {
+
+    GLenum attr = 0;
+
+    QZ_GL_MakeCurrent (this);
+
+    switch (attrib) {
+        case SDL_GL_RED_SIZE: attr = GL_RED_BITS;   break;
+        case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS;  break;
+        case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
+        case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
+        case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
+        case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS;  break;
+        case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
+        case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
+        case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
+        case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
+        case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
+        case SDL_GL_STEREO: attr = GL_STEREO; break;
+        case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
+        case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
+        case SDL_GL_BUFFER_SIZE:
+        {
+            GLint bits = 0;
+            GLint component;
+
+            /* there doesn't seem to be a single flag in OpenGL for this! */
+            glGetIntegerv (GL_RED_BITS, &component);   bits += component;
+            glGetIntegerv (GL_GREEN_BITS,&component);  bits += component;
+            glGetIntegerv (GL_BLUE_BITS, &component);  bits += component;
+            glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
+
+            *value = bits;
+        }
+        return 0;
+    }
+
+    glGetIntegerv (attr, (GLint *)value);
+    return 0;
+}
+
+int    QZ_GL_MakeCurrent    (_THIS) {
+    [ gl_context makeCurrentContext ];
+    return 0;
+}
+
+void   QZ_GL_SwapBuffers    (_THIS) {
+    [ gl_context flushBuffer ];
+}
--- a/src/video/quartz/SDL_QuartzKeys.h	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzKeys.h	Sun Jan 04 14:55:35 2004 +0000
@@ -1,24 +1,24 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
-    
+    Copyright (C) 1997-2003  Sam Lantinga
+
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
     License as published by the Free Software Foundation; either
     version 2 of the License, or (at your option) any later version.
-    
+
     This library is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     Library General Public License for more details.
-    
+
     You should have received a copy of the GNU Library General Public
     License along with this library; if not, write to the Free
     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-    
+
     Sam Lantinga
     slouken@libsdl.org
- */
+*/
 
 /* These are the Macintosh key scancode constants -- from Inside Macintosh */
 
--- a/src/video/quartz/SDL_QuartzVideo.h	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Sun Jan 04 14:55:35 2004 +0000
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+    Copyright (C) 1997-2003  Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
@@ -54,7 +54,7 @@
 #include <OpenGL/glext.h>
 #include <Carbon/Carbon.h>
 #include <QuickTime/QuickTime.h>
-#include <IOKit/IOKitLib.h>	/* For powersave handling */
+#include <IOKit/IOKitLib.h> /* For powersave handling */
 #include <pthread.h>
 
 #include "SDL_thread.h"
@@ -66,53 +66,6 @@
 #include "SDL_pixels_c.h"
 #include "SDL_events_c.h"
 
-/* 
-    Add methods to get at private members of NSScreen. 
-    Since there is a bug in Apple's screen switching code
-    that does not update this variable when switching
-    to fullscreen, we'll set it manually (but only for the
-    main screen).
-*/
-@interface NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-@end
-
-@implementation NSScreen (NSScreenAccess)
-- (void) setFrame:(NSRect)frame;
-{
-    _frame = frame;
-}
-@end
-
-/* 
-    This is a workaround to directly access NSOpenGLContext's CGL context
-    We need this to check for errors NSOpenGLContext doesn't support
-*/
-@interface NSOpenGLContext (CGLContextAccess)
-- (CGLContextObj) cglContext;
-@end
-
-@implementation NSOpenGLContext (CGLContextAccess)
-- (CGLContextObj) cglContext;
-{
-    return _contextAuxiliary;
-}
-@end
-
-/* 
-    Structure for rez switch gamma fades
-    We can hide the monitor flicker by setting the gamma tables to 0
-*/
-#define QZ_GAMMA_TABLE_SIZE 256
-
-typedef struct {
-
-    CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
-    CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
-    CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
-
-} SDL_QuartzGammaTable;
-
 /* Main driver structure to store required state information */
 typedef struct SDL_PrivateVideoData {
 
@@ -131,7 +84,6 @@
     NSQuickDrawView    *view;              /* the window's view; draw 2D and OpenGL into this view */
     SDL_Surface        *resize_icon;       /* icon for the resize badge, we have to draw it by hand */
     SDL_GrabMode       current_grab_mode;  /* default value is SDL_GRAB_OFF */
-    BOOL               in_foreground;      /* boolean; indicate if app is in foreground or not */
     SDL_Rect           **client_mode_list; /* resolution list to pass back to client */
     SDLKey             keymap[256];        /* Mac OS X to SDL key mapping */
     Uint32             current_mods;       /* current keyboard modifiers, to track modifier state */
@@ -140,8 +92,8 @@
     Uint8              expect_mouse_up;    /* used to determine when to send mouse up events */
     Uint8              grab_state;         /* used to manage grab behavior */
     NSPoint            cursor_loc;         /* saved cursor coords, for activate/deactivate when grabbed */
-    BOOL          	   cursor_visible;     /* tells if cursor was instructed to be hidden or not (SDL_ShowCursor) */
-    BOOL               cursor_hidden;      /* tells if cursor is *actually* hidden or not */
+    BOOL               cursor_should_be_visible;     /* tells if cursor is supposed to be visible (SDL_ShowCursor) */
+    BOOL               cursor_visible;     /* tells if cursor is *actually* visible or not */
     Uint8*             sw_buffers[2];      /* pointers to the two software buffers for double-buffer emulation */
     SDL_Thread         *thread;            /* thread for async updates to the screen */
     SDL_sem            *sem1, *sem2;       /* synchronization for async screen updates */
@@ -156,7 +108,7 @@
     Sint16                  yuv_width, yuv_height;
     CGrafPtr                yuv_port;
 
-} SDL_PrivateVideoData ;
+} SDL_PrivateVideoData;
 
 #define _THIS    SDL_VideoDevice *this
 #define display_id (this->hidden->display)
@@ -176,7 +128,6 @@
 #define warp_flag (this->hidden->warp_flag)
 #define resize_icon (this->hidden->resize_icon)
 #define current_grab_mode (this->hidden->current_grab_mode)
-#define in_foreground (this->hidden->in_foreground)
 #define client_mode_list (this->hidden->client_mode_list)
 #define keymap (this->hidden->keymap)
 #define current_mods (this->hidden->current_mods)
@@ -185,8 +136,8 @@
 #define expect_mouse_up (this->hidden->expect_mouse_up)
 #define grab_state (this->hidden->grab_state)
 #define cursor_loc (this->hidden->cursor_loc)
+#define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
 #define cursor_visible (this->hidden->cursor_visible)
-#define cursor_hidden (this->hidden->cursor_hidden)
 #define sw_buffers (this->hidden->sw_buffers)
 #define thread (this->hidden->thread)
 #define sem1 (this->hidden->sem1)
@@ -194,17 +145,6 @@
 #define current_buffer (this->hidden->current_buffer)
 #define quit_thread (this->hidden->quit_thread)
 
-#define yuv_idh (this->hidden->yuv_idh)
-#define yuv_matrix (this->hidden->yuv_matrix)
-#define yuv_codec (this->hidden->yuv_codec)
-#define yuv_seq (this->hidden->yuv_seq)
-#define yuv_pixmap (this->hidden->yuv_pixmap)
-#define yuv_data (this->hidden->yuv_data)
-#define yuv_width (this->hidden->yuv_width)
-#define yuv_height (this->hidden->yuv_height)
-#define yuv_port (this->hidden->yuv_port)
-
-
 /* grab states - the input is in one of these states */
 enum {
     QZ_UNGRABBED = 0,
@@ -220,145 +160,52 @@
     QZ_SHOWCURSOR
 };
 
-/* 
-    Obscuring code: maximum number of windows above ours (inclusive) 
-    
-    Note: this doesn't work too well in practice and should be
-    phased out when we add OpenGL 2D acceleration. It was never
-    enabled in the first place, so this shouldn't be a problem ;-)
-*/
-#define kMaxWindows 256
-
-/* Some of the Core Graphics Server API for obscuring code */
-#define kCGSWindowLevelTop          2147483632
-#define kCGSWindowLevelDockIconDrag 500
-#define kCGSWindowLevelDockMenu     101
-#define kCGSWindowLevelMenuIgnore    21
-#define kCGSWindowLevelMenu          20
-#define kCGSWindowLevelDockLabel     12
-#define kCGSWindowLevelDockIcon      11
-#define kCGSWindowLevelDock          10
-#define kCGSWindowLevelUtility        3
-#define kCGSWindowLevelNormal         0
-
-/* 
-    For completeness; We never use these window levels, they are always below us
-    #define kCGSWindowLevelMBarShadow -20
-    #define kCGSWindowLevelDesktopPicture -2147483647
-    #define kCGSWindowLevelDesktop        -2147483648
-*/
-
-typedef CGError       CGSError;
-typedef long          CGSWindowCount;
-typedef void *        CGSConnectionID;
-typedef int           CGSWindowID;
-typedef CGSWindowID*  CGSWindowIDList;
-typedef CGWindowLevel CGSWindowLevel;
-typedef NSRect        CGSRect;
-
-extern CGSConnectionID _CGSDefaultConnection ();
-
-extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
-                                          CGSConnectionID owner,
-                                          CGSWindowCount listCapacity,
-                                          CGSWindowIDList list,
-                                          CGSWindowCount *listCount);
-
-extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
-                                           CGSWindowID wid,
-                                           CGSRect *rect);
-
-extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
-                                        CGSWindowID wid,
-                                        CGSWindowLevel *level);
-
-extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
-                                  unsigned int w, unsigned int h, unsigned int color);
-
-extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
-
-extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
-
-int CGSDisplayHWSync (CGDirectDisplayID id);
-
-/* Bootstrap functions */
-static int              QZ_Available ();
-static SDL_VideoDevice* QZ_CreateDevice (int device_index);
-static void             QZ_DeleteDevice (SDL_VideoDevice *device);
-
-/* Initialization, Query, Setup, and Redrawing functions */
-static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);
-
-static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format,
-                                         Uint32 flags);
-static void         QZ_UnsetVideoMode   (_THIS);
-
-static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current,
-                                         int width, int height, int bpp,
-                                         Uint32 flags);
-static int          QZ_ToggleFullScreen (_THIS, int on);
-static int          QZ_SetColors        (_THIS, int first_color,
-                                         int num_colors, SDL_Color *colors);
-
-static int          QZ_LockDoubleBuffer   (_THIS, SDL_Surface *surface);
-static void         QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
-static int          QZ_ThreadFlip         (_THIS);
-static int          QZ_FlipDoubleBuffer   (_THIS, SDL_Surface *surface);
-static void         QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
-
-static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
-static int          QZ_LockWindow       (_THIS, SDL_Surface *surface);
-static void         QZ_UnlockWindow     (_THIS, SDL_Surface *surface);
-static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
-static void         QZ_VideoQuit        (_THIS);
-
-/* Hardware surface functions (for fullscreen mode only) */
-#if 0 /* Not used (apparently, it's really slow) */
-static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
-#endif
-static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
-static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
-/* static int  QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
-
 /* Gamma Functions */
-static int QZ_SetGamma     (_THIS, float red, float green, float blue);
-static int QZ_GetGamma     (_THIS, float *red, float *green, float *blue);
-static int QZ_SetGammaRamp (_THIS, Uint16 *ramp);
-static int QZ_GetGammaRamp (_THIS, Uint16 *ramp);
+int    QZ_SetGamma          (_THIS, float red, float green, float blue);
+int    QZ_GetGamma          (_THIS, float *red, float *green, float *blue);
+int    QZ_SetGammaRamp      (_THIS, Uint16 *ramp);
+int    QZ_GetGammaRamp      (_THIS, Uint16 *ramp);
 
 /* OpenGL functions */
-static int    QZ_SetupOpenGL       (_THIS, int bpp, Uint32 flags);
-static void   QZ_TearDownOpenGL    (_THIS);
-static void*  QZ_GL_GetProcAddress (_THIS, const char *proc);
-static int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value);
-static int    QZ_GL_MakeCurrent    (_THIS);
-static void   QZ_GL_SwapBuffers    (_THIS);
-static int    QZ_GL_LoadLibrary    (_THIS, const char *location);
-
-/* Private function to warp the cursor (used internally) */
-static void  QZ_PrivateWarpCursor (_THIS, int x, int y);
+int    QZ_SetupOpenGL       (_THIS, int bpp, Uint32 flags);
+void   QZ_TearDownOpenGL    (_THIS);
+void*  QZ_GL_GetProcAddress (_THIS, const char *proc);
+int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value);
+int    QZ_GL_MakeCurrent    (_THIS);
+void   QZ_GL_SwapBuffers    (_THIS);
+int    QZ_GL_LoadLibrary    (_THIS, const char *location);
 
 /* Cursor and Mouse functions */
-static void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);
-static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
-                                         int w, int h, int hot_x, int hot_y);
-static int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);
-static void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);
-static void         QZ_MoveWMCursor     (_THIS, int x, int y);
-static void         QZ_CheckMouseMode   (_THIS);
+void         QZ_FreeWMCursor     (_THIS, WMcursor *cursor);
+WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
+                                  int w, int h, int hot_x, int hot_y);
+int          QZ_ShowWMCursor     (_THIS, WMcursor *cursor);
+void         QZ_WarpWMCursor     (_THIS, Uint16 x, Uint16 y);
+void         QZ_MoveWMCursor     (_THIS, int x, int y);
+void         QZ_CheckMouseMode   (_THIS);
 
 /* Event functions */
-static void         QZ_InitOSKeymap     (_THIS);
-static void         QZ_PumpEvents       (_THIS);
+void         QZ_InitOSKeymap     (_THIS);
+void         QZ_PumpEvents       (_THIS);
 
 /* Window Manager functions */
-static void QZ_SetCaption        (_THIS, const char *title, const char *icon);
-static void QZ_SetIcon           (_THIS, SDL_Surface *icon, Uint8 *mask);
-static int  QZ_IconifyWindow     (_THIS);
-static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
-/*static int  QZ_GetWMInfo     (_THIS, SDL_SysWMinfo *info);*/
+void         QZ_SetCaption       (_THIS, const char *title, const char *icon);
+void         QZ_SetIcon          (_THIS, SDL_Surface *icon, Uint8 *mask);
+int          QZ_IconifyWindow    (_THIS);
+SDL_GrabMode QZ_GrabInput        (_THIS, SDL_GrabMode grab_mode);
+/*int          QZ_GetWMInfo        (_THIS, SDL_SysWMinfo *info);*/
 
 /* YUV functions */
-static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
+SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
                                          Uint32 format, SDL_Surface *display);
+
+
+/* Private functions (used internally) */
+void         QZ_PrivateWarpCursor (_THIS, int x, int y);
+void         QZ_ChangeGrabState (_THIS, int action);
+void         QZ_RegisterForSleepNotifications (_THIS);
+void         QZ_ShowMouse (_THIS);
+void         QZ_HideMouse (_THIS);
+void         QZ_PrivateGlobalToLocal (_THIS, NSPoint *p);
+void         QZ_PrivateCocoaToSDL (_THIS, NSPoint *p);
+
--- a/src/video/quartz/SDL_QuartzVideo.m	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Sun Jan 04 14:55:35 2004 +0000
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+    Copyright (C) 1997-2003  Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
@@ -21,11 +21,82 @@
 */
 
 #include "SDL_QuartzVideo.h"
+#include "SDL_QuartzWindow.h"
 
-/* Include files into one compile unit...break apart eventually */
-#include "SDL_QuartzWM.m"
-#include "SDL_QuartzEvents.m"
-#include "SDL_QuartzWindow.m"
+
+/* 
+    Add methods to get at private members of NSScreen. 
+    Since there is a bug in Apple's screen switching code
+    that does not update this variable when switching
+    to fullscreen, we'll set it manually (but only for the
+    main screen).
+*/
+@interface NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+@end
+
+@implementation NSScreen (NSScreenAccess)
+- (void) setFrame:(NSRect)frame;
+{
+    _frame = frame;
+}
+@end
+
+
+/* 
+    Structure for rez switch gamma fades
+    We can hide the monitor flicker by setting the gamma tables to 0
+*/
+#define QZ_GAMMA_TABLE_SIZE 256
+
+typedef struct {
+
+    CGGammaValue red[QZ_GAMMA_TABLE_SIZE];
+    CGGammaValue green[QZ_GAMMA_TABLE_SIZE];
+    CGGammaValue blue[QZ_GAMMA_TABLE_SIZE];
+
+} SDL_QuartzGammaTable;
+
+
+/* Bootstrap functions */
+static int              QZ_Available ();
+static SDL_VideoDevice* QZ_CreateDevice (int device_index);
+static void             QZ_DeleteDevice (SDL_VideoDevice *device);
+
+/* Initialization, Query, Setup, and Redrawing functions */
+static int          QZ_VideoInit        (_THIS, SDL_PixelFormat *video_format);
+
+static SDL_Rect**   QZ_ListModes        (_THIS, SDL_PixelFormat *format,
+                                         Uint32 flags);
+static void         QZ_UnsetVideoMode   (_THIS);
+
+static SDL_Surface* QZ_SetVideoMode     (_THIS, SDL_Surface *current,
+                                         int width, int height, int bpp,
+                                         Uint32 flags);
+static int          QZ_ToggleFullScreen (_THIS, int on);
+static int          QZ_SetColors        (_THIS, int first_color,
+                                         int num_colors, SDL_Color *colors);
+
+static int          QZ_LockDoubleBuffer   (_THIS, SDL_Surface *surface);
+static void         QZ_UnlockDoubleBuffer (_THIS, SDL_Surface *surface);
+static int          QZ_ThreadFlip         (_THIS);
+static int          QZ_FlipDoubleBuffer   (_THIS, SDL_Surface *surface);
+static void         QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
+
+static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
+static int          QZ_LockWindow       (_THIS, SDL_Surface *surface);
+static void         QZ_UnlockWindow     (_THIS, SDL_Surface *surface);
+static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
+static void         QZ_VideoQuit        (_THIS);
+
+/* Hardware surface functions (for fullscreen mode only) */
+#if 0 /* Not used (apparently, it's really slow) */
+static int  QZ_FillHWRect (_THIS, SDL_Surface *dst, SDL_Rect *rect, Uint32 color);
+#endif
+static int  QZ_LockHWSurface(_THIS, SDL_Surface *surface);
+static void QZ_UnlockHWSurface(_THIS, SDL_Surface *surface);
+static void QZ_FreeHWSurface (_THIS, SDL_Surface *surface);
+/* static int  QZ_FlipHWSurface (_THIS, SDL_Surface *surface); */
 
 /* Bootstrap binding, enables entry point into the driver */
 VideoBootStrap QZ_bootstrap = {
@@ -130,8 +201,7 @@
 
     /* Set misc globals */
     current_grab_mode = SDL_GRAB_OFF;
-    in_foreground     = YES;
-    cursor_visible    = YES;
+    cursor_should_be_visible    = YES;
     
     /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
     QZ_RegisterForSleepNotifications (this);
@@ -712,7 +782,7 @@
         /* Only recreate the view if it doesn't already exist */
         if (window_view == nil) {
         
-            window_view = [ [ SDL_QuartzWindowView alloc ] initWithFrame:contentRect ];
+            window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
             [ window_view setAutoresizingMask: NSViewMinYMargin ];
             [ [ qz_window contentView ] addSubview:window_view ];
             [ window_view release ];
@@ -851,7 +921,7 @@
     
     union
     {
-        UInt64	i;
+        UInt64 i;
         Nanoseconds ns;
     } temp;
         
@@ -990,9 +1060,15 @@
     The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
     who supplied sample code for Carbon.
 */
+
+//#define TEST_OBSCURED 1
+
+#if TEST_OBSCURED
+#include "CGS.h"
+#endif
+
 static int QZ_IsWindowObscured (NSWindow *window) {
 
-    //#define TEST_OBSCURED 1
 
 #if TEST_OBSCURED
 
@@ -1230,6 +1306,84 @@
     UnlockPortBits ( [ window_view qdPort ] );
 }
 
+/* Resize icon, BMP format */
+static const unsigned char QZ_ResizeIcon[] = {
+    0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
+    0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
+    0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
+    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
+    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
+    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
+    0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
+    0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
+    0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
+    0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
+    0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
+    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
+    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
+    0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
+    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
+    0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
+    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
+    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
+    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
+};
+
+static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
+
+    /* Check if we should draw the resize icon */
+    if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
+    
+        Rect    icon;
+        SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13, 
+                    SDL_VideoSurface->w, SDL_VideoSurface->h);
+                    
+        if (RectInRgn (&icon, dirtyRegion)) {
+        
+            SDL_Rect icon_rect;
+            
+            /* Create the icon image */
+            if (resize_icon == NULL) {
+            
+                SDL_RWops *rw;
+                SDL_Surface *tmp;
+                
+                rw = SDL_RWFromMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
+                tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
+                                                                
+                resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
+                SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
+                
+                SDL_FreeSurface (tmp);
+            }
+            
+            icon_rect.x = SDL_VideoSurface->w - 13;
+            icon_rect.y = SDL_VideoSurface->h - 13;
+            icon_rect.w = 13;
+            icon_rect.h = 13;
+            
+            SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
+        }
+    }
+}
+
 static void QZ_UpdateRects (_THIS, int numRects, SDL_Rect *rects) {
 
     if (SDL_VideoSurface->flags & SDL_OPENGLBLIT) {
@@ -1353,7 +1507,7 @@
  */
 
 /* Gamma functions */
-static int QZ_SetGamma (_THIS, float red, float green, float blue) {
+int QZ_SetGamma (_THIS, float red, float green, float blue) {
 
     const CGGammaValue min = 0.0, max = 1.0;
 
@@ -1383,7 +1537,7 @@
     }
 }
 
-static int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
+int QZ_GetGamma (_THIS, float *red, float *green, float *blue) {
 
     CGGammaValue dummy;
     if ( CGDisplayNoErr == CGGetDisplayTransferByFormula
@@ -1395,7 +1549,7 @@
         return -1;
 }
 
-static int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
+int QZ_SetGammaRamp (_THIS, Uint16 *ramp) {
 
     const CGTableCount tableSize = 255;
     CGGammaValue redTable[tableSize];
@@ -1421,7 +1575,7 @@
         return -1;
 }
 
-static int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
+int QZ_GetGammaRamp (_THIS, Uint16 *ramp) {
 
     const CGTableCount tableSize = 255;
     CGGammaValue redTable[tableSize];
@@ -1449,484 +1603,3 @@
     return 0;
 }
 
-/* OpenGL helper functions (used internally) */
-
-static int QZ_SetupOpenGL (_THIS, int bpp, Uint32 flags) {
-
-    NSOpenGLPixelFormatAttribute attr[32];
-    NSOpenGLPixelFormat *fmt;
-    int i = 0;
-    int colorBits = bpp;
-
-    if ( flags & SDL_FULLSCREEN ) {
-
-        attr[i++] = NSOpenGLPFAFullScreen;
-    }
-    /* In windowed mode, the OpenGL pixel depth must match device pixel depth */
-    else if ( colorBits != device_bpp ) {
-
-        colorBits = device_bpp;
-    }
-
-    attr[i++] = NSOpenGLPFAColorSize;
-    attr[i++] = colorBits;
-
-    attr[i++] = NSOpenGLPFADepthSize;
-    attr[i++] = this->gl_config.depth_size;
-
-    if ( this->gl_config.double_buffer ) {
-        attr[i++] = NSOpenGLPFADoubleBuffer;
-    }
-
-    if ( this->gl_config.stereo ) {
-        attr[i++] = NSOpenGLPFAStereo;
-    }
-
-    if ( this->gl_config.stencil_size != 0 ) {
-        attr[i++] = NSOpenGLPFAStencilSize;
-        attr[i++] = this->gl_config.stencil_size;
-    }
-
-#if NSOPENGL_CURRENT_VERSION > 1  /* What version should this be? */
-    if ( this->gl_config.multisamplebuffers != 0 ) {
-        attr[i++] = NSOpenGLPFASampleBuffers;
-        attr[i++] = this->gl_config.multisamplebuffers;
-    }
-
-    if ( this->gl_config.multisamplesamples != 0 ) {
-        attr[i++] = NSOpenGLPFASamples;
-        attr[i++] = this->gl_config.multisamplesamples;
-    }
-#endif
-
-    attr[i++] = NSOpenGLPFAScreenMask;
-    attr[i++] = CGDisplayIDToOpenGLDisplayMask (display_id);
-    attr[i] = 0;
-
-    fmt = [ [ NSOpenGLPixelFormat alloc ] initWithAttributes:attr ];
-    if (fmt == nil) {
-        SDL_SetError ("Failed creating OpenGL pixel format");
-        return 0;
-    }
-
-    gl_context = [ [ NSOpenGLContext alloc ] initWithFormat:fmt
-                                               shareContext:nil];
-
-    if (gl_context == nil) {
-        SDL_SetError ("Failed creating OpenGL context");
-        return 0;
-    }
-
-    /*
-     * Wisdom from Apple engineer in reference to UT2003's OpenGL performance:
-     *  "You are blowing a couple of the internal OpenGL function caches. This
-     *  appears to be happening in the VAO case.  You can tell OpenGL to up
-     *  the cache size by issuing the following calls right after you create
-     *  the OpenGL context.  The default cache size is 16."    --ryan.
-     */
-
-    #ifndef GLI_ARRAY_FUNC_CACHE_MAX
-    #define GLI_ARRAY_FUNC_CACHE_MAX 284
-    #endif
-
-    #ifndef GLI_SUBMIT_FUNC_CACHE_MAX
-    #define GLI_SUBMIT_FUNC_CACHE_MAX 280
-    #endif
-
-    {
-        long cache_max = 64;
-        CGLContextObj ctx = [ gl_context cglContext ];
-        CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
-        CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
-    }
-
-    /* End Wisdom from Apple Engineer section. --ryan. */
-
-    /* Convince SDL that the GL "driver" is loaded */
-    this->gl_config.driver_loaded = 1;
-
-    [ fmt release ];
-
-    return 1;
-}
-
-static void QZ_TearDownOpenGL (_THIS) {
-
-    [ NSOpenGLContext clearCurrentContext ];
-    [ gl_context clearDrawable ];
-    [ gl_context release ];
-}
-
-
-/* SDL OpenGL functions */
-
-static int    QZ_GL_LoadLibrary    (_THIS, const char *location) {
-    this->gl_config.driver_loaded = 1;
-    return 1;
-}
-
-static void*  QZ_GL_GetProcAddress (_THIS, const char *proc) {
-
-    /* We may want to cache the bundleRef at some point */
-    CFBundleRef bundle;
-    CFURLRef bundleURL = CFURLCreateWithFileSystemPath (kCFAllocatorDefault,
-                                                        CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
-
-    CFStringRef functionName = CFStringCreateWithCString
-        (kCFAllocatorDefault, proc, kCFStringEncodingASCII);
-
-    void *function;
-
-    bundle = CFBundleCreate (kCFAllocatorDefault, bundleURL);
-    assert (bundle != NULL);
-
-    function = CFBundleGetFunctionPointerForName (bundle, functionName);
-
-    CFRelease ( bundleURL );
-    CFRelease ( functionName );
-    CFRelease ( bundle );
-
-    return function;
-}
-
-static int    QZ_GL_GetAttribute   (_THIS, SDL_GLattr attrib, int* value) {
-
-    GLenum attr = 0;
-
-    QZ_GL_MakeCurrent (this);
-
-    switch (attrib) {
-        case SDL_GL_RED_SIZE: attr = GL_RED_BITS;   break;
-        case SDL_GL_BLUE_SIZE: attr = GL_BLUE_BITS;  break;
-        case SDL_GL_GREEN_SIZE: attr = GL_GREEN_BITS; break;
-        case SDL_GL_ALPHA_SIZE: attr = GL_ALPHA_BITS; break;
-        case SDL_GL_DOUBLEBUFFER: attr = GL_DOUBLEBUFFER; break;
-        case SDL_GL_DEPTH_SIZE: attr = GL_DEPTH_BITS;  break;
-        case SDL_GL_STENCIL_SIZE: attr = GL_STENCIL_BITS; break;
-        case SDL_GL_ACCUM_RED_SIZE: attr = GL_ACCUM_RED_BITS; break;
-        case SDL_GL_ACCUM_GREEN_SIZE: attr = GL_ACCUM_GREEN_BITS; break;
-        case SDL_GL_ACCUM_BLUE_SIZE: attr = GL_ACCUM_BLUE_BITS; break;
-        case SDL_GL_ACCUM_ALPHA_SIZE: attr = GL_ACCUM_ALPHA_BITS; break;
-        case SDL_GL_STEREO: attr = GL_STEREO; break;
-        case SDL_GL_MULTISAMPLEBUFFERS: attr = GL_SAMPLE_BUFFERS_ARB; break;
-        case SDL_GL_MULTISAMPLESAMPLES: attr = GL_SAMPLES_ARB; break;
-        case SDL_GL_BUFFER_SIZE:
-        {
-            GLint bits = 0;
-            GLint component;
-
-            /* there doesn't seem to be a single flag in OpenGL for this! */
-            glGetIntegerv (GL_RED_BITS, &component);   bits += component;
-            glGetIntegerv (GL_GREEN_BITS,&component);  bits += component;
-            glGetIntegerv (GL_BLUE_BITS, &component);  bits += component;
-            glGetIntegerv (GL_ALPHA_BITS, &component); bits += component;
-
-            *value = bits;
-        }
-        return 0;
-    }
-
-    glGetIntegerv (attr, (GLint *)value);
-    return 0;
-}
-
-static int    QZ_GL_MakeCurrent    (_THIS) {
-    [ gl_context makeCurrentContext ];
-    return 0;
-}
-
-static void   QZ_GL_SwapBuffers    (_THIS) {
-    [ gl_context flushBuffer ];
-}
-
-static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
-
-    return 0;
-}
-
-static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
-
-    ;
-}
-
-static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
-
-    OSErr err;
-    CodecFlags flags;
-
-    if (dstrect->x != 0 || dstrect->y != 0) {
-
-        SDL_SetError ("Need a dstrect at (0,0)");
-        return -1;
-    }
-
-    if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
-
-        Fixed scale_x, scale_y;
-
-        scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
-        scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
-
-        SetIdentityMatrix (yuv_matrix);
-        ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
-
-        SetDSequenceMatrix (yuv_seq, yuv_matrix);
-
-        yuv_width = dstrect->w;
-        yuv_height = dstrect->h;
-    }
-
-    if( ( err = DecompressSequenceFrameS(
-                                         yuv_seq,
-                                         (void*)yuv_pixmap,
-                                         sizeof (PlanarPixmapInfoYUV420),
-                                         codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
-    {
-        SDL_SetError ("DecompressSequenceFrameS failed");
-    }
-
-    return err == noErr;
-}
-
-static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
-
-    CDSequenceEnd (yuv_seq);
-    ExitMovies();
-
-    free (overlay->hwfuncs);
-    free (overlay->pitches);
-    free (overlay->pixels);
-
-    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
-        [ qz_window close ];
-        qz_window = nil;
-    }
-
-    free (yuv_matrix);
-    DisposeHandle ((Handle)yuv_idh);
-}
-
-#include "SDL_yuvfuncs.h"
-
-/* check for 16 byte alignment, bail otherwise */
-#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
-
-/* align a byte offset, return how much to add to make it a multiple of 16 */
-#define ALIGN(x) ((16 - (x & 15)) & 15)
-
-static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
-                                         Uint32 format, SDL_Surface *display) {
-
-    Uint32 codec;
-    OSStatus err;
-    CGrafPtr port;
-    SDL_Overlay *overlay;
-
-    if (format == SDL_YV12_OVERLAY ||
-        format == SDL_IYUV_OVERLAY) {
-
-        codec = kYUV420CodecType;
-    }
-    else {
-        SDL_SetError ("Hardware: unsupported video format");
-        return NULL;
-    }
-
-    yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
-    if (yuv_idh == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
-    if (yuv_matrix == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    if ( EnterMovies() != noErr ) {
-        SDL_SetError ("Could not init QuickTime for YUV playback");
-        return NULL;
-    }
-
-    err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
-    if (err != noErr) {
-        SDL_SetError ("Could not find QuickTime codec for format");
-        return NULL;
-    }
-
-    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
-
-        /*
-          Acceleration requires a window to be present.
-          A CGrafPtr that points to the screen isn't good enough
-        */
-        NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-
-        qz_window = [ [ SDL_QuartzWindow alloc ]
-                            initWithContentRect:content
-                            styleMask:NSBorderlessWindowMask
-                            backing:NSBackingStoreBuffered defer:NO ];
-
-        if (qz_window == nil) {
-            SDL_SetError ("Could not create the Cocoa window");
-            return NULL;
-        }
-
-        [ qz_window setContentView:[ [ SDL_QuartzWindowView alloc ] init ] ];
-        [ qz_window setReleasedWhenClosed:YES ];
-        [ qz_window center ];
-        [ qz_window setAcceptsMouseMovedEvents:YES ];
-        [ qz_window setLevel:CGShieldingWindowLevel() ];
-        [ qz_window makeKeyAndOrderFront:nil ];
-
-        port = [ [ qz_window contentView ] qdPort ];
-        SetPort (port);
-        
-        /*
-            BUG: would like to remove white flash when window kicks in
-            {
-                Rect r;
-                SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-                PaintRect (&r);
-                QDFlushPortBuffer (port, nil);
-            }
-        */
-    }
-    else {
-        port = [ window_view qdPort ];
-        SetPort (port);
-    }
-    
-    SetIdentityMatrix (yuv_matrix);
-    
-    HLock ((Handle)yuv_idh);
-    
-    (**yuv_idh).idSize = sizeof(ImageDescription);
-    (**yuv_idh).cType  = codec;
-    (**yuv_idh).version = 1;
-    (**yuv_idh).revisionLevel = 0;
-    (**yuv_idh).width = width;
-    (**yuv_idh).height = height;
-    (**yuv_idh).hRes = Long2Fix(72);
-    (**yuv_idh).vRes = Long2Fix(72);
-    (**yuv_idh).spatialQuality = codecLosslessQuality;
-    (**yuv_idh).frameCount = 1;
-    (**yuv_idh).clutID = -1;
-    (**yuv_idh).dataSize = 0;
-    (**yuv_idh).depth = 24;
-    
-    HUnlock ((Handle)yuv_idh);
-    
-    err = DecompressSequenceBeginS (
-                                    &yuv_seq,
-                                    yuv_idh,
-                                    NULL,
-                                    0,
-                                    port,
-                                    NULL,
-                                    NULL,
-                                    yuv_matrix,
-                                    0,
-                                    NULL,
-                                    codecFlagUseImageBuffer,
-                                    codecLosslessQuality,
-                                    yuv_codec);
-    
-    if (err != noErr) {
-        SDL_SetError ("Error trying to start YUV codec.");
-        return NULL;
-    }
-    
-    overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
-    if (overlay == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    
-    overlay->format      = format;
-    overlay->w           = width;
-    overlay->h           = height;
-    overlay->planes      = 3;
-    overlay->hw_overlay  = 1;
-    {
-        int      offset;
-        Uint8  **pixels;
-        Uint16  *pitches;
-        int      plane2, plane3;
-
-        if (format == SDL_IYUV_OVERLAY) {
-
-            plane2 = 1; /* Native codec format */
-            plane3 = 2;
-        }
-        else if (format == SDL_YV12_OVERLAY) {
-
-            /* switch the U and V planes */
-            plane2 = 2; /* U plane maps to plane 3 */
-            plane3 = 1; /* V plane maps to plane 2 */
-        }
-        else {
-            SDL_SetError("Unsupported YUV format");
-            return NULL;
-        }
-
-        pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
-        pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
-        if (pixels == NULL || pitches == NULL) {
-            SDL_OutOfMemory();
-            return NULL;
-        }
-
-        yuv_pixmap = (PlanarPixmapInfoYUV420*)
-            malloc (sizeof(PlanarPixmapInfoYUV420) +
-                    (width * height * 2));
-        if (yuv_pixmap == NULL) {
-            SDL_OutOfMemory ();
-            return NULL;
-        }
-
-        /* CHECK_ALIGN(yuv_pixmap); */
-        offset  = sizeof(PlanarPixmapInfoYUV420);
-        /* offset += ALIGN(offset); */
-        /* CHECK_ALIGN(offset); */
-
-        pixels[0] = (Uint8*)yuv_pixmap + offset;
-        /* CHECK_ALIGN(pixels[0]); */
-
-        pitches[0] = width;
-        yuv_pixmap->componentInfoY.offset = offset;
-        yuv_pixmap->componentInfoY.rowBytes = width;
-
-        offset += width * height;
-        pixels[plane2] = (Uint8*)yuv_pixmap + offset;
-        pitches[plane2] = width / 2;
-        yuv_pixmap->componentInfoCb.offset = offset;
-        yuv_pixmap->componentInfoCb.rowBytes = width / 2;
-
-        offset += (width * height / 4);
-        pixels[plane3] = (Uint8*)yuv_pixmap + offset;
-        pitches[plane3] = width / 2;
-        yuv_pixmap->componentInfoCr.offset = offset;
-        yuv_pixmap->componentInfoCr.rowBytes = width / 2;
-
-        overlay->pixels = pixels;
-        overlay->pitches = pitches;
-    }
-
-    overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
-    if (overlay->hwfuncs == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    
-    overlay->hwfuncs->Lock    = QZ_LockYUV;
-    overlay->hwfuncs->Unlock  = QZ_UnlockYUV;
-    overlay->hwfuncs->Display = QZ_DisplayYUV;
-    overlay->hwfuncs->FreeHW  = QZ_FreeHWYUV;
-
-    yuv_width = overlay->w;
-    yuv_height = overlay->h;
-    
-    return overlay;
-}
--- a/src/video/quartz/SDL_QuartzWM.m	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Sun Jan 04 14:55:35 2004 +0000
@@ -1,6 +1,6 @@
 /*
     SDL - Simple DirectMedia Layer
-    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
+    Copyright (C) 1997-2003  Sam Lantinga
 
     This library is free software; you can redistribute it and/or
     modify it under the terms of the GNU Library General Public
@@ -20,20 +20,21 @@
     slouken@libsdl.org
 */
 
-static void QZ_ChangeGrabState (_THIS, int action);
+#include "SDL_QuartzVideo.h"
+
 
 struct WMcursor {
     Cursor curs;
 };
 
-static void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 
+void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) { 
 
     if ( cursor != NULL )
         free (cursor);
 }
 
 /* Use the Carbon cursor routines for now */
-static WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
+WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask, 
                                          int w, int h, int hot_x, int hot_y) { 
     WMcursor *cursor;
     int row, bytes;
@@ -68,26 +69,34 @@
     return(cursor);
 }
 
-static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 
+void QZ_ShowMouse (_THIS) {
+    if (!cursor_visible) {
+        [ NSCursor unhide ];
+        cursor_visible = YES;
+    }
+}
+
+void QZ_HideMouse (_THIS) {
+    if (cursor_visible) {
+        [ NSCursor hide ];
+        cursor_visible = NO;
+    }
+}
+
+int QZ_ShowWMCursor (_THIS, WMcursor *cursor) { 
 
     if ( cursor == NULL) {
-        if ( cursor_visible ) {
-            if (!cursor_hidden) {
-                HideCursor ();
-                cursor_hidden = YES;
-            }
-            cursor_visible = NO;
+        if ( cursor_should_be_visible ) {
+            QZ_HideMouse (this);
+            cursor_should_be_visible = NO;
             QZ_ChangeGrabState (this, QZ_HIDECURSOR);
         }
     }
     else {
         SetCursor(&cursor->curs);
-        if ( ! cursor_visible ) {
-            if (cursor_hidden) {
-                ShowCursor ();
-                cursor_hidden = NO;
-            }
-            cursor_visible = YES;
+        if ( ! cursor_should_be_visible ) {
+            QZ_ShowMouse (this);
+            cursor_should_be_visible = YES;
             QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
         }
     }
@@ -104,20 +113,20 @@
 */
 
 /* Convert Cocoa screen coordinate to Cocoa window coordinate */
-static void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
+void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
 
     *p = [ qz_window convertScreenToBase:*p ];
 }
 
 
 /* Convert Cocoa window coordinate to Cocoa screen coordinate */
-static void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
+void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
 
     *p = [ qz_window convertBaseToScreen:*p ];
 }
 
 /* Convert SDL coordinate to Cocoa coordinate */
-static void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
+void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
 
     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
     
@@ -134,7 +143,7 @@
 }
 
 /* Convert Cocoa coordinate to SDL coordinate */
-static void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
+void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
 
     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
     
@@ -151,7 +160,7 @@
 }
 
 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */
-static CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
+CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
     
     CGPoint cgp;
     
@@ -174,7 +183,7 @@
 
 #if 0 /* Dead code */
 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */
-static void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
+void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
             
     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
     
@@ -190,7 +199,7 @@
 }
 #endif /* Dead code */
 
-static void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
+void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
     
     NSPoint p;
     CGPoint cgp;
@@ -203,10 +212,10 @@
     CGWarpMouseCursorPosition (cgp);
 }
 
-static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
+void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
 
     /* Only allow warping when in foreground */
-    if ( ! in_foreground )
+    if ( ! [ NSApp isActive ] )
         return;
             
     /* Do the actual warp */
@@ -216,10 +225,10 @@
     SDL_PrivateMouseMotion (0, 0, x, y);
 }
 
-static void QZ_MoveWMCursor     (_THIS, int x, int y) { }
-static void QZ_CheckMouseMode   (_THIS) { }
+void QZ_MoveWMCursor     (_THIS, int x, int y) { }
+void QZ_CheckMouseMode   (_THIS) { }
 
-static void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
+void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
 
     if ( qz_window != nil ) {
         NSString *string;
@@ -236,7 +245,7 @@
     }
 }
 
-static void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
+void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
 {
     NSBitmapImageRep *imgrep;
     NSImage *img;
@@ -305,7 +314,7 @@
     [pool release];
 }
 
-static int  QZ_IconifyWindow (_THIS) { 
+int  QZ_IconifyWindow (_THIS) { 
 
     if ( ! [ qz_window isMiniaturized ] ) {
         [ qz_window miniaturize:nil ];
@@ -318,12 +327,12 @@
 }
 
 /*
-static int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
+int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) { 
     info->nsWindowPtr = qz_window;
     return 0; 
 }*/
 
-static void QZ_ChangeGrabState (_THIS, int action) {
+void QZ_ChangeGrabState (_THIS, int action) {
 
     /* 
         Figure out what the next state should be based on the action.
@@ -331,7 +340,7 @@
     */
     if ( grab_state == QZ_UNGRABBED ) {
         if ( action == QZ_ENABLE_GRAB ) {
-            if ( cursor_visible )
+            if ( cursor_should_be_visible )
                 grab_state = QZ_VISIBLE_GRAB;
             else
                 grab_state = QZ_INVISIBLE_GRAB;
@@ -369,7 +378,7 @@
     }
 }
 
-static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
+SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
 
     int doGrab = grab_mode & SDL_GRAB_ON;
     /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
@@ -396,81 +405,3 @@
 
     return current_grab_mode;
 }
-
-/* Resize icon, BMP format */
-static unsigned char QZ_ResizeIcon[] = {
-    0x42,0x4d,0x31,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
-    0x00,0x00,0x0d,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x01,0x00,0x18,0x00,0x00,0x00,
-    0x00,0x00,0xfb,0x01,0x00,0x00,0x13,0x0b,0x00,0x00,0x13,0x0b,0x00,0x00,0x00,0x00,
-    0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,
-    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xda,0xda,0xda,0x87,
-    0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,
-    0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd5,0xd5,0xd5,0x87,0x87,0x87,0xe8,0xe8,0xe8,
-    0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,
-    0xda,0xda,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,
-    0xda,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,
-    0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xda,0xda,0xda,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xd7,0xd7,0xd7,0x87,0x87,0x87,0xe8,0xe8,
-    0xe8,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xd9,0xd9,0xd9,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xdc,
-    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,
-    0xdb,0x87,0x87,0x87,0xe8,0xe8,0xe8,0xff,0xff,0xff,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdb,0xdb,0xdb,0x87,0x87,0x87,0xe8,
-    0xe8,0xe8,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xdc,0xdc,0xdc,0x87,0x87,0x87,0xff,0xff,0xff,0x0b,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xdc,
-    0xdc,0xdc,0xff,0xff,0xff,0x0b,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
-    0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
-};
-
-static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
-
-    /* Check if we should draw the resize icon */
-    if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
-    
-        Rect	icon;
-        SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13, 
-                    SDL_VideoSurface->w, SDL_VideoSurface->h);
-                    
-        if (RectInRgn (&icon, dirtyRegion)) {
-        
-            SDL_Rect icon_rect;
-            
-            /* Create the icon image */
-            if (resize_icon == NULL) {
-            
-                SDL_RWops *rw;
-                SDL_Surface *tmp;
-                
-                rw = SDL_RWFromMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
-                tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
-                                                                
-                resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);								
-                SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
-                
-                SDL_FreeSurface (tmp);
-            }
-            
-            icon_rect.x = SDL_VideoSurface->w - 13;
-            icon_rect.y = SDL_VideoSurface->h - 13;
-            icon_rect.w = 13;
-            icon_rect.h = 13;
-            
-            SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
-        }
-    }
-}
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzWindow.h	Sun Jan 04 14:55:35 2004 +0000
@@ -0,0 +1,38 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/* Subclass of NSWindow to fix genie effect and support resize events  */
+@interface SDL_QuartzWindow : NSWindow
+- (void)miniaturize:(id)sender;
+- (void)display;
+- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
+- (void)appDidHide:(NSNotification*)note;
+- (void)appWillUnhide:(NSNotification*)note;
+- (void)appDidUnhide:(NSNotification*)note;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+@end
+
+/* Delegate for our NSWindow to send SDLQuit() on close */
+@interface SDL_QuartzWindowDelegate : NSObject
+- (BOOL)windowShouldClose:(id)sender;
+@end
+
--- a/src/video/quartz/SDL_QuartzWindow.m	Wed Dec 31 04:48:38 2003 +0000
+++ b/src/video/quartz/SDL_QuartzWindow.m	Sun Jan 04 14:55:35 2004 +0000
@@ -1,3 +1,27 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#include "SDL_QuartzVideo.h"
+#include "SDL_QuartzWindow.h"
 
 /*
     This function makes the *SDL region* of the window 100% opaque. 
@@ -25,18 +49,6 @@
     }
 }
 
-/* Subclass of NSWindow to fix genie effect and support resize events  */
-@interface SDL_QuartzWindow : NSWindow
-{}
-- (void)miniaturize:(id)sender;
-- (void)display;
-- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
-- (void)appDidHide:(NSNotification*)note;
-- (void)appWillUnhide:(NSNotification*)note;
-- (void)appDidUnhide:(NSNotification*)note;
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
-@end
-
 @implementation SDL_QuartzWindow
 
 /* we override these methods to fix the miniaturize animation/dock icon bug */
@@ -186,12 +198,6 @@
 
 @end
 
-/* Delegate for our NSWindow to send SDLQuit() on close */
-@interface SDL_QuartzWindowDelegate : NSObject
-{}
-- (BOOL)windowShouldClose:(id)sender;
-@end
-
 @implementation SDL_QuartzWindowDelegate
 - (BOOL)windowShouldClose:(id)sender
 {
@@ -199,11 +205,3 @@
     return NO;
 }
 @end
-
-/* Subclass of NSQuickDrawView for the window's subview */
-@interface SDL_QuartzWindowView : NSQuickDrawView
-{}
-@end
-
-@implementation SDL_QuartzWindowView
-@end
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/quartz/SDL_QuartzYUV.m	Sun Jan 04 14:55:35 2004 +0000
@@ -0,0 +1,327 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2003  Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Library General Public
+    License as published by the Free Software Foundation; either
+    version 2 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Library General Public License for more details.
+
+    You should have received a copy of the GNU Library General Public
+    License along with this library; if not, write to the Free
+    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#include "SDL_QuartzVideo.h"
+#include "SDL_QuartzWindow.h"
+#include "SDL_yuvfuncs.h"
+
+
+#define yuv_idh (this->hidden->yuv_idh)
+#define yuv_matrix (this->hidden->yuv_matrix)
+#define yuv_codec (this->hidden->yuv_codec)
+#define yuv_seq (this->hidden->yuv_seq)
+#define yuv_pixmap (this->hidden->yuv_pixmap)
+#define yuv_data (this->hidden->yuv_data)
+#define yuv_width (this->hidden->yuv_width)
+#define yuv_height (this->hidden->yuv_height)
+#define yuv_port (this->hidden->yuv_port)
+
+
+static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
+
+    return 0;
+}
+
+static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
+
+    ;
+}
+
+static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) {
+
+    OSErr err;
+    CodecFlags flags;
+
+    if (dstrect->x != 0 || dstrect->y != 0) {
+
+        SDL_SetError ("Need a dstrect at (0,0)");
+        return -1;
+    }
+
+    if (dstrect->w != yuv_width || dstrect->h != yuv_height) {
+
+        Fixed scale_x, scale_y;
+
+        scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) );
+        scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) );
+
+        SetIdentityMatrix (yuv_matrix);
+        ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
+
+        SetDSequenceMatrix (yuv_seq, yuv_matrix);
+
+        yuv_width = dstrect->w;
+        yuv_height = dstrect->h;
+    }
+
+    if( ( err = DecompressSequenceFrameS(
+                                         yuv_seq,
+                                         (void*)yuv_pixmap,
+                                         sizeof (PlanarPixmapInfoYUV420),
+                                         codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
+    {
+        SDL_SetError ("DecompressSequenceFrameS failed");
+    }
+
+    return err == noErr;
+}
+
+static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
+
+    CDSequenceEnd (yuv_seq);
+    ExitMovies();
+
+    free (overlay->hwfuncs);
+    free (overlay->pitches);
+    free (overlay->pixels);
+
+    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
+        [ qz_window close ];
+        qz_window = nil;
+    }
+
+    free (yuv_matrix);
+    DisposeHandle ((Handle)yuv_idh);
+}
+
+/* check for 16 byte alignment, bail otherwise */
+#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
+
+/* align a byte offset, return how much to add to make it a multiple of 16 */
+#define ALIGN(x) ((16 - (x & 15)) & 15)
+
+SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
+                                         Uint32 format, SDL_Surface *display) {
+
+    Uint32 codec;
+    OSStatus err;
+    CGrafPtr port;
+    SDL_Overlay *overlay;
+
+    if (format == SDL_YV12_OVERLAY ||
+        format == SDL_IYUV_OVERLAY) {
+
+        codec = kYUV420CodecType;
+    }
+    else {
+        SDL_SetError ("Hardware: unsupported video format");
+        return NULL;
+    }
+
+    yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
+    if (yuv_idh == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord));
+    if (yuv_matrix == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+
+    if ( EnterMovies() != noErr ) {
+        SDL_SetError ("Could not init QuickTime for YUV playback");
+        return NULL;
+    }
+
+    err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
+    if (err != noErr) {
+        SDL_SetError ("Could not find QuickTime codec for format");
+        return NULL;
+    }
+
+    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
+
+        /*
+          Acceleration requires a window to be present.
+          A CGrafPtr that points to the screen isn't good enough
+        */
+        NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
+
+        qz_window = [ [ SDL_QuartzWindow alloc ]
+                            initWithContentRect:content
+                            styleMask:NSBorderlessWindowMask
+                            backing:NSBackingStoreBuffered defer:NO ];
+
+        if (qz_window == nil) {
+            SDL_SetError ("Could not create the Cocoa window");
+            return NULL;
+        }
+
+        [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
+        [ qz_window setReleasedWhenClosed:YES ];
+        [ qz_window center ];
+        [ qz_window setAcceptsMouseMovedEvents:YES ];
+        [ qz_window setLevel:CGShieldingWindowLevel() ];
+        [ qz_window makeKeyAndOrderFront:nil ];
+
+        port = [ [ qz_window contentView ] qdPort ];
+        SetPort (port);
+        
+        /*
+            BUG: would like to remove white flash when window kicks in
+            {
+                Rect r;
+                SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
+                PaintRect (&r);
+                QDFlushPortBuffer (port, nil);
+            }
+        */
+    }
+    else {
+        port = [ window_view qdPort ];
+        SetPort (port);
+    }
+    
+    SetIdentityMatrix (yuv_matrix);
+    
+    HLock ((Handle)yuv_idh);
+    
+    (**yuv_idh).idSize = sizeof(ImageDescription);
+    (**yuv_idh).cType  = codec;
+    (**yuv_idh).version = 1;
+    (**yuv_idh).revisionLevel = 0;
+    (**yuv_idh).width = width;
+    (**yuv_idh).height = height;
+    (**yuv_idh).hRes = Long2Fix(72);
+    (**yuv_idh).vRes = Long2Fix(72);
+    (**yuv_idh).spatialQuality = codecLosslessQuality;
+    (**yuv_idh).frameCount = 1;
+    (**yuv_idh).clutID = -1;
+    (**yuv_idh).dataSize = 0;
+    (**yuv_idh).depth = 24;
+    
+    HUnlock ((Handle)yuv_idh);
+    
+    err = DecompressSequenceBeginS (
+                                    &yuv_seq,
+                                    yuv_idh,
+                                    NULL,
+                                    0,
+                                    port,
+                                    NULL,
+                                    NULL,
+                                    yuv_matrix,
+                                    0,
+                                    NULL,
+                                    codecFlagUseImageBuffer,
+                                    codecLosslessQuality,
+                                    yuv_codec);
+    
+    if (err != noErr) {
+        SDL_SetError ("Error trying to start YUV codec.");
+        return NULL;
+    }
+    
+    overlay = (SDL_Overlay*) malloc (sizeof(*overlay));
+    if (overlay == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    
+    overlay->format      = format;
+    overlay->w           = width;
+    overlay->h           = height;
+    overlay->planes      = 3;
+    overlay->hw_overlay  = 1;
+    {
+        int      offset;
+        Uint8  **pixels;
+        Uint16  *pitches;
+        int      plane2, plane3;
+
+        if (format == SDL_IYUV_OVERLAY) {
+
+            plane2 = 1; /* Native codec format */
+            plane3 = 2;
+        }
+        else if (format == SDL_YV12_OVERLAY) {
+
+            /* switch the U and V planes */
+            plane2 = 2; /* U plane maps to plane 3 */
+            plane3 = 1; /* V plane maps to plane 2 */
+        }
+        else {
+            SDL_SetError("Unsupported YUV format");
+            return NULL;
+        }
+
+        pixels = (Uint8**) malloc (sizeof(*pixels) * 3);
+        pitches = (Uint16*) malloc (sizeof(*pitches) * 3);
+        if (pixels == NULL || pitches == NULL) {
+            SDL_OutOfMemory();
+            return NULL;
+        }
+
+        yuv_pixmap = (PlanarPixmapInfoYUV420*)
+            malloc (sizeof(PlanarPixmapInfoYUV420) +
+                    (width * height * 2));
+        if (yuv_pixmap == NULL) {
+            SDL_OutOfMemory ();
+            return NULL;
+        }
+
+        /* CHECK_ALIGN(yuv_pixmap); */
+        offset  = sizeof(PlanarPixmapInfoYUV420);
+        /* offset += ALIGN(offset); */
+        /* CHECK_ALIGN(offset); */
+
+        pixels[0] = (Uint8*)yuv_pixmap + offset;
+        /* CHECK_ALIGN(pixels[0]); */
+
+        pitches[0] = width;
+        yuv_pixmap->componentInfoY.offset = offset;
+        yuv_pixmap->componentInfoY.rowBytes = width;
+
+        offset += width * height;
+        pixels[plane2] = (Uint8*)yuv_pixmap + offset;
+        pitches[plane2] = width / 2;
+        yuv_pixmap->componentInfoCb.offset = offset;
+        yuv_pixmap->componentInfoCb.rowBytes = width / 2;
+
+        offset += (width * height / 4);
+        pixels[plane3] = (Uint8*)yuv_pixmap + offset;
+        pitches[plane3] = width / 2;
+        yuv_pixmap->componentInfoCr.offset = offset;
+        yuv_pixmap->componentInfoCr.rowBytes = width / 2;
+
+        overlay->pixels = pixels;
+        overlay->pitches = pitches;
+    }
+
+    overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs));
+    if (overlay->hwfuncs == NULL) {
+        SDL_OutOfMemory();
+        return NULL;
+    }
+    
+    overlay->hwfuncs->Lock    = QZ_LockYUV;
+    overlay->hwfuncs->Unlock  = QZ_UnlockYUV;
+    overlay->hwfuncs->Display = QZ_DisplayYUV;
+    overlay->hwfuncs->FreeHW  = QZ_FreeHWYUV;
+
+    yuv_width = overlay->w;
+    yuv_height = overlay->h;
+    
+    return overlay;
+}