Mercurial > sdl-ios-xcode
changeset 492:c59692dcdce0
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Sep 2002 06:17:34 +0000 |
parents | da6a7e859616 |
children | 806fcbde0af3 |
files | test/testgl.c |
diffstat | 1 files changed, 26 insertions(+), 17 deletions(-) [+] |
line wrap: on
line diff
--- a/test/testgl.c Mon Sep 16 06:14:46 2002 +0000 +++ b/test/testgl.c Mon Sep 16 06:17:34 2002 +0000 @@ -18,8 +18,12 @@ /* The SDL_OPENGLBLIT interface is deprecated. The code is still available for benchmark purposes though. */ + static SDL_bool USE_DEPRECATED_OPENGLBLIT = SDL_FALSE; +static SDL_Surface *global_image = NULL; +static GLuint global_texture = 0; + /**********************************************************************/ void HotKey_ToggleFullScreen(void) @@ -233,9 +237,9 @@ return texture; } + void DrawLogoTexture(void) { - static GLuint texture; static GLfloat texMinX, texMinY; static GLfloat texMaxX, texMaxY; static int x = 0; @@ -247,7 +251,7 @@ SDL_Surface *screen = SDL_GetVideoSurface(); - if ( ! texture ) { + if ( ! global_texture ) { SDL_Surface *image; GLfloat texcoord[4]; @@ -260,7 +264,7 @@ h = image->h; /* Convert the image into an OpenGL texture */ - texture = SDL_GL_LoadTexture(image, texcoord); + global_texture = SDL_GL_LoadTexture(image, texcoord); /* Make texture coordinates easy to understand */ texMinX = texcoord[0]; @@ -272,7 +276,7 @@ SDL_FreeSurface(image); /* Make sure that the texture conversion is okay */ - if ( ! texture ) { + if ( ! global_texture ) { return; } } @@ -299,7 +303,7 @@ /* Show the image on the screen */ SDL_GL_Enter2DMode(); - glBindTexture(GL_TEXTURE_2D, texture); + glBindTexture(GL_TEXTURE_2D, global_texture); glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(texMinX, texMinY); glVertex2i(x, y ); glTexCoord2f(texMaxX, texMinY); glVertex2i(x+w, y ); @@ -312,10 +316,6 @@ /* This code is deprecated, but available for speed comparisons */ void DrawLogoBlit(void) { - static SDL_Surface *image = NULL; - static GLuint texture; - static GLfloat texMinX, texMinY; - static GLfloat texMaxX, texMaxY; static int x = 0; static int y = 0; static int w, h; @@ -326,7 +326,7 @@ SDL_Rect dst; SDL_Surface *screen = SDL_GetVideoSurface(); - if ( image == NULL ) { + if ( global_image == NULL ) { SDL_Surface *temp; /* Load the image (could use SDL_image library here) */ @@ -338,7 +338,7 @@ h = temp->h; /* Convert the image into the screen format */ - image = SDL_CreateRGBSurface( + global_image = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, @@ -346,13 +346,13 @@ screen->format->Gmask, screen->format->Bmask, screen->format->Amask); - if ( image ) { - SDL_BlitSurface(temp, NULL, image, NULL); + if ( global_image ) { + SDL_BlitSurface(temp, NULL, global_image, NULL); } SDL_FreeSurface(temp); /* Make sure that the texture conversion is okay */ - if ( ! image ) { + if ( ! global_image ) { return; } } @@ -386,7 +386,7 @@ dst.y = y; dst.w = w; dst.h = h; - SDL_BlitSurface(image, NULL, screen, &dst); + SDL_BlitSurface(global_image, NULL, screen, &dst); /* Show the image on the screen */ SDL_UpdateRects(screen, 1, &dst); @@ -678,6 +678,15 @@ ((float)frames/(this_time-start_time))*1000.0); } + if ( global_image ) { + SDL_FreeSurface(global_image); + global_image = NULL; + } + if ( global_texture ) { + glDeleteTextures( 1, &global_texture ); + global_texture = 0; + } + /* Destroy our GL context, etc. */ SDL_Quit( ); return(0); @@ -690,7 +699,7 @@ int bpp = 0; int slowly; float gamma = 0.0; - int noframe = 0; + int noframe = 0; logo = 0; slowly = 0; @@ -727,7 +736,7 @@ } } for ( i=0; i<numtests; ++i ) { - RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe); + RunGLTest(argc, argv, logo, slowly, bpp, gamma, noframe); } return 0; }