Mercurial > sdl-ios-xcode
changeset 2906:c4150600b3ae
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Dec 2008 04:58:35 +0000 |
parents | d214e791c77c |
children | 5f89d3751ce7 |
files | TODO src/video/x11/SDL_x11modes.c |
diffstat | 2 files changed, 9 insertions(+), 2 deletions(-) [+] |
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--- a/TODO Mon Dec 22 04:52:43 2008 +0000 +++ b/TODO Mon Dec 22 04:58:35 2008 +0000 @@ -5,7 +5,8 @@ - in progress, software support is done, Ryan is working on OpenGL shaders * Implement desktop video mode change notification? * Implement icon support (with translucency?) - * Add draw blend mode and line drawing support for software renderer and win32 + * Add draw blend mode and line drawing support for win32 + * Have Bob look at why DirectColor visuals fail with XA_RGB_BEST_MAP error * Verify mouse grab support * Properly handle mouse grab with Vista DPI scaling * Make sure the mouse is where it's supposed to be when un-grabbed
--- a/src/video/x11/SDL_x11modes.c Mon Dec 22 04:52:43 2008 +0000 +++ b/src/video/x11/SDL_x11modes.c Mon Dec 22 04:58:35 2008 +0000 @@ -32,7 +32,13 @@ get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) { const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); - int use_directcolor = 1; + /* FIXME FIXME FIXME + * Window creation fails in the colormap code on DirectColor visuals: + * XA_RGB_BEST_MAP not found and could not be created + * I'm disabling this for now until Bob can look at it. We don't need + * it until we implement the gamma fading using DirectColor RGB ramps + */ + int use_directcolor = 0; int depth; /* Look for an exact visual, if requested */