Mercurial > sdl-ios-xcode
changeset 2694:c1c7cb1b5a47 gsoc2008_nds
More sprite-work in the render driver, and some updates to the nds-test-progs.
author | Darren Alton <dalton@stevens.edu> |
---|---|
date | Sat, 16 Aug 2008 12:58:36 +0000 |
parents | bae97b6ac32b |
children | c04a266c277a |
files | src/video/nds/SDL_ndsrender.c test/nds-test-progs/general/source/main.c test/nds-test-progs/sprite/source/testsprite.c test/nds-test-progs/sprite2/source/testsprite2.c |
diffstat | 4 files changed, 51 insertions(+), 25 deletions(-) [+] |
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--- a/src/video/nds/SDL_ndsrender.c Sat Aug 16 12:08:12 2008 +0000 +++ b/src/video/nds/SDL_ndsrender.c Sat Aug 16 12:58:36 2008 +0000 @@ -341,10 +341,22 @@ sprent->objMode = OBJMODE_BITMAP; sprent->posX = 0; sprent->posY = 0; sprent->colMode = OBJCOLOR_16; /* OBJCOLOR_256 for INDEX8 */ + + /* the first 32 sprites get transformation matrices. + first come, first served */ if(whichspr < MATRIX_COUNT) { sprent->isRotoscale = 1; sprent->rsMatrixIdx = whichspr; } + + sprent->objShape = OBJSHAPE_SQUARE; + if(texture->w/2 >= texture->h) { + sprent->objShape = OBJSHAPE_WIDE; + } else if(texture->h/2 >= texture->w) { + sprent->objShape = OBJSHAPE_TALL; + } + } else { + SDL_SetError("Out of NDS sprites."); } } else if(texture->w <= 256 && texture->h <= 256) { int whichbg = -1, base = 0; @@ -385,7 +397,6 @@ /*txdat->size = txdat->dim.pitch * texture->h;*/ } else { SDL_SetError("Out of NDS backgrounds."); - printf("ran out.\n"); } } else { SDL_SetError("Texture too big for NDS hardware."); @@ -393,7 +404,6 @@ TRACE("-NDS_CreateTexture\n"); if (!texture->driverdata) { - SDL_SetError("Couldn't create NDS render driver data."); return -1; }
--- a/test/nds-test-progs/general/source/main.c Sat Aug 16 12:08:12 2008 +0000 +++ b/test/nds-test-progs/general/source/main.c Sat Aug 16 12:58:36 2008 +0000 @@ -2,13 +2,26 @@ #include <SDL/SDL.h> #if defined(NDS) || defined(__NDS__) || defined (__NDS) #include <nds.h> +#include <fat.h> #else #define swiWaitForVBlank() #define consoleDemoInit() +#define fatInitDefault() #define RGB15(r,g,b) SDL_MapRGB(screen->format,((r)<<3),((g)<<3),((b)<<3)) #endif -void delay(int s) { +void splash(SDL_Surface *screen, int s) { + SDL_Surface *logo; + SDL_Rect area = {0,0,256,192}; + + logo = SDL_LoadBMP("sdl.bmp"); + if(!logo) { + printf("Couldn't splash.\n"); + return; + } + /*logo->flags &= ~SDL_PREALLOC;*/ + SDL_BlitSurface(logo, NULL, screen, &area); + SDL_Flip(screen); while(s-- > 0) { int i = 60; while(--i) swiWaitForVBlank(); @@ -22,7 +35,8 @@ SDL_Rect rect = {8,8,240,176}; int i; - consoleDemoInit(); + consoleDemoInit(); puts("Hello world! Initializing FAT..."); + fatInitDefault(); if(SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0) { puts("# error initializing SDL"); puts(SDL_GetError()); @@ -44,6 +58,9 @@ // return 3; } puts("* opened joystick"); + + /*splash(screen, 3);*/ + SDL_FillRect(screen, &rect, RGB15(0,0,31)|0x8000); SDL_Flip(screen); @@ -66,7 +83,7 @@ break; default: break; } - printf("joy_%d\n", event.jbutton.which); + printf("joy_%d, at %d\n", event.jbutton.which, SDL_GetTicks()); SDL_Flip(screen); break; case SDL_QUIT: SDL_Quit(); return 0;
--- a/test/nds-test-progs/sprite/source/testsprite.c Sat Aug 16 12:08:12 2008 +0000 +++ b/test/nds-test-progs/sprite/source/testsprite.c Sat Aug 16 12:58:36 2008 +0000 @@ -7,7 +7,7 @@ #include <fat.h> #include <SDL/SDL.h> -#define NUM_SPRITES 100 +#define NUM_SPRITES 10 #define MAX_SPEED 1 SDL_Surface *sprite; @@ -162,18 +162,21 @@ int i, done; SDL_Event event; Uint32 then, now, frames; + + consoleDemoInit(); puts("Hello world! Initializing FAT..."); fatInitDefault(); /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } + puts("* initialized SDL"); numsprites = NUM_SPRITES; - videoflags = SDL_SWSURFACE | SDL_ANYFORMAT; - width = 640; - height = 480; - video_bpp = 8; + videoflags = SDL_SWSURFACE /*| SDL_ANYFORMAT*/; + width = 256; + height = 192; + video_bpp = 15; debug_flip = 0; while (argc > 1) { --argc; @@ -214,11 +217,14 @@ width, height, SDL_GetError()); quit(2); } + screen->flags &= ~SDL_PREALLOC; + puts("* set video mode"); /* Load the sprite */ if (LoadSprite("icon.bmp") < 0) { quit(1); } + puts("* loaded sprite"); /* Allocate memory for the sprite info */ mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites); @@ -286,25 +292,15 @@ then = SDL_GetTicks(); done = 0; sprites_visible = 0; + puts("hello!"); while (!done) { /* Check for events */ ++frames; - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_MOUSEBUTTONDOWN: - SDL_WarpMouse(screen->w / 2, screen->h / 2); - break; - case SDL_KEYDOWN: - /* Any keypress quits the app... */ - case SDL_QUIT: - done = 1; - break; - default: - break; - } - } + printf("."); + swiWaitForVBlank(); MoveSprites(screen, background); } + puts("goodbye!"); SDL_FreeSurface(sprite); free(mem);
--- a/test/nds-test-progs/sprite2/source/testsprite2.c Sat Aug 16 12:08:12 2008 +0000 +++ b/test/nds-test-progs/sprite2/source/testsprite2.c Sat Aug 16 12:58:36 2008 +0000 @@ -7,7 +7,7 @@ #include <fat.h> #include "common.h" -#define NUM_SPRITES 100 +#define NUM_SPRITES 10 #define MAX_SPEED 1 static CommonState *state; @@ -149,7 +149,10 @@ int i, done; SDL_Event event; Uint32 then, now, frames; + + consoleDemoInit(); puts("Hello world! Initializing FAT..."); fatInitDefault(); + /* Initialize parameters */ num_sprites = NUM_SPRITES;