Mercurial > sdl-ios-xcode
changeset 4574:bfb4933c0efa
Fix initial value of the xrender_available boolean in X11_CreateTexture.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Fri, 28 May 2010 20:47:24 +0530 |
parents | 6399178be313 |
children | 037ddbeee6c3 |
files | src/video/x11/SDL_x11render.c |
diffstat | 1 files changed, 2 insertions(+), 1 deletions(-) [+] |
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--- a/src/video/x11/SDL_x11render.c Fri May 28 20:40:09 2010 +0530 +++ b/src/video/x11/SDL_x11render.c Fri May 28 20:47:24 2010 +0530 @@ -397,7 +397,6 @@ X11_TextureData *data; int pitch_alignmask = ((renderdata->scanline_pad / 8) - 1); - data = (X11_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); @@ -418,6 +417,8 @@ can be no BadMatch error since Xrender takes care of that. */ #ifdef SDL_VIDEO_DRIVER_X11_XRENDER + // Assume the texture is supported by Xrender + data->xrender_available = TRUE if(renderdata->xrender_available == SDL_False) { if (texture->format != display->current_mode.format) { SDL_SetError("Texture format doesn't match window format");